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changelog.txt
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[1.4.170.14][2020/10/01]
* Add distance and Cluster Notable sorting to the Power Report
* Add support for Death Wish on the Maw of Mischief unique
* Add Combat Rhythm Cluster Notable
* Fix Doom calculations for multiple curse builds
* Fix Perforate more AoE in Sand Stance
* Fix wording on Agnerod's staves
* Fix Divergent Blind Crit Chance calculation
[1.4.170.13][2020/09/30]
* Add Flame Wall Projectile added damage buff
* Add Ashblessed Warden Spectre
* Add parsing for new Golem mods lines on Uniques
* Add support for Zealotry alternate quality
* Add support for Lingering Blades with Animate Weapon
* Add support for new Curse/Mark on Hit mods
* Fix crash related to Divergent Maim
* Fix crash related to Phantasmal Raise Zombie
* Fix Hexblast not taking into account elemental penetration
* Fix implementation of the Iron Mass unique
* Fix second mod on Growing Agony not appearing
* Fix Power Report being cut off from the UI at certain resolutions
* Fix Fortify Support alternate quality
* Fix Projectile count calculations
* Fix Mana Cost calculations
* Fix Timeless Jewel saving
* Fix Lucky Damage applying to all elements
* Fix Animate Weapon more Attack Speed from gem
* Fix mods on Cloud Retch Spectre
* Fix parsing for some tooltips
* Fix Cremation Hit Time override
* Fix Catalysts not working in the item crafter
[1.4.170.12][2020/09/28]
* Add support for Timeless jewels and their mods
* Timeless jewels will now convert Keystones on the tree
* You can change the mods on nodes by right-clicking and selecting which stat you want
* Add full support for exposure on gear and the tree
* Add Power Report on the tree tab to show a table of the best nodes for your build
* Add full support for 3.12 gems
* Hexblast
* Blazing Salvo
* Void Sphere
* Crackling Lance
* Frost Shield
* Splitting Steel
* Sigil of Power
* Flame Wall
* Impending Doom Support
* Pinpoint Support
* Rework gems from 3.12 Changes
* Firestorm
* Assassin's Mark
* Poacher's Mark
* Sniper's Mark
* Warlord's Mark
* Lancing Steel
* Shattering Steel
* Glacial Cascade
* Discharge
* Punishment
* Vitality
* Add support for the majority of the alternate quality gems
* Add config option for phys gained as random element mods
* Add Syndicate Operative Spectre
* Add Primal Crushclaw Spectre
* Add Frost Auto Scout Spectre
* Add Artless Assassin Spectre
* Add Cloud Retch Spectre
* Add enchantments for new 3.12 skills
* Add oil recipes for new 3.12 tree nodes
* Add in all 3.12 uniques
* Add support for a majority of new uniques
* Add better support to show the combined DoT damage for some builds
* Add support for Triple Damage
* Fix curse effect breakdown not working for Mark and Hex skills
* Fix Supreme Ego incorrectly scaling some skills
* Fix display of alternate quality gems
* Fix import of alternate quality gems
* Fix error where viewport would not scroll horizontally
* Fix showing node power for top node if the skill doesn't do damage
* Fix Intensity being capped at a maximum of 3
* Fix Pinpoint Support incorrectly scaling ailment damage
* Fix Predator Support not showing up on the configs page
* Fix Glancing Blows not using the correct block effect value for eHP calculations
* Fix tooltips for several skills (Warcries, Penance Brand etc.)
[1.4.170.11][2020/09/19]
* Fix issue where many skills tags were incorrect which caused supports and other mechanics to stop working
[1.4.170.10][2020/09/19]
* Add partial support for new 3.12 gems and enchantments
* Update gems with 3.12 changes
* Add new 3.12 bases
* Add partial support for alternate quality gems
[1.4.170.9][2020/09/17]
* Add better breakdown for duration mods on gems
* Fix crash related to new Keystones and old trees
* Fix support for Iron Grip Notable
* Fix support for new ailment scaling nodes
* Fix support for new cooldown recovery wording on nodes
[1.4.170.8][2020/09/16]
* Add support for 3.12 Tree
* Add proper support for Carrion Golem
* Add support for Ancient Waystone unique
* Add support for +1 gems on Awakened Blasphemy
* Add configurable charges for Minions
* Add support to generate mods for Skin of the Lords
* Add Redemption Knight spectre
* Add Baranite Preacher spectre
* Add Templar Tactician spectre
* Add Scinteel Synthete spectre
* Add support for Non-Channelling Mana cost
* Fix crash when trying to add support gems to any spell while having "Gain no inherent bonuses from Attributes"
* Fix crash related to Minion Critical Strike Chance
* Fix mods on several uniques
* Fix current Shock note not showing in Shock effect breakdown for attack builds
* Fix Second Wind CDR numbers
* Fix stats on Enhanced Vaal Fallen, Baranite Thaumaturge, Baranite Sister
* Fix Life regen not showing in the sidebar
* Fix top node power calculations
[1.4.170.7][2020/07/22]
* Fix crash related to the Siegebreaker belt
* Fix crash related to Dancing Dervish/Duo
* Fix Seismic Cry having incorrect calculations
* Fix Fist of War not using the proper Ailment multiplier
* Fix Chaos DoT Multiplier not showing up in Poison DoT Multi breakdown
[1.4.170.6][2020/07/22]
* Add breakdown for Warcries and Fist of War
* Add calculation mode to select "Max hit" for Warcries
* Add count for the max number of Brand activations
* Add support for Slipstream from Harbinger of Time
* Add support for Burning Arrows Fire DoT Debuff
* Add support for alternate quality mod implicits
* Add support for Fevered Mind, Fortress Covenant and Quickening Covenant
* Add support for Emperors Vigilance
* Add support for Siegebreaker
* Add support for Brewed for Potency, Chilling Presence, Forbidden Words, Lead by Example, Pure Agony
and Disciples Cluster Notables
* Add output for DoT multiplier for Ailments
* Add Attack/Cast speed to the Node/Item Power sorting list
* Add override to simulate lucky hits on a character ("Your damage with Hits is Lucky")
* Change Ignite Calc Mode to Ailment Calc Mode
* Update mods on Impresence
* Fix Pressure Points Notable not working
* Fix Pride not working when importing an old build
* Fix imported influence items not working with the item crafter
* Fix Anoint-only nodes appearing in the "Top Node" power list
* Fix Wither not showing up for Eternal Suffering Cluster Notables
* Fix Eye of Malice not affecting Ignite damage
* Fix Minions being supported by Cast while Channelling or Arcanist Brand
* Fix the effects of Consecrated and Profane Ground to now work with Minions
* Fix damage scaling on Explosive Arrow
* Fix Evasion calculations
[1.4.170.5][2020/07/16]
* Fix crash related to Vessel of Vinktar and flask effect
* Fix Rallying Cry not showing the proper configuration option to select number of nearby Allies
* Fix Saqawals Nest not scaling Aspect of the Avian properly on Allies
* Fix Ascendancy nodes showing up on the nearby strong nodes in the heatmap
* Fix crash related to opening old builds with a different tree version
[1.4.170.4][2020/07/16]
* Fix bug where importing builds would change the boss configuration to be empty
[1.4.170.3][2020/07/16]
* Add support for 3.11 Warcries and Exerted Attacks
* Warcry-related Exerted Attack Effect is calculated based on:
Average Damage of Exerted Attacks * Exerted Buff Scaling * Expected Uptime of Exerted Attacks.
Expected Uptime is based on number of Exerted Attacks contrasted with Attack Speed and impacted
by Warcry Cooldown Speed and Cast Time
* Full support:
* Ancestral Cry
* Enduring Cry
* Infernal Cry
* Intimidating Cry
* Rallying Cry
* Seismic Cry
* Not yet implemented:
* General's Cry
* Add full support for Arcanist Brand
* Add proper support for Cast while Channelling
* Add new Harvest uniques
* Add upgraded Harbinger uniques
* Add support to show Notable power calculation in a tooltip when crafting Cluster jewels
* Add AoE numbers for 56 skills
* Add full support for Bonechill (automatically applies for guaranteed sources of Chill)
* Add support to automatically Shock enemies with guaranteed sources of Shock
* Add in-depth breakdowns of Shock and Chill thresholds
* Add Scale of Esh Spectre
* Add full support for Agnostic, Eternal Youth and Imbalanced Guard Keystones
* Add partial support for Supreme Ego Keystone
* Add support for increased Effect of Arcane Surge
* Add support for Awakened Curse on Hit +1 Curse mod
* Add support for Rattling Bellow, Warning Call, Cry Wolf and Pressure Points Cluster Notables
* Add support for Warcry Power calculation with Configuration based override support
* Add support for reworked Berserker War Bringer Ascendancy node
* Add support for "each time you've Warcried Recently"
* Add support for "If you've changed Stance Recently"
* Add support for added Physical Damage from Spectral Wolves
* Add support for Herald of Ash Overkill DoT
* Add support for Vaal Molten Shell/Molten Shell reflect damage
* Add support for Rigwald's Command Rage DoT multiplier mod
* Add support for faster Damaging Ailments mod on Malevolence Watcher's Eye
* Add support for Emberwake's +1 Ignite mod
* Add support for Wintertide Brand gem quality
* Add support for Charged Mines Support gem quality
* Add support for Blind on the player
* Add support to hide items in the unique list by stat and level requirements
* Add support to highlight nodes by per-point and best node
* Add the ability to change the eHP calculation mode between spell, attack and more
* Add a breakdown on Evasion for Melee and Projectile Attacks
* Move Pride's effect drop-down to the "Configuration" page
* Show boss ailment threshold in Chill and Shock breakdown (Sirus, Shaper, Uber Atziri)
* Change jewel tooltips to now scroll horizontally across the screen when having many jewel sockets
* Update Pantheon mods to the changes from 3.11
* Update Cluster jewels to include new jewel socket enchantments
* Fix Orb of Storms to use a Hit Rate value instead of Cast Speed
* Fix Rage not working correctly in some cases
* Fix Wither not applying properly in many cases
* Fix Unnerve applying to DoT Spell skills
* Fix Unbound Ailments Support not working with new Ailments
* Fix parsing for mods that modified the duration of Aspect of the Cat/Avian
* Fix support for Bannerman and Revelry
* Fix Vaal Molten Shell more Armour Buff
* Fix Baranite Thaumaturge default skill by removing "attack" tag
* Fix Cluster nodes on the tree with broken tooltips
* Fix bug where Shock was applying twice on Minion skills
* Fix bug where skills that reserved Mana would benefit from negative Life/Mana Reservation
* Fix bug where removable crafts remained after editing an item
* Fix crash on deleting the number for default gem level/quality on the skills tab
[1.4.170.2][2020/06/23]
* Add Baranite Sister Spectre
* Add 20 fuse cap to Explosive Arrow
* Fix Corpse Pact node attack speed cap
* Fix some Cluster jewel notables not appearing on the tree
* Fix unique staves using the Judgement Staff base
[1.4.170.1][2020/06/22]
* Add all new gems from 3.11
* Full support:
* Earthshatter
* Arcanist Brand
* Penance Brand
* Wintertide Brand
* Fist of War Support
* Urgent Orders Support
* Swiftbrand Support
* Partial support:
* Ancestral Cry
* Generals Cry
* Intimidating Cry
* Seismic Cry
* Update gems with 3.11 changes
* Update uniques with 3.11 changes
* Add basic support for Warcry power
* Add large breakdown for character defences
* Shows detailed breakdowns for defences
* Includes effective hit points against hits and DoTs for each element
* And much more
* Add UI for annointing amulets
* Add dropdown to select dps field for sorting support gems
* Add prefix/suffix tag for crafting options
* Add support for Scorch, Brittle, and Sap
* Add parsing for Tailwind mod on Hunter influenced boots
* Add support for Supreme Ostentation Keystone
* Add support for Glancing Blows Keystone
* Add support for new Rage nodes and Chainbreaker's two regen related mods
* Add support for "as though dealing more damage" for Shock, Chill, and Freeze
* Add support for Overshock and Voltaxic Rift max shock mod
* Add support for stance nodes on the tree
* Add support for two-handed Impale nodes on the tree
* Add support for Attack Critical Strike multiplier while Dual Wielding
* Add Mortal Conviction to Skin of the Lords
* Add 75% cap for buff expiration speed
* Add support for Daresso's Courage block mod
* Add support for Liege of the Primordial golem elemental immunity
* Add support for Arcane Blessing ailment immunity
* Add total for "reduced Extra Damage from Critical Strikes" on the calcs page
* Add support for cooldowns rounding to the nearest server tick
* Add hard caps to attack, cast, trap throwing and mine throwing speeds
* Add better support for Soul Tether unique belt
* Update Area of Effect calculations showing breakpoints for skills
* Clamp skill gem options to make comparing gems more consistent
* Fix incorrect enemy armour calculations
* Fix importing bug with 2-line implicit Cluster jewels
* Fix crash related to Cluster jewel Keystones on the calcs page
* Fix bug where the node power calculator would sometimes break when using Impale
* Fix Consecrated Path not applying more damage to close targets
* Fix Herald dependent mods applying while unbuffed
* Fix parsing for bleed infliction/immunity mods
* Fix several typos on uniques
* Fix Talisman tier parsing
* Fix Hybrid flasks not counting as Life/Mana flasks
