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With some other people I was brainstorming about different mechanisms for assigning reputation to each other and we did not come to a satisfying solution yet.
We basically - no matter what - always ended up in one of two scenarios.
Someone who earned reputation in the past, can passively free ride forever on the benefit that come with certain earned reputation
Or, if there are certain rules about how other can make people loose reputation, then certain people, by being very creative in using those rules could basically make reputation meaningless.
We had something similar to backfeed in mind and concluded, that once one or more creative players manage to earn the majority of reputation, they can basically "design" other peoples reputation however they like and nobody can do anything about it.
How do you at Backfeed think of addressing this issue that once reputation gets concentrated, it stays concetrated?
Or - in case i missed something about the backfeed protocol, I'd like to learn about what prevents the concentration :-)
The text was updated successfully, but these errors were encountered:
Hey - just read through the backfeed description.
With some other people I was brainstorming about different mechanisms for assigning
reputation
to each other and we did not come to a satisfying solution yet.We basically - no matter what - always ended up in one of two scenarios.
backfeed
in mind and concluded, that once one or more creative players manage to earn the majority of reputation, they can basically "design" other peoples reputation however they like and nobody can do anything about it.How do you at Backfeed think of addressing this issue that once reputation gets concentrated, it stays concetrated?
Or - in case i missed something about the backfeed protocol, I'd like to learn about what prevents the concentration :-)
The text was updated successfully, but these errors were encountered: