diff --git a/2021 - Gellerpox Infected.cat b/2021 - Gellerpox Infected.cat
index fef62ba..c6c80d7 100644
--- a/2021 - Gellerpox Infected.cat
+++ b/2021 - Gellerpox Infected.cat
@@ -1,1407 +1,1401 @@
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-
- 3⬤
- 2
- 1
- 3
- 5+
- 19
-
-
-
-
- Light terrain and operatives with a Wounds characteristic of 15 or less do not provide Cover for this operative.
-
-
-
-
- In the Generate Command Points step of each Strategy phase, if this operative is within ⬤ of an objective marker it has not tainted, it taints that objective marker and you gain 1CP.
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-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 6
- 2+
- 3/3
- Rng ⬟, Torrent ⬤
- -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 5
- 3+
- 4/5
- Engineered*
- -
-
-
-
-
- When this operative is selected for deployment, select up to two of the following improvements for this weapon to gain for the battle:
-- Add 1 to the Normal Damage.
-- Add 1 to the Critical Damage.
-- Gain the Balanced special rule.
-- Gain the Brutal special rule.
-- Gain the Lethal 5+ special rule.
-- Gain the Rending special rule.
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-
-
-
-
- 3⬤
- 2
- 1
- 3
- 5+
- 18
-
-
-
-
- Each time an enemy operative would perform a Fall Back action while within Engagement Range of this operative, roll one D6, adding one to the result if that operative has a Wounds characteristic of 8 or less. On a 4+, that enemy operative cannot Fall Back, but the action points subtracted are not refunded.
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-
-
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-
-
-
-
-
- 6
- 4+
- 3/4
- Rng ⬛, Fusillade
- -
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 6
- 4+
- 3/4
- -
- -
-
-
-
-
- 3
- 4+
- 3/4
- Swipe*
- -
-
-
-
-
- Each time after this operative fights in combat with this profile, if it has not been incapacitated, you can fight in combat with this weapon profile against another enemy operative within Engagement Range of it that has not fought during the action. Note that this means each enemy operative within this operative's Engagement Range can only be fought once per action.
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-
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-
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- 3⬤
- 2
- 1
- 3
- 5+
- 18
-
-
-
-
- Each time an enemy operative would perform a mission action or the Pick-up action while within ⬛ of this operative, one additional action point must be subtracted for that enemy operative to perform that action. When determining control of an objective marker this operative is within ⬤ of, treat enemy operatives' total APL as being 1 less. Note this is not a modifier.
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-
-
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-
-
-
-
-
-
-
- 5
- 4+
- 5/6
- -
- -
-
-
-
-
- 1
- 3+
- 8/9
- Lethal 5+
- -
-
-
-
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- 3⬤
- 2
- 1
- 3
- 5+
- 18
-
-
-
-
- Perform a free Charge action with this operative. When it finishes that action, each enemy operative within its Engagement Range suffers D3 mortal wounds (roll separately for each).
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-
-
-
-
-
-
-
-
-
- 4
- 4+
- 6/7
- Brutal
- -
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-
-
-
-
-
- 3
- 4+
- 4/5
- Brutal
- -
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-
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-
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- 4
- 4+
- 2/3
- Relentless
- -
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- 3⬤
- 2
- 2
- 2
- 5+
- 3
-
-
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-
- This operative has a 5+ invulnerable save.
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-
-
- This operative cannot be equipped with equipment. While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point).
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- 4
- 4+
- 1/2
- Rng ⬟
- -
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- 3
- 4+
- 1/2
- -
- -
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- 3⬤
- 2
- 2
- 2
- 5+
- 2
-
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- 5
- 6+
- 0/0
- Rng ⬟, No Cover
- Stun
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- 5
- 5+
- 1/2
- -
- Stun
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- 2⬤
- 2
- 2
- 2
- 5+
- 2
-
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- If this operative is incapacitated, roll one D6 for each enemy operative Visible to and within ⬤ of it: on a 4+, that enemy operative suffers 1 mortal wound.
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- 4
- 4+
- 2/2
- Rng ⬟, AP1
- Splash 1
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- 2
- 4+
- 1/3
- -
- -
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- 3⬤
- 2
- 2
- 2
- 5+
- 2
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- 2
- 4+
- 2/3
- Feast*
- Rending
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- Each time this operative fights in combat with this weapon against an enemy operative that has fewer than its starting number of wounds, this weapon gains the following improvements for that combat:
-- Add 1 to its Attacks characteristic.
-- Gain the Lethal 5+ special rule.
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- 4
- 3+
- 2/3
- Rng ⬟, Blast ⬤, Indirect, Limited
- -
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- You can ignore any or all modifiers to this operative's Movement and APL characteristics.
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- Each time a shooting attack is made against this operative by an enemy operative more than ⬟ from it, in the Roll Defence Dice step of that shooting attack, you can re-roll any or all of your defence dice results of 1.
