Automating molecular animations using PyMOL and Blender APIs #540
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hi mate! It is certainly possible to use Molecular Nodes through the python API inside of Blender - but the API for MN should be considered not stable at the moment. There has been some considerable overhaul occurring to how the data is processed under the hood and how potential users could interact with it. First and foremost MN is designed to be a GUI application that users interact with via pointing and clicking inside of Blender. Everything has been created mostly with that in mind, and secondarily the potential to script with it. I would like to improve the potential for scripting with it, and there has been considerable effort put towards this goal for the 4.2 release (#501) release. I welcome discussion on the topic and had previously opened an issue for discussion on here #359. |
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I'm also not sure what role PyMOL would be playing here - if Molecular Nodes is generating the 3D models from the data? |
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Hellooo,
I'm thinking about creating molecular animation pipelines using Python, PyMOL, and Blender! However, I'm not sure how feasible it is to use molecular nodes through Blender's API.
I look forward to your thoughts,
Islam
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