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changelog.txt
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changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 1.1.7
Date: ????
Changes:
---------------------------------------------------------------------------------------------------
Version: 1.1.6
Date: 2022-01-27
Features:
- Added korean translation (by TsuKkoMiST).
---------------------------------------------------------------------------------------------------
Version: 1.1.5
Date: 2022-01-02
Features:
- Added 9 small ruins.
- Added 9 medium ruins.
- Added 5 large ruins.
Changes:
- Reduced the amount of power poles in ruins.
- Removed 4 small ruins that were broken.
- Updated russian translation (by Shadow_Man).
- Decreased default spawn changes of small ruins to 4% (from 5%).
Bugfixes:
- Fixed that oil pumpjack ruins would spawn oil patches.
---------------------------------------------------------------------------------------------------
Version: 1.1.4
Date: 2021-04-01
Minor Features:
- Added custom on_entity_force_changed_event for mod compatibility, see end of control.lua.
---------------------------------------------------------------------------------------------------
Version: 1.1.3
Date: 2021-02-25
Minor Features:
- Added support for fluid spawning.
Bugfixes:
- Fixed inserting items with 0 count.
---------------------------------------------------------------------------------------------------
Version: 1.1.2
Date: 2021-02-15
Changes:
- Added minimum and maximum values to the "Minimum distance from spawn" setting.
---------------------------------------------------------------------------------------------------
Version: 1.1.1
Date: 2021-02-01
Bugfixes:
- Fixed desync when spawning ruins that had already been spawned previously.
- Fixed crash when claiming ruins due to weird mod interaction.
---------------------------------------------------------------------------------------------------
Version: 1.1.0
Date: 2021-01-27
Features:
- Updated to Factorio 1.1.
- Added Finnish translation (by Sigma-One).
- Larger ruins can only be found at a larger distance from spawn (minimum distance multiplied by 2.5 and 5 respectively).
Bugfixes:
- Fixed that the ruins cease_fire status for forces that were created during gameplay was missing.
---------------------------------------------------------------------------------------------------
Version: 1.0.4
Date: 2020-10-19
Changes:
- Replaced un-minable non-terrain tiles in ruins with minable tiles.
- Hold Shift while using the "Claim ruin" tool to remove all remnants (corpses of structures) in the area.
Bugfixes:
- Fixed a crash when a ruin was spawned with a invalid recipe.
- Fixed that the claim ruin control had no locale.
---------------------------------------------------------------------------------------------------
Version: 1.0.3
Date: 2020-09-28
Bugfixes:
- Fixed a crash when using a mod-provided ruin set and the rso mod is enabled.
---------------------------------------------------------------------------------------------------
Version: 1.0.2
Date: 2020-09-25
Changes:
- Ruins are no longer deconstructable by default.
- Instead you have to claim them with a selection tool obtained with Shift + C or from the shortcut bar.
- After claiming a ruin, you can deconstruct it.
---------------------------------------------------------------------------------------------------
Version: 1.0.1
Date: 2020-09-24
Features:
- Added 15 more ruins.
- Added russian translation (by Shadow_Man).
---------------------------------------------------------------------------------------------------
Version: 1.0.0
Date: 2020-09-23
Features:
- Updated to Factorio 1.0.
- Completely new ruin spawning algorithm and data structure.
- Added 27 more ruins.
- Added a setting to make ruin defenses non-hostile.
- Added a setting to select which ruin set to use.
- Added the ability for other mods to add their own ruin sets.
- Added scenario that spawns all ruins, for mod debug.
Changes:
- Ruins in forests are now less overgrown.
Scripting:
- Added a remote interface to disable ruin spawning.
- Added a remote interface to exclude surfaces from ruin generation.
- Added a remote interface for ruin sets.
Bugfixes:
- Fixed that ruins could spawn in space in the Space Exploration mod (again).
- Fixed that my uses of set_tiles and entity.destroy were not raising events.
- Fixed that the military fort ruin sometimes spawned without concrete.
- Fixed that ruins could not be deconstructed (still wont show entities as selected during dragging).
---------------------------------------------------------------------------------------------------
Version: 0.2.9
Date: 08. 05. 2020
Minor Features:
- When all spawn chances are set to 1, now all types of ruins will spawn, instead of just small ruins.
- Code cleanup.
---------------------------------------------------------------------------------------------------
Version: 0.2.8
Date: 28. 04. 2020
Minor Features:
- Added license file.
- Added changelog file.
---------------------------------------------------------------------------------------------------
Version: 0.2.7
Date: 25. 01. 2020
Minor Features:
- Updated for 0.18.
---------------------------------------------------------------------------------------------------
Version: 0.2.6
Date: 03. 11. 2019
Minor Features:
- Better compatibility with mods, including AAI vehicles.
---------------------------------------------------------------------------------------------------
Version: 0.2.5
Date: 27. 04. 2019
Bugfixes:
- Fixed that ruins could spawn in space when using the Space Exploration mod.
---------------------------------------------------------------------------------------------------
Version: 0.2.4
Date: 30. 03. 2019
Minor Features:
- Added more small ruins.
- Changed entity building to raise events.
---------------------------------------------------------------------------------------------------
Version: 0.2.3
Date: 12. 03. 2019
Minor Features:
- Added thumbnail.
---------------------------------------------------------------------------------------------------
Version: 0.2.2
Date: 12. 03. 2019
Major Features:
- Updated to 0.17.
---------------------------------------------------------------------------------------------------
Version: 0.2.1
Date: 25. 12. 2017
Bugfixes:
- Fixed crash related to cliffs.
---------------------------------------------------------------------------------------------------
Version: 0.2.0
Date: 25. 12. 2017
Major Features:
- Updated for 0.16
- Name changed to AbandonedRuins
- Maintenance now done by Bilka (original mod by Gangsir)
---------------------------------------------------------------------------------------------------
Version: 0.1.4
Date: 10. 08. 2017
Minor Features:
- Added polish translation of settings
- Ruin spawning is now consistent with map seed
---------------------------------------------------------------------------------------------------
Version: 0.1.2
Date: 13. 06. 2017
Minor Features:
- Smarter system for spawning ruins, each ruin is in their own file
- Made adjustments to code to be a little more cohesive
- Added a few more medium ruins and large ruins.
Bugfixes:
- Removed ruins that spawn biters, as these do not respect "no biters" settings.
- Small ruins no longer destroy trees and can be overgrown.
---------------------------------------------------------------------------------------------------
Version: 0.1.1
Date: 11. 06. 2017
Bugfixes:
- Quick update to remove some debug code. I know how to mod.
---------------------------------------------------------------------------------------------------
Version: 0.1.0
Date: 11. 06. 2017
Major Features:
- Mod created.