generated from BSData/TemplateDataRepo
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Codex - Assassins.cat
516 lines (507 loc) · 45.1 KB
/
Codex - Assassins.cat
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue id="7bb5-646e-ec66-1cdd" name="Codex - Assassins" revision="5" battleScribeVersion="2.03" authorName="Boff" library="false" gameSystemId="9ea8-c89d-9104-ed03" gameSystemRevision="23" xmlns="http://www.battlescribe.net/schema/catalogueSchema">
<categoryEntries>
<categoryEntry id="9778-1163-ce67-b2e4" name="Assassins Ally" hidden="false"/>
</categoryEntries>
<forceEntries>
<forceEntry id="5a6c-a998-431c-94ae" name="Assassins" hidden="false">
<modifiers>
<modifier type="set" field="fca7-25d1-0cdf-10d2" value="25.0">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="a949-140a-176f-6700" type="atLeast"/>
</conditions>
</modifier>
<modifier type="set" field="fca7-25d1-0cdf-10d2" value="25.0">
<conditions>
<condition field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="ef00-5e3b-a59a-902f" type="atLeast"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="points" scope="roster" value="0.0" percentValue="true" shared="true" includeChildSelections="false" includeChildForces="false" id="fca7-25d1-0cdf-10d2" type="max"/>
</constraints>
<categoryLinks>
<categoryLink id="8480-68c6-52b7-3b8b" name="Assassins Ally" hidden="false" targetId="9778-1163-ce67-b2e4" primary="false"/>
</categoryLinks>
</forceEntry>
</forceEntries>
<entryLinks>
<entryLink id="3077-ac5a-883a-989b" name="Assassin" hidden="false" collective="false" import="true" targetId="6d6a-c81b-bb34-7d18" type="selectionEntry"/>
</entryLinks>
<rules>
<rule id="15e9-3d40-e9ed-b81d" name="Vision" publicationId="4e3f-569f-151e-9c5c" page="8" hidden="false">
<description>Not affected by gas or smoke weapons that normally obscure vision, although still affected by Blind grenades and missiles as normal.</description>
</rule>
<rule id="d152-a606-bf95-467f" name="Psycholoy" publicationId="4e3f-569f-151e-9c5c" page="8" hidden="false">
<description>Assassins are unaffected by the Psycholoy rules in the main Rulebook regardless of the source</description>
</rule>
<rule id="4523-3951-ef3e-70da" name="Leadership" publicationId="4e3f-569f-151e-9c5c" page="8" hidden="false">
<description>Can never be broken, automatically pass any Break test.
May never lead another unit and their Leadership can never be used by other units.
If attacked by a psychic power that calls for the Assassin to pass a Leadership test, then they must still do that test.</description>
</rule>
<rule id="707c-6c9a-6b17-3ba1" name="Infiltration" publicationId="4e3f-569f-151e-9c5c" page="8" hidden="false">
<description>As per the rules on Pg.11 of the Warhammer Rulebook</description>
</rule>
<rule id="75f9-7c67-e490-3632" name="Gas Weapons" publicationId="4e3f-569f-151e-9c5c" page="8" hidden="false">
<description>Cannot be harmed in any way by weapons that use the Choke, Scare, Hallucinogen, Toxin, or Virus effects. This does not include Tyranid poisons and venoms.</description>
</rule>
<rule id="f482-1130-caa6-d0cb" name="Dodge" publicationId="4e3f-569f-151e-9c5c" page="8" hidden="false">
<description>4+ unmodified save from any attacks including psychic.
