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Move and deform meshes with .rigs |
Published: Oct 12 by manavortex
Last documented edit: Oct 12 by manavortex
This page contains theory about Cyberpunk's armature files.
- To find out how armatures and meshes are connected, check meshes-and-armatures-rigging
- To edit an armature, check rig-deforming-for-v.md
- For a hands-on guide, check poses-animations-make-your-own
A rig
(also armature
, the terms will be used interchangeable) is the skeleton structure used to control and animate meshes
.
Each armature is a hierarchical connection of bones (similar to a meatspace skeleton — the foot bone's connected to the leg bone).
Via rotation
and translation
of individual bones, the armature controls the pose of the connected mesh. You can read more about this on the meshes-and-armatures-rigging page.
Via scale
, the armature deforms the connected mesh. This is how custom rigs are used to change V's body shape.
To learn more about this, check rig-deforming-for-v.md.