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Animated materials and their properties

FX Material Properties

For a list of effect materials, check cheat-sheet-materials.md -> #fx-shaders

metal_base_glitter

This shader glimmers

base\fx\_shaders\metal_base_glitter.mt

BaseColorpath to your texture.xbm (Diffuse/Albedo)
BaseColorScalean RGB color value
Roughnesspath to your roughnessMap.xbm (if you have one)
Metalnesspath to your metalnessMap.xbm (if you have one)
Normalpath to your normalMap.xbm (if you have one)

{% embed url="https://i.imgur.com/SdgQ6c8.mp4" %}

holo_mask

base\fx\_shaders\holo_mask.mt

hologram

base\fx\_shaders\hologram.mt

Holo material (example .mi)

oda_helm

base\fx_shaders\oda_helm.mt

Lightning

You can find a mesh-as-effect as component inside base\characters\cyberware\player\a0_003__mantisblade\appearances\a0_003_wa__mantisblades_edge.app