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main.tscn
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main.tscn
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[gd_scene load_steps=10 format=2]
[ext_resource path="res://tile_tex.png" type="Texture" id=1]
[ext_resource path="res://motion_blur/motion_blur.tscn" type="PackedScene" id=2]
[sub_resource type="Environment" id=1]
ambient_light_color = Color( 0.800781, 0.800781, 0.800781, 1 )
fog_color = Color( 0.626361, 0.729196, 0.832031, 1 )
fog_depth_begin = 54.1
fog_depth_curve = 0.000166753
fog_height_min = 0.0
fog_height_max = 100.0
ssao_radius = 4.1
ssao_intensity = 67.5
ssao_quality = 0
glow_enabled = true
glow_blend_mode = 1
[sub_resource type="CubeMesh" id=2]
size = Vector3( 100, 100, 100 )
[sub_resource type="SpatialMaterial" id=3]
params_cull_mode = 1
albedo_texture = ExtResource( 1 )
roughness = 0.0
uv1_scale = Vector3( 0.1, 0.1, 0.1 )
uv1_triplanar = true
[sub_resource type="Animation" id=4]
resource_name = "cam_move"
length = 13.0
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("cam:translation")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1, 2, 3, 4, 5, 5.85025 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 0, 0, 0 ), Vector3( 5, 0, 0 ), Vector3( 5, 0, 5 ), Vector3( 5, 40, 5 ), Vector3( 5, -15, 5 ), Vector3( 0, -50, 5 ), Vector3( -0.237464, -48.0414, 4.65558 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("cam:rotation_degrees")
tracks/1/interp = 2
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.7, 11.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Vector3( 1.9e-05, 0, 90 ), Vector3( 0, 0, 0 ), Vector3( 90, 0, 0 ), Vector3( 90, 0, 0 ), Vector3( 90, 0, 0 ), Vector3( 90, 180, 0 ), Vector3( 90, 180, 0 ), Vector3( 1.9e-05, 0, 90 ), Vector3( 0, 0, 90 ), Vector3( 360, 0, 90 ), Vector3( 0, 0, 90 ) ]
}
[sub_resource type="ParticlesMaterial" id=5]
emission_shape = 2
emission_box_extents = Vector3( 100, 100, 100 )
spread = 180.0
gravity = Vector3( 0, 0, 0 )
[sub_resource type="SpatialMaterial" id=6]
albedo_color = Color( 0, 0.578125, 1, 1 )
albedo_texture = ExtResource( 1 )
roughness = 0.0
uv1_triplanar = true
[sub_resource type="SphereMesh" id=7]
material = SubResource( 6 )
radial_segments = 8
rings = 4
[node name="main" type="WorldEnvironment"]
environment = SubResource( 1 )
[node name="floor" type="MeshInstance" parent="."]
mesh = SubResource( 2 )
material/0 = SubResource( 3 )
[node name="anim" type="AnimationPlayer" parent="."]
autoplay = "cam_move"
playback_speed = 2.0
anims/cam_move = SubResource( 4 )
[node name="cam" type="Camera" parent="."]
transform = Transform( 1.00014, 0, 0, 0, -0.0753291, -0.997252, 0, 0.997188, -0.075334, 5, 28.92, 5.24 )
fov = 62.3
size = 19.79
near = 0.01
far = 1000.0
[node name="motion_blur" parent="cam" instance=ExtResource( 2 )]
[node name="particles" type="Particles" parent="."]
amount = 8000
lifetime = 15.0
preprocess = 100.0
speed_scale = 0.1
visibility_aabb = AABB( -400, -400, -400, 800, 800, 800 )
process_material = SubResource( 5 )
draw_pass_1 = SubResource( 7 )
[node name="light" type="DirectionalLight" parent="."]
transform = Transform( 0.543656, 0.837884, -0.0488815, -0.446137, 0.337822, 0.828757, 0.710915, -0.428751, 0.55747, 0, 3.82309, 0 )
directional_shadow_max_distance = 200.0