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2021 - Kill Team.gst
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2021 - Kill Team.gst
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<gameSystem id="3b7e-7dab-f79f-2e74" name="Warhammer 40,000: Kill Team (2021)" revision="9" battleScribeVersion="2.03" xmlns="http://www.battlescribe.net/schema/gameSystemSchema" type="gameSystem">
<costTypes>
<costType id="c61a-51a3-370d-bf55" name="EP" defaultCostLimit="-1" hidden="false"/>
</costTypes>
<profileTypes>
<profileType id="350c-2ddd-8a24-377b" name="Operative">
<characteristicTypes>
<characteristicType id="c36f-3952-a91d-5a06" name="M"/>
<characteristicType id="c84a-a042-6fe6-519b" name="APL"/>
<characteristicType id="7a85-5063-6d1a-2a0b" name="GA"/>
<characteristicType id="4a18-41c1-51f2-c88c" name="DF"/>
<characteristicType id="dd03-76d2-dda8-eca2" name="SV"/>
<characteristicType id="db11-738c-048c-759e" name="W"/>
</characteristicTypes>
</profileType>
<profileType id="a917-3c2e-f7b8-1bdc" name="Weapons">
<characteristicTypes>
<characteristicType id="5f37-25bb-661b-5c9c" name="A"/>
<characteristicType id="32b4-9a0e-e740-6031" name="WS/BS"/>
<characteristicType id="337a-2e5b-e4e3-f489" name="D"/>
<characteristicType id="c9c0-f6c9-c787-e650" name="SR"/>
<characteristicType id="c495-8d08-b6b8-b434" name="!"/>
</characteristicTypes>
</profileType>
<profileType id="17cd-eb4c-f9cd-36f2" name="Unique Actions">
<characteristicTypes>
<characteristicType id="8d9f-0a91-4133-bc4a" name="Unique Action"/>
</characteristicTypes>
</profileType>
<profileType id="f52d-76ec-b279-093b" name="Abilities">
<characteristicTypes>
<characteristicType id="dff3-a2cc-d103-683d" name="Ability"/>
</characteristicTypes>
</profileType>
<profileType id="ef4d-f12f-036e-9f14" name="Equipment">
<characteristicTypes>
<characteristicType id="f20a-32bc-0370-b877" name="Equipment"/>
</characteristicTypes>
</profileType>
<profileType id="5237-8077-f013-a2cc" name="Battle Honours">
<characteristicTypes>
<characteristicType id="0ca9-09c1-318a-cc7b" name="Battle Honour"/>
</characteristicTypes>
</profileType>
<profileType id="19cb-0ac5-8301-8087" name="Battle Scars">
<characteristicTypes>
<characteristicType id="4450-d14f-e45c-105e" name="Battle Scar"/>
</characteristicTypes>
</profileType>
<profileType id="031c-1555-fc2c-3d40" name="Psychic Power">
<characteristicTypes>
<characteristicType id="3895-3533-1c76-676a" name="Effect"/>
</characteristicTypes>
</profileType>
</profileTypes>
<categoryEntries>
<categoryEntry id="15ae-553e-01d1-23a9" name="Imperium" hidden="false"/>
<categoryEntry id="51d2-f096-47a9-1956" name="Astra Militarum" hidden="false"/>
<categoryEntry id="ba61-d304-9352-ec15" name="Chaos" hidden="false"/>
<categoryEntry id="ee8c-cc44-acc3-40f0" name="Gunner" hidden="false"/>
<categoryEntry id="b9a4-31a5-b4ed-b4c7" name="Warrior" hidden="false"/>
<categoryEntry id="4470-2839-f56b-81ec" name="Fighter" hidden="false"/>
<categoryEntry id="0e59-07ae-65c2-2de6" name="Heavy Gunner" hidden="false"/>
<categoryEntry id="322e-38ea-bf3e-c785" name="Reference" hidden="false"/>
<categoryEntry id="f98b-0289-0f1f-b233" name="Operative" hidden="false"/>
<categoryEntry id="3198-c1ce-dfd0-fb4f" name="Leader" hidden="false"/>
<categoryEntry id="fb89-efb1-54e4-59c5" name="Configuration" hidden="false"/>
<categoryEntry id="8e1d-1094-f504-d8cd" name="Medic" hidden="false"/>
<categoryEntry id="383e-c92a-c607-c7e1" name="Fly" hidden="false"/>
<categoryEntry id="c62e-f54d-e0bb-6940" name="Aeldari" hidden="false"/>
<categoryEntry id="55b9-413d-e975-492a" name="Psyker" hidden="false"/>
<categoryEntry id="c5c1-db85-5269-3c3c" name="Drone" hidden="false"/>
<categoryEntry id="5378-18da-9409-091a" name="Mutoid Vermin" hidden="false"/>
<categoryEntry name="Sister of Silence" hidden="false" id="ddb1-20b1-eebf-aa4a"/>
<categoryEntry name="Tempestus Scion" hidden="false" id="5d21-66e8-b1eb-209f"/>
<categoryEntry name="Veteran Guardsmen" hidden="false" id="dfb3-bfe0-549d-be8"/>
<categoryEntry name="Kasrkin" hidden="false" id="21f1-9708-dcc8-d36c"/>
<categoryEntry name="Imperial Navy Breachers" hidden="false" id="5eb9-3063-33ee-fc3"/>
<categoryEntry name="Exaction Squad" hidden="false" id="5750-52c0-127a-fa5b"/>
</categoryEntries>
<forceEntries>
<forceEntry id="7138-2b60-74ce-a90b" name="Roster" hidden="false">
<categoryLinks>
<categoryLink id="d5be-41bd-807a-4bd8" name="Configuration" hidden="false" targetId="fb89-efb1-54e4-59c5" primary="false"/>
<categoryLink id="0c8c-a792-3d9b-7bef" name="Reference" hidden="false" targetId="322e-38ea-bf3e-c785" primary="false"/>
<categoryLink id="d670-aaeb-206e-58ac" name="Leader" hidden="false" targetId="3198-c1ce-dfd0-fb4f" primary="false"/>
<categoryLink id="3dec-25e4-dcf8-3fb8" name="Operative" hidden="false" targetId="f98b-0289-0f1f-b233" primary="false">
<modifiers>
<modifier type="decrement" field="2125-5680-e8b9-6f9c" value="1">
<repeats>
<repeat field="selections" scope="7138-2b60-74ce-a90b" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="3198-c1ce-dfd0-fb4f" repeats="1" roundUp="false"/>
</repeats>
</modifier>
<modifier type="set" value="30" field="2125-5680-e8b9-6f9c">
<conditions>
<condition type="instanceOf" value="1" field="selections" scope="primary-catalogue" childId="580b-d492-eeb7-515d" shared="true"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="roster" value="20" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="2125-5680-e8b9-6f9c" type="max"/>
</constraints>
</categoryLink>
<categoryLink id="adfa-b821-d9f9-04db" name="Drone" hidden="false" targetId="c5c1-db85-5269-3c3c" primary="false"/>
<categoryLink id="b6b4-8178-6092-bdff" name="Mutoid Vermin" hidden="false" targetId="5378-18da-9409-091a" primary="false"/>
<categoryLink name="Exaction Squad" hidden="false" id="ba8f-9d13-e857-513d" targetId="5750-52c0-127a-fa5b"/>
<categoryLink name="Imperial Navy Breachers" hidden="false" id="ed65-528b-1b6e-83f" targetId="5eb9-3063-33ee-fc3"/>
<categoryLink name="Kasrkin" hidden="false" id="1b4c-f880-8642-2c55" targetId="21f1-9708-dcc8-d36c"/>
<categoryLink name="Sister of Silence" hidden="false" id="1753-cdc3-42b9-278" targetId="ddb1-20b1-eebf-aa4a"/>
<categoryLink name="Tempestus Scion" hidden="false" id="b0a-6a2c-c8a7-a72c" targetId="5d21-66e8-b1eb-209f"/>
<categoryLink name="Veteran Guardsmen" hidden="false" id="6c20-7d5c-b853-538" targetId="dfb3-bfe0-549d-be8"/>
</categoryLinks>
</forceEntry>
</forceEntries>
<entryLinks>
<entryLink id="728e-edbd-09b7-433b" name="Game Type" hidden="false" collective="false" import="true" targetId="ce6c-1c61-35c2-8202" type="selectionEntry"/>
</entryLinks>
<sharedSelectionEntries>
<selectionEntry id="f18c-06a7-747c-90c0" name="Flamer" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="1933-6112-bc84-407d" name="⌖ Flamer" hidden="false" typeId="a917-3c2e-f7b8-1bdc" typeName="Weapons">
<characteristics>
<characteristic name="A" typeId="5f37-25bb-661b-5c9c">5</characteristic>
<characteristic name="WS/BS" typeId="32b4-9a0e-e740-6031">2+</characteristic>
<characteristic name="D" typeId="337a-2e5b-e4e3-f489">2/2</characteristic>
<characteristic name="SR" typeId="c9c0-f6c9-c787-e650">Rng ⬟, Torrent ⬤</characteristic>
<characteristic name="!" typeId="c495-8d08-b6b8-b434">-</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="918b-0362-76c0-5c04" name="Torrent x" hidden="false" targetId="ec4b-2d70-51a7-5653" type="rule"/>
<infoLink id="84e7-4fad-fbda-d4e0" name="Rng x" hidden="false" targetId="92de-2ad3-3554-0b3e" type="rule"/>
</infoLinks>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="ce6c-1c61-35c2-8202" name="Game Type" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="force" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="fe30-9a58-451c-a638" type="min"/>
</constraints>
<categoryLinks>
<categoryLink id="6d14-f46b-3429-5786" name="Configuration" hidden="false" targetId="fb89-efb1-54e4-59c5" primary="true"/>
</categoryLinks>
<selectionEntryGroups>
<selectionEntryGroup id="66d7-369b-5646-9bfe" name="Game Type" hidden="false" collective="false" import="true" defaultSelectionEntryId="d576-59ea-7df7-cf3e">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="251c-3967-790a-483b" type="max"/>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5a61-505c-5588-5e6b" type="min"/>
</constraints>
<selectionEntries>
<selectionEntry id="d576-59ea-7df7-cf3e" name="Matched" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="b888-71c3-b9f6-b49d" name="Narrative" hidden="false" collective="false" import="true" type="upgrade">
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="82af-b9b8-518f-aaf1" name="XP" hidden="false" collective="false" import="true" type="upgrade">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="force" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="b888-71c3-b9f6-b49d" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
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</selectionEntry>
<selectionEntry id="97d8-19ec-143d-8aad" name="Combat" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="f921-8f0a-957d-d614" type="max"/>
</constraints>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
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</selectionEntry>
<selectionEntry id="715c-810e-df05-01ad" name="Marksman" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0fd6-9286-920e-fe26" type="max"/>
