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2024 - Void-dancer Troupe.cat
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2024 - Void-dancer Troupe.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue library="false" id="0a72-bb02-c4a3-8c33" name="Void-dancer Troupe" gameSystemId="c521-ad27-44df-f959" gameSystemRevision="2" revision="2" battleScribeVersion="2.03" type="catalogue" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<entryLinks>
<entryLink import="true" name="Equipment Reference" hidden="false" id="ea33-7416-4c98-6279" type="selectionEntry" targetId="e004-a0c4-8a03-0b8b">
<selectionEntryGroups>
<selectionEntryGroup name="Faction Equipment" id="9236-8131-55e0-6ca6" hidden="false">
<selectionEntries>
<selectionEntry type="upgrade" import="true" name="Death Mask" hidden="false" id="f97a-2e89-aa1a-9b20">
<profiles>
<profile name="Death Mask" typeId="0d20-7175-9ecb-8bde" typeName="Equipment" hidden="false" id="1c23-52d1-492c-a83d">
<characteristics>
<characteristic name="Equipment" typeId="0e12-ef21-83f3-9fc6">Keep a Tragedy tally. Whenever a friendly VOID-DANCER TROUPE operative that has an ACCOLADE rule is incapacitated, add 1 to your Tragedy tally. When your Tragedy tally reaches 3, you gain 1CP and stop that tally.</characteristic>
</characteristics>
</profile>
</profiles>
<constraints>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="5919-20b3-384e-aaaa" includeChildSelections="false"/>
</constraints>
</selectionEntry>
<selectionEntry type="upgrade" import="true" name="Shrieker Toxin Rounds" hidden="false" id="1446-190b-8345-01cb">
<constraints>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="6cee-7f02-1e2d-805b" includeChildSelections="false"/>
</constraints>
<profiles>
<profile name="Shrieker Toxin Rounds" typeId="0d20-7175-9ecb-8bde" typeName="Equipment" hidden="false" id="4ebe-7d28-612b-efc1">
<characteristics>
<characteristic name="Equipment" typeId="0e12-ef21-83f3-9fc6">Once per turning point, when a friendly VOID-DANCER TROUPE operative is performing the **Shoot** action and you select a shuriken pistol or shrieker cannon (focused), you can use this rule. If you do, until the end of that action, that weapon has the Devastating 1 weapon rule.</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry type="upgrade" import="true" name="Understudy's Mask" hidden="false" id="0a6c-41b4-1fe8-7c96">
<constraints>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="3ca4-e084-5d20-9aae" includeChildSelections="false"/>
</constraints>
<profiles>
<profile name="Understudy's Mask" typeId="0d20-7175-9ecb-8bde" typeName="Equipment" hidden="false" id="5470-8a7e-1d14-5659">
<characteristics>
<characteristic name="Equipment" typeId="0e12-ef21-83f3-9fc6">Once per battle, when you activate a friendly VOID-DANCER TROUPE operative, if the friendly operative that has the PIVOTAL ROLE has been incapacitated, you can use this rule. If you do, that activated operative has the PIVOTAL ROLE for the battle.</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
<selectionEntry type="upgrade" import="true" name="Wraithbone Talisman" hidden="false" id="026d-d208-607c-7641">
<constraints>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="58d0-4d18-7a52-a4fc" includeChildSelections="false"/>
</constraints>
<profiles>
<profile name="Wraithbone Talisman" typeId="0d20-7175-9ecb-8bde" typeName="Equipment" hidden="false" id="49e3-0dd1-e2ea-87b5">
<characteristics>
<characteristic name="Equipment" typeId="0e12-ef21-83f3-9fc6">Once per turning point, when a friendly VOID-DANCER TROUPE operative is shooting, fighting or retaliating, if you roll two or more fails, you can discard one of them to retain another as a normal success instead</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
</entryLink>
</entryLinks>
<selectionEntries>
<selectionEntry type="model" import="true" name="Lead Player" hidden="false" id="f446-7424-f2ce-b408">
<constraints>
<constraint type="max" value="1" field="selections" scope="602b-9c33-ed19-5c7a" shared="true" id="6d50-6239-2a96-c184" includeChildSelections="false"/>
</constraints>
<profiles>
<profile name="Lead Player" typeId="5156-3fb9-39ce-7bdb" typeName="Operative" hidden="false" id="909f-c134-2890-f217">
<characteristics>
<characteristic name="APL" typeId="bc83-42aa-b7c1-f0b1">3</characteristic>
<characteristic name="Move" typeId="c996-ffb3-e0b4-ecfa">7"</characteristic>
<characteristic name="Save" typeId="3241-5548-12d6-f103">4+</characteristic>
<characteristic name="Wounds" typeId="74f9-f91c-b8fd-89d9">9</characteristic>
</characteristics>
</profile>
<profile name="Lead the Performance" typeId="f887-5881-0e6d-755c" typeName="Abilities" hidden="false" id="fc54-9395-6f0a-b441">
<characteristics>
<characteristic name="Ability" typeId="3467-0678-083e-eb50">Once per battle STRATEGIC GAMBIT. If this operative is in the killzone, change the ALLEGORY you selected for your kill team. Note that the ACCOLADE rule friendly operatives have will also change.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Harlequin's Panoply" id="e03c-b95e-6799-8415" hidden="false" type="rule" targetId="8942-39e2-4aa6-66e6"/>
</infoLinks>
<entryLinks>
<entryLink import="true" name="Melee weapon" hidden="false" id="1e67-dd2e-28bf-d979" type="selectionEntryGroup" targetId="17a3-1dc8-3650-5833"/>
<entryLink import="true" name="Pistol" hidden="false" id="ed99-a2d6-a57d-dad5" type="selectionEntryGroup" targetId="c08f-3627-2559-20aa"/>
</entryLinks>
<categoryLinks>
<categoryLink name="Void-dancer Troupe" hidden="false" id="6e83-b568-7dda-d6d3" targetId="4bde-4db3-593b-29f5" primary="false"/>
<categoryLink name="Aeldari" hidden="false" id="acd3-eff8-888a-0929" targetId="25a4-f061-4504-4920" primary="false"/>
<categoryLink name="Harlequin" hidden="false" id="3c12-a240-5831-fcb6" targetId="57c2-fdf4-a93e-15e6" primary="false"/>
<categoryLink name="Leader" hidden="false" id="c680-4e29-45b6-4c8a" targetId="d999-8cad-8145-4efe" primary="true"/>
<categoryLink name="Lead Player" hidden="false" id="e948-487f-64d3-239d" targetId="ee39-0217-44b4-0828" primary="false"/>
</categoryLinks>
</selectionEntry>
<selectionEntry type="model" import="true" name="Player" hidden="false" id="0287-12ca-f9df-32b7">
<constraints>
<constraint type="max" value="7" field="selections" scope="602b-9c33-ed19-5c7a" shared="true" id="14da-0a82-b468-3d02" includeChildSelections="false"/>
</constraints>
<profiles>
<profile name="Player" typeId="5156-3fb9-39ce-7bdb" typeName="Operative" hidden="false" id="eeb0-904b-7af2-aa5c">
<characteristics>
<characteristic name="APL" typeId="bc83-42aa-b7c1-f0b1">3</characteristic>
<characteristic name="Move" typeId="c996-ffb3-e0b4-ecfa">7"</characteristic>
<characteristic name="Save" typeId="3241-5548-12d6-f103">4+</characteristic>
<characteristic name="Wounds" typeId="74f9-f91c-b8fd-89d9">8</characteristic>
</characteristics>
</profile>
<profile name="Luck of the Laughing God" typeId="f887-5881-0e6d-755c" typeName="Abilities" hidden="false" id="1fdc-1dfd-7cf5-ccd0">
<characteristics>
<characteristic name="Ability" typeId="3467-0678-083e-eb50">Once per turning point, you can use this rule. If you do, you can use a firefight ploy for 0CP if this is the specified VOID-DANCER TROUPE operative (including Command Re-roll if the attack or defence dice was rolled for this operative). You cannot select the same firefight ploy for this rule more than once per battle.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Harlequin's Panoply" id="2611-dfea-58ca-2eed" hidden="false" type="rule" targetId="8942-39e2-4aa6-66e6"/>
</infoLinks>
<entryLinks>
<entryLink import="true" name="Melee weapon" hidden="false" id="b005-7f07-f6e8-37e7" type="selectionEntryGroup" targetId="17a3-1dc8-3650-5833"/>
<entryLink import="true" name="Pistol" hidden="false" id="8cbd-eea1-f2ed-6b96" type="selectionEntryGroup" targetId="c08f-3627-2559-20aa"/>
</entryLinks>
<categoryLinks>
<categoryLink name="Void-dancer Troupe" hidden="false" id="6c66-dba9-62fe-e3f9" targetId="4bde-4db3-593b-29f5" primary="false"/>
<categoryLink name="Aeldari" hidden="false" id="bf12-0e89-b0e3-7c95" targetId="25a4-f061-4504-4920" primary="false"/>
<categoryLink name="Harlequin" hidden="false" id="89eb-f4d7-ce9e-2f88" targetId="57c2-fdf4-a93e-15e6" primary="false"/>
<categoryLink name="Operative" hidden="false" id="c226-0b13-d8a7-5590" targetId="cf83-4496-b58e-ac82" primary="true"/>
<categoryLink name="Player" hidden="false" id="c51d-5d74-ab28-e058" targetId="aae7-f78d-c118-2146" primary="false"/>
</categoryLinks>
</selectionEntry>
<selectionEntry type="model" import="true" name="Death Jester" hidden="false" id="f51e-6be2-1e78-ab8a">
<profiles>
<profile name="Death Jester" typeId="5156-3fb9-39ce-7bdb" typeName="Operative" hidden="false" id="1a86-e7f4-75a0-0a61">
<characteristics>
<characteristic name="APL" typeId="bc83-42aa-b7c1-f0b1">3</characteristic>
<characteristic name="Move" typeId="c996-ffb3-e0b4-ecfa">7"</characteristic>
<characteristic name="Save" typeId="3241-5548-12d6-f103">4+</characteristic>
<characteristic name="Wounds" typeId="74f9-f91c-b8fd-89d9">9</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Harlequin's Panoply" id="84e9-e031-1b3c-f9a7" hidden="false" type="rule" targetId="8942-39e2-4aa6-66e6"/>
</infoLinks>
<constraints>
<constraint type="max" value="1" field="selections" scope="602b-9c33-ed19-5c7a" shared="true" id="1fd1-1385-8b56-712d" includeChildSelections="false"/>
</constraints>
<selectionEntries>
<selectionEntry type="upgrade" import="true" name="Shrieker cannon" hidden="false" id="640a-5867-a7c3-d779">
<constraints>
<constraint type="min" value="1" field="selections" scope="parent" shared="true" id="d622-6881-72de-f925-min" includeChildSelections="false"/>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="d622-6881-72de-f925-max" includeChildSelections="false"/>
</constraints>
<profiles>
<profile name="Shrieker cannon (focused)" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="3200-1bed-e47d-6535">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">5</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">4/5</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">Rending, Heavy (Reposition only), Humbling Cruelty*</characteristic>
</characteristics>
</profile>
<profile name="Shrieker cannon (sweeping)" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="2f39-5ea5-91b2-0895">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">5</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">4/5</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">Rending, Heavy (Dash only), Torrent 2", Humbling Cruelty*</characteristic>
</characteristics>
</profile>
<profile name="*Humbling Cruelty" typeId="f887-5881-0e6d-755c" typeName="Abilities" hidden="false" id="f0d8-ecec-40de-5007">
<characteristics>
<characteristic name="Ability" typeId="3467-0678-083e-eb50">If the target of this weapon isn’t incapacitated but any of your attack dice inflict damage, the target gains one of your Humbling Cruelty tokens (if it doesn’t already have one). Whenever an enemy operative has one of your Humbling Cruelty tokens, worsen the Hit stat of its weapons by 1 and subtract 2" from its Move stat. This isn’t cumulative with being injured. At the end of that enemy operative’s next activation, remove its Humbling Cruelty token.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Rending" id="0ae3-e74c-427e-98d8" hidden="false" type="rule" targetId="b903-6f79-129d-4ec9"/>
<infoLink name="Heavy" id="55de-dcc6-cbce-6566" hidden="false" type="rule" targetId="816e-44a2-6be4-6a9a"/>
</infoLinks>
</selectionEntry>
<selectionEntry type="upgrade" import="true" name="Shrieker blade" hidden="false" id="cfc5-1a5c-0919-9880">
<constraints>
<constraint type="min" value="1" field="selections" scope="parent" shared="true" id="254e-832e-d0d3-4264-min" includeChildSelections="false"/>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="254e-832e-d0d3-4264-max" includeChildSelections="false"/>
