From ba74cbb55be96bfd7f90789e36fb6eb1fbdbd9c5 Mon Sep 17 00:00:00 2001 From: yxy5332upenn <143886988+yxy5332upenn@users.noreply.github.com> Date: Tue, 5 Nov 2024 19:49:38 -0500 Subject: [PATCH] Update README.md --- README.md | 27 +++------------------------ 1 file changed, 3 insertions(+), 24 deletions(-) diff --git a/README.md b/README.md index c9c012d..c2e3b01 100644 --- a/README.md +++ b/README.md @@ -1,26 +1,5 @@ # lab06-proceduralFace - -Let's practice parameterization! We'll be starting with an oh-so-beautiful gingerbread man face that looks like this: -![image](https://github.com/user-attachments/assets/4707eb0a-b25e-4eda-84e3-3bb336981781) - -## Setup -Start by forking [this shadertoy](https://www.shadertoy.com/view/XftyR8) - -## Task 1 -In the faceSDF function, add a new float parameter called SUPRISE a value between 0 and 1. Copying the way EYE_SEPARATION is used, modify the face such that the gingerbread face looks more or less surprised based on the value of SURPRISE. SURPRISE = 0 should be not very surprised, and SUPRISE = 1.0 should look very surprised. Note that the face shouldn't look broken for any value in that range! -Changing this parameter should change at least 3 geometic attributes of the face and more than one facial feature (just eyebrows are NOT SUFFICIENT). - -![image](https://github.com/user-attachments/assets/76d63b1b-f3af-456a-8031-8b8da0abe125) - -## Task 2 -Your own parameter! Create a new attribute of your choice that maps to a procedural face characteristic in the domain of [0,1]. It SHOULD NOT be a literal attribute, eg. eye-separation or mouth size, but instead a more qualitative, subjective quality that you tie to specific geometic parameters using your design sense. Have fun! - -## Extra Credit -In the faceSDF function, create a new float parameter called SADNESS. Follow the same guidelines as outlined in Task 1. - -## Submission -- Create a pull request to this repository -- In the README, include the names of both your team members -- In the README, create a link to your shader toy solutions -- Make sure your shadertoy is set to UNLISTED or PUBLIC (so we can see them!) +name:Yang Yu +Task1:https://www.shadertoy.com/view/Xc3yR2 +Task2:https://www.shadertoy.com/view/XfcyR2