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bot_manager.h
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/*
* The GINA Bot - a computer opponent for Valve's FPS game Half-Life
* Copyright (c) 2011, Wei Mingzhi <[email protected]>
*
* This file is part of The GINA Bot.
*
* The GINA Bot is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at
* your option) any later version.
*
* The GINA Bot is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The GINA Bot; if not, visit <http://www.gnu.org/licenses>.
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
//
// bot_manager.h
//
#ifndef BOT_MANAGER_H
#define BOT_MANAGER_H
#include "bot_chat.h"
// bot profile struct
typedef struct bot_profile_s
{
bool is_used; // whether this profile is used or not
char name[33]; // name of this bot
char skin[33]; // skin of this bot
int team; // preferred team for this bot
int bot_class; // preferred class for this bot
int difficulty; // difficulty (1 = easy - 5 = hard)
int skill; // skill of this bot (1 = unskilled - 100 = skilled)
float reaction_time; // reaction time
float attack_delay; // delay after fire
int teamplay_percent; // chance to do teamwork
} bot_profile_t;
// bot profile manager
class CProfileManager
{
public:
CProfileManager();
virtual ~CProfileManager();
bot_profile_t *PickBotProfile(int iDifficulty = -1);
bot_profile_t *PickBotProfile(const char *botname);
private:
bot_profile_t *profiles;
int num_profiles;
int current_size;
void LoadBotProfiles(void);
void FreeBotProfiles(void);
};
// bot manager class
class CBotManager
{
public:
CBotManager();
~CBotManager();
CChatManager chat;
CProfileManager profiles;
void Think(void);
void BotAdd(const char *arg);
void KickAllBots(void);
void KillAllBots(void);
int NumBots(void);
};
#endif