</constraints>
<profiles>
<profile name="Shrieker blade" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="fc50-12aa-5c2b-eac4">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">4</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">3/4</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">Rending</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Rending" id="f2f9-6919-033e-d726" hidden="false" type="rule" targetId="b903-6f79-129d-4ec9"/>
</infoLinks>
</selectionEntry>
</selectionEntries>
<categoryLinks>
<categoryLink name="Void-dancer Troupe" hidden="false" id="4138-6e20-e40b-b652" targetId="4bde-4db3-593b-29f5" primary="false"/>
<categoryLink name="Aeldari" hidden="false" id="561c-530c-b1d8-cc4e" targetId="25a4-f061-4504-4920" primary="false"/>
<categoryLink name="Harlequin" hidden="false" id="925a-ac16-ee8e-7cb3" targetId="57c2-fdf4-a93e-15e6" primary="false"/>
<categoryLink name="Death Jester" hidden="false" id="a769-beb3-53c8-6906" targetId="f661-de1f-589b-1103" primary="false"/>
<categoryLink name="Operative" hidden="false" id="b138-a81b-ce46-b31e" targetId="cf83-4496-b58e-ac82" primary="true"/>
</categoryLinks>
</selectionEntry>
<selectionEntry type="model" import="true" name="Shadowseer" hidden="false" id="b4e8-2c72-c18c-70a5">
<categoryLinks>
<categoryLink name="Void-dancer Troupe" hidden="false" id="bc62-82ec-0cad-ee6f" targetId="4bde-4db3-593b-29f5" primary="false"/>
<categoryLink name="Aeldari" hidden="false" id="9d8e-6105-1d24-bfe1" targetId="25a4-f061-4504-4920" primary="false"/>
<categoryLink name="Harlequin" hidden="false" id="25b5-6843-65cf-6489" targetId="57c2-fdf4-a93e-15e6" primary="false"/>
<categoryLink name="Shadowseer" hidden="false" id="c6a6-ad84-7e6a-b516" targetId="5d20-987a-92c2-66e1" primary="false"/>
<categoryLink name="Operative" hidden="false" id="ae95-5a4c-4c61-8c64" targetId="cf83-4496-b58e-ac82" primary="true"/>
<categoryLink name="Psyker" hidden="false" id="7822-9b41-d1b3-dfe0" targetId="6f95-9b94-d661-3243" primary="false"/>
</categoryLinks>
<profiles>
<profile name="Shadowseer" typeId="5156-3fb9-39ce-7bdb" typeName="Operative" hidden="false" id="5bb9-8cc9-0ed7-1433">
<characteristics>
<characteristic name="APL" typeId="bc83-42aa-b7c1-f0b1">3</characteristic>
<characteristic name="Move" typeId="c996-ffb3-e0b4-ecfa">7"</characteristic>
<characteristic name="Save" typeId="3241-5548-12d6-f103">4+</characteristic>
<characteristic name="Wounds" typeId="74f9-f91c-b8fd-89d9">9</characteristic>
</characteristics>
</profile>
<profile name="Fog of Dreams (1AP)" typeId="8f2a-d3d6-1a0c-7fa3" typeName="Unique Actions" hidden="false" id="018b-0832-1f43-8eed">
<characteristics>
<characteristic name="Unique Action" typeId="ba93-e32d-f1ac-e188">▶ PSYCHIC. Select one ready enemy operative visible to this operative and roll one D6. Until the end of the turning point, that enemy operative cannot be activated or perform actions until it's the last enemy operative to be activated, or until your opponent has activated a number of enemy operatives after this action equal to the result of the D6 (whichever comes first). ◆ This operative cannot perform this action while within control range of an enemy operative.</characteristic>
</characteristics>
</profile>
<profile name="Mirror of Minds (1AP)" typeId="8f2a-d3d6-1a0c-7fa3" typeName="Unique Actions" hidden="false" id="0346-ee7f-c2ae-6f53">
<characteristics>
<characteristic name="Unique Action" typeId="ba93-e32d-f1ac-e188">▶ PSYCHIC. Select one enemy operative that’s a valid target for this operative. Both players roll five D6. Pair your dice with your opponent’s dice based on matching results. For each matching pair, inflict D3 damage on that enemy operative (to a maximum of 8). For example, if you rolled 6, 5, 5, 4, 2, 1 and your opponent rolled 6, 5, 4, 4, 3, 1, you would inflict 4D3 damage on that enemy operative.
◆ This operative cannot perform this action while within control range of an enemy operative.</characteristic>
</characteristics>
</profile>
</profiles>
<entryLinks>
<entryLink import="true" name="Pistol" hidden="false" id="3063-2f1b-33f1-37fe" type="selectionEntryGroup" targetId="c08f-3627-2559-20aa"/>
</entryLinks>
<selectionEntries>
<selectionEntry type="upgrade" import="true" name="Miststave" hidden="false" id="0eac-484b-f7c8-9b8c">
<constraints>
<constraint type="min" value="1" field="selections" scope="parent" shared="true" id="b7b5-9a2a-d950-61b7-min" includeChildSelections="false"/>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="b7b5-9a2a-d950-61b7-max" includeChildSelections="false"/>
</constraints>
<profiles>
<profile name="Miststave" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="dc47-1890-bf98-04b5">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">4</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">4/4</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">Shock</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Shock" id="ce79-bbc6-8236-9284" hidden="false" type="rule" targetId="c544-8d4c-4109-4eec"/>
</infoLinks>
</selectionEntry>
</selectionEntries>
<constraints>
<constraint type="max" value="1" field="selections" scope="602b-9c33-ed19-5c7a" shared="true" id="cc50-6230-294a-640d" includeChildSelections="false"/>
</constraints>
</selectionEntry>
</selectionEntries>
<forceEntries>
<forceEntry name="Void-dancer Troupe Kill Team" id="602b-9c33-ed19-5c7a" hidden="false">
<categoryLinks>
<categoryLink name="Configuration" hidden="false" id="2c27-cd10-a26c-59cd" targetId="874b-0390-e5e2-1daa"/>
<categoryLink name="Reference" hidden="false" id="63c2-5baa-055f-5d6e" targetId="b318-a8d7-2d38-99a3"/>
<categoryLink name="Leader" hidden="false" id="9370-71fa-3d7f-eb21" targetId="d999-8cad-8145-4efe"/>
<categoryLink name="Operative" hidden="false" id="ed75-4aa1-9c25-e506" targetId="cf83-4496-b58e-ac82">
<constraints>
<constraint type="min" value="7" field="selections" scope="parent" shared="true" id="fb42-51cc-ae00-914a-min" includeChildSelections="false"/>
<constraint type="max" value="7" field="selections" scope="parent" shared="true" id="fb42-51cc-ae00-914a-max" includeChildSelections="false"/>
</constraints>
</categoryLink>
</categoryLinks>
</forceEntry>
</forceEntries>
<sharedRules>
<rule name="Harlequin's Panoply" id="8942-39e2-4aa6-66e6" hidden="false">
<description>Whenever an operative is shooting a friendly VOID-DANCER TROUPE operative, ignore the Piercing weapon rule.
Whenever a friendly VOID-DANCER TROUPE operative is climbing, treat the vertical distance as 1" (regardless of how far the operative actually moves vertically).
Friendly VOID-DANCER TROUPE operatives can move within control range of enemy operatives (they must still start and end the move following all requirements for that move).</description>
</rule>
</sharedRules>
<rules>
<rule name="Saedath" id="13c0-6ef2-ce0a-a500" hidden="false">
<description>As a STRATEGIC GAMBIT in the first turning point, you must select an ALLEGORY (Epic or Melodrama below) for your kill team for the battle, and one friendly VOID-DANCER TROUPE operative to have the PIVOTAL ROLE for the battle. Whenever a friendly operative has the PIVOTAL ROLE, it has the ACCOLADE rule of your ALLEGORY for the battle.
As a STRATEGIC GAMBIT in each subsequent turning point, you can select one friendly VOID-DANCER TROUPE operative to gain the ACCOLADE rule of your ALLEGORY for the battle.
Once per turning point, when a friendly operative that has the PIVOTAL ROLE completes the performance of your ALLEGORY, you can select a friendly VOID-DANCER TROUPE operative to gain the ACCOLADE rule of your ALLEGORY for the battle.
Epic
Performance: The operative incapacitates an enemy operative while fighting or retaliating.
Accolade: The operative’s melee weapons have the Balanced weapon rule.
Melodrama
Performance: The operative incapacitates an enemy operative while shooting.
Accolade: The operative’s ranged weapons have the Balanced weapon rule.</description>
</rule>
</rules>
<sharedSelectionEntries>
<selectionEntry type="upgrade" import="true" name="Shuriken pistol" hidden="false" id="5f41-2660-60c5-db55">
<profiles>
<profile name="⌖ Shuriken pistol" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="2feb-d08d-b84e-df5e">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">4</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">3/4</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">Range 8", Rending</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Range x" id="0f37-6991-1259-3c88" hidden="false" type="rule" targetId="a528-829e-8268-c005"/>
<infoLink name="Rending" id="60fa-5e99-803a-8b4b" hidden="false" type="rule" targetId="b903-6f79-129d-4ec9"/>
</infoLinks>
</selectionEntry>
</sharedSelectionEntries>
<sharedSelectionEntryGroups>
<selectionEntryGroup name="Pistol" id="c08f-3627-2559-20aa" hidden="false" defaultSelectionEntryId="none">
<entryLinks>
<entryLink import="true" name="Shuriken pistol" hidden="false" id="1c34-64ac-b1b1-27c0" type="selectionEntry" targetId="5f41-2660-60c5-db55"/>
</entryLinks>
<selectionEntries>
<selectionEntry type="upgrade" import="true" name="Neuro disruptor" hidden="false" id="f66d-4e78-2b80-85f2">
<profiles>
<profile name="⌖ Neuro disruptor" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="95fc-0aac-7843-8b33">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">4</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">4/5</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">Range 8", Piercing 1, Stun</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Range x" id="699d-cc25-0b4f-77cc" hidden="false" type="rule" targetId="a528-829e-8268-c005"/>
<infoLink name="Piercing x" id="7d10-f717-09df-6f44" hidden="false" type="rule" targetId="4c07-2cb3-1417-cbb7"/>
<infoLink name="Stun" id="5a81-70c7-b74b-9f90" hidden="false" type="rule" targetId="5ae2-3f29-8635-fd02"/>
</infoLinks>
</selectionEntry>
<selectionEntry type="upgrade" import="true" name="Fusion pistol" hidden="false" id="68da-a5c1-b7cf-a09c">
<profiles>
<profile name="⌖ Fusion pistol" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="b92a-5366-4dab-c598">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">4</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">5/3</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">Range 3", Devastating 3, Piercing 2</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Range x" id="4e00-d72e-8c1a-988b" hidden="false" type="rule" targetId="a528-829e-8268-c005"/>
<infoLink name="Piercing x" id="7ac0-e34c-ac17-ab0d" hidden="false" type="rule" targetId="4c07-2cb3-1417-cbb7"/>
<infoLink name="Devastating x" id="5e8a-a557-c7b2-200b" hidden="false" type="rule" targetId="a8ba-6e3a-76b3-f05c"/>
</infoLinks>
<modifiers>
<modifier type="set" value="true" field="hidden">
<conditions>
<condition type="instanceOf" value="1" field="selections" scope="ancestor" childId="b4e8-2c72-c18c-70a5" shared="true"/>
</conditions>
</modifier>
</modifiers>
</selectionEntry>
</selectionEntries>
<constraints>
<constraint type="min" value="1" field="selections" scope="parent" shared="true" id="bdee-153c-df81-ef72-min" includeChildSelections="false"/>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="bdee-153c-df81-ef72-max" includeChildSelections="false"/>
</constraints>
</selectionEntryGroup>
<selectionEntryGroup name="Melee weapon" id="17a3-1dc8-3650-5833" hidden="false" defaultSelectionEntryId="none">
<constraints>
<constraint type="min" value="1" field="selections" scope="parent" shared="true" id="056c-d2a7-ee0b-de39-min" includeChildSelections="false"/>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="056c-d2a7-ee0b-de39-max" includeChildSelections="false"/>
</constraints>
<selectionEntries>
<selectionEntry type="upgrade" import="true" name="Blade" hidden="false" id="e4ac-dc24-df34-958a">
<profiles>
<profile name="⚔ Blade" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="835d-3613-bd6a-5273">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">5</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">4/5</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">Severe</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Severe" id="555d-fb1c-2004-a5e9" hidden="false" type="rule" targetId="721c-65bf-dfb7-8fa2"/>
</infoLinks>
</selectionEntry>
<selectionEntry type="upgrade" import="true" name="Caress" hidden="false" id="cc3d-c68c-a555-6c89">
<profiles>
<profile name="⚔ Caress" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="20d1-3592-af8b-3b64">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">5</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">4/5</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">Rending</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Rending" id="a0dd-a521-e4f8-e4cb" hidden="false" type="rule" targetId="b903-6f79-129d-4ec9"/>
</infoLinks>
</selectionEntry>
<selectionEntry type="upgrade" import="true" name="Embrace" hidden="false" id="0a08-2f63-f889-5714">
<profiles>
<profile name="⚔ Embrace" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="0d57-c72b-01f8-f108">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">5</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">4/5</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">Brutal</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Brutal" id="0914-0d03-59b8-1e80" hidden="false" type="rule" targetId="5151-5449-ca81-70ed"/>
</infoLinks>
</selectionEntry>
<selectionEntry type="upgrade" import="true" name="Kiss" hidden="false" id="7629-a0a1-21b5-dcd7">
<profiles>
<profile name="⚔ Kiss" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="99df-64e7-105f-ea87">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">5</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">3/7</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">-</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Brutal" id="4b94-8f4c-59a5-cad7" hidden="false" type="rule" targetId="5151-5449-ca81-70ed"/>
</infoLinks>
</selectionEntry>
<selectionEntry type="upgrade" import="true" name="Power weapon" hidden="false" id="519d-f2fa-a51a-11a0">
<profiles>
<profile name="⚔ Power weapon" typeId="f25f-4b13-b724-d5a8" typeName="Weapons" hidden="false" id="9e77-2507-d16e-db66">
<characteristics>
<characteristic name="ATK" typeId="6056-b741-7cf3-5b43">5</characteristic>
<characteristic name="HIT" typeId="8044-2517-4ef7-33de">3+</characteristic>
<characteristic name="DMG" typeId="dd3e-ef09-5d1a-37b4">4/6</characteristic>
<characteristic name="WR" typeId="05b8-00a1-69af-14b6">Lethal 5+</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink name="Lethal x+" id="7317-c75a-7d5c-69ee" hidden="false" type="rule" targetId="8b97-e3e3-2857-817a"/>
</infoLinks>
<modifiers>
<modifier type="set" value="true" field="hidden">
<conditions>
<condition type="notInstanceOf" value="1" field="selections" scope="ancestor" childId="f446-7424-f2ce-b408" shared="true"/>
</conditions>
</modifier>
</modifiers>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</sharedSelectionEntryGroups>
<categoryEntries>
<categoryEntry name="Void-dancer Troupe" id="4bde-4db3-593b-29f5" hidden="false"/>
<categoryEntry name="Harlequin" id="57c2-fdf4-a93e-15e6" hidden="false"/>
<categoryEntry name="Lead Player" id="ee39-0217-44b4-0828" hidden="false"/>
<categoryEntry name="Player" id="aae7-f78d-c118-2146" hidden="false"/>
<categoryEntry name="Death Jester" id="f661-de1f-589b-1103" hidden="false"/>
<categoryEntry name="Shadowseer" id="5d20-987a-92c2-66e1" hidden="false"/>
</categoryEntries>
</catalogue>