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onion.lua
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onion.lua
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local S = ethereal.intllib
-- wild onion
minetest.register_craftitem("ethereal:wild_onion_plant", {
description = S("Wild Onion"),
inventory_image = "wild_onion.png",
wield_image = "wild_onion.png",
on_place = function(itemstack, placer, pointed_thing)
return farming.place_seed(itemstack, placer, pointed_thing, "ethereal:wild_onion_1")
end,
on_use = minetest.item_eat(2),
})
-- Define Onion growth stages
local crop_def = {
drawtype = "plantlike",
tiles = {"ethereal_wild_onion_1.png"},
paramtype = "light",
sunlight_propagates = true,
walkable = false,
buildable_to = true,
drop = "",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}
},
groups = {
snappy = 3, flammable = 2, plant = 1, attached_node = 1,
growing = 1, not_in_creative_inventory = 1
},
sounds = default.node_sound_leaves_defaults(),
}
--stage 1
minetest.register_node("ethereal:onion_1", table.copy(crop_def))
--stage 2
crop_def.tiles = {"ethereal_wild_onion_2.png"}
minetest.register_node("ethereal:onion_2", table.copy(crop_def))
--stage 3
crop_def.tiles = {"ethereal_wild_onion_3.png"}
minetest.register_node("ethereal:onion_3", table.copy(crop_def))
--stage 4
crop_def.tiles = {"ethereal_wild_onion_4.png"}
crop_def.drop = {
items = {
{items = {"ethereal:wild_onion_plant"}, rarity = 1},
{items = {"ethereal:wild_onion_plant 2"}, rarity = 3},
}
}
minetest.register_node("ethereal:onion_4", table.copy(crop_def))
--stage 5
crop_def.tiles = {"ethereal_wild_onion_5.png"}
crop_def.groups.growing = 0
crop_def.drop = {
items = {
{items = {"ethereal:wild_onion_plant 2"}, rarity = 1},
{items = {"ethereal:wild_onion_plant 3"}, rarity = 2},
}
}
minetest.register_node("ethereal:onion_5", table.copy(crop_def))
-- growing routine if farming redo isn't present
if not farming or not farming.mod or farming.mod ~= "redo" then
minetest.register_abm({
label = "Ethereal grow onion",
nodenames = {"ethereal:onion_1", "ethereal:onion_2", "ethereal:onion_3", "ethereal:onion_4"},
neighbors = {"farming:soil_wet"},
interval = 9,
chance = 20,
catch_up = false,
action = function(pos, node)
-- are we on wet soil?
pos.y = pos.y - 1
if minetest.get_item_group(minetest.get_node(pos).name, "soil") < 3 then
return
end
pos.y = pos.y + 1
-- do we have enough light?
local light = minetest.get_node_light(pos)
if not light
or light < 13 then
return
end
-- grow to next stage
local num = node.name:split("_")[2]
node.name = "ethereal:onion_" .. tonumber(num + 1)
minetest.swap_node(pos, node)
end
})
end -- END IF