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UOart.cpp
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UOart.cpp
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#include "stdafx.h"
#include "Axis2.h"
#include "UOart.h"
#include <comcat.h>
#include <objsafe.h>
#include <math.h>
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
BEGIN_MESSAGE_MAP(CUOArt, CWnd)
//ON_WM_PAINT()
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CUOArt::CUOArt - Constructor
CUOArt::CUOArt()
{
/* m_bIsValid = false;
m_wAppliedColour = 0;
m_dwArtIndex = 0;
m_sArtType = 0;
m_xOffset = 0;
m_yOffset = 0;
m_wDrawFlags = 0;
LoadArtData();
LoadTiledata();*/
}
CUOArt::~CUOArt()
{
/* m_bPixels.RemoveAll();*/
}
/*void CUOArt::SetInvalid()
{
m_bIsValid = false;
Invalidate();
UpdateWindow();
}
/////////////////////////////////////////////////////////////////////////////
// CUOArt::OnPaint - Drawing function
void CUOArt::OnPaint()
{
CPaintDC pdc(this); // device context for painting
CRect rcBounds;
GetClientRect(&rcBounds);
if ( rcBounds.Width() != m_rcSize.Width() || rcBounds.Height() != m_rcSize.Height() )
{
SetInvalid();
m_rcSize = rcBounds;
}
RedrawArt(&pdc, rcBounds);
}
void CUOArt::RedrawArt(CPaintDC* pdc, const CRect& rcBounds)
{
int RectWidth = rcBounds.Width() - (rcBounds.Width() % 8);
int RectHeight = rcBounds.Height() - (rcBounds.Height() % 8);
CRect rcNewRect(0, 0, RectWidth, RectHeight);
if ( !m_bIsValid )
{
m_bPixels.RemoveAll();
m_bPixels.SetSize(RectWidth * RectHeight * 3);
BYTE r, g, b;
b = (BYTE) ((m_dwBkColor >> 16) & 0xFF);
g = (BYTE) ((m_dwBkColor >> 8) & 0xFF);
r = (BYTE) ((m_dwBkColor) & 0xFF);
for ( int i = 0; i < ( RectWidth * RectHeight ); i++ )
{
m_bPixels.SetAt(i * 3, b);
m_bPixels.SetAt(i * 3 + 1, g);
m_bPixels.SetAt(i * 3 + 2, r);
}
// Paint the background first...
BITMAPINFO bmi;
memset( &bmi, 0, sizeof( bmi ));
bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
bmi.bmiHeader.biHeight = -RectHeight; // - Top down
bmi.bmiHeader.biWidth = RectWidth;
bmi.bmiHeader.biBitCount = 24; // 1,4,8,24
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biCompression = BI_RGB; // Not compressed
bmi.bmiHeader.biSizeImage = 0;
bmi.bmiHeader.biXPelsPerMeter= 0;
bmi.bmiHeader.biYPelsPerMeter= 0;
bmi.bmiHeader.biClrUsed = 0;
bmi.bmiHeader.biClrImportant = 0;
SetDIBitsToDevice(pdc->GetSafeHdc(), rcBounds.left, rcBounds.top, RectWidth, RectHeight, 0, 0, 0, RectHeight, m_bPixels.GetData(), &bmi, DIB_RGB_COLORS);
//background end
if ( m_wDrawFlags & F_BG_GRASS )
{
int stagger = 0;
for(int xoff = -(RectWidth/2); xoff <= (RectWidth/2)+22; xoff += 22)
{
if (stagger)
stagger = 0;
else
stagger = 22;
for(int yoff = -(RectHeight/2)+stagger; yoff <= (RectHeight/2)+22; yoff += 44)
{
DrawArt(2, rcNewRect, 0x3, xoff, yoff, 0, 0, m_wDrawFlags);
}
}
}
if (m_dwArtIndex == -1)
return;
DWORD dwIndex;
// Make sure the applied color setting is correct
switch( m_sArtType )
{
case ART_ITEM:
case ART_NPC:
case ART_NPC2:
case ART_NPC3:
case ART_NPC4:
case ART_NPC5:
break;
default:
m_wAppliedColour = 0;
break;
}
// What we do here depends on the art type
dwIndex = m_dwArtIndex;
switch( m_sArtType )
