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Move and deform meshes with .rigs

Armatures: .rig files

Summary

Published: Oct 12 by manavortex
Last documented edit: Oct 12 by manavortex

This page contains theory about Cyberpunk's armature files.

Wait, this is not what I want!

What's a rig?

A rig (also armature, the terms will be used interchangeable) is the skeleton structure used to control and animate meshes.

Each armature is a hierarchical connection of bones (similar to a meatspace skeleton — the foot bone's connected to the leg bone).

Control

Via rotation and translation of individual bones, the armature controls the pose of the connected mesh. You can read more about this on the meshes-and-armatures-rigging page.

Deform

Via scale, the armature deforms the connected mesh. This is how custom rigs are used to change V's body shape.

To learn more about this, check rig-deforming-for-v.md.