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- If this operative is a GLITCHLING, melee weapons this operative is equipped with gain the Lethal 5+ special rule. Otherwise, melee weapons this operative is equipped with gain the Brutal special rule.
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- Each time an enemy operative is activated within ⬛ of this operative, that enemy operative is treated as being injured for the purposes of its Movement characteristic.
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- If this operative is ready, it can be activated to fulfil the Group Activation requirement of another friendly GELLERPOX INFECTED operative it could not normally be activated with (e.g. even if it is not of the same type, and even if it has a Group Activation characteristic of 1).
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- For the purposes of the Revoltingly Resilient ability, you can re-roll results of 1 for this operative.
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- Select one friendly MUTOID VERMIN operative that is incapacitated and removed from the kill zone. Set it up again with all of its wounds remaining, Visible to and within ⬛ of this operative. This operative can only perform this action once per battle.
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- Each time this operative loses a wound, roll one D6 for each enemy operative within its Engagement Range. On a 6, that enemy operative suffers 1 mortal wound.
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- This operative has a 5+ invulnerable save.
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- Each time an enemy operative within ⬟ of this operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, your opponent must re-roll one of their successful critical hits.
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- Each time an enemy operative is incapacitated by this operative while within its Engagement Range, this operative regains D3 lost wounds.
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- While a friendly MUTOID VERMIN operative is within ⬛ of this operative, improve the Weapon Skill and Ballistic Skill characteristics of weapons that friendly operative is equipped with by 1.
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- ▲
- ⬤
- ⬛
- ⬟
- ⌖
- ⚔
-
-
-
-
- Each time this operative would perform a mission action or the Pick Up action, you must subtract one additional action point to do so. Light terrain and operatives with a Wounds characteristic of 15 or less do not provide Cover for this operative.
-
-
-
-
- 2⬤
- 2
- 2
- 3
- 5+
- 7
-
-
-
-
- Each time this operative fights in combat or a shooting attack is made against it, in the Resolve Successful Hits step of that combat or shooting attack, each time an attack dice would inflict Critical Damage on this operative, you can choose for that attack dice to inflict Normal Damage instead.
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-
-
-
-
-
- Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. GLITCHLING AND GELLERPOX MUTANT operatives ignore lost wounds on a 6 (instead of a 5+).
-
-
- While an enemy operative is within ⬤ of friendly operatives with this ability or within ⬛ of friendly GLITCHLING operatives with this ability, subtract 1 from the Attacks characteristic of ranged weapons that enemy operative is equipped with.
-
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-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3⬤
+ 2
+ 1
+ 3
+ 5+
+ 19
+
+
+
+
+ Light terrain and operatives with a Wounds characteristic of 15 or less do not provide Cover for this operative.
+
+
+
+
+ In the Generate Command Points step of each Strategy phase, if this operative is within ⬤ of an objective marker it has not tainted, it taints that objective marker and you gain 1CP.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+ 2+
+ 3/3
+ Rng ⬟, Torrent ⬤
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+ 3+
+ 4/5
+ Engineered*
+ -
+
+
+
+
+ When this operative is selected for deployment, select up to two of the following improvements for this weapon to gain for the battle:
+- Add 1 to the Normal Damage.
+- Add 1 to the Critical Damage.
+- Gain the Balanced special rule.
+- Gain the Brutal special rule.
+- Gain the Lethal 5+ special rule.
+- Gain the Rending special rule.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3⬤
+ 2
+ 1
+ 3
+ 5+
+ 18
+
+
+
+
+ Each time an enemy operative would perform a Fall Back action while within Engagement Range of this operative, roll one D6, adding one to the result if that operative has a Wounds characteristic of 8 or less. On a 4+, that enemy operative cannot Fall Back, but the action points subtracted are not refunded.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+ 4+
+ 3/4
+ Rng ⬛, Fusillade
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 6
+ 4+
+ 3/4
+ -
+ -
+
+
+
+
+ 3
+ 4+
+ 3/4
+ Swipe*
+ -
+
+
+
+
+ Each time after this operative fights in combat with this profile, if it has not been incapacitated, you can fight in combat with this weapon profile against another enemy operative within Engagement Range of it that has not fought during the action. Note that this means each enemy operative within this operative's Engagement Range can only be fought once per action.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3⬤
+ 2
+ 1
+ 3
+ 5+
+ 18
+
+
+
+
+ Each time an enemy operative would perform a mission action or the Pick-up action while within ⬛ of this operative, one additional action point must be subtracted for that enemy operative to perform that action. When determining control of an objective marker this operative is within ⬤ of, treat enemy operatives' total APL as being 1 less. Note this is not a modifier.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+ 4+
+ 5/6
+ -
+ -
+
+
+
+
+ 1
+ 3+
+ 8/9
+ Lethal 5+
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
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+
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+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3⬤
+ 2
+ 1
+ 3
+ 5+
+ 18
+
+
+
+
+ Perform a free Charge action with this operative. When it finishes that action, each enemy operative within its Engagement Range suffers D3 mortal wounds (roll separately for each).