{
case ART_MULTI:
dwIndex = m_dwArtIndex; // - 0x8000;
if ( m_dwArtIndex >= 0x1FF6 )
return;
break;
case ART_ITEM:
dwIndex = m_dwArtIndex + 0x4000;
if ( m_dwArtIndex >= 0x8000 )
return;
break;
case ART_LANDSCAPE:
if ( m_dwArtIndex >= 0x4000 )
return;
break;
case ART_NPC:
case ART_NPC2:
case ART_NPC3:
case ART_NPC4:
case ART_NPC5:
{
if ( m_dwArtIndex >= 0x1000 )
return;
DWORD dwArtIndex = m_dwArtIndex;
// See if we find this guy in body.bef
int i = Main->m_daBodydef.Find((WORD) m_dwArtIndex);
if ( i != -1 )
{
CDefObj * pDef = (CDefObj *) Main->m_daBodydef.GetAt(i);
dwArtIndex = pDef->wID;
}
int iMul = 1;
// Check to see which anim*.mul
int j = Main->m_daBodyConv.Find((WORD) m_dwArtIndex);
if ( j != -1 )
{
CDefObj * pMulDef = (CDefObj *) Main->m_daBodyConv.GetAt(j);
dwArtIndex = pMulDef->wID;
iMul = pMulDef->iMul;
}
switch ( iMul )
{
case 1:
{
m_sArtType = ART_NPC;
if ( dwArtIndex < 0xC8 ) //High Details
dwIndex = dwArtIndex * 110;
else if ( dwArtIndex < 0x190 ) //Low Details
dwIndex = ( dwArtIndex - 0xC8 ) * 65 + 22000;
else //Humans - Wearables
dwIndex = ( dwArtIndex - 0x190) * 175 + 35000;
}
break;
case 2:
{
// Anim2
m_sArtType = ART_NPC2;
if ( dwArtIndex == 0x44 ) //Kirin Fix
dwIndex = 13420;
else if ( dwArtIndex < 0xC8 ) //High Details
dwIndex = dwArtIndex * 110;
else //Low Details
dwIndex = ( dwArtIndex - 0xC8 ) * 65 + 22000;
}
break;
case 3:
{
// Anim3
m_sArtType = ART_NPC3;
if ( dwArtIndex == 0x5F ) //Turkey Fix
dwIndex = 15175;
else if ( dwArtIndex < 0x190 ) //High Details
dwIndex = dwArtIndex * 110;
else if ( dwArtIndex < 0x258 ) //Low Details
dwIndex = ( dwArtIndex - 0x190 ) * 65 + 44000;
else //Humans - Wearables
dwIndex = ( dwArtIndex - 0x258 ) * 175 + 70000;
}
break;
case 4:
{
// Anim4
m_sArtType = ART_NPC4;
if ( dwArtIndex < 0xC8 ) //High Details
dwIndex = dwArtIndex * 110;
else if ( dwArtIndex < 0x190 ) //Low Details
dwIndex = ( dwArtIndex - 0xC8 ) * 65 + 22000;
else //Humans - Wearables
dwIndex = ( dwArtIndex - 0x190) * 175 + 35000;
}
break;
case 5:
{
// Anim5
m_sArtType = ART_NPC5;
if ( dwArtIndex == 0x22 ) //Chimera Fix
dwIndex = 11210;
else if ( dwArtIndex < 0xC8 ) //High Details
dwIndex = dwArtIndex * 110;
else if ( dwArtIndex < 0x190 ) //Low Details
dwIndex = ( dwArtIndex - 0xC8 ) * 65 + 22000;
else //Humans - Wearables
dwIndex = ( dwArtIndex - 0x190) * 175 + 35000;
}
break;
}
if (m_wFrame > 0)
dwIndex += m_wFrame;
else
dwIndex -= m_wFrame;
}
break;
case ART_LIGHTS:
{
if ( m_dwArtIndex >= 100 )
return;
DrawArt(1, rcNewRect, 0x4b22, 0, 0, 0, 0, m_wDrawFlags);
}
break;
}
if ( m_wDrawFlags & F_SWINGNORTH )
{
WORD wFlags = m_wDrawFlags;
wFlags &= ~0x012;
if ( m_wDrawFlags & F_SWINGNW )
DrawArt(m_sArtType, rcNewRect, dwIndex+1, -22, -22, 0, 1153, wFlags);
if ( m_wDrawFlags & F_SWINGNE )
DrawArt(m_sArtType, rcNewRect, dwIndex+1, 44, 0, 0, 1153, wFlags);
if ( m_wDrawFlags & F_SWINGSW )
DrawArt(m_sArtType, rcNewRect, dwIndex+1, -44, 0, 0, 1153, wFlags);
}
if ( m_wDrawFlags & F_SWINGWEST )
{
WORD wFlags = m_wDrawFlags;
wFlags &= ~0x022;
if ( m_wDrawFlags & F_SWINGNW )
DrawArt(m_sArtType, rcNewRect, dwIndex+1, 0, 0, 0, 1153, wFlags);
