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2 player deathmatch
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multiplayer, space ship builder, shoot each other to death
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some ascii characters are entities
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no letters, numbers or control sequences
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[] \|/ - light armor
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= torpedo launcher (turrets, launchers can be rotated)
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% - fighter ship/drone (shoots mini-torpedo)
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` ~ ! - torpedo missiles
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. stars
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* could be explosion sparks?
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() shield entities
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+ (plus), # (hash) heavy armor
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@ reactor
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{} reactor enclosure
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$ thruster exhaust?
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? minigun turret
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' bullet
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: hangar shield door?
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<> thrusters
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each character has a unique set of components
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create a sprite sheet for all the characters
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web assembly based game
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battle stage:
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press a button to deploy a fighter. this has a cooldown
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click and hold in open space to shoot a laser
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right click and aim once to shoot a torpedo
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reactor meltdown/explosion
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player controlled velocity
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reflect debris off mothership hulls if they collide
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factor collision velocity between motherships into the integrity damage of Structure entities
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decrease integrity of torpedoes when hit by a bullet
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editor design stage:
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build a mothership out of ascii characters
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click and drag to draw lots of a type of character
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Thrust to Weight Ratio speed calculation