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<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
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</selectionEntry>
<selectionEntry id="9118-a98b-0ffe-9e3d" name="Scout" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="3440-43c7-2739-8a59" type="max"/>
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<costs>
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</selectionEntry>
<selectionEntry id="eb50-055a-4cd2-e1d5" name="Staunch" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="1694-be5a-4323-f738" type="max"/>
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<costs>
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</sharedSelectionEntries>
<sharedSelectionEntryGroups>
<selectionEntryGroup id="ae2f-d9f3-a27c-cca6" name="Battle Honours - Combat" hidden="false" collective="false" import="true">
<modifiers>
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<condition field="selections" scope="parent" value="30" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
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<modifier type="increment" field="796c-0d57-02ab-a349" value="1">
<conditions>
<condition field="selections" scope="parent" value="15" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
</modifier>
<modifier type="increment" field="796c-0d57-02ab-a349" value="1">
<conditions>
<condition field="selections" scope="parent" value="50" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
</modifier>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="parent" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="97d8-19ec-143d-8aad" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="796c-0d57-02ab-a349" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="c041-8125-4259-fb78" name="1 - Inexorable" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="832d-518a-1b7a-8830" type="max"/>
</constraints>
<profiles>
<profile id="795c-2285-d6a1-3ba4" name="Inexorable" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative fights in combat, the enemy operative in that combat cannot be supported.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="d843-b100-4273-2ecc" name="2 - Bladework" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="7acb-e4cc-42e9-20e0" type="max"/>
</constraints>
<profiles>
<profile id="760c-e954-1a81-c2ec" name="Bladework" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative fights in combat, in the Roll Attack Dice step of that combat, you can re-roll one of your attack dice.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="8994-ca1b-55f2-1f33" name="3 - Dirty Fighter" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5a94-951f-dd47-63eb" type="max"/>
</constraints>
<profiles>
<profile id="c9e3-569e-4d1c-afb0" name="Dirty Fighter" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative fights in combat, if any friendly operatives are supporting them, add 1 to the Attacks characteristic of their melee weapons for that combat.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="465f-3c39-4fa8-f67a" name="4 - Vicious" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="6a19-ce32-8c3f-0e74" type="max"/>
</constraints>
<profiles>
<profile id="868a-05ea-44d7-807a" name="Vicious" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Add 1 to the Critical Damage characteristic of this operative's melee weapons.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="b628-7df5-7845-df61" name="5 - Duellist" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="2d0e-8379-7d96-66b9" type="max"/>
</constraints>
<profiles>
<profile id="926b-3f02-6d6a-24a3" name="Duellist" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative fights in combat, subtract 1 from the Weapon Skill characteristic of the enemy operative for that combat.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="51a0-aa48-1d94-4157" name="6 - Savage" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="31e3-aa15-e8b3-5048" type="max"/>
</constraints>
<profiles>
<profile id="5cd4-a922-aee1-a8a8" name="Savage" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative fights in combat, in the Roll Attack Dice step of that combat, if you retain any critical hits, you can inflict one Mortal Wound on the enemy operative in that combat.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="e84e-ae34-82a8-57b0" name="Battle Honours - Marksman" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="increment" field="f250-22e3-b5e6-2155" value="1">
<conditions>
<condition field="selections" scope="parent" value="30" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
</modifier>
<modifier type="increment" field="f250-22e3-b5e6-2155" value="1">
