diff --git a/README.md b/README.md index 277acfc..92e5a42 100644 --- a/README.md +++ b/README.md @@ -6,15 +6,15 @@ An Archive Of Every Cosmic Reach Version # Changelogs ## Pre-Alpha 0.3.5 -- Servers must update in order to play in non-offline mode. +__Servers *must* update in order to play in non-offline mode.__ - Fixed /tp command breaking in singleplayer - Added server setting for enabling/disabling pvp - The tick running and world loading threads will now sleep when no one is online - The tick running thread will now sleep in between ticks instead of busy-waiting - Chat is now cleared when leaving a world or server - Fixed mouse disappearing when disconnecting from server -- Security: Packets from unauthenticated clients are now rejected. -- Security: The authentication server is now HTTPS. This is a breaking change for multiplayer, previous versions can no longer authenticate as a result. +- **Security**: Packets from unauthenticated clients are now rejected. +- **Security**: The authentication server is now HTTPS. This is a breaking change for multiplayer, previous versions can no longer authenticate as a result. ## Pre-Alpha 0.3.4 - Potential fix for infinite loading on clients joining servers diff --git a/changelogs.json b/changelogs.json index ece1807..118a35c 100644 --- a/changelogs.json +++ b/changelogs.json @@ -1,15 +1,15 @@ { "pre-alpha": { "0.3.5": [ - "Servers must update in order to play in non-offline mode.", + "__Servers *must* update in order to play in non-offline mode.__", "Fixed `/tp` command breaking in singleplayer", "Added server setting for enabling/disabling pvp", "The tick running and world loading threads will now sleep when no one is online", "The tick running thread will now sleep in between ticks instead of busy-waiting", "Chat is now cleared when leaving a world or server", "Fixed mouse disappearing when disconnecting from server", - "Security: Packets from unauthenticated clients are now rejected.", - "Security: The authentication server is now HTTPS. This is a breaking change for multiplayer, previous versions can no longer authenticate as a result." + "**Security**: Packets from unauthenticated clients are now rejected.", + "**Security**: The authentication server is now HTTPS. This is a breaking change for multiplayer, previous versions can no longer authenticate as a result." ], "0.3.4": [ "Potential fix for infinite loading on clients joining servers",