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Order Data.cat
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Order Data.cat
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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<catalogue xmlns="http://www.battlescribe.net/schema/catalogueSchema" id="1d4c-207e-6a42-ac7d" name="Order Data" revision="63" battleScribeVersion="2.03" authorUrl="https://github.com/BSData/warhammer-age-of-sigmar" library="true" gameSystemId="e51d-b1a3-75fc-dc33" gameSystemRevision="159" type="catalogue">
<publications>
<publication id="4bb2-2339-a79f-51d7" name="Battletome: Cities of Sigmar"/>
<publication id="6c99-1e0f-3bc1-11ae" name="Battletome: Stormcast Eternals (2nd Edition)"/>
<publication id="ee2f-8ce3-c0d6-455d" name="Battletome: Sylvaneth 2019"/>
<publication id="9927-579e-f508-4ed8" name="Battletome: Stormcast Eternals Errata, July 2021"/>
<publication id="eb96-844c-338b-d1fa" name="Battletome: Stormcast Eternals Errata, December 2021" publicationDate="December 2021" publisherUrl="https://www.warhammer-community.com/wp-content/uploads/2019/10/S5aRxVeqC9NTilRc.pdf"/>
<publication id="9984-69fc-8c81-7713" name="Battletome: Cities of Sigmar Errata October 2022"/>
<publication id="32f4-38fc-c916-792b" name="Battletome: Sylvaneth Errata January 2023"/>
<publication id="4966-57a6-a2a8-bcf3" name="Battletome: Cities of Sigmar Errata January 2023"/>
</publications>
<categoryEntries>
<categoryEntry id="d2f9-570f-daca-f005" name="EVOCATORS" hidden="false"/>
<categoryEntry id="9dd7-1b5b-c7a6-fc1e" name="LORD-ARCANUM" hidden="false"/>
<categoryEntry id="e056-ecbb-fd04-655f" name="KNIGHT-INCANTOR" hidden="false"/>
<categoryEntry id="22b4-12da-5c5c-761d" name="LORD-VERITANT" hidden="false"/>
<categoryEntry id="15ad-02bf-49e0-0027" name="LORD-CASTELLANT" hidden="false"/>
<categoryEntry id="4c30-74f5-b679-8785" name="KNIGHT-AZYROS" hidden="false"/>
<categoryEntry id="e4e2-6076-dafa-ec2c" name="6_under_wounds" hidden="true"/>
<categoryEntry id="9238-5c8a-2ea6-89bc" name="COLLEGIATE ARCANE" hidden="false"/>
<categoryEntry id="c3ab-9f60-7445-9f4b" name="FREEGUILD" hidden="false"/>
</categoryEntries>
<sharedSelectionEntries>
<selectionEntry id="26ae-0330-06d3-8f22" name="Allegiance: Stormcast Eternals" publicationId="6c99-1e0f-3bc1-11ae" page="116" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="64c7-1bd6-a390-af84" name="Scions of the Storm" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="d626-eba3-6e2b-48d6" type="equalTo"/>
</conditions>
<conditionGroups>
<conditionGroup type="and"/>
</conditionGroups>
</modifier>
<modifier type="set" value="true" field="hidden">
<conditions>
<condition type="atLeast" value="1" field="selections" scope="roster" childId="cf46-7b83-d97b-7663" shared="true" includeChildSelections="true" includeChildForces="true"/>
</conditions>
</modifier>
</modifiers>
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">During deployment, instead of setting up a SCIONS OF THE STORM STORMCAST ETERNAL unit on the battlefield, you can place it to one side and say that it is set up in the Celestial Realm as a reserve unit. You can set up 1 unit in the Celestial Realm for each SCIONS OF THE STORM STORMCAST ETERNALS unit you have set up on the battlefield. At the end of your movement phase, you can set up 1 or more of the reserve units in the Celestial Realm on the battlefield, more than 9" from all enemy units.</characteristic>
</characteristics>
</profile>
<profile id="b719-e852-fc16-5446" name="Stormhosts" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">You can pick 1 of the following subfactions for your army (core rules, 27.2.1). All STORMCAST ETERNALS units in your army gain the keyword of the subfaction you picked, and you can use the allegiance abilities for that subfaction. If a unit already has a different subfaction keyword on its warscroll, it cannot gain another one. This does not preclude you from including the unit in your army, but you cannot use the allegiance abilities for its subfaction.</characteristic>
</characteristics>
<modifiers>
<modifier type="set" value="true" field="hidden">
<conditions>
<condition type="atLeast" value="1" field="selections" scope="roster" childId="cf46-7b83-d97b-7663" shared="true" includeChildSelections="true" includeChildForces="true"/>
</conditions>
</modifier>
</modifiers>
</profile>
<profile id="096a-7119-b6fe-ecbd" name="Blaze of Glory" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">If a friendly STORMCAST ETERNALS model is slain within 1" of an enemy unit, before removing that model from play, pick 1 enemy unit within 1" of that model and roll a number of dice equal to the Wounds characteristic of that model. Add 1 to the number of dice you roll if the slain model has the THUNDERSTRIKE keyword. For each 6, the target suffers 1 mortal wound at the end of that phase.</characteristic>
</characteristics>
<modifiers>
<modifier type="set" value="true" field="hidden">
<conditions>
<condition type="atLeast" value="1" field="selections" scope="roster" childId="cf46-7b83-d97b-7663" shared="true" includeChildSelections="true" includeChildForces="true"/>
</conditions>
</modifier>
</modifiers>
</profile>
</profiles>
<selectionEntries>
<selectionEntry id="d626-eba3-6e2b-48d6" name="Stormkeep" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="212f-72b4-3246-4324" type="max"/>
</constraints>
<profiles>
<profile id="b658-e393-464c-0a35" name="Mortal Auxilliaries" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">A Stormkeep army can include coalition units. 1 in every 4 units can be coalition units from the Cities of Sigmar faction. Your general cannot be a model from a coalition unit. Any CITIES OF SIGMAR unit you include in your army gain the STORMKEEP keyword. In addition, add 1 to the Bravery characteristic of friendly STORMKEEP units wholly within 12" of any friendly STORMKEEP REDEEMER units.</characteristic>
</characteristics>
</profile>
<profile id="01b1-cc39-2a87-5c22" name="Shield of Civilisation" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">In the first and second battle rounds, if any friendly STORMKEEP REDEEMER unit contest an objective that is partially or wholly within your territory, each model in that unit counts as 3 models for the purposes of contesting that objective. Starting from the third battle round, if any friendly STORMKEEP REDEEMER units contest an objective that is anywhere on the battlefield, each model in that unit counts as 3 models for the purposes of contesting that objective. In addition, if an enemy unit finishes a charge move within 1" of a friendly STORMKEEP REDEEMER unit that is within 6" of an objective you control, roll a dice. On a 3+, that unit suffers D3 mortal wounds.</characteristic>
</characteristics>
</profile>
<profile id="94e3-3b1c-8bed-5225" name="Coalition Units" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Coalition units do not count towards the number of Battleline units in your army. However, they do count towards the maximum number of Leader, Behemoth and Artillery units in your army. Coalition units cannot be generals. In addition, Coalition units are ignored when determining if the units in your army are from a single faction.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
<modifiers>
<modifier type="set" value="true" field="hidden">
<conditions>
<condition type="atLeast" value="1" field="selections" scope="parent" childId="cf46-7b83-d97b-7663" shared="true"/>
</conditions>
</modifier>
</modifiers>
</selectionEntry>
<selectionEntry type="upgrade" import="true" name="Allegiance: Draconith Skywing" hidden="false" id="cf46-7b83-d97b-7663">
<constraints>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="a53b-a0e2-d510-43c9"/>
</constraints>
<profiles>
<profile name="Draconith Guardians" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait" hidden="false" id="ad65-8a70-986c-354d">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">If a friendly IONUS CRYPTBORN is within 3" of any friendly STORMDRAKE GUARD units, before you allocate a wound or mortal wound to that HERO, or instead of making a ward roll for a wound or mortal wound that would be allocated to that HERO, roll a dice. On a 4+, that wound or mortal wound is allocated to 1 of those friendly units instead of IONUS CRYPTBORN and cannot be negated.</characteristic>
</characteristics>
</profile>
<profile name="Exemplars of Fury" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait" hidden="false" id="5aa-a2e3-6d67-eaa9">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">At the start of the combat phase, if there are 2 or more other friendly DRACONITH SKYWING units within 6" of a friendly HERO, add 1 to the Attacks characteristic of melee weapons used by that HERO's mount until the end of that phase.</characteristic>
</characteristics>
</profile>
</profiles>
<infoGroups>
<infoGroup name="The Storm Unleashed" hidden="false" id="19b5-dff0-c53d-6a66">
<profiles>
<profile name="The Storm Unleashed" typeId="c924-5a68-471a-2fd5" typeName="Unit Abilities" hidden="false" id="4ce6-bf6a-7c89-ce33">
<characteristics>
<characteristic name="Ability Details" typeId="d4dc-8e81-bc0e-b8f0">When you carry out a monstrous rampage with a friendly DRACONITH, you can carry out 1 of the monstrous rampages below instead of any other monstrous rampage you can carry out with that unit.</characteristic>
</characteristics>
</profile>
<profile name="Stun" typeId="84d9-7a5a-fe76-b740" typeName="Monstrous Rampage" hidden="false" id="d85b-5193-fb7e-339a">
<characteristics>
<characteristic name="Description" typeId="827b-962b-59a3-3b4d">Pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, subtract 1 from wound rolls for attacks made by that unit in the following combat phase.</characteristic>
</characteristics>
</profile>
<profile name="Impact Tremors" typeId="84d9-7a5a-fe76-b740" typeName="Monstrous Rampage" hidden="false" id="a9c7-85-98be-1802">
<characteristics>
<characteristic name="Description" typeId="827b-962b-59a3-3b4d">Pick 1 enemy unit within 3" of this unit and roll a dice. On a 3+, in the following combat phase, models in that unit can only move up to 1" when they make a pile-in move instead of up to 3".</characteristic>
</characteristics>
</profile>
</profiles>
</infoGroup>
</infoGroups>
<categoryLinks>
<categoryLink targetId="a763-f425-1441-2df2" id="a7db-732d-88b1-12be" primary="false" name="Army of Renown"/>
</categoryLinks>
</selectionEntry>
</selectionEntries>
<selectionEntryGroups>
<selectionEntryGroup id="1e94-409e-9950-295e" name="Stormhosts" publicationId="6c99-1e0f-3bc1-11ae" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="2110-4261-406a-4c11" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="7b17-f747-341b-f1cd" name="Hammers of Sigmar" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="4af8-6ca9-6cb5-f3e2" name="We Cannot Fail" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Friendly HAMMERS OF SIGMAR units wholly within 12" of an objective have a ward of 6+.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="7d4b-592e-6fc4-400f" name="Hallowed Knights" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="b241-7bfd-e550-6a37" name="Only the Faithful" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">If a friendly HALLOWED KNIGHTS REDEEMER model is slain within 3" of any enemy units, roll a dice. On a 4+, that model can fight before it is removed from play.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="5d14-1121-a3b9-4012" name="Celestial Vindicators" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="0cfc-d73d-32c3-15b2" name="Driven by Vengeance" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">At the start of the combat phase, you can pick 1 friendly CELESTIAL VINDICATORS unit that made a charge move that turn. Until your next hero phase, if the unmodified hit roll for an attack made with a melee weapon by that unit is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll for each hit.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="a451-6802-37f6-5df3" name="Anvils of the Heldenhammer" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="5e77-bd55-7c78-fee6" name="Deathly Aura" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">At the end of the charge phase, you can roll 2D6 for each enemy unit within 1" of any friendly ANVILS OF THE HELDENHAMMER units. If the roll is greater than that enemy unit's Bravery characteristic, the first 2 wounds caused by attacks made by that enemy unit in the following combat phase are negated.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="111c-6b3e-7fc9-73dd" name="Knights Excelsior" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="7792-927d-76a6-2867" name="Storm of Annihilation" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Once per turn, at the start of the combat phase, you can pick 1 friendly KNIGHTS EXCELSIOR PALADIN unit on the battlefield. Until the end of that phase, when you pick that unit to fight, pick 1 enemy unit within 1" of that unit. If the number of models in that enemy unit is greater than the number of models in that PALADIN unit, add 1 to hit and wound rolls for attacks made by that PALADIN unit that target that enemy unit until the end of that turn.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="32a3-8b50-9216-9d7c" name="Celestial Warbringers" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="8de7-989b-83f8-51a7" name="Fearless Foresight" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Once per phase, you can re-roll 1 hit roll or 1 wound roll for an attack made by a friendly CELESTIAL WARBRINGERS unit or 1 save roll for an attack that targets a friendly CELESTIAL WARBRINGERS unit.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="780f-12e0-bb53-4d07" name="Tempest Lords" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="09eb-d674-ef35-d66a" name="The Host on High" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">When you attempt a charge with a friendly TEMPEST LORDS unit that can fly, you can re-roll 1 of the dice for that charge roll.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="f157-c1a8-267c-5faa" name="Astral Templars" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="ee2c-c0ce-42b8-93b4" name="Beast Stalkers" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Friendly ASTRAL TEMPLARS units cannot be picked when your opponent carries out a monstrous rampage.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
<modifiers>
<modifier type="set" value="true" field="hidden">
<conditions>
<condition type="atLeast" value="1" field="selections" scope="parent" childId="cf46-7b83-d97b-7663" shared="true"/>
</conditions>
</modifier>
</modifiers>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="e82b-43a4-90b3-1d15" name="Allegiance: Sylvaneth" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="4f90-48bb-5384-f52d" name="Places of Power" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">After territories are determined, before faction terrain features are set up, you can pick up to 3 terrain features on the battlefield that wholly outside enemy territory. Those terrain features are considered by you to be overgrown terrain features.
At the start of your hero phase, you can heal 1 wound allocated to each friendly SYLVANETH unit that is wholly within 9" of an overgrown terrain feature or friendly Awakened Wyldwood.</characteristic>
</characteristics>
<modifiers>
<modifier type="set" value="true" field="hidden">
<conditions>
<condition type="atLeast" value="1" field="selections" scope="parent" childId="a662-793e-a010-1dec" shared="true"/>
</conditions>
</modifier>
</modifiers>
</profile>
<profile id="0690-4ab3-c5f6-e7e4" name="Strike and Fade" publicationId="32f4-38fc-c916-792b" page="1" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Once per turn, in your combat phase, immediately after a friendly SYLVANETH unit that is wholly within 9" of an overgrown terrain feature or friendly Awakened Wyldwood has fought and slain models (if any) have been removed from play (core rules, 14.2), you can remove that unit from the battlefield and set it up again more than 9" from all enemy units and wholly within 9" of either a different overgrown terrain feature that is more than 3" from all enemy units or a different friendly Awakened Wyldwood that is more than 3" from all enemy units.</characteristic>
</characteristics>
<modifiers>
<modifier type="set" value="true" field="hidden">
<conditions>
<condition type="atLeast" value="1" field="selections" scope="parent" childId="a662-793e-a010-1dec" shared="true"/>
</conditions>
</modifier>
</modifiers>
</profile>
<profile id="9636-7ae3-7eda-8dbc" name="Walk the Hidden Paths" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Once per turn, at the end of your movement phase, you can pick 1 friendly SYLVANETH unit that is wholly within 9" of an overgrown terrain feature or friendly Awakened Wyldwood. If you do so, remove that unit from the battlefield and set it up again more than 9" from all enemy units and wholly within 9" of either a different overgrown terrain feature that is more than 3" from all enemy units or a different friendly Awakened Wyldwood that is more than 3" from all enemy units.</characteristic>
</characteristics>
<modifiers>
<modifier type="set" value="true" field="hidden">
<conditions>
<condition type="atLeast" value="1" field="selections" scope="parent" childId="a662-793e-a010-1dec" shared="true"/>
</conditions>
</modifier>
</modifiers>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="262a-48fa-9deb-ac95" name="Prime Hunters" hidden="false" targetId="74b1-b223-a366-572d" primary="false"/>
</categoryLinks>
<selectionEntryGroups>
