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Warhammer 40k 2nd Edition.gst
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Warhammer 40k 2nd Edition.gst
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<gameSystem id="9ea8-c89d-9104-ed03" name="Warhammer 40k 2nd Edition" revision="24" battleScribeVersion="2.03" authorName="Boff" xmlns="http://www.battlescribe.net/schema/gameSystemSchema" type="gameSystem">
<comment>Warhammer 2nd Edition 40k</comment>
<readme>Added more wargear cards</readme>
<publications>
<publication id="2bb8-b6de-8b70-7f41" name="Warhammer 40k 2nd Edition Rulebook" shortName="2nd Rulebook" publicationDate="1993"/>
<publication id="06e5-8e36-e8c8-aec3" name="Warhammer 40,000: Wargear (2nd Edition)" shortName="Wargear" publicationDate="1993"/>
<publication id="6d24-ac0a-2721-b4e2" name="Warhammer 40K Dark Millennium" shortName="Dark Millenium" publicationDate="1994"/>
<publication id="4590-6ba9-5482-a1fa" name="Codex - Ultramarines" shortName="Ultramarines" publicationDate="1995"/>
<publication id="8eed-45fd-d4be-9a1b" name="White Dwarf" shortName="WD"/>
<publication id="308f-63b0-ee37-1c6b" name="Codex - Angels of Death" shortName="Angels of Death" publicationDate="1996"/>
<publication id="0f8d-af97-3972-324c" name="Codex - Space Wolves" shortName="Space Wolves" publicationDate="1994"/>
<publication id="4e3f-569f-151e-9c5c" name="Codex - Assassins" shortName="Assassins" publicationDate="1997"/>
<publication id="a1e3-886b-e509-d15a" name="Codex - Imperial Guard" shortName="Imperial Guard" publicationDate="1995"/>
<publication id="cad3-a694-b720-6309" name="Codex - Sisters of Battle" shortName="Sisters of Battle" publicationDate="1997"/>
<publication id="9f92-b7df-cf75-9a46" name="Codex - Orks" shortName="Orks" publicationDate="1994"/>
<publication id="71ba-82e2-d83c-d33d" name="Codex - Eldar" shortName="Eldar" publicationDate="1994"/>
<publication id="4740-6730-10c0-9b25" name="Codex - Tyranids" shortName="Tyranid" publicationDate="1993"/>
<publication id="02e1-3f69-7ae7-f5c5" name="Codex - Chaos" shortName="Chaos" publicationDate="1996"/>
<publication id="053a-a071-db83-283c" name="Codex - Army Lists" shortName="Army Lists" publisher="40k Box Set" publicationDate="1993"/>
<publication id="d829-388d-3717-5aca" name="Codex - Imperialis" shortName="Imperialis" publicationDate="1993"/>
</publications>
<costTypes>
<costType id="points" name="pts" defaultCostLimit="-1" hidden="false"/>
</costTypes>
<profileTypes>
<profileType id="219f-0faa-a2d8-f766" name="Unit">
<comment>Movement Allowance</comment>
<characteristicTypes>
<characteristicType id="49de-956f-8797-7436" name="Unit Type"/>
<characteristicType id="4934-7872-3dd7-a8b6" name="M"/>
<characteristicType id="dc18-b600-96a9-a4a3" name="WS"/>
<characteristicType id="f859-88a3-fdd3-b298" name="BS"/>
<characteristicType id="5916-04ef-0fd1-6557" name="S"/>
<characteristicType id="2e7d-2383-f92f-16f9" name="T"/>
<characteristicType id="ce31-f767-c572-72cc" name="W"/>
<characteristicType id="a9b1-bae9-25d0-fdbf" name="I"/>
<characteristicType id="e39a-b0ee-e6d1-e661" name="A"/>
<characteristicType id="c751-ec1f-edb8-fd83" name="LD"/>
</characteristicTypes>
</profileType>
<profileType id="d8e8-6c66-f558-30ee" name="Weapon">
<characteristicTypes>
<characteristicType id="a108-ac67-8c42-6bbb" name="Short range"/>
<characteristicType id="3acf-5fa0-de29-6094" name="Long Range"/>
<characteristicType id="bbc0-6de5-4dfa-9328" name="Short 'To Hit’"/>
<characteristicType id="10bb-0500-b03c-643c" name="Long 'To Hit’"/>
<characteristicType id="e297-34fa-4b72-f0b6" name="Strength"/>
<characteristicType id="8978-f9c3-8957-1481" name="Damage"/>
<characteristicType id="53ec-cd58-3d6e-c00d" name="Save Modifier"/>
<characteristicType id="0530-f4b7-b7db-de67" name="Armour Penetration"/>
<characteristicType id="9fb9-b2be-dfa5-713d" name="Special"/>
</characteristicTypes>
</profileType>
<profileType id="4657-2671-1065-d493" name="Armour">
<characteristicTypes>
<characteristicType id="b439-323a-9cfe-6340" name="Saving Throw"/>
<characteristicType id="b7f1-73cd-d19d-26a6" name="Special"/>
</characteristicTypes>
</profileType>
<profileType id="cc8b-49d5-829c-bfaf" name="Wargear">
<characteristicTypes>
<characteristicType id="f917-8cd8-7592-47dd" name="Special"/>
</characteristicTypes>
</profileType>
<profileType id="4a47-f6d8-5780-3394" name="Army Commander">
<characteristicTypes>
<characteristicType id="d0c8-e08c-1828-77b4" name="Strategy Rating"/>
</characteristicTypes>
</profileType>
<profileType id="4fd7-adb4-cddd-0136" name="Weapon - Missile / Grenade">
<characteristicTypes>
<characteristicType id="51dd-04c1-d98c-138d" name="Strength"/>
<characteristicType id="1028-07d4-bd9d-15d3" name="Damage"/>
<characteristicType id="572d-e3e8-a08a-5603" name="Save Modifier"/>
<characteristicType id="c090-9b36-533a-a5a0" name="Blast Area"/>
<characteristicType id="0193-4cf7-077c-97ba" name="Special"/>
</characteristicTypes>
</profileType>
<profileType id="dcc9-06b3-a75f-6b62" name="Unit Psychic Level">
<characteristicTypes>
<characteristicType id="9ff5-b223-af73-69a8" name="Psychic Level"/>
</characteristicTypes>
</profileType>
<profileType id="11a6-8e13-a1ad-7e34" name="Unit Psychic Powers">
<characteristicTypes>
<characteristicType id="f6df-d058-1a8b-c2f7" name="Name"/>
<characteristicType id="f4e5-8437-16be-8b1f" name="Cast on"/>
<characteristicType id="8ec1-f69b-9d13-1fff" name="Special"/>
</characteristicTypes>
</profileType>
<profileType id="371a-1ec9-2157-1eb6" name="Vehicle">
<characteristicTypes>
<characteristicType id="7c52-da5f-7f1a-95fd" name="Slow Speed"/>
<characteristicType id="87a6-dd16-ba8f-ff71" name="Combat Speed"/>
<characteristicType id="92f6-98b4-3770-d8d9" name="Fast Speed"/>
<characteristicType id="8567-afc3-f137-4d64" name="Type"/>
<characteristicType id="7ee3-c2ef-4b92-55e1" name="Crew"/>
<characteristicType id="13de-7be1-9f05-c48a" name="Ram Strength"/>
<characteristicType id="2ddf-d6d1-359f-bc9d" name="Ram Damage"/>
<characteristicType id="40ae-53ec-dee8-af1f" name="Ram Save Modfier"/>
<characteristicType id="30da-ce76-ecb6-61ab" name="Armour Location"/>
<characteristicType id="fafe-592c-1a65-1376" name="Front Armour"/>
<characteristicType id="fbc3-8073-078a-ac79" name="Side/Rear Armour"/>
</characteristicTypes>
</profileType>
<profileType id="0395-7b02-e47f-3cdb" name="Walker / Dread">
<comment>Movement Allowance</comment>
<characteristicTypes>
<characteristicType id="0675-1bfc-2cd4-7bff" name="Unit Type"/>
<characteristicType id="dc7a-3534-af75-90a3" name="M"/>
<characteristicType id="d2ce-a8c3-3117-2b1d" name="WS"/>
<characteristicType id="ab78-c57a-10cb-e9c6" name="BS"/>
<characteristicType id="8c44-fd71-0b47-7ab0" name="S"/>
<characteristicType id="76cb-4fd1-7571-e697" name="I"/>
<characteristicType id="6d89-52f1-9c48-ac8c" name="A"/>
<characteristicType id="dfcc-1070-ddf7-ad7d" name="LD"/>
<characteristicType id="5911-75e9-1f4f-87d0" name="Ram Value"/>
<characteristicType id="8376-0954-7923-aeb7" name="Armour Location"/>
<characteristicType id="1987-9b10-fba2-d45f" name="Front Armour"/>
<characteristicType id="7504-90c0-b957-d29c" name="Side/Rear Armour"/>
</characteristicTypes>
</profileType>
<profileType id="e609-756e-9d6d-3c69" name="Transport">
<characteristicTypes>
<characteristicType id="517b-f87c-b705-6e9a" name="Transport"/>
<characteristicType id="9b3e-28dc-77c7-207a" name="Capacity"/>
</characteristicTypes>
</profileType>
</profileTypes>
<categoryEntries>
<categoryEntry id="06ba-f656-4e76-25d1" name="Assassins" hidden="false"/>
<categoryEntry id="ef00-5e3b-a59a-902f" name="Imperial Guard" hidden="false"/>
<categoryEntry id="a949-140a-176f-6700" name="Sisters of Battle" hidden="false"/>
<categoryEntry id="9fec-6f81-5e76-3592" name="Blood Angels" hidden="false"/>
<categoryEntry id="65bb-c554-1585-91d9" name="Dark Angels" hidden="false"/>
<categoryEntry id="6186-0c50-3540-dc37" name="Ultramarines" hidden="false"/>
<categoryEntry id="b686-76f8-6874-e3e9" name="Space Wolves" hidden="false"/>
<categoryEntry id="3512-45d3-a466-0e54" name="Orks" hidden="false"/>
<categoryEntry id="9187-ca83-9433-d2c7" name="Skimmer/Bike" hidden="false"/>
<categoryEntry id="bcf7-c063-7aca-a066" name="Walkers" hidden="false"/>
<categoryEntry id="2ea7-ced8-d2ec-2939" name="Attack Bike" hidden="false"/>
<categoryEntry id="261d-dcfd-16cf-3caf" name="Eldar" hidden="false"/>
<categoryEntry id="f209-8cb3-5cae-0f0b" name="Tyranids" hidden="false"/>
<categoryEntry id="b373-19ca-9b61-1a4c" name="Chaos" hidden="false"/>
<categoryEntry id="0f7a-2cd5-df51-dccd" name="Daemons" hidden="false"/>
<categoryEntry id="6741-c4c6-274e-36cf" name="Allies" hidden="false"/>
<categoryEntry id="722d-8a5c-d442-498a" name="Necrons" hidden="false"/>
<categoryEntry id="156f-b304-5133-1fff" name="Support" hidden="false"/>
