Releases: Borion-Updated/Releases
1.20.3X Crash & IRC
This release fixes lots of crashes and adds IRC.
- Add IRC
- Added a notification when starting and finishing injection
- Fix crashes regarding joining a server or world
- Fix Killaura crash
- Fix CrystalAura crash
- Fix TPAura crashes
- Fix .seed
- Fix Zoom
- Fix Swing speed not saving
- Fix Creative Fly
- Fix more friend related things
- Fix .server
- Fix ChestStealer
- Various other fixes I can't remember
Known issues: .nbt and .unlock not working, NoRender being unstable overall
1.20.3X BETA RELEASE!
This is the first release for the new 1.20.30 version of minecraft!
Changelog:
- distance slider to criticals
- improved geyser fly
- swing module
- tpaura
- command support to spammer
- working new crasher mode
- nopacket looks cool when enabled
- display target mode to killaura
- improve anti invis
- xray and cavefinder adjustments
- improve performance by fixing nametags rendering twice
Thanks for the continuous support of Borion and remember, this is a BETA release so there may be bugs and please report them into the #bugs-and-suggestions channel.
1.20.3X .31 fix
This release fixes one compatibility issue with 1.20.31
Other stuff: One Aimbot target rotation fix, mobs can now be attacked by TriggerBot
Known issues: .nbt and .unlock not working, NoRender being unstable overall, .path not working
1.20.1X Trajectories & Fixes
This release comes with quite a few new features and many bug fixes.
Features:
Add Trajectories module- Add FastThrow module
- Add DeviceIDSpoofer module
- Make Tracers keep showing if target is your friend (will be green)
- Killaura now looks at target's eyes, including mobs
- Add lerp mode to AntiVoid
Fixes:
- Fix VanillaPlus module
- Fix ClickGui rendering a + beside each module
- Fix ArrayList underline rendering all the way
- Fix .joe related issues when using a item
- Fix sneak mode in reducer
- Fix AntiVoid
- Fix issue with rotation smoothing that would cause glitched/illegitimate looking rotations
We are aware of a crash that may occur upon injection and uninjection, as well as one when joining a world or server. Those are rare but can happen and if it does happen please report them in the #bugs-and-suggestions channel 😊.
The overall performance & injection speed has been improved with this update due to much unnecessary and dead code being removed + some optimizations.
Thanks for the continuous support of Borion and our plans for next update is to be adding many of the requested features and the ones in the #poll channel!
1.20.1X Tablist fix
This release fixes the Tablist and .playerinfo crash and ONLY THAT
1.20.1X Enhanced Killaura & Scaffold Rotations
This release vastly improves the Killaura and Scaffold rotations.
Known Bugs:
- General Instability in the client overall
- Killaura Instability
NOTE: We are working everyday to improve upon the client and we are aware of the crashes making the experience worse. This is something we want to fix and try to put effort into fixing. Thank you for supporting Borion.
1.20.1X NoFall fix
This release fixes issues with NoFall
1.20.1X LerpTP and Background
Additions:
- LerpTP
- Custom ClickGUI background
- Warning when sent message starts with ,
Improvements:
- Slight improvement with position related modules
- AntiCactus
1.20.1X Killaura HotFix + Trajectories
This is a small "hotfix" that fixes the issues relating to Killaura rotations. The total list of changes is provided below:
Changes:
- Killaura rotations fix
- Add normal rotations mode and strafe rotations mode to Killaura
- Add hold mode option to Jetpack mode in fly
- Add speed option to Creative mode in fly
- Very slight improvement in injection speed
- TRAJECTORIES!!!
- Add list option to .friend (.friend list or .friendlist list)
- Make your friends names green on the TabList
- Allow users to use .friend remove to remove friends who are no longer in their game
1.20.1X HurtTime fix
Additions:
- playerlist alias for PlayerInfo command
Fixes:
- HurtTime related stuff (KillAura (might fix KillAura crash, can't reproduce myself), ReachDisplay, Reducer)
- ReachDisplay (not related to HurtTime)