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Releases: BlackSheepBoy69/HexFlow-Launcher-Unofficial-Custom

HLC v1.2

02 Apr 15:23
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(v1.2)
Half a hotfix release, half a proper release; several new features and bugfixes.

Boots up in ~3.7 seconds with 500 games after first boot. JIT switch generation ("rolling cache") keeps cache always up-to-date instantly. 10 Languages.

Added "Recently Played ON/OFF" setting. TURNING IT OFF WILL CLEAR YOUR RECENTLY PLAYED DATA UNLESS STARTUP CATEGORY "Return to last played game" IS ENABLED. The first time you launch a game with "recently played" enabled, it will lag for a second. Not sure why. Doesn't happen for 2nd+ launches.

Simplified the reading/writing cache code, fixed rolling cache error ["String"?"]:1041:Attempt to call global 'FileConcat'(a nile value)"

Covers can now be downloaded for PSP games (and PS1 games) regardless of their name or ID!!!

Fixed a visual glitch when using "return to last played game" in SwitchView mode.

Moved footer bar slightly, to look more like HexFlow Launcher Official. Made start menu slightly more stylish.

Commented out ~100 lines of code not necessary anymore due to rolling cache. "Cache has been updated" removed from cover download message.

Prioritized CPU buff (faster startup)

Medium-sized code cleanup and replaced several System.doesFileExist() with cur_quick_dir[] (faster startup, faster overrides)

IF YOU WERE USING AN EXPERIMENTAL VERSION: ux0:data/HexFlow/debugfile.dat is no longer necessary... you can delete it.

"applistReadTime" (in start menu>more information) now includes time it took to write to cache (if applicable).

Combined "Music ON/OFF" and "Music: Loop ON/OFF" into one setting because it looks better, especially if "shuffle" is added.

"Music: Loop ON/OFF" can only be set if music exists.

Added credit to fwannmacher in credits (start menu>more information)

index.lua is the source code

HexLauncher Custom v1.1

25 Mar 07:23
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(v1.1)
Roughly the same startup time as the previous version, but no more refreshing cache, even for hundreds of apps!!!!!

This is an intermediary release. Still working out an annoying GPU crash for the RetroFlow integration and the lag caused by grid view before either of those 2 features get released. It's just that someone requested what's stable to be released.

Removed the "Refresh Cache" and any settings related to startup scan.
New function switch_generator()... I worked very hard on it and it improves the app a LOT.
1: It reads the ENTIRE app folder almost instantly. This is better than Vita Launcher (which just reads app.db) because this should be able to display anything that couldn't get added to app.db
2: It almost instantly checks for any new covers for every app on startup.
3: Slightly faster overrides and cover downloads
4: It improves startup time slightly
5: In the unreleased version, it has been harnessed to instantly load all the RetroFlow ROM's and their overrides/renames/covers.
Reformatted the font files (credit RetroFlow) and optimized image metadata to reduce startup times
Cleaned up a the code a little bit. Ex: in cache writer
New Startup Category "Return to Last Played Game/Category" (Credit fwannmacher)
You can now tap in SwitchView
You can now also use analog sticks or tapping to access the bottom menu in SwitchView
Upgraded the secret select+L/R jump-by-alphabet feature to be more like RetroFlow's (skip numbers, always go to first-of-a-kind)
Fixed an extremely rare crash related to select+L
Minor bugfix for shadows in SwitchView.
Now using Rinnegatamante's app title bugfix. Should fix Invictaz's issue regarding an app with a corrupt apptitle.

Downgrades:
Removed the Language 10 - Chinese - temporarily since some letters aren't displaying right. Will have to import the fix from RetroFlow. The translation file is up-to-date though.
Removed 3 "less popular" backgrounds - Wood 2, Marble, and Playstation Pattern 2

index.lua is the source code (accidentally uploaded wrong source code. Fixed now)

HexLauncher Custom v1.0.1 (hotfix)

06 Sep 03:41
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(v1.0.1)
Still has all of the features of v1.0.0, ex: SwitchView UI integration, instant overrides, and cy33hc/copyicons integration.
Fixed where some overrides wouldn't save to overrides.dat,
Fixed where you sometimes have to click "download cover" twice for a PS1 game due to a value not being cleared.
Fixed where overriding to PS1 sometimes caused a minor visual bug.
New feature and/or bugfix: downloaded single covers now show up ASAP instead of showing blank temporarily.

index.lua is the source code

HexLauncher Custom v1.0 - SwitchView UI integration

02 Sep 20:33
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(v1.0)
SwitchView UI v0.1.2 integration + vita cover crop ability.
Extreme performance boost, the best so far.
Much better cover downloads, especially PS1.
App Renaming. Reset via triangle/start menu.
Better music support. Toggle loop, use .OGG/.MP3
cy33hc/copyicons full integration (start menu)
Massively cleaned up code from v0.9
4 new backgrounds (12 total) or use your own.
Spin override animation + instant recache.
10 languages, easy to edit language files.
Many new options in settings.
Secret Feature: select+L/R to jump by alphabet.