<categoryEntry id="7b75-aa9e-1b94-f4a5" name="Imperial Agents" hidden="false"/>
<categoryEntry id="e206-c273-bb7e-6132" name="Squats" hidden="false"/>
</categoryEntries>
<forceEntries>
<forceEntry id="5eaa-5b96-5986-4194" name="Don't pick this - Click to change" hidden="true">
<modifiers>
<modifier type="set" field="hidden" value="true"/>
</modifiers>
</forceEntry>
</forceEntries>
<sharedSelectionEntries>
<selectionEntry id="ba47-de18-97b6-db04" name="Blades and Saws" publicationId="06e5-8e36-e8c8-aec3" page="6" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="1cb2-4db6-0ffc-1079" name="Blades and Saws" publicationId="06e5-8e36-e8c8-aec3" page="6" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">CC Only</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">CC Only</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">As User</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">As User</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">S+D6</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close Combat, Ignore penalty for fighting with an improvised attack (-1)</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="50a2-83d2-985f-b33d" name="Close Combat" publicationId="06e5-8e36-e8c8-aec3" page="40" hidden="false">
<description>May be used in close combat</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="04a2-74da-3458-52d1" name="Master-Crafted Bolt Pistol" publicationId="06e5-8e36-e8c8-aec3" page="Card" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="91bc-0890-0e2c-c53a" name="Close Combat" hidden="false" targetId="c494-c170-605c-8959" type="rule"/>
<infoLink id="8778-eb36-4034-108d" name="Master-Crafted Bolt Pistol" hidden="false" targetId="c720-cb12-a072-7b1b" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="10"/>
</costs>
</selectionEntry>
<selectionEntry id="b5bb-7853-53cb-bec4" name="Bolt Pistol" publicationId="06e5-8e36-e8c8-aec3" page="14" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="89b5-e23c-79b9-b4c9" name="Bolt Pistol" publicationId="06e5-8e36-e8c8-aec3" page="14" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">8</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">16</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">+2</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-1</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+4</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close combat</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="5e95-877d-63a8-cca8" name="Close Combat" publicationId="06e5-8e36-e8c8-aec3" page="40" hidden="false">
<description>May be used in close combat</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="223b-6b82-1907-d976" name="Power Armour" publicationId="06e5-8e36-e8c8-aec3" page="67" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="2b3c-98b8-49bc-d086" type="min"/>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="33b5-f5e6-b83a-0774" type="max"/>
</constraints>
<infoLinks>
<infoLink id="88ce-e408-edef-b7f8" name="Power Armour" hidden="false" targetId="3f80-695d-2a45-93e8" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="0bf9-3a64-2700-ff30" name="Chainsword" publicationId="06e5-8e36-e8c8-aec3" page="7" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="9d34-1514-06cf-d948" name="Chainsword" publicationId="06e5-8e36-e8c8-aec3" page="7" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">CC Only</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">CC Only</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-1</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">2D6+4</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close Combat, Parry</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="6ae4-296b-241f-5476" name="Close Combat" publicationId="06e5-8e36-e8c8-aec3" page="40" hidden="false">
<description>May be used in close combat</description>
</rule>
<rule id="f98c-d948-5549-9db5" name="Parry" publicationId="2bb8-b6de-8b70-7f41" hidden="false">
<description>A warrior armed with a sword (including chainswords. power swords and force swords) can parry or turn aside an opponent' blow with his own blade. To represent thi a model armed with a sword can force an opponent to re-roll his highest attack dice before the winner of the combat is determined. Models armed with two swords can force their opponent to re-roll one or two of his attack dice.
