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In the enemyTurn() function, when healing the amount it says is being healed is enemyDamage squared. But the actual damage healed is just enemyDamage. If the squaring is just to make it positive, multiply by -1 when displaying, or set enemyDamge to be itself squared before it heals.
The text was updated successfully, but these errors were encountered:
In the
enemyTurn()
function, when healing the amount it says is being healed isenemyDamage
squared. But the actual damage healed is justenemyDamage
. If the squaring is just to make it positive, multiply by -1 when displaying, or setenemyDamge
to be itself squared before it heals.The text was updated successfully, but these errors were encountered: