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Along with Barta::Vector2f there is need to implement a Matrix of size 3x3 (or even 4x4 if we consider moving the engine to 3D space).
Barta::Vector2f
Then all transformation (rotation, scale and translation) in code should be replaced with matrix multiplication. The places I've found:
Barta::Vector2f::rotated
The text was updated successfully, but these errors were encountered:
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Along with
Barta::Vector2f
there is need to implement a Matrix of size 3x3 (or even 4x4 if we consider moving the engine to 3D space).Then all transformation (rotation, scale and translation) in code should be replaced with matrix multiplication.
The places I've found:
Barta::Vector2f::rotated
The text was updated successfully, but these errors were encountered: