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Proper smoothness map #6

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Bufflak opened this issue Jul 21, 2019 · 1 comment
Open

Proper smoothness map #6

Bufflak opened this issue Jul 21, 2019 · 1 comment
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enhancement New feature or request research topic needs further research

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@Bufflak
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Bufflak commented Jul 21, 2019

Chrome is sexy, but tone it down a bit.
Rivets, seams, frames, top rail, rcs blocks are not made of mirror.

  • use original AO map (experiment with AO mapping and KS3P AO.)
  • use original SPEC map from diffuse A (needs more shiny)
@Bufflak Bufflak added the enhancement New feature or request label Jul 22, 2019
@shadowmage45
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A note on this -- test your stuff in the flight scene before deciding on what adjustments to make

The in-editor reflection map in KSP is not compiled correctly (std cube-map MIPS rather than specular convolution for MIPS), and everything appears way-too-shiny compared to how it will in every other scene in the game.

Just one more thing that KSP does wrong regarding shaders....

@Bufflak Bufflak added the research topic needs further research label Jul 23, 2019
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Labels
enhancement New feature or request research topic needs further research
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