diff --git a/Eldar Craftworlds - Codex (2015).cat b/Eldar Craftworlds - Codex (2015).cat
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+++ b/Eldar Craftworlds - Codex (2015).cat
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+ When a unit with this special rule is chosen as the target of a shooting attack, it can immediately make a Warp Jump, moving 2D6" instead of 6+2D6", so long as it is not Falling Back. The firing unit cannot choose a different target, even if the target unit is now out of range or line of sight. A unit that makes a Warp Jump in this way cannot make a Warp Jump in its following Movement phase.
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+ A unit that contains at least one model with this special rule automatically passes Pinning, Fear, Regroup tests and Morale checks.
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- When a unit with this special rule is chosen as the target of a shooting attack, it can immediately make a Warp Jump, moving 2D6" instead of 6+2D6", so long as it is not Falling Back. The firing unit cannot choose a different target, even if the target unit is now out of range or line of sight. A unit that makes a Warp Jump in this way cannot make a Warp Jump in its following Movement phase.
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- A unit that contains at least one model with this special rule automatically passes Pinning, Fear, Regroup tests and Morale checks.
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+ If this model is equipped with a Ghostglaive, the Ghostglave's Strength is increased to D.
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+ Add the current number of models in the formation to the distance the models are allowed to move in the Movement phase, to their charge range, and to their Weapon Skill and Ballistic Skill. For example, a Wraithknight Dreamwalker Squad with 5 models would add 5" to their moves and charge range, and +5 to each model's Weapon Skill and Ballistic Skill.
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- If this model is equipped with a Ghostglaive, the Ghostglave's Strength is increased to D.
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- Add the current number of models in the formation to the distance the models are allowed to move in the Movement phase, to their charge range, and to their Weapon Skill and Ballistic Skill. For example, a Wraithknight Dreamwalker Squad with 5 models would add 5" to their moves and charge range, and +5 to each model's Weapon Skill and Ballistic Skill.
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+ Enliven (1 warp charge): This is a Blessing which targets a single friendly unit of Wraithguard, Wraithblades, or a single Wraithlord. Whilst the power is in effect, the target unit gains the Fleet special rule.
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+Foreboding (1 warp charge): Foreboding is a Witchfire power with the following profile: Range 18" Str 3 AP5 Assault D6, Aether Shock
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+Aether Shock: If this attack hits then the targeted unit must take a Pinning test with a -2 Ld penalty.
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+Deliverance (1 warp charge): This is a Blessing which targets a single friendly unit of Wraithguard, Wraithblades, or a single Wraithlord. Whilst the power is in effect, the target unit gains the Feel No Pain (5+) special rule.
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@@ -24782,38 +24125,38 @@ Instead of firing their heavy D-Scythes normally, the formation may place a blas
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+ When shooting at a vehicle with the Flyer type, a model with this special rule re-rolls armour penetration rolls that do not cause a glancing or penetrating hit.
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+ This model makes Precision Shots on a 5+, rather than a 6+.
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@@ -24951,26 +24454,14 @@ Instead of firing their heavy D-Scythes normally, the formation may place a blas
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@@ -24983,7 +24474,7 @@ Instead of firing their heavy D-Scythes normally, the formation may place a blas
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+ If this Formation is chosen as your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Craftworlds.
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+ Both Farseers must join the Warlock Conclave before deployment, and cannot leave the unit.
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+ When models from this Formation make Psychic tests, results of 3+ will harness a Warp Charge point instead of results of 4+.
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- Enliven (1 warp charge): This is a Blessing which targets a single friendly unit of Wraithguard, Wraithblades, or a single Wraithlord. Whilst the power is in effect, the target unit gains the Fleet special rule.
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-Foreboding (1 warp charge): Foreboding is a Witchfire power with the following profile: Range 18" Str 3 AP5 Assault D6, Aether Shock
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-Aether Shock: If this attack hits then the targeted unit must take a Pinning test with a -2 Ld penalty.
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-Deliverance (1 warp charge): This is a Blessing which targets a single friendly unit of Wraithguard, Wraithblades, or a single Wraithlord. Whilst the power is in effect, the target unit gains the Feel No Pain (5+) special rule.
+ A unit containing 1-3 Warlocks or Warlock Skyrunners is Mastery Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unit's Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic Phase for each Warlock or Warlock Skyrunner in the unit, regardless of its current Mastery Level.
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@@ -25070,229 +24641,200 @@ Deliverance (1 warp charge): This is a Blessing which targets a single friendly
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@@ -25302,170 +24844,421 @@ Deliverance (1 warp charge): This is a Blessing which targets a single friendly
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- When shooting at a vehicle with the Flyer type, a model with this special rule re-rolls armour penetration rolls that do not cause a glancing or penetrating hit.
+ A unit containing 1-3 Warlocks or Warlock Skyrunners is Mastery Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unit's Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic Phase for each Warlock or Warlock Skyrunner in the unit, regardless of its current Mastery Level.
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- This model makes Precision Shots on a 5+, rather than a 6+.
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@@ -25473,62 +25266,116 @@ Deliverance (1 warp charge): This is a Blessing which targets a single friendly
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- If this Formation is chosen as your Primary Detachment, you can re-roll the result when rolling on the Warlord Traits table in Codex: Craftworlds.
+ All models from this formation that are within 18" of the formation's Autarch re-roll all failed To Wound rolls and armour penetration rolls that do not cause a glancing or penetrating hitwhen resolving hits from their shuriken catapults and shuriken cannons.
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+
- Both Farseers must join the Warlock Conclave before deployment, and cannot leave the unit.
+ This formation contains at least an Autarch, 2 x Windrider Squadrons and 1 x Vyper Squadron, as well as at least 3 other choices from the following list;
+Farseer Skyrunner, Warlock Skyrunner Council, Windrider Jetbikes or Vyper Squadrons.
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- When models from this Formation make Psychic tests, results of 3+ will harness a Warp Charge point instead of results of 4+.
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@@ -25537,19 +25384,39 @@ Deliverance (1 warp charge): This is a Blessing which targets a single friendly
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@@ -25564,268 +25431,216 @@ Deliverance (1 warp charge): This is a Blessing which targets a single friendly
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- A unit containing 1-3 Warlocks or Warlock Skyrunners is Mastery Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unit's Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic Phase for each Warlock or Warlock Skyrunner in the unit, regardless of its current Mastery Level.
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@@ -25833,423 +25648,204 @@ Deliverance (1 warp charge): This is a Blessing which targets a single friendly
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- A unit containing 1-3 Warlocks or Warlock Skyrunners is Mastery Level 1; a unit containing 4-6 is Mastery Level 2; a unit containing 7 or more is Mastery Level 3. If a unit's Mastery level is reduced as the result of models being removed as casualties, select one psychic power known to the unit for each Mastery Level lost. That power is immediately lost, and cannot be used for the rest of the battle. This unit generates one Warp Charge point at the beginning of each Psychic Phase for each Warlock or Warlock Skyrunner in the unit, regardless of its current Mastery Level.
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- All models from this formation that are within 18" of the formation's Autarch re-roll all failed To Wound rolls and armour penetration rolls that do not cause a glancing or penetrating hitwhen resolving hits from their shuriken catapults and shuriken cannons.
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- This formation contains at least an Autarch, 2 x Windrider Squadrons and 1 x Vyper Squadron, as well as at least 3 other choices from the following list;
-Farseer Skyrunner, Warlock Skyrunner Council, Windrider Jetbikes or Vyper Squadrons.
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@@ -27842,7 +27636,7 @@ In addition, when a Wraith Titan chooses to Run, it moves 12" instead of ro
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