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RaycastHit _hit; if statement not working #23
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ugh.... On player prefab, the mask was set to only Weapon, instead of everything but localPlayer and Weapon. |
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Sometime between episode 12 and 13, my Raycast stopped detecting hits. Any idea what is happening?
Below is the Shoot(); I added debug.logs to find the error.
[Client]
void Shoot()
{
if (!isLocalPlayer)
{
return;
}
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