<selectionEntryGroup id="3b29-2a7b-c1db-404e" name="Glades" hidden="false" collective="false" import="true">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="false" includeChildSelections="false" includeChildForces="false" id="8351-aece-d746-58e5" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="dfc6-0e10-7195-3b19" name="Oakenbrow" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="46ae-69e8-97b7-ff24" name="Our Roots Run Deep" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">When determining which row to use on the damage table of a friendly OAKENBROW TREELORD, TREELORD ANCIENT, or SPIRIT OF DURTHU, it is treated as having suffered half the number of wounds that are actually allocated to it (rounding up).</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="0e3f-1da2-2666-4f74" name="Gnarlroot" publicationId="ee2f-8ce3-c0d6-455d" page="74" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="f56b-972f-8ed0-7b7d" name="Keepers of the Arcane" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Once per turn, when you make a casting roll or unbinding roll for a friendly GNARLROOT WIZARD that is wholly within 9" of an overgrown terrain feature of friendly Awakened Wyldwood, you can roll 3D6 instead of 2D6. If you do so, remove 1 dice of your choice from the roll, and then use the remaining dice to determine that casting roll or unbinding roll.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="50c1-4664-ab23-afc3" name="Heartwood" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="0acf-528f-67dc-afe0" name="Masters of the Hunt" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">After deployment but before the first battle round begins, you can pick up to 3 different enemy units on the battlefield to be the quarry of the hunt. If you do so, add 1 to hit rolls for attacks made by friendly HEARTWOOD units that target those units.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="cf00-07fc-ec8e-cf68" name="Ironbark" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="e34d-e83c-aa30-5cd4" name="Stand Firm" hidden="false" typeId="f71f-b0a4-730e-ced3" typeName="Command Abilities">
<characteristics>
<characteristic name="Command Ability Details" typeId="1b71-4c83-4e8c-093f">You can use this command ability at the start of the enemy combat phase. The unit that receives the command must be a friendly IRONBARK unit that is within 3" of an enemy until that made a charge move in the same turn. Pick 1 enemy unit within 3" of that friendly IRONBARK unit and roll a dice. On a 2+, that enemy unit suffers D3 mortal wounds. You can use this command ability more than once in the same phase, but if you do so, you cannot pick the same enemy unit more than once in the same phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="0ec6-db45-d632-f7c2" name="Winterleaf" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="365e-999c-a400-4176" name="Winter's Bite" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Enemy units within 3" of a friendly WINTERLEAF unit cannot retreat. In addition, if you pick Everdusk from the Seasons of War battle trait for a Winterleaf army, enemy units within 3" of a friendly WINTERLEAF unit cannot be removed from the battlefield through an effect that would allow them to be set up again later in the battle.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="a0db-34c2-38eb-f3ab" name="Dreadwood" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="3f9b-a100-a893-24e1" name="Malicious Tormentors" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Once per battle, you can use the Walk the Hidden Paths twice in the same turn, but if you do so, at least one of the units you pick must be a friendly DREADWOOD SPITE-REVENANTS unit. In addition, once per battle, you can use the Strike and Fade twice in the same turn, but if you do so, at least one of the units you pick must be a friendly DREADWOOD SPITE-REVENANTS unit.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="82cd-1e37-8f14-663c" name="Harvestboon" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="36a4-41f8-6b57-9c49" name="Vibrant Surge" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">After deployment but before the first battle round begins, you can move each friendly HARVESTBOON SPITERIDER LANCERS and REVENANT SEEKERS unit up to 12". If both players can move units before the first battle round begins, they must roll off and the winner chooses who moves their units first.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
<modifiers>
<modifier type="set" value="true" field="hidden">
<conditions>
<condition type="atLeast" value="1" field="selections" scope="parent" childId="a662-793e-a010-1dec" shared="true"/>
</conditions>
</modifier>
</modifiers>
</selectionEntryGroup>
</selectionEntryGroups>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
<selectionEntries>
<selectionEntry type="upgrade" import="true" name="Allegiance: The Evergreen Hunt" hidden="false" id="a662-793e-a010-1dec">
<constraints>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="e2f8-7d3e-c71e-5435"/>
</constraints>
<profiles>
<profile name="Rhythm of the Chase" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait" hidden="false" id="b8ea-6f4f-2c71-c61f">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">After deployment, before the players have determined who will take the first turn, you can pick 1 enemy unit on the battlefield to be the quarry. If the quarry is destroyed, at the start of your next hero phase, you can pick 1 enemy unit on the battlefield to be the new quarry.</characteristic>
</characteristics>
</profile>
<profile id="aa19-eec7-9529-3895" name="Places of Power" hidden="false" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">After territories are determined, before faction terrain features are set up, you can pick up to 3 terrain features on the battlefield that are wholly outside enemy territory. Those terrain features are considered by you to be overgrown terrain features.
At the start of your hero phase, you can heal 1 wound allocated to each friendly EVERGREEN HUNT unit that is wholly within 9" of an overgrown terrain feature.</characteristic>
</characteristics>
</profile>
</profiles>
<infoGroups>
<infoGroup name="Harmonies of the Hunt" hidden="false" id="e0f9-6eca-21d-8428">
<profiles>
<profile name="Harmonies of the Hunt" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait" hidden="false" id="b2df-12b0-d20e-44c0">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">At the start of each battle round, after the priority roll has been made, each player commanding an Evergreen Hunt army must determine their Hunting Harmony for that battle round, starting with the player taking the first turn. A Hunting Harmony is made up of a number of chords. You start with 0 chords and receive 1 chord for the following:
-If a friendly BELTHANOS is on the battlefield.
-For each friendly EVERGREEN HUNT unit wholly within the same large quarter of the battlefield as the quarry.
