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This repository has been archived by the owner on Oct 9, 2024. It is now read-only.
We may just found out that either the modloader or Outflow are bugging heavily out with the recents version, causing massive CPU usage on the Headless.
While 2-3 threads normaly run at 40-60%, we expirienced yesterday at a Crystaline Shard above 12 people, that that utulization suddenly spiked across all avaible 24 threads, while the Server drops from its capped 45 fps down to 10-20 fps.
We ruled out Peoples Avatars + the World.
The Weirdest part is, it can be triggered and fixed by spawning heavy objects aswell, not user spawning....
We just finished a testrun with 19+ people and the server were holding up... but the hitches without Outflow got really worse, so I hope we can find that new issue.
Build tested: Windows Build
We may just found out that either the modloader or Outflow are bugging heavily out with the recents version, causing massive CPU usage on the Headless.
While 2-3 threads normaly run at 40-60%, we expirienced yesterday at a Crystaline Shard above 12 people, that that utulization suddenly spiked across all avaible 24 threads, while the Server drops from its capped 45 fps down to 10-20 fps.
We ruled out Peoples Avatars + the World.
The Weirdest part is, it can be triggered and fixed by spawning heavy objects aswell, not user spawning....
We just finished a testrun with 19+ people and the server were holding up... but the hitches without Outflow got really worse, so I hope we can find that new issue.
I can provide the logs:
Yesterdays issue session:
READUNSERVER - 2024.5.22.1274 - 2024-05-23 22_11_23.log
Todays test run:
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