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main.cpp
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main.cpp
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#include "color.h"
#include "rtweekend.h"
#include "sphere.h"
#include "hittable_list.h"
#include "camera.h"
#include "material.h"
#include <iostream>
color ray_color(const ray& r, const hittable& world, int depth) {
hit_record rec;
if (depth <= 0)
{
return color(0, 0, 0);
}
if (world.hit(r, 0.001, infinity, rec)) {
ray scattered;
color attenuation;
if (rec.mat_ptr->scatter(r, rec, attenuation, scattered))
return attenuation * ray_color(scattered, world, depth - 1);
return color(0, 0, 0);
}
vec3 unit_direction = unit_vector(r.direction());
auto t = 0.5 * (unit_direction.y() + 1.0);
return (1.0 - t) * color(1.0, 0.0, 0.4) + t * color(0.8, 0.2, 1.0);
}
int main() {
const auto aspect_ratio = 16.0 / 9.0;
const int image_width = 1920;
const int image_height = static_cast<int>(image_width / aspect_ratio);
const int samples_per_pixel = 300;
const int max_depth = 50;
hittable_list world;
shared_ptr<material> material_ground = make_shared<lambertian>(color(0.2, 0.8, 0.5));
shared_ptr<material> material_center = make_shared<lambertian>(color(0.2, 0.3, 1.0));
shared_ptr<material> material_left = make_shared<metal>(color(0.8, 0.8, 0.8));
shared_ptr<material> material_right = make_shared<metal>(color(0.8, 0.6, 0.2));
world.add(make_shared<sphere>(point3(0.0, -100.5, -1.0), 100.0, material_ground));
world.add(make_shared<sphere>(point3(0.0, 0.0, -1.0), 0.5, material_center));
world.add(make_shared<sphere>(point3(-1.0, 0.0, -1.0), 0.5, material_left));
world.add(make_shared<sphere>(point3(1.0, 0.0, -1.0), 0.5, material_right));
camera cam;
std::cout << "P3\n" << image_width << ' ' << image_height << "\n255\n";
for (int j = image_height - 1; j >= 0; --j) {
std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
for (int i = 0; i < image_width; ++i) {
color pixel_color(0, 0, 0);
for (int s = 0; s < samples_per_pixel; ++s) {
auto u = (i + random_double()) / (image_width - 1);
auto v = (j + random_double()) / (image_height - 1);
ray r = cam.get_ray(u, v);
pixel_color += ray_color(r, world, max_depth);
}
write_color(std::cout, pixel_color, samples_per_pixel);
}
std::cerr << "\rScanlines remaining: " << j << ' ' << std::flush;
}
}