* Fix for Berserk quality attack damage not applying properly
* Fix for Dying Sun not changing "increased" to "reduced" properly
* Fix faster bleeding mods not being displayed
* Fix 20 quality Awakened Generosity not increasing supported auras level
* Fix Snipe stages applying incorrectly to the Snipe skill
* Fix Stormbind damage per improvement
* Fix Elusive calculations not applying properly
* Fix node search not updating when switching Cluster jewels
* Fix tooltip for Feeding Frenzy
* Fix bug for brand nodes on the tree
* Fix support for corpse pact
* Fix poison node on the tree for spell skills applying to cold DoTs
* Fix parsing for the new Purposeful Harbinger mod
* Fix calculation of crab barriers
* Remove 20% more physical damage while dual wielding
[1.4.169.3][2020/06/17]
* Add 3.11 passive skill tree
* Add support for Indigo oils
* Add support for reworded brand mods
* Add support for Overwhelm
[1.4.169.2][2020/04/20]
* Change the 'Damage Avoidance' subsection to be collapsed by default
* Fix parsing on Assailum helmet
[1.4.169.1][2020/04/20]
* Add support for Catalysts on items crafted in PoB or Uniques in the item list
* Add support for enemy armour and physical damage reduction calculations for hits and Impales
* Added Sirus to boss list as he has a 100% more armour multiplier
* Add support for dual influence item crafting
* Add support for Snipe on the Assailum unique helmet
* Add support for Split Personality unique jewel
* Add 2 new Spectre types
* Redemption Sentry
* Baranite Thaumaturge
* Add "Are you Channelling?" checkbox to support new cluster notables
* Add support for Violent Retaliation, Vicious Skewering and Rapid Infusion
* Add support for Life/ES/Mana Gain on Block
* Add support for more damage avoidance calculations
* Add option to select number of overlapping pods for Toxic Rain
* Add support for breakdown of DoT more multipliers and aura effect
* Add build name in title bar of PoB window and config to turn this off
* Add attributes to the Node/Item Power sorting list
* Add support for mods based on "UsingLifeFlask" and "UsingManaFlask"
* Improve support for ignite duration breakdown
* Update XP to take into account higher possible mob levels
* Update mine throwing time from 0.25s to 0.3s
* Fix Hungry Loop crash when socketed with Barrage Support
* Fix crash when hovering over the stat breakdown for stats that came from Cluster jewel Keystones
* Fix crash related to ticking the Lightning Golem aura
* Fix crash when sorting the unique item list
* Fix crash caused by Elusive stack overflow
* Fix item and gem importer to work properly with Barrage Support and some Cluster jewels
* Fix Fractal Thoughts mods not applying correctly
* Fix Mask of the Tribunal mana reservation mod not working
* Fix Vaal Timeless jewel to disable stats on nodes in its radius
* Fix wording on Blue and Green Nightmare jewels
* Fix Doomfletch and Doomfletch Prism
* Fix bug where crafted and custom modifiers disappeared from custom items when prefix or suffixes were changed
* Fix Master of Metal not applying correctly and being limited to 9 stacks
* Fix Impale stacks not being adjustable
* Fix tooltip issue when hovering over some Cluster jewel notables
* Fix mod on Fortress Covenant
* Fix Perquil's Toe not working properly
* Fix support for Juggernaut's "cannot be slowed below base speed" mod
* Fix rendering of Medium Cluster jewels with 3 notables
* Fix Thread of Hope not importing correctly
* Fix Replenishing Presence not stacking correctly
* Fix Purposeful Harbinger incorrectly scaling some skills
[1.4.167.2][2020/03/24]
* Fix crash related to Oni-Goroshi
* Fix crash related to number of brands attached to enemy
* Fix parsing for One With Nothing Cluster Jewel
* Fix increased effect of small passive skills applying to notables
[1.4.167.1][2020/03/23]
* Update uniques with changes from 3.10
* Add support for Arcane Cloak, Spellslinger, and Archmage Support
* Add the unique cluster jewels
* Add support for more Notables (life as extra armour, heralds, life regen)
* Add support for calculations from forking projectiles
* Add parsing for minion abyss jewel mods
* Add radius for Stormbind
* Small passives in Large and Medium Cluster Jewel wheels now have the correct node artwork
* Fix Minion Instability
* Fix crash when socketing a threshold jewel into a Cluster Jewel socket
* Fix crash occurring when opening old builds that used the checkbox for "Are you Stationary"
* Fix parsing for guard skill cooldown on tree
* Fix the Darkscorn and weapon mod for more damage with ailments, which was also applying to attacks
* Fix Hierophant's Sign of Purpose mod only applying "enemies take increased damage" to brand skills
* Fix small Cluster Jewels allowing 2 notables
* Fix ordering of notables in Cluster Jewel wheels
* Fix node location popups not correctly centring on the node in 3.10 passive trees
* Fix nodes allocated through Intuitive Leap and Thread of Hope not remaining allocated after loading the build
* Disabled attribute Cluster Jewel types
[1.4.162.2][2020/03/15]
* Fix opening build crash
[1.4.162.1][2020/03/15]
* Add support for Cluster Jewels on the tree
* Add support for many of the new Notables from Cluster Jewels
* Add new 3.10 skill gems and skill gem balance tweaks
* Full support for Kinetic Bolt, Stormbind Bladeblast and Second Wind
* Arcane Cloak, Spellslinger and Archmage Support are not supported properly for DPS calculations
* Add new 3.10 uniques
* Add back oils to tree, now with a picture of the oil on the notable
* Add Paradoxica to unique selection menu
* Add support for "if you have Stunned an Enemy Recently"
* Add support for active brand limit and Sign of Purpose
* Add conditional more multiplier of Groundslam for nearby enemies
* Add support for mana spent recently mods
* Add support for Unencumbered from the Hollow Palm Keystone
* Add Perforate DPS calculations in Blood Stance
* Update elusive values to 3.10
* Update temple jewels to their 3.10 variants
