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pew.py
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pew.py
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from micropython import const
import board
import busio
import digitalio
import time
import ugame
import stage
import array
_FONT = (
b'{{{{{{wws{w{HY{{{{YDYDY{sUtGUsH[wyH{uHgHE{ws{{{{vyxyv{g[K[g{{]f]{{{wDw{{'
b'{{{wy{{{D{{{{{{{w{K_w}x{VHLHe{wuwww{`KfyD{UKgKU{w}XDK{DxTKT{VxUHU{D[wyx{'
b'UHfHU{UHEKe{{w{w{{{w{wy{KwxwK{{D{D{{xwKwx{eKg{w{VIHyB{fYH@H{dHdHd{FyxyF{'
b'`XHX`{DxtxD{Dxtxx{FyxIF{HHDHH{wwwww{KKKHU{HXpXH{xxxxD{Y@DLH{IL@LX{fYHYf{'
b'`HH`x{fYHIF{`HH`H{UxUKU{Dwwww{HHHIR{HHH]w{HHLD@{HYsYH{HYbww{D[wyD{txxxt{'
b'x}w_K{GKKKG{wLY{{{{{{{{Dxs{{{{{BIIB{x`XX`{{ByyB{KBIIB{{WIpF{OwUwww{`YB[`'
b'x`XHH{w{vwc{K{OKHUxHpXH{vwws_{{dD@H{{`XHH{{fYYf{{`XX`x{bYIBK{Ipxx{{F}_d{'
b'wUws_{{HHIV{{HH]s{{HLD@{{HbbH{{HHV[a{D_}D{Cw|wC{wwwwwwpwOwp{WKfxu{@YYY@{'
)
_SALT = const(132)
_PALETTE = array.array('H', (0x0, 0x4a29, 0x6004, 0xf8, 0xfd, 0xf42, 0x825b,
0xf8, 0xfe, 0x125b, 0xcffb, 0xe0cf, 0xffff,
0x1ff8, 0xdbff, 0xffff))
K_X = ugame.K_X
K_DOWN = ugame.K_DOWN
K_LEFT = ugame.K_LEFT
K_RIGHT = ugame.K_RIGHT
K_UP = ugame.K_UP
K_O = ugame.K_O
_tick = None
_display = None
def brightness(level):
pass
def show(pix):
for y in range(8):
for x in range(8):
_grid.tile(x + 1, y, 1 + (pix.pixel(x, y) & 0x03))
_game.render_block(16, 0, 144, 128)
keys = ugame.buttons.get_pressed
def tick(delay):
global _tick
now = time.monotonic()
_tick += delay
if _tick < now:
_tick = now
else:
time.sleep(_tick - now)
class GameOver(SystemExit):
pass
class Pix:
__slots__ = ('buffer', 'width', 'height')
def __init__(self, width=8, height=8, buffer=None):
if buffer is None:
buffer = bytearray(width * height)
self.buffer = buffer
self.width = width
self.height = height
@classmethod
def from_text(cls, string, color=None, bgcolor=0, colors=None):
pix = cls(4 * len(string), 6)
font = memoryview(_FONT)
if colors is None:
if color is None:
colors = (3, 2, bgcolor, bgcolor)
else:
colors = (color, color, bgcolor, bgcolor)
x = 0
for c in string:
index = ord(c) - 0x20
if not 0 <= index <= 95:
continue
row = 0
for byte in font[index * 6:index * 6 + 6]:
unsalted = byte ^ _SALT
for col in range(4):
pix.pixel(x + col, row, colors[unsalted & 0x03])
unsalted >>= 2
row += 1
x += 4
return pix
@classmethod
def from_iter(cls, lines):
pix = cls(len(lines[0]), len(lines))
y = 0
for line in lines:
x = 0
for pixel in line:
pix.pixel(x, y, pixel)
x += 1
y += 1
return pix
def pixel(self, x, y, color=None):
if not 0 <= x < self.width or not 0 <= y < self.height:
return 0
if color is None:
return self.buffer[x + y * self.width]
self.buffer[x + y * self.width] = color
def box(self, color, x=0, y=0, width=None, height=None):
x = min(max(x, 0), self.width - 1)
y = min(max(y, 0), self.height - 1)
width = max(0, min(width or self.width, self.width - x))
height = max(0, min(height or self.height, self.height - y))
for y in range(y, y + height):
xx = y * self.width + x
for i in range(width):
self.buffer[xx] = color
xx += 1
def blit(self, source, dx=0, dy=0, x=0, y=0,
width=None, height=None, key=None):
if dx < 0:
x -= dx
dx = 0
if x < 0:
dx -= x
x = 0
if dy < 0:
y -= dy
dy = 0
if y < 0:
dy -= y
y = 0
width = min(min(width or source.width, source.width - x),
self.width - dx)
height = min(min(height or source.height, source.height - y),
self.height - dy)
source_buffer = memoryview(source.buffer)
self_buffer = self.buffer
if key is None:
for row in range(height):
xx = y * source.width + x
dxx = dy * self.width + dx
self_buffer[dxx:dxx + width] = source_buffer[xx:xx + width]
y += 1
dy += 1
else:
for row in range(height):
xx = y * source.width + x
dxx = dy * self.width + dx
for col in range(width):
color = source_buffer[xx]
if color != key:
self_buffer[dxx] = color
dxx += 1
xx += 1
y += 1
dy += 1
def __str__(self):
return "\n".join(
"".join(
('.', '+', '*', '@')[self.pixel(x, y)]
for x in range(self.width)
)
for y in range(self.height)
)
def init():
global _tick, _display, _bitmap, _grid, _game
if _tick is not None:
return
_tick = time.monotonic()
_game = stage.Stage(ugame.display, 12)
_bank = bytearray(2048)
for c in range(16):
for y in range(0, 15):
for x in range(0, 7):
_bank[c * 128 + y * 8 + x] = c | c << 4
_bank[c * 128 + y * 8 + 7] = c << 4
_bank[c * 128] = c
_bank[c * 128 + 7] = 0
_bank[c * 128 + 14 * 8] = c
_bank[c * 128 + 14 * 8 + 7] = 0
tiles = stage.Bank(_bank, _PALETTE)
_grid = stage.Grid(tiles, 10, 8)
_grid.move(0, 0)
_game.layers = [_grid]
_game.render_block()