Completed Frameworks for future features:
grid view support (search l==p in source code)
Retroflow (done, in bugtesting)
Individual app overclock profiler (done, in bugtesting)
Super-fast self-updating cache (done, in bugtesting)

index.lua is the source code

HexLauncher Custom v0.9.1 (hotfix)

19 Apr 03:14
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(v0.9.1)
Editted some triangle menu messagebox translations to display properly.
Removed select button debug messagebox that was accidentally left in public release.
Added oneshot.png and cache_GIF_25x25.gif to data folder so the finished app would be 6.68 instead of 6.66mb

index.lua is the source code

HexLauncher Custom 0.9

18 Apr 01:18
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(V0.9) Mod of VitaHex's HexFlow Launcher 0.5 that lets you custom sort your games in any order you want and put cool cases on them.

+2 Languages (Chinese, Polish). 10 total.

8 backgrounds, 6 From HEXFlow ( https://github.com/andiweli/hexflow-covers/tree/main/Backgrounds ), 2 from Retroflow ( https://github.com/jimbob4000/RetroFlow-Launcher/releases/ )

Starts up in ~2.9 seconds for 550 games (after the first launch). Refresh cache via the start menu (a later version may have "rolling refresh", so you won't have to).

Click.wav -> ogg stability bugfix (credit retroflow). It was supposed to help reduce crashing but I'm not sure.

Minor graphical bugfix (in custom category in v0.8)

Still using the buffed CPU code at the start from HexLauncher Custom v0.8, (now also in Retroflow v3.5!) for performance boost.

General PS1 bugfix, proper categorization and you can press triangle to generate a serial for cover download of PS1 games with bad ID's (most of them).

So much better touch scrolling.

Cool loading screen for when writing to cache.

Instant inline recache for single cover download, instant inline recache for "overrides" was removed (well, it's still there but commented out) because some people said it caused a crash... so you'll have to do proper refreshes for that.

There is an unreleased version with full rolling cache (when you install an app, it's instantly be added to cache on startup), but the code is pretty cringeworthy so it's not released yet.

“You must close HexLauncher First” bugfix.

Extreme code cleanup

Some progress towards adding Retroflow Rom-launching features, specifically, “xCatLookup” function (only framework).

Proper footer button spacing (90% credit Retroflow)

It will generates "applist.dat" on launch or when you hit "Refresh Cache". Either edit it within Vitashell, or upload it to your computer and edit it with gVim. Notepad won't work, it must be a unix-based text editor. Rename it to "customsort.dat" and put it back in "ux0:/data/HexFlow/" to create the custom category.

I recommend you put Moonlight first, then your system apps like Retroarch and Autoplugin II, then leave the other games in normal alphabetical order. You can put them in any order you want though. For v0.8, you can have duplicates in customsort if you put them. (NOTE: this caused a minor graphical bug for some PSP games and was removed in next version).

Wanna know how fast your startup was? (it should be ~2900 milliseconds). Go to the start menu > about.

index.lua is the source code.

HexLauncher Custom 0.8

18 Apr 01:03
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(V0.8) Mod of VitaHex's HexFlow Launcher 0.5 that lets you custom sort your games in any order you want and put cool cases on them.

New Portugese and Japanese language options. (8 total)

Starts up in ~4 seconds after the first launch. Refresh cache via the start menu (a later version may have "rolling refresh", so you won't have to). After overriding a game's category or downloading a cover, you must refresh cache.

Super performance boost from buffed CPU code at the start.

It will generates "applist.dat" on launch or when you hit "Refresh Cache". Either edit it within Vitashell, or upload it to your computer and edit it with gVim. Notepad won't work, it must be a unix-based text editor. Rename it to "customsort.dat" and put it back in "ux0:/data/HexFlow/" to create the custom category.

I recommend you put Moonlight first, then your system apps like Retroarch and Autoplugin II, then leave the other games in normal alphabetical order. You can put them in any order you want though. For v0.8, you can have duplicates in customsort if you put them. (NOTE: this caused a minor graphical bug for some PSP games and was removed in next version).

Wanna know how fast your startup was? (it should be ~4000 milliseconds). Go to the start menu > about.

index.lua is the source code.

HexLauncher Custom 0.7 "Lite"

18 Apr 00:57
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(V0.7) The only difference between 0.7 and 0.6 is that this one loads all icons flat and refuses to use covers (this speeds up the app at least 15%). It also has only 2 categories (all and custom).

index.lua is the source code.

HexLauncher Custom 0.6

18 Apr 00:55
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(V0.6) Mod of VitaHex's HexFlow Launcher 0.5 that lets you custom sort your games in any order you want and put cool cases on them.

Everytime you start the app, it will generate "applist.dat". Either edit it within Vitashell, or upload it to your computer and edit it with gVim. Notepad won't work, it must be a unix-based text editor. Rename it to "customsort.dat" and put it back in ux0:/data/HexFlow/

I recommend you put Moonlight first, then your system apps like Retroarch and Autoplugin II, then leave the other games in normal alphabetical order. You can put them in any order you want though.

index.lua is the source code.