* Fix Rigwalds Curse with 3.10 passive tree nodes
* Fix typo in Ascendant Deadeye/Longshot notable
* Fix parsing of mods applied to spell skills
* Fix Slayer Impact node calculation
* Fix parsing of warcry cooldown override on Al Dhih
* Fix Ballista placement speed
* Consolidate resistances into single line in sidebar
[1.4.159.1][2020/03/12]
* Fixed weapon ailment modifiers not correctly applying
* Fixed some Two Handed Weapon modifiers incorrectly applying to One Handed Weapons instead
[1.4.158.1][2020/03/12]
* Add 3.10 passive skill tree
[1.4.157.7][2020/02/29]
* Fix crash related to hovering over Bone Armour in the skills tab
[1.4.157.6][2020/02/26]
* Revert fix for Rage as it breaks other skills
[1.4.157.5][2020/02/25]
* Add full search capability to all dropdown lists
* Items copied into PoB now retain their quality if above 20%
* Add support for Infernal Legion with Skitterbots
* Add support for shotgunning with Shattering Steel
* Add support for the timed buff granted by Chieftain's "Ngamahu, Flame's Advance" notable
* Add support for a mod on Chieftain's "Valako, Storm's Embrace" notable
* Add support for a mod on Chieftain's "Tasalio, Cleansing Water" notable
* Add support for a mod on Berserker's "War Bringer" notable
* Add support for a mod on Assassin's "Opportunistic" notable
* Add support for "per minion" modifiers on Necromancer's Bone Barrier notable
* Add Energy Shield to the sidebar for minion skills
* Add support for "Enemies Frozen by you take X% increased Damage" mod on Taryn's Shiver
* Add support for "if you've stopped taking Damage Over Time Recently" pantheon mod
* Add support for Fire DoT Multiplier on Awakened Burning Damage, Burning Arrow and Vaal Burning Arrow
* Add support for Shockwave Support's quality stats
* Add Pride to list of auras on Aul's Uprising
* Change resistance colours in the sidebar
* Update text on some uniques
* Fix Sporeguard Fungal Ground mod parsing
* Fix a bug where the source name of skills for ailments could be incorrect
* Fix chill calculations when using Elemental Focus
* Fix Rage Support and other sources of Rage not granting Movement Speed
* Fix "Socketed Skill Gems get a X% Mana Multiplier" modifier not working on skills which reserve mana
* Fix chance to deal Double Damage on Paradoxica and Frostbreath
* Fix default gem level for gems with a max level below 20
* Fix Close Combat weapon checks
* Fix Sanctuary node not being able to be anointed
* Fix Nightblade weapon checks
* Fix Elusive mod persisting if the checkbox was ticked and the source to generate Elusive was taken away
* Fix incorrect calculations of Active Totem Limit
* Fix many configuration options that didn't work for minion granted effects
* Blade count for spectres' Blade Vortex
* Spectres' curses
* Ursa's Rallying Cry
* Holy Relic's Aura
* Lightning Golem's Aura
* Fix Ensnaring Arrow's damage debuff incorrectly stacking 3 times
* Fix incorrect calculation of auras and curses granted by minions
[1.4.157.4][2020/02/11]
* Add support for increased Effect of Arcane Surge
* Add support for Brand Attachment range
* Add support for Awakened Spell Echo's chance to deal Double Damage on final repeat
* Fix support for Crimson Dance
* Update wording on Staves
* Corrected many uniques that wrongly got legacy variants and updated wordings
[1.4.157.3][2020/02/10]
* Fix scrolling on dropdown boxes
* Fix CombinedDPS showing up on all skills
[1.4.157.2][2020/02/10]
* Add support for the Barrage Support skill gem
* Add support for Ensnaring Arrow
* Add support for Thread of Hope
* Add support for Crimson Dance and amount of bleeds on enemy
* Partial support for Timeless jewels
* Brutal Restraint (Maraketh) and Lethal Pride (Karui) now provide stats when allocating small nodes on the tree
* Elegant Hubris (Eternal) now negates all stats gained from nodes in its radius other than keystones
* Add support for Void Shot granted by the Voidfletcher unique quiver
* Add support for in-game jewel radius sprites
* Add parsing for -res and increased phys damage delve helmet mods
* Add support for "against Chilled or Frozen Enemies" mod
* Add breakdown for Curse Effect for Curse Skills
* Add breakdown for Aura Effect for Aura Skills
* Add breakdown for "Base from Armours" row for ES/Armour/Evasion
* Add colours to the resistances' label on the side bar
* Add Ctrl-Right and Ctrl-Left to text fields (skip words)
* Add list of recently imported accounts to the Import/Export Build tab
* Add parsing for Elusive mod on boots
* Add support for "Ignites you inflict deal Damage faster" mod
* Add support for "Fortify Buffs you create instead grant 30% more Evasion Rating" mod
* Add missing "increased Flask Charges gained" mod to Nomad unique belt
* Add support for Fungal Ground from Sporeguard unique body armour
* Add Bone Armour and Mirage Warriors to skill pool
* Add 15 fuses to Explosive Arrow drop-down list
* Cap max elemental resistance at 90
* Fix mods for many old jewels
* Fix Spreading Rot jewel
* Fix Chin Sol's mods
* Fix quality mods on Awakened Swift Affliction and Awakened Unbound Ailments
* Fix Arctic Breath's cold dot not being modified by area damage mods
* Fix Transfiguration of Mind interaction bug with Crown of Eyes
* Fix parsing for travel skill mods
[1.4.157.1][2019/12/21]
* Added a new unique item, The Savior
* Added the ability to show only non-Awakened supports (or only Awakened supports!); the option can be found in the
Skills tab under the socket group list
* Added sources of increased maximum resistances to now show up in the resistance breakdown window
* Add unique changes from 3.7
* Fix issue where gem levels would get reset on loading or importing a build
* Implicits on items that are copied from in-game are now correctly handled. Additionally, the ability of the program
to determine if modifiers on copied items are enchantments, implicits or explicits has been greatly improved,
and should almost always be correct; also, applying enchantments to items with implicits will now work correctly.
* Fix + gem level mods on new influence amulets to now work properly
* Fix Fractal Thoughts increased dex mod to now work properly
* Fix support for old Red Nightmare mod wording
* Fix ailment calculation crash
[1.4.155.1][2019/12/16]
* Added the following new gems:
* Artillery Ballista
* Ensnaring Arrow
* Shrapnel Ballista
* Arrow Nova
* Barrage (does not give accurate damage numbers)
* Greater Volley
* The 35 new Awakened support gems
* Applied the skill reworks and balance changes for 3.9.0
* Updated item bases, mods, and enchantments for 3.9.0
* Added new influence bases to crafting window
* Fix all Oils on tree to have correct values
* Add more detailed breakdown for shock and chill
[1.4.153.2][2019/12/14]
* Re-add Oils to tree
* Add support for Ghost Shrouds
* Add support for increased Ancestor Totem buff effect
* Add support for Ritual of Awakening Hierophant node
* Add support for 3 mods on Watchers Eye
* Add Impale damage to Combined DPS sort option
* Update Boss resistance values to 3.9 levels
* Add Bleed DPS to sorting option
* Add new spectres to the spectre library
* Kraityn's Sentry, Chrome-infused Chimeral, Vaal Slayer, Primeval Hunter, Archer Statue, Crazed Driver
* Add new spectre skills to library
* Blast Rain, Elemental Hit Fire, Barrage, Ice Shot, Unearth, Tornado Shot, Flame Surge
* Fix mod support for Chains of Command
* Add Astral Projector Unique Ring (3.9 preview)
* Fix rage granting damage to unarmed attacks
* Fix UI on passive tree being too large for some resolutions
* Fix node power not respecting your colour choice for highlighting
* Add area tag to Perforate
* Fix uniques with duplicate mods
* Re-add Death's Harp back in
* Update Snakepit Unique Ring
[1.4.153.1][2019/12/12]
* Add 3.9 Passive Tree
* Add 3.9 Unique Changes
* Add support for Ryslatha's Coil
* Add support for Perquil's Toe
* Add support for Vaal Arc Lucky Buff
* Add support for Chain of Command's mods
* Add support for Warcried recently
* Fix Minion DPS sorting bug for Uniques and tree
* Fix Toxic Rain/Rain of Arrows pierce bug
* Fix radius calculation for Jewels
* Fix Impale calculations for certain skills
* Barrage, Blade Flurry, Blast Rain, Double Strike, Lacerate, Scourge Arrow,
Cleave, Dual Strike, Riposte, Viper Strike, Static Strike
* Counter-attack skills now show proper damage for each hit instead of DPS when using Impale
* Update many uniques that had incorrect wordings
VERSION[1.4.152.8][2019/12/09]
* Add Support for Greater Spell Echo
* Widen manage passives trees drop down box
* Rampage now appears as a box on the configs page
* Show Impale DPS in sidebar for minions
* Add The Ivory Tower Body armour (3.9 preview)
* Add Mistwall Buckler Shield (3.9 preview)
* Add support for Manastorm's lightning damage buff
* Add support for Arborix and its mods
* Add support for Augyre and its mods
* Add support for Vulconus and its mods
* Add support for new Coated Shrapnel mod
* Add support for Inquisitors increased damage on consecrated ground Sanctuary node
* Add support for Golem Commanders increased damage node
* Add increased area rampage mod support on Sinvicta's Mettle
* Add proper support for Champions' Master of Metal node (set the number of impales for this to work)
* Add Carrion golem to list of golems that work with primordial harmony
* Add Bane of Legends node attack speed buff
* Add tooltip to Rage to list its effects
* Update Edge of Madness
* Fix Delve more bleed and poison damage mods to only apply to attacks and give more realistic damage numbers
VERSION[1.4.152.7][2019/12/03]
* Add sorting for DPS including Impale and average hit damage
* Add Impale DPS breakdown numbers
* Change Impale DPS display in sidebar to make it more clear
* Fix Primordial chain golem damage not working properly
* Fix withering touch not applying withered damage increases
* Fix Eternity shroud Elemental as Extra Chaos roll
* Fix crash related to Impale calculations for Shield charge and Spectral Shield Throw
VERSION[1.4.152.6][2019/12/02]
* Fully implement impale DPS calculations
* Support for increased buff effect per golem and damage per golem
* Update uniques with changes 3.8
* Add new 3.9 uniques and changes from teasers so far
* Added 100% increased crit chance from consecrated ground
* Add support for Triad Grips
* Add support for spell dodge boot enchant
* Add support for remaining fossil mods
* Cap shock effect at 50%
* Fix totem limits
* Fix elemental hit threshold gems again
* Fix double damage on heavy strike
* Fix minion resistance on Raise Spectre gem
* Fix Bones of Ullr mod
* Fix Perandus Signet mod
* Fix Red Nightmare block chance
* Trim image file sizes
VERSION[1.4.152.5][2019/10/08]
* Withered debuff now appears on the config page
* Ignite DPS for node power now works
* Fixed some of the wording for impale
* Added Impale chance and damage multiplier to the side bar so it will now show the differences when
choosing impale gems or impale nodes on the tree
* Added a feature requests section to the README.md file
VERSION[1.4.152.4][2019/10/08]
* Readded +1 to socketed gems mod on daggers
* Add parsing for max chaos resistance
* Combat focus now works properly with Elemental Hit and Wild Strike
VERSION[1.4.152.3][2019/10/06]
* Implemented logic for melee distance scaling attack multipliers (Close combat and Slayers Impact node)
* Add counterattack double damage bonus from Gladiators Painforged node
* Implement parsing for all of Slayer's nodes
* Add support for Assassins Mistwalker node and Ascendants node for Assassin
* Add support for travel skills cooldown recovery
* Add Badge of Brotherhood mod parsing
* Add incremental shock values instead of the default locked value of 50%
VERSION[1.4.152.2][2019/10/05]
* Added a display for current Elusive effect in the Calcs tab, which only shows up while Elusive.