If successfully dodged a blast template, place the model to the outside area of the template.</description>
</rule>
</rules>
<sharedSelectionEntries>
<selectionEntry id="397f-95ea-bc04-6e70" name="Vindicare Assassin" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="8223-8d99-a4f7-60c8" type="max"/>
</constraints>
<infoLinks>
<infoLink id="7fdc-a0bf-8e18-c9e3" name="Marksman" hidden="false" targetId="c8f4-f8db-9e69-b7ec" type="rule"/>
<infoLink id="3e61-939f-2742-9dbc" name="Rapid Fire - Exitus Longrifle" hidden="false" targetId="6dc2-86e7-f3ec-9876" type="rule"/>
<infoLink id="e057-c206-1715-c7b2" name="Hipshooting - Exitus Pistol" hidden="false" targetId="35e3-69b3-8a86-d7d1" type="rule"/>
<infoLink id="0ae1-9619-0c78-c45c" name="Assassin" hidden="false" targetId="4486-a0ab-0905-2f8c" type="profile"/>
<infoLink id="5ad8-9940-a08c-fbdf" name="Spy Mask" hidden="false" targetId="b63e-59c7-a2b1-0e29" type="profile"/>
<infoLink id="fc9a-1922-d272-c5ad" name="Stealth Suit" hidden="false" targetId="493e-0ab9-6a9e-136b" type="profile"/>
<infoLink id="dc92-6160-f14b-8b51" name="Exitus Ammo" hidden="false" targetId="07df-ffa2-10d3-4c54" type="profile"/>
<infoLink id="1cc8-7526-3265-2e8d" name="Exitus Longrifle" hidden="false" targetId="024a-e954-4c8c-dccd" type="profile"/>
<infoLink id="ebf0-2a76-782c-2b2c" name="Exitus Pistol" hidden="false" targetId="a25e-52ea-7d71-db70" type="profile"/>
</infoLinks>
<categoryLinks>
<categoryLink id="cc69-2ad0-f5ff-3682" name="New CategoryLink" hidden="false" targetId="06ba-f656-4e76-25d1" primary="false"/>
<categoryLink id="be8d-552e-cb53-039d" name="New CategoryLink" hidden="false" targetId="9778-1163-ce67-b2e4" primary="true"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="215.0"/>
</costs>
</selectionEntry>
<selectionEntry id="6ec9-0cc7-800a-a8d5" name="Callidus Assassin" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="fe48-0bd3-efa7-30a2" type="max"/>
</constraints>
<infoLinks>
<infoLink id="c886-649b-8c47-fe97" name="Assassin" hidden="false" targetId="4486-a0ab-0905-2f8c" type="profile"/>
<infoLink id="cb03-d7ae-c4d4-506d" name="Evade" hidden="false" targetId="3cdc-8693-ff2c-3d0f" type="rule"/>
<infoLink id="24ff-4320-1b59-3641" name="Jump Back" hidden="false" targetId="4d72-bad7-4497-480d" type="rule"/>
<infoLink id="059b-6553-bf82-ba89" name="Reign of Confusion" hidden="false" targetId="0446-d05b-1f0b-f7ee" type="rule"/>
<infoLink id="885a-7679-1e8d-9daa" name="Neural Shredder" hidden="false" targetId="b10e-c034-8a88-7fb1" type="profile"/>
<infoLink id="0416-ccac-987c-1919" name="Polymorphine" hidden="false" targetId="abc7-81e3-4339-6551" type="profile"/>
<infoLink id="d888-e3e5-f878-289e" name="Poison Blades" hidden="false" targetId="086b-e140-ca50-e7ea" type="profile"/>
</infoLinks>
<categoryLinks>
<categoryLink id="2584-7f25-ba2a-f4e5" name="New CategoryLink" hidden="false" targetId="06ba-f656-4e76-25d1" primary="false"/>
<categoryLink id="de53-1f89-32e6-e46d" name="Assassins" hidden="false" targetId="9778-1163-ce67-b2e4" primary="true"/>
</categoryLinks>
<entryLinks>
<entryLink id="1b0d-5611-9239-9bed" name="C'Tan Phase Sword" hidden="false" collective="false" import="true" targetId="2565-d020-50ca-6e7b" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="62a9-18d1-2238-3894" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="d9f1-4a2a-3aea-d894" type="max"/>
</constraints>
</entryLink>
</entryLinks>
<costs>
<cost name="pts" typeId="points" value="237.0"/>
</costs>
</selectionEntry>
<selectionEntry id="464f-a68d-1393-8e1f" name="Eversor Assassin" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="a965-0d69-eb69-1d3c" type="max"/>
</constraints>
<infoLinks>
<infoLink id="662a-0fc4-48d8-536b" name="Assassin" hidden="false" targetId="4486-a0ab-0905-2f8c" type="profile"/>
<infoLink id="d388-f328-bafb-cea8" name="Combat Master" hidden="false" targetId="6833-ee62-fa11-1df0" type="rule"/>
<infoLink id="b3f8-c6aa-17ac-686f" name="Fear" hidden="false" targetId="c7ef-dc7b-3ecc-91f5" type="rule"/>
<infoLink id="703a-0255-e601-bc19" name="Fast Shot" hidden="false" targetId="9378-da0b-ee57-7cfb" type="rule"/>
<infoLink id="c82b-0807-3563-c34d" name="Wounding the Eversor" hidden="false" targetId="047f-8f29-6c11-86f1" type="rule"/>
<infoLink id="effb-b252-90d8-a3eb" name="Killing the Eversor" hidden="false" targetId="24c2-2b9b-12b9-6c91" type="rule"/>
<infoLink id="072a-1e81-58ba-ae20" name="Sentinel Array" hidden="false" targetId="71d6-7358-eaf0-528c" type="profile"/>
<infoLink id="0efb-66b9-762a-d622" name="Eversor Combat Drugs" hidden="false" targetId="9ae0-42fd-ba70-8c0f" type="profile"/>
