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Citizens inconsistencies #3
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Hey! Could you send a list of your plugins, and a spark/timings report to view settings? That'll help in further looking into the issue |
Plugins (85): AdvancedEnchantments, AdvancedPortals, BeastWithdraw, BetterRTP, BlockBall*, BlockParticles, Boss, CAProtect-Lite, ChatItem, ChatSentinel, Citizens, CMILib, CommandPerWorldBlocker*, CoreProtect, CraftingStore, CrazyCrates, CyberWorldReset, DecentHolograms, DeluxeCombat, DeluxeMentions, DeluxeMenus, DiscordSRV, EasyCommandBlocker, Essentials, EssentialsProtect, EssentialsSpawn, EZRanksPro, FlightControl, Graves, GSit, Harbor, HeadDatabase, HideAchievements*, InventoryRollbackPlus, Jobs, LiteBans, LPC, LuckPerms, mcMMO, MineableSpawners, Minepacks, MobEggDrop, MobFarmManager, Multiverse-Core, Multiverse-NetherPortals, MyCommand, NoChunkLag, OpenAudioMc, OpenInv, OreAnnouncer, PinataParty, PlaceholderAPI, PlayerWarps, PlugManX (PlugMan), PremiumVanish, ProCosmetics, ProtectionStones, ProtocolLib, Quests, QuickShop, RecyclerPlus, SafeNET, ShopGUIPlus, Shopkeepers, SkinsRestorer, spark, STN-Studios-API*, StoreStats, SuperLuckyBlock, TAB, TradeSystem, UltimateAirdrops, UltimateAutoRestart, Vault, Vehicles, ViaBackwards, ViaVersion, VipSlot*, VoidGen, VoidSpawn, Votifier, WorldEdit, WorldGuard, WorldGuardExtraFlags, zAuctionHouseV3 |
Also I would like to suggest the feature to toggle the entity tracker per world, I think that most people use citizens in the spawn that is generally a separated world from the survival one, this could work as a temporary fix. |
(Just to be sure, it's not related to this ? CitizensDev/Citizens2#2696) |
no, I can only reproduce the error using petal |
Issue still occuring in the latest pre-release, I'll check tonight if I can find any related errors |
I'm able to reproduce too |
how is it reproduced? |
Well, it's just randomly happens. I have like 20 Citizen NPCs and sometimes me or my friends noticing half or all of them are invisible. I tried to delete all NPCs and create again, at first it fixed but a bit later they were vanished again. I unfortunetly can't share all plugin list but I don't have a plugin changes mobs behaviour. Important and big-sized plugins i can count is listed at below. If it's necessary, i can try with no plugins too. AutoShulker, BKCommonLib, Citizens, CombatLogX, DecentHolograms, Denizen, Essentials, FarmControl, InventoryRollbackPlus, LibsDisguises, LuckPerms, Maintenance, Multiverse-Core, Panilla, PlaceholderAPI, ProtocolLib, Recipy, Sentinel, Skript, skript-gui, skript-reflect, Skulls, spark, StackResize, Stress, TAB, ToolKit, Vault, VoidGen, WolfyUtilities, WorldEdit, WorldGuard, YamipaPlugin |
Also, at first I thought It's a Citizen bug because I had same problem at 2016 too but I newly moved to Petal and while I was using Pufferfish, i and my friends noticed a vanished NPC. I didn't change a single plugin's version after I moved to Petal |
Important note: This issue only happens when the NPC has a player skin, if it uses a mob skin it will not despawn. @peaches94 |
i'm able to reproduce too in latest version without any plugin except Citizens and Sentinel |
+1, citizens works wrong on petal and all ok on paper |
after some testing when NPC are despawning im getting those logs on my minecraft client |
i have the same error on latest purpur |
Can also confirm this. |
Any updates on this issue? |
This has been fixed in the latest release |
Me and @MrButtersDEV have tested this out and it did not patch our issue with player skins disappearing. (Yes i can confirm our issue is to do with petal) |
Does anyone have any updates on this? That's not using Mirai and disabling async entity tracker? |
Issue seems to occur when a player loads a chunk with the player NPC and then another player/s start to load it. If the person who loaded the chunk originally, leaves, the next player to load the chunk will then see it. |
Hi, I'm having some citizen inconsistencies using petal.
Npc dissapears sometimes but it's not for all players, some can see them, some not (players that can see them eventually won't be able to). Sometimes if you quit and re-join you'll start seeing NPCs again. It seems like one trigger of the issue is to going too far from a npc and going back but I'm not completely sure. Sorry for not being more specific, but the issue behaves pretty randomly.
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