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+ 4+
+ 6/7
+ Brutal
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ 4+
+ 4/5
+ Brutal
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
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+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+ 4+
+ 2/3
+ Relentless
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3⬤
+ 2
+ 2
+ 2
+ 5+
+ 3
+
+
+
+
+ This operative has a 5+ invulnerable save.
+
+
+
+
+ This operative cannot be equipped with equipment. While this operative has a Conceal order, it is always treated as having a Conceal order, regardless of any other rules (e.g. Vantage Point).
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+ 4+
+ 1/2
+ Rng ⬟
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3
+ 4+
+ 1/2
+ -
+ -
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+ 5+
+ 1/2
+ -
+ Stun
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5
+ 6+
+ 0/0
+ Rng ⬟, No Cover
+ Stun
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3⬤
+ 2
+ 2
+ 2
+ 5+
+ 2
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+ 4+
+ 2/2
+ Rng ⬟, AP1
+ Splash 1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2
+ 4+
+ 1/3
+ -
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 2⬤
+ 2
+ 2
+ 2
+ 5+
+ 2
+
+
+
+
+ If this operative is incapacitated, roll one D6 for each enemy operative Visible to and within ⬤ of it: on a 4+, that enemy operative suffers 1 mortal wound.
+
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+
+
+
+
+
+
+ 2
+ 4+
+ 2/3
+ Feast*
+ Rending
+
+
+
+
+
+ Each time this operative fights in combat with this weapon against an enemy operative that has fewer than its starting number of wounds, this weapon gains the following improvements for that combat:
+- Add 1 to its Attacks characteristic.
+- Gain the Lethal 5+ special rule.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3⬤
+ 2
+ 2
+ 2
+ 5+
+ 2
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4
+ 3+
+ 2/3
+ Rng ⬟, Blast ⬤, Indirect, Limited
+ -
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ You can ignore any or all modifiers to this operative's Movement and APL characteristics.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Each time a shooting attack is made against this operative by an enemy operative more than ⬟ from it, in the Roll Defence Dice step of that shooting attack, you can re-roll any or all of your defence dice results of 1.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ If this operative is a GLITCHLING, melee weapons this operative is equipped with gain the Lethal 5+ special rule. Otherwise, melee weapons this operative is equipped with gain the Brutal special rule.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Each time an enemy operative is activated within ⬛ of this operative, that enemy operative is treated as being injured for the purposes of its Movement characteristic.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ If this operative is ready, it can be activated to fulfil the Group Activation requirement of another friendly GELLERPOX INFECTED operative it could not normally be activated with (e.g. even if it is not of the same type, and even if it has a Group Activation characteristic of 1).
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ For the purposes of the Revoltingly Resilient ability, you can re-roll results of 1 for this operative.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Select one friendly MUTOID VERMIN operative that is incapacitated and removed from the kill zone. Set it up again with all of its wounds remaining, Visible to and within ⬛ of this operative. This operative can only perform this action once per battle.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Each time this operative loses a wound, roll one D6 for each enemy operative within its Engagement Range. On a 6, that enemy operative suffers 1 mortal wound.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This operative has a 5+ invulnerable save.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Each time an enemy operative within ⬟ of this operative fights in combat or makes a shooting attack, in the Roll Attack Dice step of that combat or shooting attack, your opponent must re-roll one of their successful critical hits.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Each time an enemy operative is incapacitated by this operative while within its Engagement Range, this operative regains D3 lost wounds.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ While a friendly MUTOID VERMIN operative is within ⬛ of this operative, improve the Weapon Skill and Ballistic Skill characteristics of weapons that friendly operative is equipped with by 1.
+
+
+
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+
+
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+
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+
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+
+
+
+
+
+ ▲
+ ⬤
+ ⬛
+ ⬟
+ ⌖
+ ⚔
+
+
+
+
+ Each time this operative would perform a mission action or the Pick Up action, you must subtract one additional action point to do so. Light terrain and operatives with a Wounds characteristic of 15 or less do not provide Cover for this operative.
+
+
+
+
+ 2⬤
+ 2
+ 2
+ 3
+ 5+
+ 7
+
+
+
+
+ Each time this operative fights in combat or a shooting attack is made against it, in the Resolve Successful Hits step of that combat or shooting attack, each time an attack dice would inflict Critical Damage on this operative, you can choose for that attack dice to inflict Normal Damage instead.
+
+
+
+
+
+
+
+ Each time this operative would lose a wound, roll one D6: on a 5+, that wound is not lost. GLITCHLING AND GELLERPOX MUTANT operatives ignore lost wounds on a 6 (instead of a 5+).
+
+
+ While an enemy operative is within ⬤ of friendly operatives with this ability or within ⬛ of friendly GLITCHLING operatives with this ability, subtract 1 from the Attacks characteristic of ranged weapons that enemy operative is equipped with.
+
+
+
+
+