</infoLinks>
<categoryLinks>
<categoryLink id="fac7-2cd9-4153-3bdb" name="New CategoryLink" hidden="false" targetId="06ba-f656-4e76-25d1" primary="false"/>
<categoryLink id="3e2a-fd46-6245-4d57" name="New CategoryLink" hidden="false" targetId="9778-1163-ce67-b2e4" primary="true"/>
</categoryLinks>
<selectionEntries>
<selectionEntry id="28d3-3d4c-81ba-6b08" name="Neuro-Gauntlet" publicationId="4e3f-569f-151e-9c5c" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="f872-3b2f-21cf-1cf0" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="63ca-9921-4f0f-2552" type="max"/>
</constraints>
<infoLinks>
<infoLink id="0a4b-dec5-71d8-bc4b" name="Neuro-Gauntlet" hidden="false" targetId="d444-0af9-806a-7cc9" type="rule"/>
<infoLink id="e023-2847-879a-197e" name="Neuro-Gauntlet" hidden="false" targetId="32ad-2f3b-f93f-528d" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</selectionEntries>
<entryLinks>
<entryLink id="4595-2634-68cb-74bc" name="Plasma Grenade" hidden="false" collective="false" import="true" targetId="9277-633c-d567-56be" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="4879-e2c0-7e4f-cfc4" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="9b57-bdf8-640a-472d" type="max"/>
</constraints>
<rules>
<rule id="aff1-31e5-b5f9-9a16" name="Plasma Grenade - Just for example when Eversor dies - Cannot use" hidden="false"/>
</rules>
</entryLink>
<entryLink id="eaae-e0e4-32c0-e59e" name="Power Sword" hidden="false" collective="false" import="true" targetId="4e44-58a0-2af5-519c" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="f1fa-22bc-1620-796a" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="59ae-6ad9-d499-e7a0" type="min"/>
</constraints>
</entryLink>
<entryLink id="6d8a-f016-15fe-7b61" name="Melta Bomb" hidden="false" collective="false" import="true" targetId="101f-9872-9b6f-cfc7" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="12de-1b6b-6b17-b439" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="a45f-549f-d8e1-632d" type="min"/>
</constraints>
</entryLink>
<entryLink id="e7cf-17b1-4fd9-ef4c" name="Executor Pistol" hidden="false" collective="false" import="true" targetId="e60b-5b50-1274-7153" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="03db-3f77-7bcc-59d8" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="125f-415e-1e46-6b17" type="max"/>
</constraints>
</entryLink>
</entryLinks>
<costs>
<cost name="pts" typeId="points" value="240.0"/>
</costs>
</selectionEntry>
<selectionEntry id="978e-8574-f094-a0cb" name="Culexus Assassin" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="5bb8-e499-441c-0a9b" type="max"/>
</constraints>
<infoLinks>
<infoLink id="2701-0402-3f65-e819" name="Assassin" hidden="false" targetId="4486-a0ab-0905-2f8c" type="profile"/>
<infoLink id="126e-ad19-acc0-1476" name="Etherium" hidden="false" targetId="2b06-8fdd-e694-deba" type="profile"/>
<infoLink id="763c-5291-74cc-1fb9" name="Force Matrix" hidden="false" targetId="70c1-0144-9557-f4ff" type="profile"/>
<infoLink id="2564-a778-e912-1664" name="Anti-Psyker" hidden="false" targetId="22f3-20e3-1f5f-eeb7" type="rule"/>
<infoLink id="b650-b849-a71a-aea1" name="Psychic Abomination" hidden="false" targetId="7857-6527-d649-ddb8" type="rule"/>
<infoLink id="639a-9c4c-61f6-deca" name="Warp Disturbance" hidden="false" targetId="9c93-ced0-7c94-ef5b" type="rule"/>
<infoLink id="b0cc-4ebd-b4aa-3517" name="Life Drain" hidden="false" targetId="bad8-a3a2-551c-402f" type="rule"/>
<infoLink id="4548-b388-2466-8328" name="Note on Daemons" hidden="false" targetId="bd67-df69-fea5-be94" type="rule"/>
<infoLink id="45af-5b7e-6136-24a0" name="Soulless" hidden="false" targetId="da1d-55c3-27b3-8e81" type="rule"/>
</infoLinks>
<categoryLinks>
<categoryLink id="6e04-5986-3014-5e47" name="New CategoryLink" hidden="false" targetId="06ba-f656-4e76-25d1" primary="false"/>
<categoryLink id="95c0-554a-31ef-d4bb" name="New CategoryLink" hidden="false" targetId="9778-1163-ce67-b2e4" primary="true"/>
</categoryLinks>
<entryLinks>
<entryLink id="9939-3f8c-950d-c1d8" name="The Animus Speculum" hidden="false" collective="false" import="true" targetId="39e4-5a29-1aba-76ea" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="01d3-b536-a216-1e0b" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="21d3-965e-54b4-25f3" type="max"/>
</constraints>
</entryLink>
<entryLink id="3190-e8ad-3cd1-aaf7" name="Psyk-Out Grenades" hidden="false" collective="false" import="true" targetId="99bb-3a97-cbae-1fb5" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="900a-9587-264a-eacf" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="22c5-920d-9609-f2cd" type="max"/>
</constraints>
</entryLink>
</entryLinks>
<costs>
<cost name="pts" typeId="points" value="210.0"/>
</costs>
</selectionEntry>
<selectionEntry id="2565-d020-50ca-6e7b" name="C'Tan Phase Sword" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="2711-7eac-09aa-a720" name="Parry" hidden="false" targetId="049d-3ed2-a1bf-86b0" type="rule"/>
<infoLink id="a855-5d27-3b14-f3b0" name="C'tan Phase Sword" hidden="false" targetId="83c1-8b9d-5b2b-5807" type="profile"/>
<infoLink id="d1d2-77a2-3f22-d838" name="Close Combat" hidden="false" targetId="c494-c170-605c-8959" type="rule"/>
<infoLink id="5f61-365d-0add-fdc4" name="C'tan Phase Weapon" hidden="false" targetId="b018-9226-1ab2-e85a" type="rule"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="e60b-5b50-1274-7153" name="Executor Pistol" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="016d-92da-bb42-10c8" name="Close Combat" hidden="false" targetId="c494-c170-605c-8959" type="rule"/>
</infoLinks>
<entryLinks>
<entryLink id="651c-c53d-c6df-eabe" name="Needle Pistol" hidden="false" collective="false" import="true" targetId="dec7-82c8-a97f-f2d1" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="3c03-4d38-0187-ed89" type="max"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="8b03-57cc-c636-d297" type="min"/>
</constraints>
</entryLink>
<entryLink id="25d0-5346-958e-8457" name="Master-Crafted Bolt Pistol" hidden="false" collective="false" import="true" targetId="04a2-74da-3458-52d1" type="selectionEntry">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="d41b-e725-a028-45d4" type="min"/>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="95cc-8902-291e-7a21" type="max"/>
</constraints>
</entryLink>
</entryLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="39e4-5a29-1aba-76ea" name="The Animus Speculum" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="5ff2-cac8-d49d-1520" name="Animus Speculum" hidden="false" targetId="e25f-5507-fb95-a403" type="rule"/>
<infoLink id="2bda-8dd3-1941-6b1b" name="Animus Speculum" hidden="false" targetId="c1b5-e5fe-b008-b9c5" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="99bb-3a97-cbae-1fb5" name="Psyk-Out Grenades" hidden="false" collective="false" import="true" type="upgrade">
<infoLinks>
<infoLink id="fa78-7c86-6d3e-a3b8" name="Psyk-out Grenades" hidden="false" targetId="425d-2f0c-af11-3a63" type="rule"/>
<infoLink id="fcf0-8657-22a6-87e9" name="Psyk-Out Grenades" hidden="false" targetId="a4ec-d297-beaa-41a6" type="profile"/>
</infoLinks>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
<selectionEntry id="6d6a-c81b-bb34-7d18" name="Assassin" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="roster" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="9125-8152-44ce-c3d3" type="max"/>
</constraints>
<categoryLinks>
<categoryLink id="aa03-ac85-21b7-78d9" name="New CategoryLink" hidden="false" targetId="06ba-f656-4e76-25d1" primary="false"/>
<categoryLink id="3205-6d5a-f35b-be70" name="New CategoryLink" hidden="false" targetId="9778-1163-ce67-b2e4" primary="true"/>
</categoryLinks>
<selectionEntryGroups>
<selectionEntryGroup id="05d4-8d08-eb6e-9e79" name="New SelectionEntryGroup" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1.0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="7bf7-371f-1f90-5ee8" type="max"/>
</constraints>
<entryLinks>
<entryLink id="f53a-b773-7686-4bf9" name="Callidus Assassin" hidden="false" collective="false" import="true" targetId="6ec9-0cc7-800a-a8d5" type="selectionEntry"/>
<entryLink id="6c09-ed1b-2aa8-1051" name="Culexus Assassin" hidden="false" collective="false" import="true" targetId="978e-8574-f094-a0cb" type="selectionEntry"/>
<entryLink id="5db9-609a-5565-680e" name="Eversor Assassin" hidden="false" collective="false" import="true" targetId="464f-a68d-1393-8e1f" type="selectionEntry"/>
<entryLink id="970d-d2cf-6dfa-43b0" name="Vindicare Assassin" hidden="false" collective="false" import="true" targetId="397f-95ea-bc04-6e70" type="selectionEntry"/>
</entryLinks>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="pts" typeId="points" value="0.0"/>
</costs>
</selectionEntry>
</sharedSelectionEntries>
<sharedRules>
<rule id="c8f4-f8db-9e69-b7ec" name="Marksman" publicationId="4e3f-569f-151e-9c5c" page="10" hidden="false">
<description>Ignore all restrictions on choosing a target and may fire at any model he can see, including models in a squad. Can choose hit location when firing against targets with a hit location table.
