Drawers now show up if they are creative or void in their tooltip
Added nbt value to drawers to lock the storage upgrades slot
Fixed a couple edge cases where the creative upgrade max value wasn't showing
Increased controller range render a bit to avoid Z-Fighting
Fixed Framing recipe changing the original value
Added Fluid Framed Drawers
fix: fixed #322 by making copyIndex variable
improve zh_cn.json for 1.21
Fixed Upgrades being accessible externally in a fluid drawer, closes #336
Added obsidian generator upgrade, closes #334
Fixed compacting recipes generating in the wrong path
Added a tick for access points to update connections, closes #327
Fixed NBT getting readded every time drawers get placed and broken, closes #330
Added dripping upgrade that will fill fluid drawers with lava
Added water source upgrade that will fill fluid drawers with water
Fix rebuild voxel shape cost too much time, close #314
fix: #310 remove instantiate of java.awt.Color
Fix fluid drawers not being accessible through controllers, closes #301
Fixed Oak Drawer recipe
Added examples for how to craft framed drawers
Fixed Armory Cabinet extracting more than expected
Fixed interacting with drawers in creative
Added drawer renders to items
Added config option to modify the values of upgrades by ProGoofster
Added the ability to disable fluid drawers renders, closes #281
Added a minimum to the UPGRADE_TICK config
Fixed drawers not pushing items if there was a slot not full with a different item, closes #276
Fixed empty locked fluid drawers in a controller network stalling fluid insertion, closes #258 closes #275
Added Max Storage Upgrade closes #279
Fixed creative vending upgrades using the base stack, closes #239
Sort drawers insertion from closest to furthest to the drawer controller, closes #103
Fixed cascading loading issues, closes #243
Renamed Controller Extension to Controller Access Point
Added a way to increase the Controller range by using upgrades
Fixed Amethyst compacting recipe, closes #230
Added JEI compat for Custom Compacting Recipes
Fixed ice compacting, closes #223
Changed the wood types list to a concurrent list, closes #214
Improved compacting slot checking, closes #210
Add timer for before next block removal to prevent double-clicking by ChampionAsh5357
Check fluid stack isn't empty before setting amount by ChampionAsh5357
Change texture directory from blocks to block by ChampionAsh5357
Properly added a changelog file
Added config option for the upgrades to change how much they do and how often they do it, closes #204
Cached controller voxel shape to avoid performance issues, closes #170
Handle compacting drawer recipe checking only on the server, closes #159
Added progress bar indicators to the drawers, closes #169
Changed the downgrade upgrade to change the base value of a drawer to 64 so it can function with the other storage
upgrades, closes #117
Check if an upgrade can go inside a drawer to validate if proper storage numbers, closes #197
Force the Creative Vending upgrade to go to the proper slot when right clicked into a drawer, closes #184
Added item tooltip display to compacting drawers and a proper capability, closes #48
Fixed Simple Compacting Drawers being breakable in creative when interacting with them, closes #187
Prevent infinite loop when drawers check for their parent stuff, closes #73
Now having the configuration tool in the offhand it will toggle the selected action when placing a drawer, closes #156
Fixed pushing upgrade only pushing to the first slot, closes #164
Added Framed Simple Compacting Drawer, closes #179
Added custom compacting recipes, changed recipes that used the tag to use the custom recipe, closes #150
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