* Nightblade Support now gives Crit Multi and Base Crit Chance to attacks while using Claws or Daggers.
* Elusive is implemented specifically for Claws/Daggers on Nightblade, and is added as a global Skill Mod
for Withering Step and any future gems which give the stat.
* Added Vermillion ring base
VERSION[1.4.152.1][2019/10/05]
* Updates uniques with 3.8 Changes
* Adds new 3.8 uniques
* Fix tempered flesh/mind not working
* Fix minion regen nodes on the tree not being parsed correctly
* Not all unique mods are parsed correctly
VERSION[1.4.152][2019/09/15]
* Added support for anointments that grant notable passives
* Added support for Transfiguration of Body/Mind/Soul
* Added missing Legion uniques, and applied unique balance changes from 3.7 (thanks PJacek)
* Added the missing bonuses from the Feeding Frenzy buff
* Added the following spectres to the spectre library:
* Desecrated Saint
* Foreman
* Freezing Wolf
* Lunaris Concubine
* Lunarsworn Wintermage
* Slave Driver
* Fixed modifiers to Golem buff effect not applying to the buff from Summon Carrion Golem
VERSION[1.4.151][2019/09/09]
* Fixed error with Minion Instability
VERSION[1.4.150][2019/09/09]
* Added the following new gems:
* Cobra Lash
* Icicle Mine
* Pestilent Strike
* Plague Bearer (mostly non-functional)
* Stormblast Mine
* Summon Carrion Golem
* Summon Skitterbots
* Venom Gyre
* Withering Step (non-functional)
* Charged Mines
* Deathmark (The enemy can be set as Deathmarked in the Skill Options section of the Configuration tab)
* Feeding Frenzy (Feeding Frenzy can be activated in Skill Options)
* High-Impact Mine
* Infernal Legion
* Meat Shield (The enemy can be set as being "Near you" in Skill Options)
* Nightblade (non-functional)
* Swift Assembly
* Added support for the new Mine changes:
* When a Mine skill is selected, a new Active Mines option appears
* The skill's Mana Reservation will be multiplied by the number of Active Mines specified
* The various Mine auras are all supported; the stack count is determined by the Active Mines option
* Applied the skill reworks and balance changes for 3.8.0
* Updated item bases, mods, and enchantments for 3.8.0
* Added support for global Spell Skill Gem modifiers, and updated the +X Staff rare templates
* Updated minion Accuracy values
* Added support for the Added Chaos Damage granted by Despair
* The additional Critical Strike Chance granted by Assassin's Mark now works correctly
* The "less Mana Cost of Skills" stat on Sanctuary of Thought no longer incorrectly affects Mana Reservation
* "+X to level of all Minion Skill Gems" no longer incorrectly applies to Support Gems
VERSION[1.4.149][2019/09/05]
* Fixed Vaal Pact not working
VERSION[1.4.148][2019/09/05]
* Fixed crash with Resolute Technique
* Fixed Poison DPS not being calculated
VERSION[1.4.147][2019/09/05]
* Added 3.8.0 passive tree
VERSION[1.4.146][2019/06/09]
* Fixed Blood and Sand having the wrong maximum gem level
VERSION[1.4.145][2019/06/09]
* Fixed passive tree art
VERSION[1.4.144][2019/06/09]
* Updated passive tree
* Fixed Shield Charge not getting the correct damage stats
VERSION[1.4.143][2019/06/09]
* Fixed various weapon modifiers not working correctly
* Fixed error that could occur when comparing 3.6 and 3.7 trees
* Fixed the chain count modifier on Snakepit not applying correctly
VERSION[1.4.142][2019/06/09]
* Added the following new gems:
* Berserk
* Bladestorm (the buffs from the storms can be enabled in the Skill Options section of the Configuration tab)
* Blood and Sand (you can switch stances in Skill Options)
* Chain Hook
* Dash
* Flesh and Stone (you can switch stances in Skill Options)
* Frostblink
* Perforate
* Precision
* Pride
* Steelskin
* Close Combat (mostly non-functional)
* Impale (the Impale mechanic is still unsupported)
* Pulverise
* Rage
* Shockwave
* Applied the skill reworks and balance changes for 3.7.0
* Note that Cast While Channelling will not work correctly for the time being due to some significant changes
* Updated item bases and mods for 3.7.0
* Applied the accuracy changes from 3.7.0
VERSION[1.4.141][2019/06/06]
* Fixed Rage degeneration applying incorrectly (again)
VERSION[1.4.140][2019/06/06]
* Fixed Rage degeneration applying incorrectly
VERSION[1.4.139][2019/06/06]
* The Rage option in the Configuration tab will now correctly show when the relevant passives are allocated
VERSION[1.4.138][2019/06/05]
* Passive tree updated to 3.7.0
* Added support for multiple passive tree versions in one build:
* Trees in existing builds will default to the 3.6 tree
* New builds (or new trees in existing builds) will use the 3.7 tree
* Old trees can be converted to the latest version using a button that will appear at the bottom of the
Tree tab when viewing an old tree; this creates a copy of the tree, so you can switch back if needed
VERSION[1.4.137][2019/04/10]
* Fixed issue preventing Cast while Channelling from working correctly
VERSION[1.4.136][2019/04/07]
* You can now import characters from the console realms
* Updated item mods and skill gems to account for changes in recent patches
* Fixed issue preventing Icestorm's duration from scaling from Intelligence
VERSION[1.4.135][2019/03/14]
* Fixed crafted mods on imported items not being recognised
* Storm Call now correctly shows DPS instead of just average damage
VERSION[1.4.134][2019/03/12]
* Fixed various issues with importing fractured and synthesised items
* Fixed issues with stat comparisons in weapon tooltips
VERSION[1.4.133][2019/03/12]
* The debuff durations of Bane and Soulrend are now correctly affected by Temporal Chains
* Bane is now correctly affected by modifiers to Curse Skills
* Synthesised items can now be imported
VERSION[1.4.132][2019/03/10]
* Added the following new gems:
* Bane
* Divine Ire
* Purifying Flame
* Malevolence
* Soulrend
* Wave of Conviction (the type of Exposure being applied can be set in the Configuration tab)
* Zealotry
* Energy Leech
* Intensify (Intensity stacks can be set in the Configuration tab)
* Unleash (does not currently affect DPS)
* Applied the reworks for the following gems:
* Holy Flame Totem
* Storm Burst (DPS calculation isn't currently accurate)
* Infused Channelling (Infusion can be enabled in the Configuration tab)
* Added the following skills and supports from uniques:
* Lightning Aegis
* Precision
* Blessing (the aura and reservation durations for supported skills can be found in the Calcs tab)
* Applied all skill balance changes for 3.6
* Added the following 3.6 uniques: (thanks PJacek)
* Circle of Regret
* The Eternity Shroud
* Garb of the Ephemeral (Divinity can be enabled in the Configuration tab)
* Maloney's Mechanism
* Offering of the Serpent
* Vixen's Entrapment
* Updated the passive tree
* Updated item bases and mods for 3.6
* Winter Orb's hit rate is now correctly affected by modifiers to Cast Speed
VERSION[1.4.131][2019/03/08]
* Updated boss curse effect penalty
* Removed min/max Crit Chance limits
* Fixed the passive tree node location popup showing the wrong locations
VERSION[1.4.130][2019/03/07]
* Passive tree updated to 3.6
* Added the following 3.6 uniques: (thanks PJacek)
* Bottled Faith
* Circle of Nostalgia
* Hyrri's Truth (except the Precision skill)
* March of the Legion (except the Blessing support)
* Mask of the Tribunal
* Nebulis
* Perepiteia (except the Lightning Aegis skill)
* Storm's Gift
* Added most 3.5 uniques (thanks Patchumz and PJacek)
* Added support for Energy Shield Leech
* The stat comparisons in tooltips for non-equipped two handed weapons now show the changes from replacing both
weapons if you are dual wielding, rather than your main hand weapon only
* Added base radius values for Dark Pact (24), Vaal Blight (20), and Wither (18)
* Fixed issue preventing local life on hit modifiers from working correctly
* Storm Call now shows DPS as well as average damage
* Decay DPS is now only shown if the skill can deal Chaos Damage
* Fixed error when trying to add a custom modifier to Abyss Jewels
VERSION[1.4.129][2019/01/13]
* "while Focussed" modifiers are now correctly recognised
* "+X to minimum Endurance Charges" now works correctly
VERSION[1.4.128][2019/01/11]
* Fixed issue preventing Empower and Enhance supports from working
VERSION[1.4.127][2019/01/06]
* Fixed error when showing tooltip for Abyssal Cry
* Fixed error when Gruthkul's Pelt is used in builds that contain spells
* Fixed error when opening builds containing certain Spectres
VERSION[1.4.126][2019/01/04]
* Fixed mana cost multipliers on support gems not applying
VERSION[1.4.125][2019/01/04]
* Fixed Blasphemy mana reservation
* Fixed error that sometimes occurred when adding gems
VERSION[1.4.124][2019/01/03]
* Hovering over a gem in the Skills tab will now show the gem's full tooltip, including stats
* Fixed new issue causing Configuration tab options to not appear
VERSION[1.4.123][2019/01/02]
* Fixed issue causing Configuration tab options to sometimes fail to appear when appropriate
* Fixed error when adding crafted modifiers to items
VERSION[1.4.122][2019/01/01]
* Updated the crafting bench options for 3.5
* Added support for most of the new craft modifiers
* Applied the weapon restriction changes from 3.5
* Adrenaline can now always be enabled (as it is no longer exclusive to Champion)
* Fixed issue with modifiers to socketed gem level applying twice
VERSION[1.4.121][2018/12/12]
* Applied the unique balance changes for 3.5
* Added base radius values for Vortex (20), Armageddon Brand (18/8), Winter Orb (16), and the Banner skills (40)
* Fixed issue with certain conditional skill stats not working correctly
* This notably caused Elemental Hit to deal all elements at once
VERSION[1.4.120][2018/12/11]
* Added skill parts to Shattering Steel to show both projectile and cone damage
* Fixed Claw Crit Chance conversion from Rigwald's Curse
* Fixed node power calculations for minion builds
VERSION[1.4.119][2018/12/09]
* Added additional skill parts to Ice Spear to simulate all projectiles hitting the target
* Added support for the various Brand and Banner-related passive skills
* Fixed issue with node power generating incorrectly for certain builds
* Fixed Vortex showing an infinite cast rate
* Fixed removable charge counts being incorrectly calculated; this affected Discharge's DPS
* Fixed Vile Toxins' damage bonus not applying
VERSION[1.4.118][2018/12/09]
* Added the following new gems:
* Armageddon Brand
* Storm Brand
* Brand Recall
* Dread Banner
* War Banner
* Lancing Steel
* Shattering Steel
* Winter Orb
* Bonechill (partial; only the Cold Damage Taken over Time portion works)
* Multiple Totems
* Applied all skill balance changes for 3.5
* Applied all item base balance changes for 3.5
* Updated/added many uniques from Incursion and Delve (thanks PJacek)
* Corrected the implicits on a number of unique swords (thanks baranio)
* Fixed the rolls on Impresence's Armour modifier (thanks nathanrobb)
* Removed errant "Cannot be Frozen" modifier from Crystal Vault (thanks bblarney)
* Fixed certain curse stats having the wrong sign (positive instead of negative, or vice versa)
* Fixed some remaining cases of modifiers being attributed to the wrong skill gem in the Calcs tab
* The Virulence bonuses for Herald of Agony's Agony Crawler no longer incorrectly apply to Phantasms
* Fixed loading of 2.6 builds
VERSION[1.4.117][2018/12/06]