Increase long range of his weapons by 50%.</description>
</rule>
<rule id="6dc2-86e7-f3ec-9876" name="Rapid Fire - Exitus Longrifle" publicationId="4e3f-569f-151e-9c5c" page="10" hidden="false">
<description>As long as he remaints stationary, may fire twice in the shooting phase with the Exitus Longrifle. May not be used in Overwatch, or combined with Hipshooting.</description>
</rule>
<rule id="35e3-69b3-8a86-d7d1" name="Hipshooting - Exitus Pistol" publicationId="4e3f-569f-151e-9c5c" page="10" hidden="false">
<description>May make a run move and fire his Exitus Pistol in the same turn.</description>
</rule>
<rule id="3cdc-8693-ff2c-3d0f" name="Evade" publicationId="4e3f-569f-151e-9c5c" page="13" hidden="false">
<description>Any enemy shooting at the Callidus Assassin from short range suffers a -2 to hit penalty, and at long range -1. This only applies when the assassin is out in the open. </description>
</rule>
<rule id="4d72-bad7-4497-480d" name="Jump Back" publicationId="4e3f-569f-151e-9c5c" page="13" hidden="false">
<description>At the start of the close combat phase, the Callidus Assassin may disengage from combat. The Assassin may do this automatically and the opponent gains no free strike. Move the Callidus Assassin 2" out of close combat. May not be used to enter another close combat.</description>
</rule>
<rule id="0446-d05b-1f0b-f7ee" name="Reign of Confusion" publicationId="4e3f-569f-151e-9c5c" page="13" hidden="false">
<description>May force the opponent to discard one of their Strategy cards chosen at random and without using it at the start of the game.</description>
</rule>
<rule id="6833-ee62-fa11-1df0" name="Combat Master" publicationId="4e3f-569f-151e-9c5c" page="18" hidden="false">
<description>Add +1 to the WS for each opponent after the first in close combat with the Assassin.</description>
</rule>
<rule id="9378-da0b-ee57-7cfb" name="Fast Shot" publicationId="4e3f-569f-151e-9c5c" page="18" hidden="false">
<description>The Assassin may fire his Executor Pistol a number of times equal to his Attack characteristic. May use this skill while on Overwatch</description>
</rule>
<rule id="047f-8f29-6c11-86f1" name="Wounding the Eversor" publicationId="4e3f-569f-151e-9c5c" page="18" hidden="false">
<description>If the Eversor is wounded in Close Combat he will spray acid on his attackers. The model who made the attack takes a Strength 4 hit causing 1 wound with a -1 modifier</description>
</rule>
<rule id="24c2-2b9b-12b9-6c91" name="Killing the Eversor" publicationId="4e3f-569f-151e-9c5c" page="18" hidden="false">
<description>If the Eversor is ever reduced to 0 wounds he will explode with the same effect as a Plasma Grenade (included in profile for reference).</description>
</rule>
<rule id="d444-0af9-806a-7cc9" name="Neuro-Gauntlet" publicationId="4e3f-569f-151e-9c5c" page="19" hidden="false">
<description>Any squad which takes a casualty from the Beuro-Gauntlet must make an immediate Break test. If a model is wounded by the Neuro-Gauntlet but isn't killed, then the enemy must halve all of its characteristics (rounding up) including Wounds for the rest of the battle.
Does not affect daemons.</description>
</rule>
<rule id="e25f-5507-fb95-a403" name="Animus Speculum" hidden="false">
<description>May fire in the psychic phase using stored force points from the Force Matrix. May not fire more than 3 blasts. Roll to hit for each blast separetely. Each may target a different enemy. May fire while in close combat as well at targets in base contact.
If the blast wounds a psyker both players roll a D6 in secret and add as many cards as they want. The Culexus can use force points from his Force Matrix. Both players then reveal their score. If the psyker gets the higher score or is a tie, then he defended himself. If the Assassin gets the higher score then the psyker must randomly discard one of their powers.
The warp cards Reflection, Daemonic Attack, and Destroy Power may not be used to stop the blasts and have no effect. A psyker may only attempt to nullify a blast that was fired directly at him. Each blast counts as being the same mastery level as the psyker.</description>
</rule>
<rule id="425d-2f0c-af11-3a63" name="Psyk-out Grenades" publicationId="4e3f-569f-151e-9c5c" page="23" hidden="false">
<description>Roll damage as normal. Any Psykers partially or fuly under the template cannot use any psychic powers for the rest of the turn. Any powers that psyker had in play at that moment are nullified and any force cards stored in weapons or similar item must be discarded.
