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So with the HDRP in unity the standard shader uses a property mask with all 4 channels being used
so we need some way to set the alpha channel on the property map
The text was updated successfully, but these errors were encountered:
This is still an issue.
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I also would like to see this added.
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So with the HDRP in unity the standard shader uses a property mask with all 4 channels being used
so we need some way to set the alpha channel on the property map
The text was updated successfully, but these errors were encountered: