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Project 3: Yuru Wang #4

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@yuruwang yuruwang commented Oct 1, 2018

  • A shading kernel with BSDF evaluation
  • Path continuation/termination using Stream Compaction (with thrust::remove_if)
  • Sorting paths by material types (with thrust::sort_by_key)
  • Cache first bounce intersections for re-use.
  • Physically-based depth-of-field by jittering rays within an aperture
  • Stochastic Sampled Antialiasing
  • Refraction with Snell's law
  • Motion blur by averaging samples at different times in the animation

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