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bot_navigate.h
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/*
* The GINA Bot - a computer opponent for Valve's FPS game Half-Life
* Copyright (c) 2011, Wei Mingzhi <[email protected]>
*
* This file is part of The GINA Bot.
*
* The GINA Bot is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* The GINA Bot is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The GINA Bot; if not, visit <http://www.gnu.org/licenses>.
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
//
// bot_navigate.h
//
#ifndef BOT_NAVIGATE_H
#define BOT_NAVIGATE_H
#include "bot.h"
// bot waypoint
class CWaypoint {
public:
CWaypoint() : origin(NULLVEC), flags(0) {};
Vector origin; // waypoint origin
unsigned long flags; // travel flags
};
// bot goal
class CBotGoal {
public:
CBotGoal() : origin(NULLVEC),
mins(NULLVEC),
maxs(NULLVEC),
pEntity(NULL),
flags(0) {}
Vector origin; // origin of the goal
Vector mins, maxs; // mins and maxs of the goal
CEntity *pEntity; // goal entity
unsigned long flags; // goal flags
};
class CBotNav
{
public:
CBotNav(CBaseBot *pBot);
virtual ~CBotNav();
CBaseBot *m_pBot;
void Init(void);
void Update(void);
void Run(void);
bool HeadToward(const Vector &vec);
bool MoveToward(const Vector &vec);
bool IsDeadlyDrop(const Vector &vecTargetPos);
bool CantMoveForward(const Vector &move_angles);
inline bool IsStuck() { return m_flIsStuck >= 0.5; }
bool m_fPrevIsStuck;
protected:
void RecordWaterState(void);
bool ShouldGoForAir(void);
Vector AirGoal(void);
Vector m_vecPrevLocation; // previous bot location (for stuck checking)
float m_flStuckCheckTime;
float m_flIsStuck; // how "stuck" the bot is, >=0.5 = stuck
std::list<CWaypoint> wp; // bot waypoints
float m_flWptTimeset; // Time waypoint chosen by bot
ltg_type m_LTGType; // long term goal type
float m_flLTGTime; // time to search for long term goal
float m_flSTGTime; // time to search for short term goal
std::stack<CBotGoal> m_LTG;
std::stack<CBotGoal> m_STG;
inline const CWaypoint &CurrentWP(void) { return wp./*top*/front(); }
inline const CBotGoal &CurrentLTG(void) { return m_LTG.top(); }
inline const CBotGoal &CurrentSTG(void) { return m_STG.top(); }
// void NavigateTo(const Vector &vec);
bool HeadTowardLTG(void);
bool HeadTowardSTG(void);
bool HeadTowardWaypoint(void);
bool TouchingGoal(const Vector &vec, const CBotGoal &goal);
bool TouchingGoal(const Vector &origin, const Vector &mins, const Vector &maxs);
bool TouchingGoal(const CBotGoal &goal);
bool ReachedGoal(const CBotGoal &goal);
void ClearWP(void);
void ClearLTG(void);
void ClearSTG(void);
private:
bool m_fLastWaterState;
float m_flTimeEnterWater;
Vector m_vecLastPathFinding; // last pathfinding destination
};
#endif