<conditions>
<condition field="selections" scope="parent" value="15" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
</modifier>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="parent" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="715c-810e-df05-01ad" type="equalTo"/>
</conditions>
</modifier>
<modifier type="increment" field="f250-22e3-b5e6-2155" value="1">
<conditions>
<condition field="selections" scope="parent" value="50" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="f250-22e3-b5e6-2155" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="072d-2dee-18f5-8f94" name="1 - Gun Ace" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="a931-1240-f971-9e67" type="max"/>
</constraints>
<profiles>
<profile id="b47a-b131-3297-86fe" name="Gun Ace" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative makes a shooting attack, in the Roll Attack dice step of that shooting attack, you can re-roll one of your attack dice.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="25cd-55e2-a1fb-3347" name="2 - Crack Shot" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="f9d6-3d5f-609a-43b0" type="max"/>
</constraints>
<profiles>
<profile id="9978-d7ad-209e-6c6c" name="Crack Shot" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative makes a shooting attack, if you roll any critical hits, inflict one mortal wound on the target.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="3a77-cff1-de13-f1a6" name="3 - Calculated" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="29e8-cc65-d2e1-87c2" type="max"/>
</constraints>
<profiles>
<profile id="8831-3d40-fbf2-4e06" name="Calculated" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative performs an Overwatch action, for that action's shooting attack, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing an Overwatch action.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="a177-65fe-1680-5e9a" name="4 - Careful Aim" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="a75b-97c9-c0fd-5336" type="max"/>
</constraints>
<profiles>
<profile id="2bf1-3374-0f50-602b" name="Careful Aim" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative makes a shooting attack, when determining if the intended target is in Cover, Cover lines ignore the bases of all other operatives.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="c864-eebe-1e69-3bda" name="5 - Sharpshooter" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="e5d9-48a2-03b1-d5ce" type="max"/>
</constraints>
<profiles>
<profile id="a326-6ca7-5a01-022a" name="Sharpshooter" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative performs a Shoot action, when you would retain attack dice for that action's shooting attack, if it has not performed a Normal Move, Fall Back or Charge action during that activation, you can select one of your results of 5+ to be retained as a critical hit.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="682f-aa9b-eb84-42f1" name="6 - Death From Above" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5e24-6040-d6d8-0440" type="max"/>
</constraints>
<profiles>
<profile id="dd35-d241-99d3-2a21" name="Death From Above" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Once per Turning Point, after this operative makes a shooting attack while on a Vantage Point, if the target did not lose any wounds as a result of that shooting attack, repeat that shooting attack.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="94bd-d409-fda3-9f9f" name="Battle Honours - Scout" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="parent" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="9118-a98b-0ffe-9e3d" type="equalTo"/>
</conditions>
</modifier>
<modifier type="increment" field="4024-9195-45a3-b2ec" value="1">
<conditions>
<condition field="selections" scope="parent" value="15" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
</modifier>
<modifier type="increment" field="4024-9195-45a3-b2ec" value="1">
<conditions>
<condition field="selections" scope="parent" value="30" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
</modifier>
<modifier type="increment" field="4024-9195-45a3-b2ec" value="1">
<conditions>
<condition field="selections" scope="parent" value="50" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="4024-9195-45a3-b2ec" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="8a08-211f-e016-7709" name="1 - Runner" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="80f5-e134-5298-d95a" type="max"/>
</constraints>
<profiles>
