diff --git a/src/ST-Map/Map.cs b/src/ST-Map/Map.cs
index b031143..947f9b4 100644
--- a/src/ST-Map/Map.cs
+++ b/src/ST-Map/Map.cs
@@ -20,7 +20,14 @@ internal class Map
public int DateAdded {get; set;} = 0;
public int LastPlayed {get; set;} = 0;
public int TotalCompletions {get; set;} = 0;
+ ///
+ /// Map World Record - Refer to as WR[style]
+ ///
public Dictionary WR { get; set; } = new Dictionary();
+ ///
+ /// Bonus World Record - Refer to as BonusWR[bonus#][style]
+ ///
+ public Dictionary[] BonusWR { get; set; } = { new Dictionary() };
public List ConnectedMapTimes { get; set; } = new List();
public List ReplayBots { get; set; } = new List { new ReplayPlayer() };
@@ -276,7 +283,7 @@ FROM MapTimes
while (mapWrData.Read())
{
if (totalRows == 0) // We are sorting by `run_time ASC` so the first row is always the fastest run for the map and style combo :)
- {
+ {
this.WR[style].ID = mapWrData.GetInt32("id"); // WR ID for the Map and Style combo
this.WR[style].Ticks = mapWrData.GetInt32("run_time"); // Fastest run time (WR) for the Map and Style combo
this.WR[style].Type = mapWrData.GetInt32("type"); // Bonus type (0 = map, 1+ = bonus index)