description |
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A list of weapon damage effects, and how to apply them |
Apply the effects to an item like this:
statModifierGroups:
- !append-once Items.Base_Melee_Status_Effect_Application_Stats
- !append-once Items.Base_Melee_Weapon_Damage_Type_Electric
- !append-once Items.Base_Melee_Weapon_Damage_Type_Electric_Min_Max
- !append-once Items.Base_Melee_Weapon_Damage_Type_Thermal
- !append-once Items.Base_Melee_Weapon_Damage_Type_Thermal_Min_Max
Base_Melee_Status_Effect_Application_Stats | enables the application of status effects to enemies |
Base_Melee_Weapon_Damage_Type_Chemical | Chemical damage |
Base_Melee_Weapon_Damage_Type_Chemical_Min_Max | ??? |
Base_Melee_Weapon_Damage_Type_Electric | Electric damage |
Base_Melee_Weapon_Damage_Type_Electric_Min_Max | ??? |
Base_Melee_Weapon_Damage_Type_Physical | Physical damage |
Base_Melee_Weapon_Damage_Type_Physical_Min_Max | ??? |
Base_Melee_Weapon_Damage_Type_Thermal | Fire damage |
Base_Melee_Weapon_Damage_Type_Thermal_Min_Max | ??? |
To test the applied effects, you can use AngeVil's script. Simply copy the code into a new file inside of Cyberpunk 2077/r6/scripts/
, e.g. debug_damage_types.reds
. After starting up the game and hitting people with your weapon, you can see the log output via CET.