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HouseGraphTextAdventure.cpp
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HouseGraphTextAdventure.cpp
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/***************************************************
Title: House Text Adventure
Author: Ben Lane
Date: 9/28/16
Purpose: To make a text adventure game that takes
place in my house.
***************************************************/
#include<iostream>
#include<iomanip>
using namespace std;
int playerChoice;
// Function prototypes.
void menu(),
stoop(),
continueGame(),
downstairsHall(),
gameOver(),
library(),
upstairsHall(),
livingRoom();
int main()
{
menu();
return 0;
}
void menu()
{
int menuOption;
cout << "\t\t Text Adventure at 322 " << endl << endl;
cout << "\t Select an option by entering its number. " << endl << endl;
cout << "\t\t\t1.New Game " << endl;
cout << "\t\t\t2.Continue " << endl;
cout << "\t\t\t3.Exit " << endl;
cin >> menuOption;
switch(menuOption)
{
case 1: stoop();
break;
case 2: continueGame();
break;
case 3: main();
break;
}
}
void stoop()
{
system("CLS");
cout << "You are in front of a yellow house with green shutters. " << endl << endl;
cout << "1. Go through the front door. " << endl;
cout << "2. Walk away. " << endl;
cin >> playerChoice;
switch(playerChoice)
{
case 1: downstairsHall();
break;
case 2: gameOver();
break;
}
}
void downstairsHall()
{
system("CLS");
cout << "You enter a long hallway. There is a door to your left and a door down the hallway. Stairs on your right lead up. " << endl << endl;
cout << "1. Go through the door on the left. " << endl;
cout << "2. Walk down the hall and through the door. " << endl;
cout << "3. Turn right and go up the stairs. " << endl;
cout << "4. Go back outside. " << endl;
cin >> playerChoice;
switch(playerChoice)
{
case 1: library();
break;
case 2: livingRoom();
break;
case 3: upstairsHall();
break;
case 4: stoop();
break;
}
}
void library()
{
}
void livingRoom()
{
}
void upstairsHall()
{
}
void continueGame()
{
}
void gameOver()
{
}