if ( m_wDrawFlags & F_SWINGNE )
DrawArt(m_sArtType, rcNewRect, dwIndex+1, 22, -22, 0, 1153, wFlags);
if ( m_wDrawFlags & F_SWINGSE )
DrawArt(m_sArtType, rcNewRect, dwIndex+1, 44, 0, 0, 1153, wFlags);
}
DrawArt(m_sArtType, rcNewRect, dwIndex, 0, 0, 0, m_wAppliedColour, m_wDrawFlags);
if ( m_wDrawFlags & F_SWINGNORTH )
{
WORD wFlags = m_wDrawFlags;
wFlags &= ~0x012;
if ( m_wDrawFlags & F_SWINGSE )
DrawArt(m_sArtType, rcNewRect, dwIndex+1, 0, 34, 0, 1153, wFlags);
}
if ( m_wDrawFlags & F_SWINGWEST )
{
WORD wFlags = m_wDrawFlags;
wFlags &= ~0x022;
if ( m_wDrawFlags & F_SWINGSW )
DrawArt(m_sArtType, rcNewRect, dwIndex+1, 0, 34, 0, 1153, wFlags);
}
}
BITMAPINFO bmi;
memset( &bmi, 0, sizeof( bmi ));
bmi.bmiHeader.biSize = sizeof(bmi.bmiHeader);
bmi.bmiHeader.biHeight = -RectHeight; // - Top down
bmi.bmiHeader.biWidth = RectWidth;
bmi.bmiHeader.biBitCount = 24; // 1,4,8,24
bmi.bmiHeader.biPlanes = 1;
bmi.bmiHeader.biCompression = BI_RGB; // Not compressed
bmi.bmiHeader.biSizeImage = 0;
bmi.bmiHeader.biXPelsPerMeter= 0;
bmi.bmiHeader.biYPelsPerMeter= 0;
bmi.bmiHeader.biClrUsed = 0;
bmi.bmiHeader.biClrImportant = 0;
SetDIBitsToDevice(pdc->GetSafeHdc(), rcBounds.left, rcBounds.top, RectWidth, RectHeight, 0, 0, 0, RectHeight, m_bPixels.GetData(), &bmi, DIB_RGB_COLORS);
m_bIsValid = true;
return;
}
void CUOArt::DrawArt(short sArtType, CRect bounds, DWORD dwArtIndex, short dx, short dy, short dz, WORD wAppliedColor, WORD wFlags)
{
CFile fData, fIndex;
CString csDataFile, csIndexFile;
switch ( sArtType )
{
case ART_MULTI:
csDataFile = Main->GetMulPath(VERFILE_MULTI);
csIndexFile = Main->GetMulPath(VERFILE_MULTIIDX);
break;
case ART_ITEM:
case ART_LANDSCAPE:
csDataFile = Main->GetMulPath(VERFILE_ART);
csIndexFile = Main->GetMulPath(VERFILE_ARTIDX);
break;
case ART_NPC:
csDataFile = Main->GetMulPath(VERFILE_ANIM);
csIndexFile = Main->GetMulPath(VERFILE_ANIMIDX);
break;
case ART_NPC2:
csDataFile = Main->GetMulPath(VERFILE_ANIM2);
csIndexFile = Main->GetMulPath(VERFILE_ANIMIDX2);
break;
case ART_NPC3:
csDataFile = Main->GetMulPath(VERFILE_ANIM3);
csIndexFile = Main->GetMulPath(VERFILE_ANIMIDX3);
break;
case ART_NPC4:
csDataFile = Main->GetMulPath(VERFILE_ANIM4);
csIndexFile = Main->GetMulPath(VERFILE_ANIMIDX4);
break;
case ART_NPC5:
csDataFile = Main->GetMulPath(VERFILE_ANIM5);
csIndexFile = Main->GetMulPath(VERFILE_ANIMIDX5);
break;
case ART_LIGHTS:
csDataFile = Main->GetMulPath(VERFILE_LIGHT);
csIndexFile = Main->GetMulPath(VERFILE_LIGHTIDX);
break;
}
if ( !fData.Open(csDataFile, CFile::modeRead | CFile::typeBinary | CFile::shareDenyNone) )
return;
if ( !fIndex.Open(csIndexFile, CFile::modeRead | CFile::typeBinary | CFile::shareDenyNone) )
{
fData.Close();
return;
}
if (fIndex.Seek(dwArtIndex * sizeof(ArtIdx), CFile::begin) > fIndex.GetLength())
return;
ArtIdx indexRec;
fIndex.Read(&indexRec, sizeof(ArtIdx));
if (( indexRec.dwLookup != 0xFFFFFFFF )&&( indexRec.dwSize > 0 ))
{
DWORD dwType;
switch ( sArtType )
{
case ART_LANDSCAPE:
dwType = 0;
break;
case ART_ITEM:
dwType = 1;
break;
case ART_NPC:
case ART_NPC2:
case ART_NPC3:
case ART_NPC4:
case ART_NPC5:
dwType = 2;
break;
case ART_LIGHTS:
dwType = 3;