<profile id="b050-8348-eba3-e12b" name="Runner" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative is activated, so long as it does not perform a Shoot or Fight action during that activation, it can perform one free Dash action.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="7ec4-63ef-be6c-5b4e" name="2 - Swift" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="038e-1534-f6cb-81a6" type="max"/>
</constraints>
<profiles>
<profile id="cf26-ed0f-c454-7695" name="Swift" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">This operative can perform a Dash action more that once during its activation. In addition, it automatically passes Jump tests and does not need to spend ⬤ to traverse.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="854c-1563-0232-e17d" name="3 - Covert" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="b11f-8775-2be5-90be" type="max"/>
</constraints>
<profiles>
<profile id="8eb9-853a-8d87-aeff" name="Covert" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">When this operative is activated during the first Turning Point, you can change its order.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="9e2c-ca3c-750a-101b" name="4 - Picket" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="e7f1-6d33-392f-b8a5" type="max"/>
</constraints>
<profiles>
<profile id="455a-3041-b711-d930" name="Picket" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">During the Set Up Operatives step of the mission sequence, this operative can be set up within ⬛ of your drop zone.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="7e56-4901-f823-8737" name="6 - Dodge" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0356-d0b0-d502-0071" type="max"/>
</constraints>
<profiles>
<profile id="bc67-7926-ed33-e52d" name="Dodge" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative performs a Normal Move or Dash action, it can move within Engagement Range of enemy operatives. It cannot finish that move within Engagement Range of them. Each time this operative performs a Charge action, so long as it finishes that move within Engagement Range of an enemy operative, it can move within Engagement Range of any enemy operatives during that move.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="1c30-7f42-da81-aebd" name="5 - Evasive" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="83f0-3152-db01-e709" type="max"/>
</constraints>
<profiles>
<profile id="c067-9e12-6c5e-8da1" name="Evasive" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative is the target of a shooting attack, in the Roll Defence Dice step of that shooting attack, if it has a Conceal order, you can re-roll one of your defence dice.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="93ec-2874-675e-b46e" name="Battle Honours - Staunch" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="parent" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="eb50-055a-4cd2-e1d5" type="equalTo"/>
</conditions>
</modifier>
<modifier type="increment" field="90ab-7c9e-a2be-120c" value="1">
<conditions>
<condition field="selections" scope="parent" value="15" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
</modifier>
<modifier type="increment" field="90ab-7c9e-a2be-120c" value="1">
<conditions>
<condition field="selections" scope="parent" value="30" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
</modifier>
<modifier type="increment" field="90ab-7c9e-a2be-120c" value="1">
<conditions>
<condition field="selections" scope="parent" value="50" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="82af-b9b8-518f-aaf1" type="greaterThan"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="90ab-7c9e-a2be-120c" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="d3c0-90a7-735f-8996" name="1 - Resilient" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="7ca0-299f-743f-bc66" type="max"/>
</constraints>
<profiles>
<profile id="55dd-8488-69ae-aba1" name="Resilient" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Add 2 to this operative's Wounds characteristic.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="f797-f8b2-06d0-075e" name="2 - Shrug Off" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="1c09-971c-1230-6ef8" type="max"/>
</constraints>
<profiles>
<profile id="16d2-b5ba-517c-6227" name="Shrug Off" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative is the target of a shooting attack, in the Roll Attack Dice step of that shooting attack, you can change one of your opponent's retained critical hits to a normal hit.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="44e5-a4bd-adb8-def1" name="3 - Focused" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="8477-96d5-d966-df3f" type="max"/>
</constraints>
<profiles>
