diff --git a/README.md b/README.md index 8486b26..3d961ef 100644 --- a/README.md +++ b/README.md @@ -6,8 +6,8 @@ An Archive Of Every Cosmic Reach Version # Changelogs ## Pre-Alpha 0.3.0 -- All mods and assets are now namespaced, data mods must be in the path /mods/YOUR_NAMESPACE/YOUR_ASSET_FOLDER/YOUR_ASSET -- For example, if I added a banana item, it would be under the path in the save directory /mods/my_banana_mod/items/banana.json +- All mods and assets are now namespaced, data mods must be in the path `/mods/YOUR_NAMESPACE/YOUR_ASSET_FOLDER/YOUR_ASSET` +- For example, if I added a banana item, it would be under the path in the save directory `/mods/my_banana_mod/items/banana.json` - Please refer to the base assets as examples on how to migrate your data mods to 0.3.0 - Items now have tooltips - Credits scroll faster when holding the sprint or jump keybinds @@ -15,9 +15,9 @@ An Archive Of Every Cosmic Reach Version - Saplings no longer block light - Normals on saplings are now fixed - Saplings can only plant on valid blocks now -- Added canPlace predicate to sapling +- Added `canPlace` predicate to sapling - Dropped block_ prefix from block json file names -- Moved isTransparent and cullsSelf flags to from blockstate to model files +- Moved `isTransparent` and `cullsSelf` flags to from blockstate to model files - Models and textures are now referenced by their identifier in files - Refactored language files to support tooltips and mods, added translation keys for blocks and items