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general.h
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general.h
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/*
* The GINA Bot - a computer opponent for Valve's FPS game Half-Life
* Copyright (c) 2011, Wei Mingzhi <[email protected]>
*
* This file is part of The GINA Bot.
*
* The GINA Bot is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* The GINA Bot is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The GINA Bot; if not, visit <http://www.gnu.org/licenses>.
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
//
// general.h
//
#ifndef _GENERAL_H
#define _GENERAL_H
// maximum number of user messages the engine can register (hardcoded in the engine)
#define MAX_USERMSG_TYPES 256
class CClient;
class CGeneral
{
public:
CGeneral();
virtual ~CGeneral();
void AddUserMsg(const char *msg_name, int msg_type);
int GetUserMsgId(const char *msg_name);
const char *GetUserMsgName(int msg_type);
void GameInit(void);
void PrecacheStuff(void);
void GetModName(char *mod_name);
char *BuildFileName(const char *filename);
void FakeClientCommand(CClient *pClient, const char *fmt, ...);
inline bool IsFakeClientCommand(void) { return m_fIsFakeClientCommand; }
inline int FakeArgCount(void) { return m_iCmdArgc; }
const char *GetArgs(void);
const char *GetArg(int field_number);
void DrawBeam(CClient *pClient, Vector start, Vector end, int width,
int noise, int red, int green, int blue, int brightness,
int speed, int life);
inline char *GetWeaponName(int iId) { return m_rgWeaponDefs[iId].szClassname; }
static unsigned char *LoadFile(char *filename, int *pLength);
static void UnloadFile(void *buffer);
static bool DoesFileExist(char *filename);
static unsigned short GetBuildNumber(void);
static void TerminateOnError(const char *fmt, ...);
int m_iModid;
weaponinfo_t m_rgWeaponDefs[MAX_WEAPONS];
private:
usermsg_t m_rgUsermsgs[MAX_USERMSG_TYPES];
int m_iUserMsgsCount;
int m_iCmdArgc;
char m_szCmdArgv[256];
char *m_pszCmdArgs;
bool m_fIsFakeClientCommand;
short m_sModelIndexLaser; // holds the index for the laser beam
};
extern CGeneral g_General;
#endif