diff --git a/DocFX/documentation/Topics/topic_AnimatedTiles.md b/DocFX/documentation/Topics/topic_AnimatedTiles.md
index d53bf032..b8fc02c3 100644
--- a/DocFX/documentation/Topics/topic_AnimatedTiles.md
+++ b/DocFX/documentation/Topics/topic_AnimatedTiles.md
@@ -8,16 +8,16 @@ Though LDtk does not support animated tiles, the importer has some support for i
- Then you can put information in to tell the importer how the tile should animate.
- You type in a keyword, followed by one or more values separated by commas.
- There should only be one keyword per line.
+- All keywords are optional. If any are not used, then the default values in the table below are used. But to do any animation, `animatedSprites` is required.
![AnimatedTilesCustomDataExample](../../images/img_LDtk_TileAnimationData.png)
| Keyword | Type | Default | Description | Example |
|------------------------|---------|---------|---------------------------------------------------------------------------------------------------------------------------------------------------------------|----------------------------------------------------------|
| `animatedSprites` | `int` | (empty) | The tile ID frames to use in the animation. | `animatedSprites 0,1,2,3,3,3,2,1` |
-| `animationSpeed` | `float` | 1 | The animation speed.
Put one number for a fixed value.
Put two numbers for a random range. | `animationSpeed 2`
`animationSpeed 1.5, 3` |
+| `animationSpeed` | `float` | 1 | The animation speed in frames per second.
Put one number for a fixed value.
Put two numbers for a random range. | `animationSpeed 2`
`animationSpeed 1.5, 3` |
| `animationStartTime` | `float` | 0 | The initial animation time of a tile.
Put one number for a fixed value.
Put two numbers for a random range. | `animationStartTime 0.5`
`animationStartTime 0, 2.5` |
| `animationStartFrame` | `int` | 0 | The initial animation frame of a tile.
Put one number for a fixed value.
Put two numbers for a random range.
This overrides `animationStartTime`. | `animationStartFrame 2`
`animationStartFrame 0, 3` |
-- All keywords are optional. If one is left unused, the value will be it's default displayed in the table below.and have a default value if unused, but `animatedSprites` is required to do any animation.
- The naming convention is based on Unity's [TileAnimationData](https://docs.unity3d.com/ScriptReference/Tilemaps.TileAnimationData.html) and [AnimatedTile](https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@4.0/manual/AnimatedTile.html).
## Disclaimer
diff --git a/docs/documentation/Topics/topic_AnimatedTiles.html b/docs/documentation/Topics/topic_AnimatedTiles.html
index 0f00174c..5020a6a1 100644
--- a/docs/documentation/Topics/topic_AnimatedTiles.html
+++ b/docs/documentation/Topics/topic_AnimatedTiles.html
@@ -80,7 +80,8 @@
animatedSprites
is required.animationSpeed |
float |
1 | -The animation speed. Put one number for a fixed value. Put two numbers for a random range. |
+The animation speed in frames per second. Put one number for a fixed value. Put two numbers for a random range. |
animationSpeed 2 animationSpeed 1.5, 3 |
animatedSprites
is required to do any animation.