-For each quarry destroyed during the battle.</characteristic>
</characteristics>
</profile>
<profile name="2 - Tuneful" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait" hidden="false" id="531c-a209-ac74-e0de">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Add 1 to hit rolls and wound rolls for friendly units wholly within the same large quarter of the battlefield as the quarry.</characteristic>
</characteristics>
</profile>
<profile name="1 - Simple" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait" hidden="false" id="306b-e03a-505b-d4c8">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Add 1 to run rolls and charge rolls for friendly units wholly within the same large quarter of the battlefield as the quarry.</characteristic>
</characteristics>
</profile>
<profile name="0 - Discordant" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait" hidden="false" id="43bf-5731-6301-e361">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">No effect.</characteristic>
</characteristics>
</profile>
<profile name="3-5 - Melodic" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait" hidden="false" id="73d6-a108-7b19-c807">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">Add 1 to the Attacks characteristic used by friendly units while they are within 3" of the quarry.</characteristic>
</characteristics>
</profile>
<profile name="6+ - Mellifluous" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait" hidden="false" id="bb9c-e963-bfba-b3ba">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">While a friendly unit is wholly within the same large quarter of the battlefield as the quarry, it is eligible to fight in the combat phase if it is within 6" of the quarry instead of 3", and it can move an extra 3" when it piles in.</characteristic>
</characteristics>
</profile>
</profiles>
</infoGroup>
<infoGroup name="A Prize Quarry is Sighted" hidden="false" id="2e9a-8ad9-cfc3-64c">
<profiles>
<profile name="A Prize Quarry is Sighted" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait" hidden="false" id="7373-684e-5b3a-2099">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">At the start of the hero phase, you can carry out this heroic action with a friendly EVERGREEN HOST HERO instead of any other heroic action you can carry out with that HERO.</characteristic>
</characteristics>
</profile>
<profile name="A Prize Quarry is Sighted" typeId="fff7-7178-1bdb-79d1" typeName="Heroic Action" hidden="false" id="59e4-c8e8-e6da-a614">
<characteristics>
<characteristic name="Description" typeId="ff08-d093-0b68-a4d6">Pick 1 friendly EVERGREEN HUNT HERO and 1 enemy unit within 9" of that HERO. That enemy unit becomes the quarry instead of the enemy unit that was picked to be the quarry.</characteristic>
</characteristics>
</profile>
</profiles>
</infoGroup>
<infoGroup name="Merciful Strike" hidden="false" id="26e-d50c-3abc-14f7">
<profiles>
<profile name="Merciful Strike" typeId="c137-4d1f-9d1a-524d" typeName="Battle Trait" hidden="false" id="51fe-50bd-7a3b-930d">
<characteristics>
<characteristic name="Battle Trait Details" typeId="9fdd-b4b1-5f7a-0970">When you carry out a monstrous rampage with a friendly EVERGREEN HUNT MONSTER, you can carry out the monstrous rampage below instead of any other monstrous rampage you can carry out with that unit.</characteristic>
</characteristics>
</profile>
<profile name="Merciful Strike" typeId="84d9-7a5a-fe76-b740" typeName="Monstrous Rampage" hidden="false" id="6b79-6979-97eb-8845">
<characteristics>
<characteristic name="Description" typeId="827b-962b-59a3-3b4d">If the quarry has any wounds allocated to it and is within 3" of this unit, roll a dice and add the number of wounds allocated to the quarry to the roll. If the result is greater than the quarry's Wounds characteristic, 1 model in that unit is slain.</characteristic>
</characteristics>
</profile>
</profiles>
</infoGroup>
</infoGroups>
<categoryLinks>
<categoryLink targetId="a763-f425-1441-2df2" id="22d0-f875-81c9-44ae" primary="false" name="Army of Renown"/>
</categoryLinks>
</selectionEntry>
</selectionEntries>
</selectionEntry>
</sharedSelectionEntries>
<sharedSelectionEntryGroups>
<selectionEntryGroup id="9a8b-a529-4a2d-239c" name="Artefacts" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditionGroups>
<conditionGroup type="or">
<conditions>
<condition field="selections" scope="ancestor" value="0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="8af4-649e-9ee2-22ee" type="instanceOf"/>
<condition field="selections" scope="ancestor" value="0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="78f3-8a59-699a-61e8" type="instanceOf"/>
<condition field="selections" scope="ancestor" value="0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="24d6-500b-7e3f-1470" type="instanceOf"/>
<condition field="selections" scope="ancestor" value="0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="1e36-e511-437b-5de8" type="instanceOf"/>
<condition field="selections" scope="ancestor" value="0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="524e-8001-63ee-cdf7" type="instanceOf"/>
</conditions>
</conditionGroup>
</conditionGroups>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="56bf-fb5b-ba99-2041" type="max"/>
</constraints>
<entryLinks>
<entryLink id="fd8d-8a4a-de03-8356" name="Universal Artefacts of Power" hidden="false" collective="false" import="true" targetId="11c4-fd82-92a7-de8a" type="selectionEntryGroup"/>
<entryLink id="fddb-6282-c222-b53b" name="Sylvaneth Artefacts" hidden="false" collective="false" import="true" targetId="03fd-de3f-0fa5-4364" type="selectionEntryGroup"/>
<entryLink id="dbf9-ad9b-0ab0-3f5c" name="Stormcast Artefacts" hidden="false" collective="false" import="true" targetId="fc32-c0b6-4e52-3e53" type="selectionEntryGroup"/>
<entryLink id="6276-57a6-c4f2-4c83" name="Relics of Gallet" hidden="false" collective="false" import="true" targetId="d27f-9ad5-990c-2915" type="selectionEntryGroup"/>
</entryLinks>
<selectionEntries>
<selectionEntry type="upgrade" import="true" name="Celestium Ensign" hidden="false" id="677d-8c02-6545-cab7">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="cf46-7b83-d97b-7663" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="f9ba-d974-e2-bfbf"/>
</constraints>
<profiles>