The swordsman doesn't have to parry if he doesn't want to. Though parries are useful it is possible an opponent may re-roll and get a better score. An opponent who rolls several dice can always pick his next highest score and use that to determine who won the combat rather than use the score of his re-rolled dice. Re-rolled dice can still produce fumbles or critical hits as described below. Two opposing models which both have parries cancel each other out - neither can force a re-roll!</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="b690-d341-fa77-01b8" name="Power Axe" publicationId="06e5-8e36-e8c8-aec3" page="10" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="44d0-218f-d525-957c" name="Power Axe 1 Handed" publicationId="06e5-8e36-e8c8-aec3" page="10" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">CC Only</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">CC Only</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">5</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-2</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">2D6+5</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close Combat, 1 or 2 Handed</characteristic>
</characteristics>
</profile>
<profile id="f547-7c04-2125-9518" name="Power Axe 2 Handed" publicationId="06e5-8e36-e8c8-aec3" page="10" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">CC Only</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">CC Only</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">6</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-3</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+D12+6</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close Combat, 1 or 2 Handed</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="93a7-0716-59f7-a882" name="Close Combat" publicationId="06e5-8e36-e8c8-aec3" page="40" hidden="false">
<description>May be used in close combat</description>
</rule>
<rule id="a842-a57a-aa33-ae82" name="1 or 2 Handed" publicationId="06e5-8e36-e8c8-aec3" page="10" hidden="false">
<description>The weapon can be used either one-handed to facilitate the wielding of another close combat weapon or two-handed to bring its full devastating power to bear.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="d6c8-382a-4d74-36af" name="Power Fist" publicationId="06e5-8e36-e8c8-aec3" page="10" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="4559-c2d5-41e6-a554" name="Power Fist" publicationId="06e5-8e36-e8c8-aec3" page="10" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">CC Only</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">CC Only</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">8</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-5</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+D20+8</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close Combat</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="1942-b0c6-b97c-0355" name="Close Combat" publicationId="06e5-8e36-e8c8-aec3" page="40" hidden="false">
<description>May be used in close combat</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="f721-a663-b7be-011f" name="Power Maul" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="aa79-5708-31e9-acd5" name="Power Maul" publicationId="06e5-8e36-e8c8-aec3" page="10" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">CC Only</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">CC Only</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">5</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-3</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">2D6+5</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close Combat, Knocked Out</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="81e3-1d4f-cdc8-c5d9" name="Close Combat" publicationId="06e5-8e36-e8c8-aec3" page="40" hidden="false">
<description>May be used in close combat</description>
</rule>
<rule id="b9d9-1c42-fe09-b7e0" name="Knocked Out" publicationId="06e5-8e36-e8c8-aec3" page="11" hidden="false">
<description>In game terms it matters little whether a model is knocked out or slain, so the profile reflects the weapon's maximum ability. However, any model 'killed' by a power maul is assumed to be unconscious and automatically recovers once the game is over.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="4e44-58a0-2af5-519c" name="Power Sword" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="3439-983c-6d8d-a6cd" name="Power Sword" publicationId="06e5-8e36-e8c8-aec3" page="11" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">CC Only</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">CC Only</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">5</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-3</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">2D6+5</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close Combat, Parry</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="4f74-eee2-f477-0e5c" name="Parry" publicationId="2bb8-b6de-8b70-7f41" page="41" hidden="false">
<description>A warrior armed with a sword (including chainswords. power swords and force swords) can parry or turn aside an opponent' blow with his own blade. To represent thi a model armed with a sword can force an opponent to re-roll his highest attack dice before the winner of the combat is determined. Models armed with two swords can force their opponent to re-roll one or two of his attack dice.
The swordsman doesn't have to parry if he doesn't want to. Though parries are useful it is possible an opponent may re-roll and get a better score. An opponent who rolls several dice can always pick his next highest score and use that to determine who won the combat rather than use the score of his re-rolled dice. Re-rolled dice can still produce fumbles or critical hits as described below. Two opposing models which both have parries cancel each other out - neither can force a re-roll!</description>
</rule>
<rule id="a480-ecd4-be27-68a7" name="Close Combat" publicationId="06e5-8e36-e8c8-aec3" page="40" hidden="false">
<description>May be used in close combat</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="2e7d-f34c-b6c8-8d78" name="Hand Flamer" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="ae87-feef-a3af-af44" name="Hand Flamer" publicationId="06e5-8e36-e8c8-aec3" page="15" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">Small Template</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">Small Template</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-2</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+4</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close Combat, Flamer</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="5d59-19f9-3d02-e0fa" name="Close Combat" publicationId="06e5-8e36-e8c8-aec3" page="40" hidden="false">
<description>May be used in close combat</description>
</rule>
<rule id="85ed-117d-702a-8e99" name="Flamer" publicationId="06e5-8e36-e8c8-aec3" page="15" hidden="false">
<description>Small flame template. Partial models, hit a on a 4+. Fully covered auto hit. In close combat, auto hit the target you're fighting but no template.
If target is not killed, check to see if on fire on a 4+. Further instructions found in Wargear book</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="87cb-d8fc-1889-18a9" name="Plasma Pistol" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="b5ef-347b-2b58-d231" name="Plasma" hidden="false" targetId="c185-8532-d008-ff65" type="rule"/>
<infoLink id="be36-4a4d-54ec-702c" name="Sustained Fire" hidden="false" targetId="0b67-c911-308c-4960" type="rule"/>
<infoLink id="c67b-4996-b2bf-3896" name="Plasma Pistol" hidden="false" targetId="34d4-5242-2fd3-3b37" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="0e81-7914-e52a-0a8d" name="Boltgun" publicationId="06e5-8e36-e8c8-aec3" page="21" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="32e1-9d6b-b679-27ba" name="Boltgun" publicationId="06e5-8e36-e8c8-aec3" page="21" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">12</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">24</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">+1</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-1</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+4</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d"/>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="a1e4-59e5-1938-5372" name="Flamer" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="f377-c73d-6b84-2911" name="Flamer" publicationId="06e5-8e36-e8c8-aec3" page="23" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">Flame Template</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">Flame Template</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-2</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+4</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Flamer</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="beaf-cfb0-f4eb-39e2" name="Flamer" publicationId="06e5-8e36-e8c8-aec3" page="15" hidden="false">
<description>Small flame template. Partial models, hit a on a 4+. Fully covered auto hit. In close combat, auto hit the target you're fighting but no template.