<profile id="15f4-b3ac-3ae3-a4da" name="Focused" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">When determining control of an objective marker, treat this operative's APL characteristic as being 1 higher. Note that this is not a modifier.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="d9a0-b36e-db43-efd8" name="4 - Stalwart" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5b3d-3fe8-f1d5-3933" type="max"/>
</constraints>
<profiles>
<profile id="9433-3d35-ae74-ec96" name="Stalwart" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">This operative is never injured.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="6f79-6e22-bcf2-68e2" name="5 - Invulnerable" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="7f16-20be-c27b-8159" type="max"/>
</constraints>
<profiles>
<profile id="b3fc-7b29-af82-016d" name="Invulnerable" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative is the target of a shooting attack, in the Roll Defence Dice step of that shooting attack, ignore the AP1 special rule.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="6402-00d7-14f3-b5e0" name="6 - Indomitable" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="41b9-32a4-e76f-0e8e" type="max"/>
</constraints>
<profiles>
<profile id="c47e-08fc-ee55-180d" name="Indomitable" hidden="false" typeId="5237-8077-f013-a2cc" typeName="Battle Honours">
<characteristics>
<characteristic name="Battle Honour" typeId="0ca9-09c1-318a-cc7b">Each time this operative would lose a wound as a result of a mortal wound or critical damage, roll one D6: on a 5+, that wound is not lost.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="d5ae-a34b-acc2-dfe7" name="Battle Scars" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="force" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="b888-71c3-b9f6-b49d" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<selectionEntries>
<selectionEntry id="2c00-1868-d479-c075" name="2 - Critical Impairment" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="9c12-8105-3782-24c7" type="max"/>
</constraints>
<profiles>
<profile id="8e5c-5b8f-e00c-42a1" name="Critical Impairment" hidden="false" typeId="19cb-0ac5-8301-8087" typeName="Battle Scars">
<characteristics>
<characteristic name="Battle Scar" typeId="4450-d14f-e45c-105e">This operative cannot perform Dash actions and its APL characteristic cannot be modified.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="c905-0a34-12d0-6542" name="3 - Severe Concussion" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="9e3e-174e-1c8c-95d3" type="max"/>
</constraints>
<profiles>
<profile id="ebba-7679-3d4c-3174" name="Severe Concussion" hidden="false" typeId="19cb-0ac5-8301-8087" typeName="Battle Scars">
<characteristics>
<characteristic name="Battle Scar" typeId="4450-d14f-e45c-105e">This operative always suffers the penalty to the Ballistic Skill characteristic of its ranged weapons as if it were injured.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="c1a5-17cb-2adc-83f6" name="4 - Sapped Strength" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="cc70-ea17-2ff9-0d02" type="max"/>
</constraints>
<profiles>
<profile id="2eb9-ec25-79cd-0ef5" name="Sapped Strength" hidden="false" typeId="19cb-0ac5-8301-8087" typeName="Battle Scars">
<characteristics>
<characteristic name="Battle Scar" typeId="4450-d14f-e45c-105e">This operative always suffers the penalty to the Weapon Skill characteristic of its melee weapons as if it were injured.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="d911-264e-8791-5312" name="5 - Lingering Ailment" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="91bb-3bba-fc5a-18d3" type="max"/>
</constraints>
<profiles>
<profile id="1ecf-afd9-d465-8e98" name="Lingering Ailment" hidden="false" typeId="19cb-0ac5-8301-8087" typeName="Battle Scars">
<characteristics>
<characteristic name="Battle Scar" typeId="4450-d14f-e45c-105e">This operative always suffers the penalty to its Movement characteristic as if it were injured.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="c0a4-3f1c-34ae-ca78" name="6 - Cerebral Affliction" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="e278-247c-e6aa-d54b" type="max"/>
</constraints>
<profiles>
<profile id="447b-94dc-ee4c-f2d0" name="Cerebral Affliction" hidden="false" typeId="19cb-0ac5-8301-8087" typeName="Battle Scars">
<characteristics>
<characteristic name="Battle Scar" typeId="4450-d14f-e45c-105e">This operative does not gain a Battle Scar, but does not gain any experience from this battle.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="aaad-f73a-1e28-248c" name="Ranged Weapons Rare Equipment" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="force" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="b888-71c3-b9f6-b49d" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<selectionEntries>
<selectionEntry id="a470-8a92-f654-bed7" name="Auto-loader (RARE)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="de5f-9bfb-1335-1d13" type="max"/>
<constraint field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="c1cc-39ec-7a39-ca9f" type="max"/>
</constraints>
<profiles>
<profile id="2804-6108-413d-e441" name="Auto-loader" hidden="false" typeId="ef4d-f12f-036e-9f14" typeName="Equipment">
<characteristics>
<characteristic name="Equipment" typeId="f20a-32bc-0370-b877">Select one ranged weapon the operative is equipped with. This weapon gains the Ceaseless special rule.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="b79b-e217-6510-6bf2" name="Ceaseless" hidden="false" targetId="ce9a-aa0d-7b46-3d04" type="rule"/>
</infoLinks>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="2"/>
</costs>
</selectionEntry>
<selectionEntry id="435d-3df8-3c47-037b" name="Flux Capacitor (RARE)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5fe2-a76d-7104-20a0" type="max"/>
<constraint field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="3e46-dffb-7b4f-7fde" type="max"/>
</constraints>
<profiles>
<profile id="f1e4-862f-1c1e-d380" name="Flux Capacitor" hidden="false" typeId="ef4d-f12f-036e-9f14" typeName="Equipment">
<characteristics>
<characteristic name="Equipment" typeId="f20a-32bc-0370-b877">Select one ranged weapon the operative is equipped with. This weapon gains the P1 special rule.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="a90d-02a8-7038-0982" name="Px" hidden="false" targetId="1f11-c169-2746-13cf" type="rule"/>
</infoLinks>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="2"/>
</costs>
</selectionEntry>
<selectionEntry id="8c86-1b46-b928-3591" name="Rending Rounds (RARE)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="def4-1436-0147-97e8" type="max"/>
<constraint field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="c5db-f23f-d185-ef6a" type="max"/>
</constraints>
<profiles>
<profile id="5362-5b86-532f-5315" name="Rending Rounds" hidden="false" typeId="ef4d-f12f-036e-9f14" typeName="Equipment">
<characteristics>
<characteristic name="Equipment" typeId="f20a-32bc-0370-b877">Select one ranged weapon the operative is equipped with. This weapon gains the Rending special rule.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="f9db-62d5-4095-3905" name="Rending" hidden="false" targetId="0550-3332-7a93-ab5b" type="rule"/>
</infoLinks>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="2"/>
</costs>
</selectionEntry>
<selectionEntry id="28cd-a98c-393f-a730" name="Propulsion Amplifier (RARE)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="2127-a51c-26cb-b017" type="max"/>
<constraint field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="ddf8-b9bb-14f1-ed71" type="max"/>
</constraints>
<profiles>
<profile id="00b5-e800-26d6-bf2a" name="Propulsion Amplifier" hidden="false" typeId="ef4d-f12f-036e-9f14" typeName="Equipment">
<characteristics>
<characteristic name="Equipment" typeId="f20a-32bc-0370-b877">Select one ranged weapon the operative is equipped with. Add 1 to both Damage characteristics of this weapon.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="2"/>
</costs>
</selectionEntry>
<selectionEntry id="31b1-bc69-ccec-3b0b" name="Thermal Sight (RARE)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="4d5d-f44d-43c1-9c0f" type="max"/>
<constraint field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="f8c3-e40e-02cb-dbeb" type="max"/>
</constraints>
<profiles>
<profile id="d3df-fe97-df89-3808" name="Thermal Sight" hidden="false" typeId="ef4d-f12f-036e-9f14" typeName="Equipment">
<characteristics>
<characteristic name="Equipment" typeId="f20a-32bc-0370-b877">Select one ranged weapon the operative is equipped with. This weapon gains the No Cover special rule.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="b5d5-732e-e249-4c8d" name="No Cover" hidden="false" targetId="c091-97f7-8640-5e56" type="rule"/>
</infoLinks>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="2"/>
</costs>
</selectionEntry>
<selectionEntry id="7231-81eb-4c3a-d0bb" name="Seeker Spirit (RARE)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="cebe-dab2-f20a-c0f7" type="max"/>
<constraint field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="7d3e-59c8-3daf-3b8f" type="max"/>
</constraints>
<profiles>
<profile id="aac5-b169-bad5-5be0" name="Seeker Spirit" hidden="false" typeId="ef4d-f12f-036e-9f14" typeName="Equipment">
<characteristics>