* Passive tree updated to 3.5
* Added support for Far Shot, and the related Ascendant Deadeye projectile damage scaling
VERSION[1.4.116][2018/10/31]
* Vaal Arc's Chain damage bonus now works correctly
* Fixed the leech percentage on Blood Rage
* Fixed the Damage penalty on Spell Totem Support
VERSION[1.4.115][2018/10/29]
* Added the following spectres to the spectre library:
* Bone Husk
* Bone Stalker
* Colossus Crusher
* Risen Vaal Fanatic (all variants)
* Stoneskin Flayer
* Fixed the Slam and Crusade Slam abilities used by Sentinels
* Fixed Temporal Chains' Effects Expire Slower stat
* Fixed error when using Summoned Ursa's Rallying Cry skill
* Fixed an issue where modifiers from skills sometimes had the wrong source in the Calcs tab
VERSION[1.4.114][2018/10/27]
* Added the following minions:
* Bestial Rhoa
* Bestial Snake
* Bestial Ursa
* You can enable the Rallying Cry skill in the Skill Options section of the Configuration tab
* Added the following spectres to the spectre library:
* Enhanced Vaal Fallen (the DPS for their Elemental Hit skill might not be correct)
* Kiln Mother
* Fixed the Cast Speed from Haste not applying correctly
* Fixed Spectre's Curse skills not working correctly
* Fixed Assassin's Mark's Crit Multiplier stat
* Fixed the missing DPS multiplier on Ice Golem's Cyclone skill
* Fixed the interaction between Unnatural Instinct and Might of the Meek
VERSION[1.4.113][2018/10/26]
* Added the following spectres to the spectre library:
* Host Chieftain
* Risen Vaal Advocate (Physical)
* Risen Vaal Advocate (Fire)
* Risen Vaal Advocate (Chaos)
* Fixed the missing Cyclone skill on Dancing Dervish
* Fixed more instances of buff effects not applying (Vaal Ancestral Warchief, Lightning Golem's Wrath)
VERSION[1.4.112][2018/10/26]
* Fixed a bug preventing certain buff/aura affects from applying; this affected Herald of Agony, Haste, and Vaal RF
VERSION[1.4.111][2018/10/26]
* Vaal Earthquake's DPS should now be calculated correctly
* Fixed error with "X of the Grave" glove enchantments
* Fixed error when loading a build with Vaal Double Strike
VERSION[1.4.110][2018/10/26]
As of this update I am once again able to add and update minions/spectres, which hadn't been possible since 3.0:
* Added the following minions:
* Agony Crawler (Herald of Agony)
* You can set the Virulence stack count in the Skill Options section of the Configuration tab
* Sentinel of Purity (Herald of Purity)
* Sentinel of Dominance (Dominating Blow; only the Normal variant)
* Holy Relic
* You can enable the regeneration aura in the Skill Options section of the Configuration tab
* Summoned Phantasm (including Soulwrest's Summon Phantasm skill)
* Added the following spectres to the spectre library:
* Alpine Shaman
* Frost Sentinel
* Kitava's Herald
* Risen Vaal Advocate (Lightning)
* Sandworn Slaves
* Solar Guard
* Solaris Champion
* Tukohama's Vanguard
* The stage count for the Scorching Ray Totem can be set in the Skill Options section of the Configuration tab
* Wicker Man
* Minion Accuracy values are now more correct
* Minion Armour values are now calculated and displayed in the Calcs tab
VERSION[1.4.109][2018/10/25]
* Applied the skill changes from 3.4.2
* Updated the passive tree export links to 3.4
* Added support for Hierophant's Illuminated Devotion
* The increased Damage per Block Chance Elder Shield modifier is now correctly recognised
* Fixed error that occurred when importing weapons with Abyssal Sockets
VERSION[1.4.108][2018/09/08]
* Applied the skill and enchantment fixes from 3.4.1
* The "more Physical Damage over Time" stat on Vicious Projectiles no longer incorrectly applies to Poison
* This issue resulted in significantly overstated DPS for most Projectile Poison builds; I apologise for any inconvenience
and/or shattered dreams resulting from this oversight
* The buffs from the Vaal and non-Vaal Ancestral Warchief skills no longer stack
* The passive tree can do longer be dragged infinitely in any direction
VERSION[1.4.107][2018/09/01]
* The per-stage bonus for Scourge Arrow now correctly applies to the thorn arrows
VERSION[1.4.106][2018/09/01]
* Added support for the "50% less X Damage" modifiers on the Combat Focus jewels
VERSION[1.4.105][2018/09/01]
* Added Helmet enchantments for the new skills
* Applied balance changes to existing unique items
* Applied the change to base Trap Throwing Time from 3.4
VERSION[1.4.104][2018/09/01]
* Fixed error message caused by Spiritual Command
VERSION[1.4.103][2018/09/01]
* Added the following new uniques:
* Aul's Uprising
* Cerberus Limb
* Chaber Cairn
* Curtain Call
* Demon Stitcher
* The Eternal Apple
* Geofri's Legacy
* The Grey Spire
* Mark of Submission
* Perquil's Toe
* The Primordial Chain
* Soulwrest (except the Summon Phantasm skill)
* Unnatural Instinct
* Command of the Pit
* Crown of the Tyrant
* Doryani's Delusion
* Hale Negator
* Updated item modifiers for crafting
* Added support for the "40% chance to deal 100% more Poison" modifier on Master Toxicist
* Gathering Winds now applies Tailwind to your Minions
* Modifiers to Minion Attack and Cast Speed are now correctly converted by Spiritual Command
VERSION[1.4.102][2018/09/01]
* Fixed issue preventing Total DPS from being calculated for dual wielding attack builds
* Toxic Rain's DoT is now affected by modifiers to Area Damage
VERSION[1.4.101][2018/09/01]
* Static Strike is now fully updated for 3.4
VERSION[1.4.100][2018/09/01]
* Consecrated Path and Smite are now correctly affected by Melee modifiers
* Earthquake's Aftershock damage multiplier now works correctly
VERSION[1.4.99][2018/09/01]
* Added the new skills for 3.4:
* Vaal Ancestral Warchief
* Consecrated Path