<profile name="Celestium Ensign" typeId="0ac4-aacb-2481-8e72" typeName="Artefact" hidden="false" id="552f-b628-beba-6c5c">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">Once per battle, at the start of any phase, the bearer can say that they will raise their Celestium Ensign. If they do so, you can heal up to D3 wounds allocated to each friendly DRACONITH unit wholly within 9" of the bearer.</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="59ea-9242-251d-adc4" name="Command Traits" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="parent" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="b745-17c4-8fbf-8b04" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="d778-3600-6e94-5246" type="max"/>
</constraints>
<entryLinks>
<entryLink id="9bc7-620d-f327-873e" name="Universal Command Traits" hidden="false" collective="false" import="true" targetId="b6b8-914a-dfca-18ee" type="selectionEntryGroup"/>
<entryLink id="28e7-c3a5-4823-9c01" name="Stormcast Command Traits" hidden="false" collective="false" import="true" targetId="2e21-007e-8895-d0e8" type="selectionEntryGroup"/>
<entryLink id="ee28-d37e-fcb7-9151" name="Sylvaneth Command Traits" hidden="false" collective="false" import="true" targetId="92c8-9645-c512-102e" type="selectionEntryGroup"/>
<entryLink import="true" name="Universal Command Traits" hidden="false" type="selectionEntryGroup" id="1891-6d3b-3cbe-fd0c" targetId="e372-6ace-3568-54e7"/>
</entryLinks>
<selectionEntries>
<selectionEntry type="upgrade" import="true" name="Favour the Bold" hidden="false" id="5a01-8a4a-67bd-7f8d">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="cf46-7b83-d97b-7663" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="39c4-c8d9-f834-100a"/>
</constraints>
<profiles>
<profile name="Favour the Bold" typeId="c749-bae4-71a8-0c36" typeName="Command Trait" hidden="false" id="9f4b-aafd-18f9-6d86">
<characteristics>
<characteristic name="Command Trait Details" typeId="ee96-6f3a-e5ca-2350">After this general has fought for the first time in the combat phase and slain models (if any) have been removed from play (core rules, 14.2), if there are no enemy units within 3" of this general, roll a dice. On a 2+, this general can immediately make a D6" move and can finish that move within 3" of any enemy units.</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="84a5-e2c5-5f4a-ec3e" name="Lore of the Storm" publicationId="6c99-1e0f-3bc1-11ae" page="122" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditionGroups>
<conditionGroup type="or">
<conditions>
<condition field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="cf46-7b83-d97b-7663" type="atLeast"/>
<condition field="selections" scope="roster" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="26ae-0330-06d3-8f22" type="equalTo"/>
</conditions>
<conditionGroups>
<conditionGroup type="and">
<conditions>
<condition field="selections" scope="ancestor" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="d2f9-570f-daca-f005" type="instanceOf"/>
<condition field="selections" scope="roster" value="1" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="26ae-0330-06d3-8f22" type="equalTo"/>
</conditions>
</conditionGroup>
</conditionGroups>
</conditionGroup>
</conditionGroups>
</modifier>
</modifiers>
<selectionEntries>
<selectionEntry id="d31b-c22e-3fac-5342" name="Lightning Blast" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="7513-a1e9-eea7-10ab" type="max"/>
</constraints>
<profiles>
<profile id="2863-b6ee-3b76-f7c0" name="Lightning Blast" hidden="false" typeId="2e81-5e22-c6e1-73cb" typeName="Spell">
<characteristics>
<characteristic name="Casting Value" typeId="2508-b604-1258-a920">5</characteristic>
<characteristic name="Range" typeId="5b5c-1fd1-4c0f-5705">-</characteristic>
<characteristic name="Description" typeId="76ff-781d-b8e6-5f27">If successfully cast, the closest enemy unit that is visible to the caster suffers D3 mortal wounds. If more than 1 enemy unit visible to the caster is equally close, you can pick which unit is affected by this spell.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="15f6-959c-7853-b8ea" name="Starfall" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="3d28-fd67-be0d-7dc9" type="max"/>
</constraints>
<profiles>
<profile id="6857-48f6-0184-a306" name="Starfall" hidden="false" typeId="2e81-5e22-c6e1-73cb" typeName="Spell">
<characteristics>
<characteristic name="Casting Value" typeId="2508-b604-1258-a920">5</characteristic>
<characteristic name="Range" typeId="5b5c-1fd1-4c0f-5705">12" KNIGHT
18" LORD or DRACONITH</characteristic>
<characteristic name="Description" typeId="76ff-781d-b8e6-5f27">If successfully cast, pick 1 point on the battlefield within range and visible to the caster. Roll a dice for each enemy unit within 3" of that point. On a 3+, that unit cannot make pile-in moves until the end of that turn.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="9ce4-ed47-fac8-548c" name="Thundershock" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="0413-3ee9-ccd5-3608" type="max"/>
</constraints>
<profiles>
<profile id="92b9-1b5b-30cd-a6b6" name="Thundershock" hidden="false" typeId="2e81-5e22-c6e1-73cb" typeName="Spell">
<characteristics>
<characteristic name="Casting Value" typeId="2508-b604-1258-a920">6</characteristic>
<characteristic name="Range" typeId="5b5c-1fd1-4c0f-5705">12" KNIGHT
18" LORD or DRACONITH</characteristic>
<characteristic name="Description" typeId="76ff-781d-b8e6-5f27">If successfully cast, roll a dice for each enemy unit within range and visible to the caster. On a 3+, subtract 1 from wound rolls for attacks made by that unit until your next hero phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="4c5e-0db7-9f76-d3bf" name="Azyrite Halo" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="d3f5-04da-93e5-c7aa" type="max"/>
</constraints>
<profiles>
<profile id="41e2-e973-4f13-b6b3" name="Azyrite Halo" hidden="false" typeId="2e81-5e22-c6e1-73cb" typeName="Spell">
<characteristics>
<characteristic name="Casting Value" typeId="2508-b604-1258-a920">5</characteristic>
<characteristic name="Range" typeId="5b5c-1fd1-4c0f-5705">12" KNIGHT
18" LORD or DRACONITH</characteristic>
<characteristic name="Description" typeId="76ff-781d-b8e6-5f27">If successfully cast, pick 1 friendly STORMCAST ETERNAL unit wholly within range and visible to the caster. Until your next hero phase, if the unmodified save roll for an attack that targets that unit is 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="a20e-2076-2ef8-454c" name="Chain Lightning" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="f00a-447e-7e1e-9fb7" type="max"/>
</constraints>
<profiles>
<profile id="ecb7-b4c5-9d43-26fb" name="Chain Lightning" hidden="false" typeId="2e81-5e22-c6e1-73cb" typeName="Spell">
<characteristics>
