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1000
Loop
Recognition
in
C
Java
Go
Scala
Robert
Hundt
Google
1600
Amphitheatre
Parkway
Mountain
View
CA
94043
rhundt
google
com
Abstract
In
this
experience
report
we
encode
a
well
specified
compact
benchmark
in
four
programming
languages
namely
C
Java
Go
and
Scala
The
implementations
each
use
the
languages
idiomatic
container
classes
looping
constructs
and
memory
object
allocation
schemes
It
does
not
attempt
to
exploit
specific
language
and
run
time
features
to
achieve
maximum
performance
This
approach
allows
an
almost
fair
comparison
of
language
features
code
complexity
compilers
and
compile
time
binary
sizes
run
times
and
memory
footprint
While
the
benchmark
itself
is
simple
and
compact
it
em
ploys
many
language
features
in
particular
higher
level
data
structures
lists
maps
lists
and
arrays
of
sets
and
lists
a
few
algorithms
union
find
dfs
deep
recursion
and
loop
recognition
based
on
Tarjan
iterations
over
collection
types
some
object
oriented
features
and
interesting
memory
allocation
patterns
We
do
not
explore
any
aspects
of
multi
threading
or
higher
level
type
mechanisms
which
vary
greatly
between
the
languages
The
benchmark
points
to
very
large
differences
in
all
examined
dimensions
of
the
language
implementations
After
publication
of
the
benchmark
internally
at
Google
several
engineers
produced
highly
optimized
versions
of
the
benchmark
We
describe
many
of
the
performed
optimizations
which
were
mostly
targeting
run
time
performance
and
code
complexity
While
this
effort
is
an
anecdotal
comparison
only
the
benchmark
and
the
subsequent
tuning
efforts
are
indicative
of
typical
performance
pain
points
in
the
respective
languages
I
INTRODUCTION
Disagreements
about
the
utility
of
programming
languages
are
as
old
as
programming
itself
Today
these
language
wars
become
increasingly
heated
and
less
meaningful
as
more
people
are
working
with
more
languages
on
more
platforms
in
settings
of
greater
variety
e
g
from
mobile
to
datacenters
In
this
paper
we
contribute
to
the
discussion
by
implementing
a
well
defined
algorithm
in
four
different
languages
C
Java
Go
and
Scala
In
all
implementations
we
use
the
default
idiomatic
data
structures
in
each
language
as
well
as
default
type
systems
memory
allocation
schemes
and
default
iteration
constructs
All
four
implementations
stay
very
close
to
the
formal
specification
of
the
algorithm
and
do
not
attempt
any
form
of
language
specific
optimization
or
adaption
The
benchmark
itself
is
simple
and
compact
Each
implementation
contains
some
scaffold
code
needed
to
construct
test
cases
allowing
to
benchmark
the
algorithm
and
the
implementation
of
the
algorithm
itself
The
algorithm
employs
many
language
features
in
particular
higher
level
data
structures
lists
maps
lists
and
arrays
of
sets
and
lists
a
few
algorithms
union
find
dfs
deep
recursion
and
loop
recognition
based
on
Tarjan
iterations
over
collection
types
some
object
oriented
features
and
interesting
memory
allocation
patterns
We
do
not
explore
any
aspects
of
multi
threading
or
higher
level
type
mechanisms
which
vary
greatly
between
the
languages
We
also
do
not
perform
heavy
numerical
computation
as
this
omission
allows
amplification
of
core
characteristics
of
the
language
implemen
tations
specifically
memory
utilization
patterns
We
believe
that
this
approach
highlights
features
and
charac
teristics
of
the
languages
and
allows
an
almost
fair
comparison
along
the
dimensions
of
source
code
complexity
compilers
and
default
libraries
compile
time
binary
sizes
run
times
and
memory
footprint
The
differences
along
these
dimensions
are
surprisingly
large
After
publication
of
the
benchmark
internally
at
Google
several
engineers
produced
highly
optimized
versions
of
the
benchmark
We
describe
many
of
the
performed
optimizations
which
were
mostly
targeting
run
time
performance
and
code
complexity
While
this
evaluation
is
an
anecdotal
comparison
only
the
benchmark
itself
as
well
as
the
subsequent
tuning
efforts
point
to
typical
performance
pain
points
in
the
respec
tive
languages
The
rest
of
this
paper
is
organized
as
follows
We
briefly
introduce
the
four
languages
in
section
II
We
introduce
the
algorithm
and
provide
instructions
on
how
to
find
build
and
run
it
in
section
III
We
highlight
core
language
properties
in
section
IV
as
they
are
needed
to
understand
the
imple
mentation
and
the
performance
properties
We
describe
the
benchmark
and
methodology
in
section
V
which
also
contains
the
performance
evaluation
We
discuss
subsequent
language
specific
tuning
efforts
in
section
VI
before
we
conclude
II
THE
CONTENDERS
We
describe
the
four
languages
by
providing
links
to
the
the
corresponding
wikipedia
entries
and
cite
the
respective
first
paragraphs
from
wikipedia
Readers
familiar
with
the
languages
can
skip
to
the
next
section
C
7
is
a
statically
typed
free
form
multi
paradigm
compiled
general
purpose
programming
language
It
is
regarded
as
a
middle
level
language
as
it
comprises
a
combination
of
both
high
level
and
low
level
language
features
It
was
developed
by
Bjarne
Stroustrup
starting
in
1979
at
Bell
Labs
as
an
enhancement
to
the
C
language
and
originally
named
C
with
Classes
It
was
renamed
C
in
1983
Java
9
is
a
programming
language
originally
developed
by
James
Gosling
at
Sun
Microsystems
which
is
now
a
subsidiary
of
Oracle
Corporation
and
released
in
1995
as
a
core
component
of
Sun
Microsystems
Java
platform
The
language
derives
much
of
its
syntax
from
C
and
C
but
has
a
simpler
object
model
and
fewer
low
level
facilities
Java
applications
are
typically
compiled
to
byte
code
class
file
that
can
run
on
any
Java
Virtual
Machine
JVM
regardless
of
computer
ar
chitecture
Java
is
a
general
purpose
concurrent
class
based
object
oriented
language
that
is
specifically
designed
to
have
as
few
implementation
dependencies
as
possible
It
is
intended
to
let
application
developers
write
once
run
anywhere
Java
is
currently
one
of
the
most
popular
programming
languages
in
use
and
is
widely
used
from
application
software
to
web
applications
Go
8
is
a
compiled
garbage
collected
concurrent
pro
gramming
language
developed
by
Google
Inc
The
initial
design
of
Go
was
started
in
September
2007
by
Robert
Griese
mer
Rob
Pike
and
Ken
Thompson
building
on
previous
work
related
to
the
Inferno
operating
system
Go
was
officially
announced
in
November
2009
with
implementations
released
for
the
Linux
and
Mac
OS
X
platforms
At
the
time
of
its
launch
Go
was
not
considered