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Bet.hpp
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Bet.hpp
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#pragma once
#include "Hand.hpp"
#include "Card.hpp"
#include "Croupier.hpp"
#include "Player.hpp"
namespace Player
{
class Player;
}
namespace Hand
{
class Hand;
}
namespace Card
{
class Card;
}
namespace Croupier
{
class Croupier;
}
namespace Bet
{
using namespace std;
class Bet
{
private:
float BaseBet;
Hand::Hand* PlayerHand;
Hand::Hand* CroupierHand;
bool IsHitted;
bool IsStanded;
bool IsDoubled;
bool IsSplited;
public:
Bet(float baseBet, Hand::Hand* playerHand, Hand::Hand* croupierHand) : BaseBet(baseBet),
PlayerHand(playerHand),
CroupierHand(croupierHand),
IsHitted(false),
IsStanded(false),
IsDoubled(false),
IsSplited(false)
{
if(baseBet < 0)
throw std::runtime_error("Bet can't be less than 0!");
}
Bet(float baseBet, Hand::Hand* playerHand, Hand::Hand* croupierHand, bool IsSplited) : BaseBet(baseBet),
PlayerHand(playerHand),
CroupierHand(croupierHand),
IsHitted(false),
IsStanded(false),
IsDoubled(false),
IsSplited(IsSplited)
{
if (baseBet < 0)
throw std::runtime_error("Bet can't be less than 0!");
}
Hand::Hand* GetHand();
Hand::Hand* GetCroupierHand();
float GetBaseBet();
float GetMultiplier();
void Hit(Card::Card* card);
bool CanHit();
void Stand();
bool CanStand();
void Double(Player::Player* player, Card::Card* card);
bool CanDouble(Player::Player* player);
Bet* Split(Player::Player* player);
bool CanSplit(Player::Player* player);
bool IsStop();
bool IsWin();
bool IsLost();
bool IsDraw();
float GetPay();
~Bet();
};
}