<characteristic name="Casting Value" typeId="2508-b604-1258-a920">6</characteristic>
<characteristic name="Range" typeId="5b5c-1fd1-4c0f-5705">12" KNIGHT
18" LORD or DRACONITH</characteristic>
<characteristic name="Description" typeId="76ff-781d-b8e6-5f27">If successfully cast, pick 1 enemy unit within range and visible to the caster. That unit suffers D3 mortal wounds. Then, roll a dice for each enemy unit within 6" of that unit. On a 3+, that other unit suffers 1 mortal wound.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="a4ba-00bf-5030-a4cd" name="Celestial Blades" hidden="false" collective="false" import="true" type="upgrade">
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="6a51-dc73-ba8b-7b8a" type="max"/>
</constraints>
<profiles>
<profile id="b1d3-b88b-81de-e88f" name="Celestial Blades" hidden="false" typeId="2e81-5e22-c6e1-73cb" typeName="Spell">
<characteristics>
<characteristic name="Casting Value" typeId="2508-b604-1258-a920">5</characteristic>
<characteristic name="Range" typeId="5b5c-1fd1-4c0f-5705">12" KNIGHT
18" DRACONITH</characteristic>
<characteristic name="Description" typeId="76ff-781d-b8e6-5f27">If successfully cast, pick 1 friendly STORMCAST ETERNAL unit wholly within range visible to the caster. Add 1 to wound rolls for attacks made with melee weapons by that until your next hero phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="03fd-de3f-0fa5-4364" name="Sylvaneth Artefacts" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="e82b-43a4-90b3-1d15" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<selectionEntryGroups>
<selectionEntryGroup id="d932-eba9-6dec-0665" name="Boons of the Everqueen" hidden="true" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="false">
<conditions>
<condition field="selections" scope="roster" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="e82b-43a4-90b3-1d15" type="greaterThan"/>
<condition type="lessThan" value="1" field="selections" scope="parent" childId="a662-793e-a010-1dec" shared="true"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="a21d-c2c3-589a-555a" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="b0d4-8a77-246f-ad19" name="Seed of Rebirth" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="aa31-9513-5580-de0e" name="Seed of Rebirth" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">The first time the bearer is slain, before removing them from the battlefield, roll a dice. On a 1, the bearer is slain. On a 2+ the bearer is not slain, you can heal up to D3 wounds allocated to them, and any wounds that remain to be allocated to them are negated.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="52b7-0040-55f7-5fd8" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="7535-ca96-c75e-e7b9" name="Crown of Fell Bowers" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="60de-4910-4dfd-00d5" name="Crown of Fell Bowers" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">At the start of the combat phase, pick 1 enemy unit within 6" of the bearer. Add 1 to wound rolls for attacks made by friendly SYLVANETH units that target that unit in that phase.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="7f11-76e8-dfd7-16f1" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="a47f-ac39-3880-5ccb" name="Greenwood Gladius" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="126f-2baa-bc5f-5d90" name="Greenwood Gladius" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">Pick 1 of the bearer's melee weapon. At the start of the combat phase, roll a D3. Add the result to the Attacks characteristic of that weapon until the end of that phase.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="9da8-b549-1a1c-2b55" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="8ef8-1e5c-ae63-5cfc" name="Relics of Nature" hidden="true" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="false">
<conditionGroups>
<conditionGroup type="and">
<conditions>
<condition field="selections" scope="ancestor" value="0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="4f53-8230-2f02-9639" type="instanceOf"/>
<condition field="selections" scope="roster" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="e82b-43a4-90b3-1d15" type="greaterThan"/>
<condition type="lessThan" value="1" field="selections" scope="parent" childId="a662-793e-a010-1dec" shared="true"/>
</conditions>
</conditionGroup>
</conditionGroups>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="ed1e-f312-5628-04a9" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="a39f-6d53-6ada-cee8" name="Acorn of the Ages" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="8e9f-5a92-a8d8-a27a" name="Acorn of the Ages" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">Once per battle, at the start of your hero phase, if the bearer is on the battlefield, you can set up 1 Awakened Wyldwood terrain feature wholly within 12" of the bearer, more than 3" from all other models, endless spells, invocations, terrain features and objectives, and add it to your army.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="e1fa-663c-dfc4-aac3" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="6a9e-7ee6-085d-7dcb" name="The Vesperal Gem" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="9941-4e1d-84e0-3592" name="The Vesperal Gem" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">Once per turn, in your hero phase, before the bearer attempts to cast a spell from the Lore of the Deepwood, instead of making a casting roll for that spell, you can say that they will use the Vesperal Gem. If you do so, that spell is automatically cast (do not make a casting roll) and cannot be unbound. After the effect of that spell has been resolved, roll a dice. On a 1, the bearer suffers D3 mortal wounds.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="cf00-dea1-c358-fb4e" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="ae10-9767-fbd2-d34b" name="Luneth's Lamp" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="2cae-8fa2-6db2-92ba" name="Luneth's Lamp" hidden="false" typeId="0ac4-aacb-2481-8e72" typeName="Artefact">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">The bearer can attempt to banish 1 invocation in the hero phase even if they are not a PRIEST. In addition, add 2 to dispelling rolls and banishment rolls for the bearer.</characteristic>
</characteristics>
</profile>
</profiles>
<categoryLinks>
<categoryLink id="95aa-cb99-340a-1dcb" name="Artefact" hidden="false" targetId="3564-4c26-10b4-d953" primary="false"/>
</categoryLinks>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