break;
case ART_MULTI:
dwType = 4;
break;
default:
dwType = 0xFFFF;
break;
}
switch (dwType)
{
case 0:
{
//Land Data
try
{
BYTE * bData = NULL;
DWORD dwOffset = 4;
fData.Seek(indexRec.dwLookup, CFile::begin);
bData = new BYTE [indexRec.dwSize];
fData.Read(&bData[0], indexRec.dwSize);
// Raw data
short wArtWidth, wArtHeight;
wArtWidth = wArtHeight = 44;
for ( int y = 0; y < 45; y++ )
{
int width = y < 23 ? (y * 2) : ((45 - y) * 2);
for ( int x = (22 - width / 2); x < (22 + width / 2); x++ )
{
WORD wColor;
memcpy(&wColor, &bData[dwOffset], 2);
dwOffset += 2;
int X, Y;
X = m_xOffset + dx + x + ((bounds.Width() - wArtWidth) / 2 );
Y = m_yOffset + dy + y + ((bounds.Height() / 2) - (wArtHeight / 2));
if ( X >= 0 && X < bounds.Width() && Y >= 0 && Y < bounds.Height() )
{
DWORD dwColor = BlendColors(wColor, wAppliedColor, false);
BYTE r, g, b;
b = (BYTE) ((dwColor >> 16) & 0xFF);
g = (BYTE) ((dwColor >> 8) & 0xFF);
r = (BYTE) ((dwColor) & 0xFF);
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3), b);
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3) + 1, g);
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3) + 2, r);
}
}
}
}
catch(...)
{
}
}
break;
case 1:
{
//Item Data
try
{
BYTE * bData = NULL;
DWORD dwOffset = 4;
fData.Seek(indexRec.dwLookup, CFile::begin);
bData = new BYTE [indexRec.dwSize];
fData.Read(&bData[0], indexRec.dwSize);
// Regular item data
WORD wArtWidth, wArtHeight;
memcpy(&wArtWidth, &bData[dwOffset], 2);
dwOffset += 2;
memcpy(&wArtHeight, &bData[dwOffset], 2);
dwOffset += 2;
if ( wArtWidth == 0 || wArtWidth > 1024 || wArtHeight == 0 || wArtHeight > 1024 )
throw 1;
WORD * lineStart = new WORD [wArtHeight];
for ( int i = 0; i < wArtHeight; i++ )
{
memcpy(&lineStart[i], &bData[dwOffset], 2);
dwOffset += 2;
}
DWORD dataStart = dwOffset; //fData.GetPosition();
int x, y;
x = y = 0;
// Draw the roomview thing?
if ( wFlags & F_ROOMVIEW )
DrawRoomview(bounds, wArtHeight);
while ( y < wArtHeight )
{
WORD xOffset, xRun;
memcpy(&xOffset, &bData[dwOffset], 2);
dwOffset += 2;
memcpy(&xRun, &bData[dwOffset], 2);
dwOffset += 2;
if ( (xRun + xOffset) > 2048 )
break;
else
{
if ( ( xRun + xOffset ) != 0 )
{
x+= xOffset;
WORD * wColor = new WORD [xRun];
memcpy(&wColor[0], &bData[dwOffset], 2 * xRun);
dwOffset += 2 * xRun;
for (int iCount = 0; iCount < xRun; iCount++)
{
int X, Y;
X = m_xOffset + dx + (x + iCount) + ((bounds.Width() - wArtWidth) / 2 );
Y = m_yOffset + dy + y + ((bounds.Height() - wArtHeight) / 2);
if ( X >= 0 && X < bounds.Width() && Y >= 0 && Y < bounds.Height() )
{
DWORD dwColor = BlendColors(wColor[iCount], wAppliedColor, false);
BYTE r, g, b;
b = (BYTE) ((dwColor >> 16) & 0xFF);
g = (BYTE) ((dwColor >> 8) & 0xFF);
r = (BYTE) ((dwColor) & 0xFF);
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3), b);
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3) + 1, g);
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3) + 2, r);
}
}
delete [] wColor;
x += xRun;
}
else
{
x = 0;
y++;
dwOffset = lineStart[y] * 2 + dataStart;
}
}
}
if ( wFlags & F_ENABLESWING )
DrawSwing(bounds, wArtHeight);
delete [] lineStart;
delete [] bData;
}
catch(...)