If target is not killed, check to see if on fire on a 4+. Further instructions found in Wargear book</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="9a87-ceb4-676f-1386" name="Meltagun" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="7f76-30c9-707a-4f74" name="Meltagun" publicationId="06e5-8e36-e8c8-aec3" page="26" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">6</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">12</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">+1</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">8</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">D6</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-4</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">2D6+8</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d"/>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="1d2f-532f-87ed-3d6b" name="Plasma Gun" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="ab17-1da7-23b9-5707" name="Plasma Gun" publicationId="06e5-8e36-e8c8-aec3" page="30" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">6</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">24</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">+1</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">7</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-2</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+7</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Sustained Fire - 1 Dice, Plasma</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="0bac-bb45-5fc6-ee02" name="Plasma" publicationId="06e5-8e36-e8c8-aec3" page="17" hidden="false">
<description>The energy used by a plasma weapon is so vast that once it has been fired it takes time for it to recharge. If a plasma weapon is fired it cannot then be used in the player's following turn, and is only ready to fire again in the player's turn after next. Place a 'plasma weapon recharging' marker next to model as a reminder. This does not affect the model's ability to move or to use another weapon if it carries one.</description>
</rule>
<rule id="d729-c751-91c6-fd1a" name="Sustained Fire" publicationId="2bb8-b6de-8b70-7f41" page="38" hidden="false">
<description>The player nominates the initial target and rolls to hit exactly as normal. If the player makes the to hit roll he can roll one or more special sustained fire dice to see how many actual hits are scored. The first of these hits will be scored on the initial target but any extra hits can be allocated to other visible targets within 4" of the first. Once all hits have been allocated roll to wound as normal.
The number of sustained fire dice a weapon can roll is indicated in its description in the Wargear book. A sustained fire weapon can always be fired using less dice than its maximum if desired.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="cbd3-5929-68b1-2cc8" name="Autocannon" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="c14e-5f85-9937-7aee" name="Autocannon" publicationId="06e5-8e36-e8c8-aec3" page="34" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">20</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">72</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">8</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">D6</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-3</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">2D6+8</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Sustained fire - 1 dice</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="a856-17b0-01d5-397e" name="Sustained Fire" publicationId="2bb8-b6de-8b70-7f41" page="38" hidden="false">
<description>The player nominates the initial target and rolls to hit exactly as normal. If the player makes the to hit roll he can roll one or more special sustained fire dice to see how many actual hits are scored. The first of these hits will be scored on the initial target but any extra hits can be allocated to other visible targets within 4" of the first. Once all hits have been allocated roll to wound as normal.
The number of sustained fire dice a weapon can roll is indicated in its description in the Wargear book. A sustained fire weapon can always be fired using less dice than its maximum if desired.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="4c82-0e56-d20a-6b1c" name="Heavy Bolter" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="9a0e-fed9-12ef-bbb4" name="Heavy Bolter" publicationId="06e5-8e36-e8c8-aec3" page="35" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">20</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">40</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">5</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">D4</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-2</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+D4+5</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Move or fire, Sustained fire - 2 dice</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="261d-5d18-763b-7fcb" name="Sustained Fire" publicationId="2bb8-b6de-8b70-7f41" page="38" hidden="false">
<description>The player nominates the initial target and rolls to hit exactly as normal. If the player makes the to hit roll he can roll one or more special sustained fire dice to see how many actual hits are scored. The first of these hits will be scored on the initial target but any extra hits can be allocated to other visible targets within 4" of the first. Once all hits have been allocated roll to wound as normal.
The number of sustained fire dice a weapon can roll is indicated in its description in the Wargear book. A sustained fire weapon can always be fired using less dice than its maximum if desired.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="21a1-0e65-42d4-072a" name="Hellfire Shell" publicationId="06e5-8e36-e8c8-aec3" page="35" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="760a-c1c0-7df6-6ca2" name="Hellfire Shell" publicationId="06e5-8e36-e8c8-aec3" page="35" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">Hellfire Shell</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094"/>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">Always wound on 2+</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">D6</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-2</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+5</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Acid Splatter</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="7116-425a-093a-1ece" name="Acid Splatter" publicationId="06e5-8e36-e8c8-aec3" page="35" hidden="false">
<description>If a target is saved by its armour, splinters of glass and gobbets of mutagenic acid may rebound and hit others models within 2". Roll a dice for each model within 2" of the original target. Any models rolling a 6 are hit by acid splashes and automatically suffer I wound - this may be saved by armour in the normal manner.
A target which is not made of living flesh, such as a robot or vehicle, cannot be harmed by a Hellfire shell - any attempt to fire a Hellfire shell against a non-living target is treated like a normal heavy bolter shot.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="601b-a85f-4654-80d0" name="Lascannon" publicationId="06e5-8e36-e8c8-aec3" page="41" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="c468-7aa5-fe6a-f5e1" name="Lascannon" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">20</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">60</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">9</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">2D6</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-6</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">3D6+9</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Move or Fire</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="a423-4c2c-53af-a9c3" name="Missile Launcher with Frag and Krak Missiles" publicationId="06e5-8e36-e8c8-aec3" page="42-43" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="3103-9ee0-83e8-eca0" name="Missile Launcher with Frag and Krak Missiles" publicationId="06e5-8e36-e8c8-aec3" page="42" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">20</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">72</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6"/>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">As Missile</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d"/>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67"/>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Move or Fire</characteristic>
</characteristics>
</profile>
<profile id="ed7f-792c-c65f-bbe6" name="Frag Missile" publicationId="06e5-8e36-e8c8-aec3" page="43" hidden="false" typeId="4fd7-adb4-cddd-0136" typeName="Weapon - Missile / Grenade">
<characteristics>
<characteristic name="Strength" typeId="51dd-04c1-d98c-138d">4</characteristic>
<characteristic name="Damage" typeId="1028-07d4-bd9d-15d3">1</characteristic>
<characteristic name="Save Modifier" typeId="572d-e3e8-a08a-5603">-1</characteristic>
<characteristic name="Blast Area" typeId="c090-9b36-533a-a5a0">2" radius</characteristic>
<characteristic name="Special" typeId="0193-4cf7-077c-97ba"/>
</characteristics>
</profile>
<profile id="c103-f970-2e50-d475" name="Krak Missile" publicationId="06e5-8e36-e8c8-aec3" page="43" hidden="false" typeId="4fd7-adb4-cddd-0136" typeName="Weapon - Missile / Grenade">
<characteristics>
<characteristic name="Strength" typeId="51dd-04c1-d98c-138d">8</characteristic>
<characteristic name="Damage" typeId="1028-07d4-bd9d-15d3">D10</characteristic>
<characteristic name="Save Modifier" typeId="572d-e3e8-a08a-5603">-6</characteristic>
<characteristic name="Blast Area" typeId="c090-9b36-533a-a5a0">None</characteristic>
<characteristic name="Special" typeId="0193-4cf7-077c-97ba"/>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="a17e-632e-5e7d-1882" name="Targeter" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="966c-fd7f-7a0a-b240" name="Targeter" publicationId="06e5-8e36-e8c8-aec3" page="77" hidden="false" typeId="cc8b-49d5-829c-bfaf" typeName="Wargear">
<characteristics>
<characteristic name="Special" typeId="f917-8cd8-7592-47dd">Targeter</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="c0c0-f551-adcd-aee7" name="Targeter" hidden="false">
<description>A model using a weapon with a targeter gains a+1 modifier on its roll to hit with that weapon. Targeters are always fitted to specific weapons, so a Space Marine armed with a bolt pistol and a missile launcher with a targeter would get+1 to hit when he was shooting with the missile launcher but not with the bolt pistol. Targeters may not be interchanged between weapons during a battle. Weapons which are linked to fire in unison, such as the dual lascannon on a land raider,may use a single targeter.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="0e2a-0bac-c5dd-32e8" name="Frag Missile" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="9975-0776-4a0d-cb08" name="Frag Missile" hidden="false" targetId="2b18-0c9c-ad4b-a167" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="ef82-5484-7fd3-bbbe" name="Krak Missile" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="0b5f-8e5c-e89a-999a" name="Krak Missile" publicationId="06e5-8e36-e8c8-aec3" page="43" hidden="false" typeId="4fd7-adb4-cddd-0136" typeName="Weapon - Missile / Grenade">
<characteristics>
<characteristic name="Strength" typeId="51dd-04c1-d98c-138d">8</characteristic>
<characteristic name="Damage" typeId="1028-07d4-bd9d-15d3">D10</characteristic>
<characteristic name="Save Modifier" typeId="572d-e3e8-a08a-5603">-6</characteristic>
<characteristic name="Blast Area" typeId="c090-9b36-533a-a5a0">None</characteristic>
<characteristic name="Special" typeId="0193-4cf7-077c-97ba"/>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="6198-b6bf-05ad-288e" name="Melta Missile" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="b81e-7c8f-8412-468f" name="Melta Missile" publicationId="06e5-8e36-e8c8-aec3" page="43" hidden="false" typeId="4fd7-adb4-cddd-0136" typeName="Weapon - Missile / Grenade">
<characteristics>
<characteristic name="Strength" typeId="51dd-04c1-d98c-138d">8</characteristic>
<characteristic name="Damage" typeId="1028-07d4-bd9d-15d3">D6</characteristic>
<characteristic name="Save Modifier" typeId="572d-e3e8-a08a-5603">-4</characteristic>
<characteristic name="Blast Area" typeId="c090-9b36-533a-a5a0">1" radius</characteristic>
<characteristic name="Special" typeId="0193-4cf7-077c-97ba"/>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="b20d-a155-ae7b-59b5" name="Blind MIssile" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="389c-50db-8680-20b5" name="Blind Missile" hidden="false" typeId="4fd7-adb4-cddd-0136" typeName="Weapon - Missile / Grenade">
<characteristics>
<characteristic name="Strength" typeId="51dd-04c1-d98c-138d"/>
<characteristic name="Damage" typeId="1028-07d4-bd9d-15d3">-</characteristic>
<characteristic name="Save Modifier" typeId="572d-e3e8-a08a-5603">-</characteristic>
<characteristic name="Blast Area" typeId="c090-9b36-533a-a5a0">2" radius</characteristic>
<characteristic name="Special" typeId="0193-4cf7-077c-97ba">Blind Missile</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="276b-4862-09d6-7601" name="Blind Missile" publicationId="06e5-8e36-e8c8-aec3" page="43" hidden="false">
<description>Blind Missiles may be aimed against any visible piece of ground. Models may not see through, or into, or out of, the blind marker. Models may not use targeters or infra-vision to see through the marker. Psykers may not see or use their powers through the marker.
Any models within the blind cloud have the choice of remaining stationary, or moving at half rate in a random direction. Opposing models in hand-to-hand combat within a blind cloud may fight, but will only hit their enemy on the D6 score of a 6
See Wargear Rulebook pg. 43 for further rules</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="7f95-5d77-6e9f-58e4" name="Anti-plant Missile" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="cf3e-a8d5-acac-9b3f" name="Anti-plant Missile" publicationId="06e5-8e36-e8c8-aec3" page="43" hidden="false" typeId="4fd7-adb4-cddd-0136" typeName="Weapon - Missile / Grenade">
<characteristics>
<characteristic name="Strength" typeId="51dd-04c1-d98c-138d">-</characteristic>
<characteristic name="Damage" typeId="1028-07d4-bd9d-15d3">-</characteristic>
<characteristic name="Save Modifier" typeId="572d-e3e8-a08a-5603">-</characteristic>
<characteristic name="Blast Area" typeId="c090-9b36-533a-a5a0">2" radius</characteristic>
<characteristic name="Special" typeId="0193-4cf7-077c-97ba">Anti-plant</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="2d0e-8041-f21b-7dbc" name="Anti-plant" publicationId="06e5-8e36-e8c8-aec3" page="43" hidden="false">
<description>This missile was developed as a defoliant to clear areas of vegetation which could act as
cover to enemy troops. All vegetation in the area effect of the missile is automatically
destroyed. The missile cannot affect other models.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="60b0-2de6-8391-2b13" name="Plasma Missile" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="153d-16a7-2c37-8a9c" name="Plasma Missile" hidden="false" typeId="4fd7-adb4-cddd-0136" typeName="Weapon - Missile / Grenade">
<characteristics>
<characteristic name="Strength" typeId="51dd-04c1-d98c-138d">5</characteristic>
<characteristic name="Damage" typeId="1028-07d4-bd9d-15d3">1</characteristic>
<characteristic name="Save Modifier" typeId="572d-e3e8-a08a-5603">-2</characteristic>
<characteristic name="Blast Area" typeId="c090-9b36-533a-a5a0">1 1/2" radius</characteristic>
<characteristic name="Special" typeId="0193-4cf7-077c-97ba">Plasma Missile</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="0226-0a58-c93e-641e" name="Plasma Missile" publicationId="06e5-8e36-e8c8-aec3" page="43" hidden="false">
<description>Determine where the missile lands as normal and place a 1 1/2" radius blast marker or ball of cotton wool. Work out damage on targets within the area as normal. Any models which survive are thrown outside the area covered by the marker as a result of the blast. For plasma ball chart after firing see Wargear Rulebook pg. 43</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="4429-f97a-006f-4632" name="Multi-Melta" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="3833-7b34-3255-440e" name="Multi-Melta" publicationId="06e5-8e36-e8c8-aec3" page="41" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">12</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">24</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">+1</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">8</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">2D12</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-4</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+2D12+8</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Move or fire, 2" radius</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="9d75-2468-4857-a347" name="Heavy Plasma Gun" publicationId="06e5-8e36-e8c8-aec3" page="37" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="cf6f-1acf-fe5e-dd19" name="Low energy" publicationId="06e5-8e36-e8c8-aec3" page="37" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">20</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">40</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">7</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">D4</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-2</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+D4+7</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Move or fire, 1 1/2" radius</characteristic>
</characteristics>
</profile>
<profile id="9695-0667-0d89-96ca" name="Maximum power" publicationId="06e5-8e36-e8c8-aec3" page="37" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">20</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">72</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">10</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">D10</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-6</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+D10+10</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Move or fire, 1 1/2" radius, Plasma</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="c06f-de9f-5c7f-faf5" name="Plasma" publicationId="06e5-8e36-e8c8-aec3" page="17" hidden="false">
<description>The energy used by a plasma weapon is so vast that once it has been fired it takes time for it to recharge. If a plasma weapon is fired it cannot then be used in the player's following turn, and is only ready to fire again in the player's turn after next. Place a 'plasma weapon recharging' marker next to model as a reminder. This does not affect the model's ability to move or to use another weapon if it carries one.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="2f34-8601-063a-8e1c" name="Shotgun" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="084e-3c1b-3845-7e1d" name="Solid Shell" publicationId="06e5-8e36-e8c8-aec3" page="31" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-1</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">4</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+4</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Knockback</characteristic>
</characteristics>
</profile>
<profile id="5e24-6f10-60d2-2808" name="Scatter Shot" publicationId="06e5-8e36-e8c8-aec3" page="31" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">4</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">18</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-1</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">3</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+3</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">1" radius, Knockback</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="db08-696c-7515-8015" name="Knockback" publicationId="06e5-8e36-e8c8-aec3" page="31" hidden="false">
