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Thanks for the interest in using MN more. There are some things are are easily fixed and others that are less so.
I'm not trying to directly emulate NewCartoon from VMD, so I wouldn't expect them to be the same straight up. The differences in how they are styled is expected (how helices / beta sheets transition from one into the other etc). The Idea that I have is that there is a default, but that you can have access to the full spectrum of nobs to turn and tweak to get the style that you like. If you use That won't be able to get you all of the way to what you want though (at least currently). The smooth transition between secondary structure and ribbon isn't currently possible, but in the next version of Blender (4.1 in a couple of months) this will be easier for me to achieve and so will be possible, and I'll include it as an option in the utils and higher level node. If you have more suggestions about what you would like to be possible with the cartoon node, please do let me know and I can likely include in future releases. I sadly run up against limitations of Blender / Geometry Nodes in some cases (Cartoon was only possible a few months ago once I figured out some internal hacks) but these are constantly being improved which makes more styles possible.
It's not something that I explicitly intended, but due to internal interpolation of colors inside of Geometry Nodes. I'll add an option to turn off interpolation in the next update, it's a simple fix and I am tracking it in #392
If you can get the translation matrix from the camera, which you should be able to print in the VMD console, you should be able to then use that inside of Blender (as well as matching focal length etc).
This is all dependent on the lighting that you set up in your scene. The default scene isn't great with lighting unfortunately, but Blender has access to the full spectrum of potential lighting solutions. Because of this you can get some really nice lighting, but also because of this it can be difficult to actually get really nice lighting. Including some more defaults with the add-on is on my to-do list, but it also requires me to figure them out myself as well. |
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So, I'm trying to switch from using VMD to Blender/MN but I'm noticing some immediate issues.
Other than that, things are looking great!
From VMD:
From Blender:
Above, I've circled some of the differences in secondary structure visualizations in red. An example of the color smoothing issue is circled in green.
So, my Molecular Nodes-relevant questions are:
I think the camera orientation issue just requires me to figure out how relative orientations are handled in Blender and how to control the camera position/viewport to mirror those I used in VMD. And I gotta figure out lighting types, positions, and strength to get a handle on the shadows.
Any suggestions for getting a handle on all or some of these issues would be greatly appreciated!
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