Any time the Assassin uses a Psyk-out grenade roll a D6. On a 1 or 2 the grenades run out. </description>
</rule>
<rule id="22f3-20e3-1f5f-eeb7" name="Anti-Psyker" publicationId="4e3f-569f-151e-9c5c" page="23" hidden="false">
<description>May not use any of the warp cards dealt to the Imperial player in the psychic phase. Only gains force powers from his Force Matrix</description>
</rule>
<rule id="7857-6527-d649-ddb8" name="Psychic Abomination" publicationId="4e3f-569f-151e-9c5c" page="23" hidden="false">
<description>Causes Terror in all Psykers. Even Psykers that are immune to psychology, cause terror themselves, or are assumed to automatically pass any Leadership based test must pass a Terror test. Must take the test if within 8" of a Culexus Assassin at the start of turn, is charged by, or wishes to charge the Assassin.</description>
</rule>
<rule id="9c93-ced0-7c94-ef5b" name="Warp Disturbance" publicationId="4e3f-569f-151e-9c5c" page="24" hidden="false">
<description>Any psyker, including friendly psykers, withint 24" of the Culexus Assassin that attempts to use a power must roll a D6. If the roll is less than or equal to the number of force cards he played wit hthe psychic power, then the power is immediately nullified and the psyker suffers a wound with no armour saved allowed.
If a power is played using the Ultimate Force warp card, the power counts as being powered by three force cards and cannot be nullified. However, the psyker must still roll a dice, if he rolls a 3 or less he takes a wound. </description>
</rule>
<rule id="bad8-a3a2-551c-402f" name="Life Drain" publicationId="4e3f-569f-151e-9c5c" page="24" hidden="false">
<description>May only be used when in base contact with an enemy psyker. Before fighting each round of close combat the psyker should roll 2D6 and add his Leadership characteristic to the score. The Culexus Assassin should roll 3D6, choose the two highest dice and add his Leadership score. If the scores are drawn or the Culexus Assassin loses, the attack has no effect and close combat continues as normal.
For each point that the Culexus Assassin beats the psyker's score by, he can drain 1 point from any one of the victim's WS, BS, S, T, or LD. If any of the psyker's characteristics are reduced to 0, then the psyker is killed and removed as a casualty. Drained characteristics are lost for the rest of the of the battle.
If in close combat with multiple psykers, test for each one.</description>
</rule>
<rule id="bd67-df69-fea5-be94" name="Note on Daemons" publicationId="4e3f-569f-151e-9c5c" page="24" hidden="false">
<description>The Culexus' special attacks do affect daemons that are psykers. This includes units of daemons. Blasts from the Animus Speculum, the effects of the Life Drain ability and any blows struck by the Culexus Assassin in close combat count as psychic attacks and daemons receive no saving throw on behalf of their daemonic aura.
Daemons of Khorne are not affected as they are not psykers.</description>
</rule>
<rule id="da1d-55c3-27b3-8e81" name="Soulless" publicationId="4e3f-569f-151e-9c5c" page="22" hidden="false">
<description>If an enemy character, squad, vehicle, vehicle squadron, or support weapon battery wishes to shoot or charge at the Culexus ASsassin then you must roll a D6. On a roll of a 2 or more the Culexus Assassin has distracted the unit and they may not fire. Instead the unit must choose another target to shoot at. If the unit fails to charge it may charge another enemy model or it may continue with its move as if a charge had never been declared.
On the roll of a 1 they may shoot as normal or charge the Assassin.
If there is a psyker within charge range of the Culexus Assassin then the Assassin may choose to charge the psyker in favour of other models. The Assassin can simply slip by the enemy squads and his bodyguards.
If the Assassin is wounded, then he cannot use this ability for the rest of the game.</description>
</rule>
<rule id="b018-9226-1ab2-e85a" name="C'tan Phase Weapon" hidden="false">
<description>A model wounded by a C'tan weapon does not recieve an armour save, even for armour fields</description>
</rule>
</sharedRules>
<sharedProfiles>
<profile id="4486-a0ab-0905-2f8c" name="Assassin" publicationId="4e3f-569f-151e-9c5c" page="8" hidden="false" typeId="219f-0faa-a2d8-f766" typeName="Unit">
<characteristics>
<characteristic name="Unit Type" typeId="49de-956f-8797-7436">Assassin</characteristic>
<characteristic name="M" typeId="4934-7872-3dd7-a8b6">6</characteristic>
<characteristic name="WS" typeId="dc18-b600-96a9-a4a3">8</characteristic>
<characteristic name="BS" typeId="f859-88a3-fdd3-b298">8</characteristic>
<characteristic name="S" typeId="5916-04ef-0fd1-6557">5</characteristic>
<characteristic name="T" typeId="2e7d-2383-f92f-16f9">5</characteristic>
<characteristic name="W" typeId="ce31-f767-c572-72cc">4</characteristic>
<characteristic name="I" typeId="a9b1-bae9-25d0-fdbf">8</characteristic>
<characteristic name="A" typeId="e39a-b0ee-e6d1-e661">4</characteristic>
<characteristic name="LD" typeId="c751-ec1f-edb8-fd83">10</characteristic>
</characteristics>
</profile>
<profile id="024a-e954-4c8c-dccd" name="Exitus Longrifle" publicationId="4e3f-569f-151e-9c5c" page="11" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">18</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">36</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">+1</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">+1</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">5</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-3</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D+5</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d"/>
</characteristics>
</profile>
<profile id="a25e-52ea-7d71-db70" name="Exitus Pistol" publicationId="4e3f-569f-151e-9c5c" page="11" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">6</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">12</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">+2</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-1</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">5</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-3</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+5</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Close Combat</characteristic>
</characteristics>
</profile>
<profile id="07df-ffa2-10d3-4c54" name="Exitus Ammo" publicationId="4e3f-569f-151e-9c5c" page="11" hidden="false" typeId="cc8b-49d5-829c-bfaf" typeName="Wargear">
<characteristics>
<characteristic name="Special" typeId="f917-8cd8-7592-47dd">May be used with pistol or rifle. Only 1 of each round may be used max per battle.
Shield-Breaker: If the target is protected by a force field the field is automatically destroyed and may not be used for the rest of the battle. If the target has no force field it takes normal damage.
Turbo-Penetrator: Has a -6 saving throw modifier and inflicts double damage. When rolling for armour penetration roll D6+5
Hellfire: Always wounds on a 2+ against living targets and causes D6 wounds. Does not affect daemonic creatures and does not splash like the Heavy Bolter shell</characteristic>
</characteristics>
</profile>
<profile id="493e-0ab9-6a9e-136b" name="Stealth Suit" publicationId="4e3f-569f-151e-9c5c" page="11" hidden="false" typeId="cc8b-49d5-829c-bfaf" typeName="Wargear">
<characteristics>
<characteristic name="Special" typeId="f917-8cd8-7592-47dd">If fired while in hiding, will not be spotted. Instead flip over the Hidden counter to show that he is only Detected. Does not stop visual detection.</characteristic>
</characteristics>
</profile>
<profile id="b63e-59c7-a2b1-0e29" name="Spy Mask" publicationId="4e3f-569f-151e-9c5c" page="11" hidden="false" typeId="cc8b-49d5-829c-bfaf" typeName="Wargear">
<characteristics>
<characteristic name="Special" typeId="f917-8cd8-7592-47dd">This enables the Assassin to fire at Hidden models with a -6 to hit modifier or detected models with a -3 to hit modifier. These to hit modifiers are in addition to any other for cover. movement. etc.</characteristic>
</characteristics>
</profile>
<profile id="83c1-8b9d-5b2b-5807" name="C'tan Phase Sword" publicationId="4e3f-569f-151e-9c5c" page="14" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">CC Only</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">CC Only</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">5</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">No Save</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">2D6+5</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Parry, C'tan Phase Weapon</characteristic>
</characteristics>
</profile>
<profile id="b10e-c034-8a88-7fb1" name="Neural Shredder" publicationId="4e3f-569f-151e-9c5c" page="14" hidden="false" typeId="cc8b-49d5-829c-bfaf" typeName="Wargear">
<characteristics>
<characteristic name="Special" typeId="f917-8cd8-7592-47dd">If at the end of the Imperial player's close combat phase, the Callidus Assassin is not in base-to-base contact with any enemy models then she may fire the Neaural Shredder. Place a flamer template coming from the assassin, any models wholly under are automatically hit. Any partially, are hit on a 4+. All models hit must pass a Leadership test with a -2 modifier. If they fail, the model suffers 1 wound with a -3 saving throw. Armour fields cannot be used.</characteristic>
</characteristics>
</profile>
<profile id="abc7-81e3-4339-6551" name="Polymorphine" publicationId="4e3f-569f-151e-9c5c" page="14" hidden="false" typeId="cc8b-49d5-829c-bfaf" typeName="Wargear">
<characteristics>
<characteristic name="Special" typeId="f917-8cd8-7592-47dd">The Assassin is not deployed at the start of the game, instead can be revealed at any time that they were disguised as one of the enemy. Can select either an Ork, Squat, Human, Genestealer Hybrid, or ELdar and substitute the Callidus Assassin for that model. The model must be a basic trooper model and not a character, vehicle view, or have a heavy weapon. The model cannot have a better save than 3+ on 1D6. The Assassin discards any captured wargear as she casts off her disguise.</characteristic>
</characteristics>
</profile>
<profile id="086b-e140-ca50-e7ea" name="Poison Blades" publicationId="4e3f-569f-151e-9c5c" page="14" hidden="false" typeId="cc8b-49d5-829c-bfaf" typeName="Wargear">
<characteristics>
<characteristic name="Special" typeId="f917-8cd8-7592-47dd">If there still enemy models in base-to-base contact with the Assassin at the end of the close combat phase, she may attack one with a Poison Blade. The blade hits on a 3+, inflicts a S4 hit that causes 1 wound with no armour save allowed. Armour fields may save as normal.</characteristic>
</characteristics>
</profile>
<profile id="c1b5-e5fe-b008-b9c5" name="Animus Speculum" publicationId="4e3f-569f-151e-9c5c" page="22" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">12</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">24</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">+1</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">5</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-5</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">2D6+5</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Animus Speculum</characteristic>
</characteristics>
</profile>
<profile id="71d6-7358-eaf0-528c" name="Sentinel Array" publicationId="4e3f-569f-151e-9c5c" page="19" hidden="false" typeId="cc8b-49d5-829c-bfaf" typeName="Wargear">
<characteristics>
<characteristic name="Special" typeId="f917-8cd8-7592-47dd">Can spot enemy troops at double its Initiative distance. In addition, can fire in a 360° arc.</characteristic>
</characteristics>
</profile>
<profile id="32ad-2f3b-f93f-528d" name="Neuro-Gauntlet" publicationId="4e3f-569f-151e-9c5c" page="19" hidden="false" typeId="d8e8-6c66-f558-30ee" typeName="Weapon">
<characteristics>
<characteristic name="Short range" typeId="a108-ac67-8c42-6bbb">CC Only</characteristic>
<characteristic name="Long Range" typeId="3acf-5fa0-de29-6094">CC Only</characteristic>
<characteristic name="Short 'To Hit’" typeId="bbc0-6de5-4dfa-9328">-</characteristic>
<characteristic name="Long 'To Hit’" typeId="10bb-0500-b03c-643c">-</characteristic>
<characteristic name="Strength" typeId="e297-34fa-4b72-f0b6">7</characteristic>
<characteristic name="Damage" typeId="8978-f9c3-8957-1481">1</characteristic>
<characteristic name="Save Modifier" typeId="53ec-cd58-3d6e-c00d">-4</characteristic>
<characteristic name="Armour Penetration" typeId="0530-f4b7-b7db-de67">D6+D12+7</characteristic>
<characteristic name="Special" typeId="9fb9-b2be-dfa5-713d">Neuro-Gauntlet</characteristic>
</characteristics>
</profile>
<profile id="9ae0-42fd-ba70-8c0f" name="Eversor Combat Drugs" publicationId="4e3f-569f-151e-9c5c" page="19" hidden="false" typeId="cc8b-49d5-829c-bfaf" typeName="Wargear">
<characteristics>
<characteristic name="Special" typeId="f917-8cd8-7592-47dd">May take one dose at the beginning of his turn.
Fury: May triple his move when charging or running. Lasts for the duration of the turn.
Terminus: Until the end of your opponent's next turn, the Assassin may carry on fighting and will not explode even if he is reduced to 0 wounds. However if still at 0 wounds at the end of the opponents next turn or end of game, he will explode as normal.
Destroyer: During his turn, if the Assassin kills his opponent and uses his follow-up move to enter another close combat, he may attack again immediately. After each follow-up move roll a D6. 1-3 the Assassin gets no more attacks this turn. 4-6 he may fight another round of combat immediately.</characteristic>
</characteristics>
</profile>
<profile id="2b06-8fdd-e694-deba" name="Etherium" publicationId="4e3f-569f-151e-9c5c" page="22" hidden="false" typeId="cc8b-49d5-829c-bfaf" typeName="Wargear">
<characteristics>
<characteristic name="Special" typeId="f917-8cd8-7592-47dd">If attacked by a Warp weapon such as force swords, Witch Blades, Vortex grenades, D-cannons, or psychic powers then roll a D6. On a 2+ the attack has no effect on the Assassin, though the attack is not nullified. Force weapons may still wound the Assassin. However the Psyker may not add his mastery level to the strength or use extra force cards to enhance the attack. A blast can still hit other models under it.</characteristic>
</characteristics>
</profile>
<profile id="70c1-0144-9557-f4ff" name="Force Matrix" publicationId="4e3f-569f-151e-9c5c" page="22" hidden="false" typeId="cc8b-49d5-829c-bfaf" typeName="Wargear">
<characteristics>
<characteristic name="Special" typeId="f917-8cd8-7592-47dd">At the beginning of the psychic phase roll a D3 to determine the number of force points that the Force Matrix absorbs. For each psyker within 12" you may add +1 to the score. Can spend the force points to fire blasts from the Animus Speculum. Any force points left at the end of the psychic phase are lost.</characteristic>
</characteristics>
</profile>
<profile id="a4ec-d297-beaa-41a6" name="Psyk-Out Grenades" publicationId="4e3f-569f-151e-9c5c" page="23" hidden="false" typeId="4fd7-adb4-cddd-0136" typeName="Weapon - Missile / Grenade">
<characteristics>
<characteristic name="Strength" typeId="51dd-04c1-d98c-138d">3</characteristic>
<characteristic name="Damage" typeId="1028-07d4-bd9d-15d3">1</characteristic>
<characteristic name="Save Modifier" typeId="572d-e3e8-a08a-5603">-1</characteristic>
<characteristic name="Blast Area" typeId="c090-9b36-533a-a5a0">2" radius</characteristic>
<characteristic name="Special" typeId="0193-4cf7-077c-97ba">Psychic null-zone</characteristic>
</characteristics>
</profile>
</sharedProfiles>
</catalogue>