{
}
}
break;
case 2:
{
// NPC Data
try
{
BYTE * bData = NULL;
DWORD dwOffset = 0;
fData.Seek(indexRec.dwLookup, CFile::begin);
bData = new BYTE [indexRec.dwSize];
fData.Read(&bData[0], indexRec.dwSize);
WORD wPalette[256];
memcpy(&wPalette[0], &bData[dwOffset], sizeof(WORD) * 256);
dwOffset += sizeof(WORD) * 256;
DWORD dwFrameCount;
memcpy(&dwFrameCount, &bData[dwOffset], 4);
dwOffset += 4;
DWORD * frameOffsets = new DWORD [dwFrameCount];
memcpy(&frameOffsets[0], &bData[dwOffset], sizeof(DWORD) * dwFrameCount);
// Read the frame we want
dwOffset = 256 * sizeof(WORD) + frameOffsets[0];
short imageCenterX, imageCenterY, width, height;
memcpy(&imageCenterX, &bData[dwOffset], 2);
dwOffset += 2;
memcpy(&imageCenterY, &bData[dwOffset], 2);
dwOffset += 2;
memcpy(&width, &bData[dwOffset], 2);
dwOffset += 2;
memcpy(&height, &bData[dwOffset], 2);
dwOffset += 2;
WORD previousLine = 0xFF;
int Y = m_yOffset + (bounds.Height() / 2) - (height/2);
while ( true )
{
short header, offset;
memcpy(&header, &bData[dwOffset], 2);
dwOffset += 2;
memcpy(&offset, &bData[dwOffset], 2);
dwOffset += 2;
if ( ( header == 0x7FFF ) || ( offset == 0x7FFF) )
break;
WORD wRunLength = header & 0x0FFF;
WORD wLineNum = (header >> 12) & 0x000f;
//WORD wUnknown = offset & 0x03F;
WORD wTmp = offset & 0x8000;
offset = (wTmp) | (offset >> 6);
int X = m_xOffset + (bounds.Width() / 2) - imageCenterX + offset;
if ( ( previousLine != 0xFF ) && ( wLineNum != previousLine ) )
Y++;
previousLine = wLineNum;
for ( int j = 0; j < wRunLength; j++ )
{
BYTE bIndex = 0;
memcpy(&bIndex, &bData[dwOffset], 1);
dwOffset++;
DWORD dwColor = BlendColors(wPalette[bIndex], m_wAppliedColour, false);
{
BYTE r, g, b;
b = (BYTE) ((dwColor >> 16) & 0xFF);
g = (BYTE) ((dwColor >> 8) & 0xFF);
r = (BYTE) ((dwColor) & 0xFF);
if (m_wFrame > 0)
X = m_xOffset + (bounds.Width() / 2 ) - offset - j;
else
X = m_xOffset + (bounds.Width() / 2 ) + offset + j;
if ( X >= 0 && X < bounds.Width() && Y >=0 && Y < bounds.Height() )
{
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3), b);
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3) + 1, g);
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3) + 2, r);
}
}
}
}
delete [] frameOffsets;
delete [] bData;
}
catch(...)
{
}
}
break;
case 3:
{
// Light Data
try
{
BYTE bLevel = Main->m_dlgLightWiz->m_cscLightLevel.GetPos();
BYTE bLightLevel;
BYTE r, g, b, rs, gs, bs;
BYTE bColor;
WORD wSize;
BYTE * bData = NULL;
DWORD dwOffset = 0;
wSize = (WORD) (indexRec.dwUnknown & 0xFFFF);
fData.Seek(indexRec.dwLookup, CFile::begin);
bData = new BYTE [indexRec.dwSize];
fData.Read(&bData[0], indexRec.dwSize);
for ( int y = 0; y < bounds.Height(); y++ )
{
for ( int x = 0; x < bounds.Width(); x++ )
{
bLightLevel = (bLevel * 100) / 0x1e;
r = m_bPixels.GetAt(( ((bounds.Width() * y) + x) * 3) + 2);
g = m_bPixels.GetAt(( ((bounds.Width() * y) + x) * 3) + 1);
b = m_bPixels.GetAt( ((bounds.Width() * y) + x) * 3);
int X, Y;
X = m_xOffset + ((bounds.Width() - wSize)/2);
Y = 30 + m_yOffset + ((bounds.Height() - wSize)/2);
if ((x >= X) && (x < X + wSize) && (y >= Y) && (y < Y + wSize))
{
dwOffset = (x-X)+(wSize*(y-Y));
memcpy(&bColor, &bData[dwOffset], 1);
int iLocalLevel;
if ((bColor > 0x00) && (bColor <= 0x1e))
{
iLocalLevel = bLevel - bColor;
if (iLocalLevel <= 0)
bLightLevel = 0;
else
bLightLevel = (iLocalLevel * 100) / 0x1e;
}
if ((bColor > 0xe1) && (bColor <= 0xff))
{
iLocalLevel = bLevel + (0xff - bColor);
if (iLocalLevel >= 0x1e)
bLightLevel = 100;
else
bLightLevel = (iLocalLevel * 100) / 0x1e;
}
}
rs = r * bLightLevel / 100;
gs = g * bLightLevel / 100;
bs = b * bLightLevel / 100;
m_bPixels.SetAt((( (bounds.Width() * y) + x) * 3), b - bs);
m_bPixels.SetAt((( (bounds.Width() * y) + x) * 3) + 1, g - gs);
m_bPixels.SetAt((( (bounds.Width() * y) + x) * 3) + 2, r - rs);
}
}
delete [] bData;
}
catch(...)
{
}
}
break;
case 4:
{
// Multi data
WORD wItemCount = 0;
CMultiRec ** items = NULL;
fData.Seek(indexRec.dwLookup, CFile::begin);
wItemCount = (WORD) (indexRec.dwSize / sizeof(CMultiRec));
items = new CMultiRec * [wItemCount];
for ( WORD i = 0; i < wItemCount; i++ )
{
CMultiRec * pItem = new CMultiRec;
fData.Read(pItem, sizeof(CMultiRec));
items[i] = pItem;
}
int x1, x2, y1, y2;
x1 = x2 = y1 = y2 = 0;
for (WORD i = 0; i < wItemCount; i++ )
{
if ( items[i]->x < x1 )
x1 = items[i]->x;
else if ( items[i]->x > x2 )
x2 = items[i]->x;
if ( items[i]->y < y1 )
y1 = items[i]->y;
else if ( items[i]->y > y2 )
y2 = items[i]->y;
}
int X, Y;
X = x2 - x1 + 1;
Y = y2 - y1 + 1;
CPtrList * grid = new CPtrList [X * Y];
for ( int i = 0; i < wItemCount; i++ )
{
int x, y;
// First, we need to get the item height from the tileinfo file.
DWORD tileOffset = 0x68800; // Skip over the land data
tileOffset += ( items[i]->wIndex / 32 ) * 1188 + 4 + ( (items[i]->wIndex % 32 ) * 37 );
BYTE bItemHeight = m_tiledata[tileOffset + 16];
items[i]->dwFlags = bItemHeight;
x = items[i]->x - x1;
y = items[i]->y - y1;
int index = (y * X) + x;
if ( grid[index].IsEmpty() )
grid[index].AddHead((void *)items[i]);
else
{
// Where does this one go? Compare the heights of the items....
bool bInserted = false;
POSITION pos = grid[index].GetHeadPosition();
while ( pos )
{
POSITION oldPos = pos;
CMultiRec * pTest = (CMultiRec *) grid[index].GetNext(pos);
if (( items[i]->x > pTest->x ) || ( items[i]->y < pTest->y ))
continue;
else if ( ( items[i]->x == pTest->x ) && ( items[i]->y == pTest->y ) && (( items[i]->dwFlags + items[i]->z ) >= ( pTest->dwFlags + pTest->z) ))
continue;
else
{
// Insert it here
grid[index].InsertBefore(oldPos, (void *)items[i]);
bInserted = true;
break;
}
}
if ( !bInserted )
grid[index].AddTail((void *)items[i]);
}
}
// Now draw these guys
for ( int y = y1; y <= y2; y++ )
{
for ( int x = x1; x <= x2; x++ )
{
X = x - x1;
Y = y - y1;
int index = ( (y - y1) * (x2 - x1 + 1) ) + (x - x1);
if ( !grid[index].IsEmpty() )
{
POSITION pos = grid[index].GetHeadPosition();
while ( pos )
{
CMultiRec * pItem = (CMultiRec * ) grid[index].GetNext(pos);
if ( !pItem )
continue;
int DX = ( pItem->x - pItem->y ) * 22;
int DY = ( pItem->x + pItem->y ) * 22 - (m_wArtHeight[pItem->wIndex + 0x4000] >> 1) - ( pItem->z * 4 );
DrawArt(ART_ITEM, bounds, (WORD) pItem->wIndex + 0x4000, DX, DY, 0);
}
}
}
}
for ( int i = 0; i < wItemCount; i++ )
{
CMultiRec * pItem = items[i];
delete pItem;
}
delete [] items;
delete [] grid;
}
break;
case 0xFFFF:
{
// Raw data
if ( indexRec.dwSize <= 4 )
break;
BYTE * bData = new BYTE [indexRec.dwSize - 4];
fData.Read(&bData[0], indexRec.dwSize - 4);
short wArtWidth, wArtHeight;
wArtWidth = wArtHeight = 44;
DWORD dwOffset = 0;
for ( int y = 0; y < 45; y++ )
{
int width = y < 23 ? (y * 2) : ((45 - y) * 2);
for ( int x = (22 - width / 2); x < (22 + width / 2); x++ )
{
WORD wColor;
memcpy(&wColor, &bData[dwOffset], 2);
dwOffset += 2;
int X, Y;
X = m_xOffset + dx + x + ((bounds.Width() - wArtWidth) / 2 );
Y = m_yOffset + dy + y + ((bounds.Height() / 2) - (wArtHeight / 2));
if ( X >= 0 && X < bounds.Width() && Y >= 0 && Y < bounds.Height() )
{
DWORD dwColor = BlendColors(wColor, 0, false);
BYTE r, g, b;
b = (BYTE) ((dwColor >> 16) & 0xFF);
g = (BYTE) ((dwColor >> 8) & 0xFF);
r = (BYTE) ((dwColor) & 0xFF);
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3), b);
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3) + 1, g);
m_bPixels.SetAt((( (bounds.Width() * Y) + X) * 3) + 2, r);
}
}
}
delete [] bData;
}
break;
}
}
fData.Close();
fIndex.Close();
}
void CUOArt::LoadTiledata()
{
CFile cfTiledata;
CString csFile = Main->GetMulPath(VERFILE_TILEDATA);
if ( cfTiledata.Open(csFile, CFile::modeRead | CFile::typeBinary | CFile::shareDenyNone) )
{
cfTiledata.Read(&m_tiledata, 0x191800);
cfTiledata.Close();
}
}
void CUOArt::LoadArtData()
{
if ( m_bArtDataLoaded )
return;
CFile cfArtIdx, cfArtMul;
CString csIdxFile, csMulFile;
csIdxFile = Main->GetMulPath(VERFILE_ARTIDX);
csMulFile = Main->GetMulPath(VERFILE_ART);
DWORD * dwIdx = new DWORD [0x30000];
if ( cfArtIdx.Open(csIdxFile, CFile::modeRead | CFile::typeBinary | CFile::shareDenyNone) )
{
cfArtIdx.Read(&dwIdx[0], 0xC0000);
cfArtIdx.Close();
}
else
return;
if ( cfArtMul.Open(csMulFile, CFile::modeRead | CFile::typeBinary | CFile::shareDenyNone) )
{
for ( int i = 0; i < 0x10000; i++ )
{
if ( dwIdx[i * 3] != 0xFFFFFFFF )
{
cfArtMul.Seek(dwIdx[i * 3], CFile::begin);
BYTE bData[8];
cfArtMul.Read(&bData[0], 8);
DWORD dwFlag;
memcpy(&dwFlag, &bData[0], 4);
if ( dwFlag == 0 || dwFlag > 0xFFFF )
{
m_wArtHeight[i] = 44;
m_wArtWidth[i] = 44;
}
else
{
memcpy(&m_wArtWidth[i], &bData[4], 2);
memcpy(&m_wArtHeight[i], &bData[6], 2);
}
}
else
{
m_wArtHeight[i] = 44;
m_wArtWidth[i] = 44;
}
}
cfArtMul.Close();
}
delete [] dwIdx;
m_bArtDataLoaded = true;
}
void CUOArt::DrawRoomview(CRect bounds, WORD wArtHeight)
{
int iWidth = bounds.Width();
int iHeight = bounds.Height();
int iXCenter = (iWidth / 2) + m_xOffset;
int iYCenter = (iHeight / 2) + (wArtHeight / 2) + m_yOffset;
int x, y;
// Draw some lines...
for ( x = 0; x <= iXCenter; x++ )
{
y = ( iWidth * x )/( 2 * iXCenter ) + iYCenter - (iWidth / 2);
int iIndex = (iWidth * y) + x;
if ( iIndex >= 0 && (iIndex * 3) < m_bPixels.GetUpperBound() )
{
m_bPixels.SetAt(( iIndex * 3), 0);
m_bPixels.SetAt(( iIndex * 3) + 1, 0);
m_bPixels.SetAt(( iIndex * 3) + 2, 0);
}
y = ( -iWidth * x )/( 2 * iXCenter ) + iYCenter + (iWidth / 2) - 44;
iIndex = (iWidth * y) + x;
if ( iIndex >= 0 && (iIndex * 3) < m_bPixels.GetUpperBound() )
{
m_bPixels.SetAt(( iIndex * 3), 0);
m_bPixels.SetAt(( iIndex * 3) + 1, 0);
m_bPixels.SetAt(( iIndex * 3) + 2, 0);
}
}
for ( x = iXCenter; x < iWidth; x++)
{
y = ( iWidth * x )/( 2 * ( iXCenter - iWidth )) + iYCenter + (iWidth / 2);
int iIndex = (iWidth * y) + x;
if ( iIndex >= 0 && (iIndex * 3) < m_bPixels.GetUpperBound() )
{
m_bPixels.SetAt(( iIndex * 3), 0);
m_bPixels.SetAt(( iIndex * 3) + 1, 0);
m_bPixels.SetAt(( iIndex * 3) + 2, 0);
}
y = ( -iWidth * x )/( 2 * ( iXCenter - iWidth )) + iYCenter - (iWidth / 2) - 44;
iIndex = (iWidth * y) + x;
if ( iIndex >= 0 && (iIndex * 3) < m_bPixels.GetUpperBound() )
{
m_bPixels.SetAt(( iIndex * 3), 0);
m_bPixels.SetAt(( iIndex * 3) + 1, 0);
m_bPixels.SetAt(( iIndex * 3) + 2, 0);
}
}
x = iXCenter - 22;
for ( y = 0; y < (iYCenter - 22); y++ )
{
int iIndex = (iWidth * y) + x;
if ( iIndex >= 0 && (iIndex * 3) < m_bPixels.GetUpperBound() )
{
m_bPixels.SetAt(( iIndex * 3), 0);
m_bPixels.SetAt(( iIndex * 3) + 1, 0);
m_bPixels.SetAt(( iIndex * 3) + 2, 0);
}
}
x = iXCenter + 22;
for ( y = 0; y < (iYCenter - 22); y++ )
{
int iIndex = (iWidth * y) + x;
if ( iIndex >= 0 && (iIndex * 3) < m_bPixels.GetUpperBound() )
{
m_bPixels.SetAt(( iIndex * 3), 0);
m_bPixels.SetAt(( iIndex * 3) + 1, 0);
m_bPixels.SetAt(( iIndex * 3) + 2, 0);
}
}
x = iXCenter;
for ( y = 0; y < (iYCenter - 44); y++ )
{
int iIndex = (iWidth * y) + x;
if ( iIndex >= 0 && (iIndex * 3) < m_bPixels.GetUpperBound() )
{
m_bPixels.SetAt(( iIndex * 3), 0);
m_bPixels.SetAt(( iIndex * 3) + 1, 0);
m_bPixels.SetAt(( iIndex * 3) + 2, 0);
}
}
y = 0;
for ( x = (iXCenter - 22); x <= (iXCenter + 22); x++ )
{
int iIndex = (iWidth * y) + x;
if ( iIndex >= 0 && (iIndex * 3) < m_bPixels.GetUpperBound() )
{
m_bPixels.SetAt(( iIndex * 3), 0);
m_bPixels.SetAt(( iIndex * 3) + 1, 0);
m_bPixels.SetAt(( iIndex * 3) + 2, 0);
}
}
// Now fill in one region with color eeedea
for ( x = ( iXCenter - 22 ); x <= ( iXCenter + 22 ); x++ )
{
// This one is symmetric
for ( int Y = 0; Y < iHeight / 2; Y++ )
{
y = iYCenter - 22 - Y;
int iIndex = (iWidth * y) + x;
if ( iIndex >= 0 && (iIndex * 3) < m_bPixels.GetUpperBound() )
{
if ( m_bPixels.GetAt(iIndex * 3) == 0 )
break;
m_bPixels.SetAt(( iIndex * 3), 0xea);
m_bPixels.SetAt(( iIndex * 3) + 1, 0xed);
m_bPixels.SetAt(( iIndex * 3) + 2, 0xee);
}