</selectionEntryGroups>
<selectionEntries>
<selectionEntry type="upgrade" import="true" name="Heartwood Hunting Horn" hidden="false" id="34af-29e-934a-5ca9">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="a662-793e-a010-1dec" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<constraints>
<constraint type="max" value="1" field="selections" scope="parent" shared="true" id="e20b-c053-f00a-90b7"/>
</constraints>
<profiles>
<profile name="Heartwood Hunting Horn" typeId="0ac4-aacb-2481-8e72" typeName="Artefact" hidden="false" id="6c1e-8e45-d0d8-9bc5">
<characteristics>
<characteristic name="Artefact Details" typeId="0918-c47a-d84e-c0cf">Once per battle, at the start of any battle round, the bearer can say that they will blow their Heartwood Hunting Horn. If they do so, you receive 1 additional Hunting Harmony chord for that battle round.</characteristic>
</characteristics>
</profile>
</profiles>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="92c8-9645-c512-102e" name="Sylvaneth Command Traits" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditions>
<condition field="selections" scope="roster" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="false" childId="e82b-43a4-90b3-1d15" type="equalTo"/>
</conditions>
</modifier>
</modifiers>
<selectionEntryGroups>
<selectionEntryGroup id="325d-2c27-db9d-de5a" name="Aspects of Renewal" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditionGroups>
<conditionGroup type="or">
<conditions>
<condition field="selections" scope="roster" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="e82b-43a4-90b3-1d15" type="equalTo"/>
<condition type="atLeast" value="1" field="selections" scope="parent" childId="a662-793e-a010-1dec" shared="true"/>
</conditions>
<conditionGroups>
<conditionGroup type="and">
<conditions>
<condition field="selections" scope="ancestor" value="0" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="4f53-8230-2f02-9639" type="notInstanceOf"/>
<condition field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" childId="9918-5a46-2468-35e2" type="lessThan"/>
</conditions>
</conditionGroup>
</conditionGroups>
</conditionGroup>
</conditionGroups>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="a7eb-5801-5898-b1cb" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="d9af-5b46-69b3-0bff" name="Spellsinger" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="70ab-11f9-9f4f-ff6f" name="Spellsinger" hidden="false" typeId="c749-bae4-71a8-0c36" typeName="Command Trait">
<characteristics>
<characteristic name="Command Trait Details" typeId="ee96-6f3a-e5ca-2350">When this general attempts to cast a spell, before making the casting roll, you can pick 1 friendly Awakened Wyldwood on the battlefield. If you do so and the spell is successfully cast and not unbound, the range, visibility and effect of that spell can be measured from 1 scenery piece that is a part of that friendly Awakened Wyldwood. Spells that summon endless spells do not benefit from this effect.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="1192-06ce-7bc5-99bc" name="Radiant Spirit" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="dffd-e93b-566b-8f4c" name="Radiant Spirit" hidden="false" typeId="c749-bae4-71a8-0c36" typeName="Command Trait">
<characteristics>
<characteristic name="Command Trait Details" typeId="ee96-6f3a-e5ca-2350">Each time a friendly SYLVANETH unit wholly within 12" of this general is affected by a spell or the abilities of an endless spell, you can roll a dice. On a 4+, ignore the effect of that spell or the effects of that endless spell's abilities on that unit.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="72d1-62b0-dea0-0e42" name="Nurtured by Magic" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="3fea-bdf2-d2c2-14d2" name="Nurtured by Magic" hidden="false" typeId="c749-bae4-71a8-0c36" typeName="Command Trait">
<characteristics>
<characteristic name="Command Trait Details" typeId="ee96-6f3a-e5ca-2350">Once per turn, in your hero phase, if this general successfully casts a spell that is not unbound, you can pick 1 friendly SYLVANETH unit wholly within 18" of this general. If you do so, heal up to D3 wounds allocated to that unit.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
</selectionEntries>
</selectionEntryGroup>
<selectionEntryGroup id="5c75-3d70-4f5e-9a20" name="Aspects of War" hidden="false" collective="false" import="true">
<modifiers>
<modifier type="set" field="hidden" value="true">
<conditionGroups>
<conditionGroup type="or">
<conditions>
<condition field="selections" scope="roster" value="0" percentValue="false" shared="true" includeChildSelections="true" includeChildForces="true" childId="e82b-43a4-90b3-1d15" type="equalTo"/>
<condition type="atLeast" value="1" field="selections" scope="parent" childId="a662-793e-a010-1dec" shared="true"/>
</conditions>
</conditionGroup>
</conditionGroups>
</modifier>
</modifiers>
<constraints>
<constraint field="selections" scope="parent" value="1" percentValue="false" shared="true" includeChildSelections="false" includeChildForces="false" id="161c-2c44-0c1f-03b3" type="max"/>
</constraints>
<selectionEntries>
<selectionEntry id="a7f5-f153-3246-ceb9" name="Gnarled Warrior" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="4e60-67b5-c2de-24de" name="Gnarled Warrior" hidden="false" typeId="c749-bae4-71a8-0c36" typeName="Command Trait">
<characteristics>
<characteristic name="Command Trait Details" typeId="ee96-6f3a-e5ca-2350">Ignore modifiers (positive and negative) to save rolls for attacks that target this general.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="66da-0fdc-4937-1430" name="Lord of Spites" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="790f-aeac-b642-310e" name="Lord of Spites" hidden="false" typeId="c749-bae4-71a8-0c36" typeName="Command Trait">
<characteristics>
<characteristic name="Command Trait Details" typeId="ee96-6f3a-e5ca-2350">In the combat phase, subtract 1 from the Attacks characteristic of melee weapons used by enemy units (to a minimum of 1) that finish a pile-in move within 3" of this general until the end of that phase.</characteristic>
</characteristics>
</profile>
</profiles>
<costs>
<cost name="pts" typeId="points" value="0"/>
</costs>
</selectionEntry>
<selectionEntry id="9f30-8f3e-6a1d-5699" name="Warsinger" hidden="false" collective="false" import="true" type="upgrade">
<profiles>
<profile id="d927-fbf8-d2e7-4453" name="Warsinger" hidden="false" typeId="c749-bae4-71a8-0c36" typeName="Command Trait">
<characteristics>