<description>If a target is hit by a shotgun but not slain, then it is automatically knocked back 2" and will fall over on a D6 roll of 4+. A knocked over model must spend its next movement phase standing up. Note that this rule only affects ordinary troopers - not vehicles, robots, Terminators or dreadnoughts.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="dadb-6f1e-1f01-7776" name="Autogun" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="6eac-8d26-e5e7-9ef2" name="Autogun" publicationId="06e5-8e36-e8c8-aec3" page="20" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">12</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">24</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">+1</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">3</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+3</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d"/>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="6476-3281-0e1c-d0a6" name="Needle Sniper Rifle" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="606e-4379-763c-7b67" name="Needle Sniper Rifle" publicationId="06e5-8e36-e8c8-aec3" page="27" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">16</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">32</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">+1</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">3</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-1</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+3</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Sniper Toxin</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="8e91-8953-9586-3a5f" name="Sniper Toxin" publicationId="06e5-8e36-e8c8-aec3" page="27" hidden="false">
<description>When used against living targets roll to hit as normal. If the weapon hits, then immediately make a saving throw, no Strength or toughness roll is required. The toxin automatically takes effect if the saving throw is not successful. Does not affect daemons, Eldar Avatar, Tyrarids and Genestealers although Genestealer hybrids are affected as normal.</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="808c-e433-c780-ec03" name="Sword" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="afb6-bcad-7335-98bb" name="Sword" publicationId="06e5-8e36-e8c8-aec3" page="12" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">CC Only</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">CC Only</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">As user</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">S+D6</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close Combat, Parry</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="fc44-c31b-bc07-a748" name="Parry" publicationId="2bb8-b6de-8b70-7f41" page="41" hidden="false">
<description>A warrior armed with a sword (including chainswords. power swords and force swords) can parry or turn aside an opponent' blow with his own blade. To represent thi a model armed with a sword can force an opponent to re-roll his highest attack dice before the winner of the combat is determined. Models armed with two swords can force their opponent to re-roll one or two of his attack dice.
The swordsman doesn't have to parry if he doesn't want to. Though parries are useful it is possible an opponent may re-roll and get a better score. An opponent who rolls several dice can always pick his next highest score and use that to determine who won the combat rather than use the score of his re-rolled dice. Re-rolled dice can still produce fumbles or critical hits as described below. Two opposing models which both have parries cancel each other out - neither can force a re-roll!</description>
</rule>
<rule id="1598-d5a0-ca97-4eec" name="Close Combat" publicationId="06e5-8e36-e8c8-aec3" page="40" hidden="false">
<description>May be used in close combat</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="c2ba-db92-5ff9-38c2" name="Axe" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="6a99-d7c8-6d18-5479" name="Axe" publicationId="06e5-8e36-e8c8-aec3" page="12" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">CC Only</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">CC Only</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328"/>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c"/>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">As user</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">S+D6</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close Combat</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="b289-f11e-8b88-cac2" name="Close Combat" publicationId="06e5-8e36-e8c8-aec3" page="40" hidden="false">
<description>May be used in close combat</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="09e8-4dd1-0d92-ecde" name="Blind Grenade" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="0709-8f07-beff-47be" name="Blind Grenade" publicationId="06e5-8e36-e8c8-aec3" page="56" hidden="false" typeId="4fd7-adb4-cddd-0136" typeName="Weapon - Missile / Grenade">
<characteristics>
<characteristic name="Strength" typeId="51dd-04c1-d98c-138d"/>
<characteristic name="Damage" typeId="1028-07d4-bd9d-15d3">-</characteristic>
<characteristic name="Save Modifier" typeId="572d-e3e8-a08a-5603">-</characteristic>
<characteristic name="Blast Area" typeId="c090-9b36-533a-a5a0">2" radius</characteristic>
<characteristic name="Special" typeId="0193-4cf7-077c-97ba">Blind Grenade</characteristic>
</characteristics>
</profile>
</profiles>
<rules>
<rule id="2776-ba1c-6869-2b99" name="Blind Grenade" publicationId="06e5-8e36-e8c8-aec3" page="56" hidden="false">
<description>Models may not see through, or into, or out of, the blind marker. Models may not use targeters or infra-vision to see through the marker. Psykers may not see or use their powers through the marker.
Any models within the blind cloud have the choice of remaining stationary, or moving at half rate in a random direction.Models in hand-to-hand combat within a cloud may fight, but as they are completely blinded they halve their Weapon Skill rounding up.
See Wargear Rulebook pg. 56 for further rules</description>
</rule>
</rules>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="14a4-25fa-8840-ab29" name="Anti-plant Grenade" publicationId="06e5-8e36-e8c8-aec3" page="56" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="e460-deed-2ca7-9da5" name="Anti-plant Grenade" publicationId="06e5-8e36-e8c8-aec3" page="43" hidden="false" typeId="4fd7-adb4-cddd-0136" typeName="Weapon - Missile / Grenade">
<characteristics>