<characteristic name="Equipment" typeId="f20a-32bc-0370-b877">Select one ranged weapon the operative is equipped with. Each time a friendly operative makes a shooting attack with this weapon, in the Roll Attack Dice step of that shooting attack, for each critical hit you retain, you can re-roll one of your attack dice.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="2"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="d419-7a47-04c4-e1d9" name="Melee Weapons Rare Equipment" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="force" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="b888-71c3-b9f6-b49d" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<selectionEntries>
<selectionEntry id="370d-22c3-318a-b1d0" name="Perfectly Weighted (RARE)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="63f6-b897-da5b-094d" type="max"/>
<constraint field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="035e-365e-6623-3956" type="max"/>
</constraints>
<profiles>
<profile id="f79b-c804-2782-d1dd" name="Perfectly Weighted" hidden="false" typeId="ef4d-f12f-036e-9f14" typeName="Equipment">
<characteristics>
<characteristic name="Equipment" typeId="f20a-32bc-0370-b877">Select one melee weapon the operative is equipped with. This weapon gains the Balanced special rule.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="b19d-1afc-17b4-2ae7" name="Balanced" hidden="false" targetId="547c-e6e5-64d4-a519" type="rule"/>
</infoLinks>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="2"/>
</costs>
</selectionEntry>
<selectionEntry id="8228-c876-edfd-1203" name="Inertia Displacer (RARE)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="1a9a-4bd3-35a2-d940" type="max"/>
<constraint field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="53a8-2d2d-7443-f9df" type="max"/>
</constraints>
<profiles>
<profile id="47d7-77df-3cad-cbaa" name="Inertia Displacer" hidden="false" typeId="ef4d-f12f-036e-9f14" typeName="Equipment">
<characteristics>
<characteristic name="Equipment" typeId="f20a-32bc-0370-b877">Select one melee weapon the operative is equipped with. This weapon gains the Brutal special rule.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="0297-b7ea-e3ae-3b55" name="Brutal" hidden="false" targetId="16e9-a975-03a1-91c0" type="rule"/>
</infoLinks>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="2"/>
</costs>
</selectionEntry>
<selectionEntry id="3707-2b0a-f577-219a" name="Rending Blade (RARE)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="9125-da92-8640-c0c8" type="max"/>
<constraint field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="c65b-efb7-6a4f-805a" type="max"/>
</constraints>
<profiles>
<profile id="12ef-2502-05ce-cb9b" name="Rending Blade" hidden="false" typeId="ef4d-f12f-036e-9f14" typeName="Equipment">
<characteristics>
<characteristic name="Equipment" typeId="f20a-32bc-0370-b877">Select one melee weapon the operative is equipped with. This weapon gains the Rending special rule.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="1a45-7bd1-f61c-1a1a" name="Rending" hidden="false" targetId="0550-3332-7a93-ab5b" type="rule"/>
</infoLinks>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="2"/>
</costs>
</selectionEntry>
<selectionEntry id="aaa4-f153-5a83-3764" name="Monomolecular Edge (RARE)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="4513-9526-6d8e-bca2" type="max"/>
<constraint field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="107c-4f93-efe1-590b" type="max"/>
</constraints>
<profiles>
<profile id="833f-569d-52f6-dfec" name="Monomolecular Edge" hidden="false" typeId="ef4d-f12f-036e-9f14" typeName="Equipment">
<characteristics>
<characteristic name="Equipment" typeId="f20a-32bc-0370-b877">Select one melee weapon the operative is equipped with. This weapon gains the Lethal 5+ rule.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="3abd-ac1b-c002-58f1" name="Lethal x" hidden="false" targetId="be29-25db-e215-b3b0" type="rule"/>
</infoLinks>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="2"/>
</costs>
</selectionEntry>
<selectionEntry id="c36a-bc20-212c-94bd" name="Arc Unit (RARE)" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="587a-a673-a911-52fa" type="max"/>
<constraint field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" id="5b29-ade5-3396-0025" type="max"/>
</constraints>
<profiles>
<profile id="3298-c6d0-b1ff-6890" name="Arc Unit" hidden="false" typeId="ef4d-f12f-036e-9f14" typeName="Equipment">
<characteristics>
<characteristic name="Equipment" typeId="f20a-32bc-0370-b877">Select one melee weapon the operative is equipped with. This weapon gains the Stun special rule.</characteristic>
</characteristics>
</profile>
</profiles>
<infoLinks>
<infoLink id="675f-5283-67f1-0664" name="Stun" hidden="false" targetId="a1e3-4e0b-f7c2-eb59" type="rule"/>
</infoLinks>
<costs>
<cost name="EP" typeId="c61a-51a3-370d-bf55" value="2"/>
</costs>