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Releases: Cammin/LDtkToUnity

6.4.1

04 Sep 20:23
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6.4.1 (2024-09-04)

Bug Fixes

  • Fixed compile error on versions before Unity 6 (44e8b8f)

6.4.0

04 Sep 18:49
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6.4.0 (2024-09-04)

Bug Fixes

  • Changed the tileset importer to use the filter from the original texture so that it's not always point filter, to potentially look better for high resolution textures (1f2c179)

Features

  • Added texture overrides for tileset files to scale up to high resolutions in Unity (fa4d593)

6.3.0

29 Jul 00:06
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6.3.0 (2024-07-29)

Features

  • Added some API to get LDtkFields point transform components (aaf9971)

6.2.3

28 Jul 18:20
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6.2.3 (2024-07-28)

Bug Fixes

  • Fixed a problem in the tileset clear pixel inspection, where some valid sprites would not generate if the texture dimensions were not fully divisible by the GridSize. Additionally fixed an improper use of a padding check (a47328f)

6.2.2

22 Jul 05:52
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6.2.2 (2024-07-22)

Bug Fixes

  • The tile building process will now shift cells if a given tile's offset reached or exceeds 1 in any direction brought on by a rule building multiple tiles. This fixed some render order problems (4346541)

6.2.1

16 Jul 20:50
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6.2.1 (2024-07-16)

Performance Improvements

  • Slight optimize to the tile building, where the flip bits is calculated in the job execution instead of the job construction (266c53c)

6.2.0

10 Jun 20:53
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6.2.0 (2024-06-10)

Features

6.1.11

10 Jun 10:46
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6.1.11 (2024-06-10)

Bug Fixes

  • Fixed two occurrances of deserialization failure if some values in the json were null types (e1d29a5)

6.1.10

31 May 10:36
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6.1.10 (2024-05-31)

Bug Fixes

  • Fixed issue where layer components were being populated with incorrect layer data (f51d393)

6.1.9

26 May 12:39
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6.1.9 (2024-05-26)

Bug Fixes

  • Remove unnessesary disposal of a NativeArray to fix a tileset import exception in older unity versions (51976b7)