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Similar to items; I think fired arrows should also have a configurable time until they are destroyed in acid. This would help if we are using a custom generator that adds a ocean bottom, players are way less likely to chase after their arrows in acid then they are items (and items float now) so this would allow some control over arrows that would otherwise fall to the bottom of the map.
The text was updated successfully, but these errors were encountered:
I was sorta hoping to be able to make arrows normally despawn after about 45 seconds and then have arrows in acid despawn after about 10-12 seconds - players won't chase after fired arrows to try and pick them back up if they fall into the acid ocean, though people might rarely try to get them if they (the player) are already underwater, and in which case this is still beneficial because it still increases the threat of acid with it dissolving whatever falls into it.
Similar to items; I think fired arrows should also have a configurable time until they are destroyed in acid. This would help if we are using a custom generator that adds a ocean bottom, players are way less likely to chase after their arrows in acid then they are items (and items float now) so this would allow some control over arrows that would otherwise fall to the bottom of the map.
The text was updated successfully, but these errors were encountered: