From 70f1d508bee794c827e51704a8a7e5d995eb15c4 Mon Sep 17 00:00:00 2001
From: Mayegelt <20280410+Mayegelt@users.noreply.github.com>
Date: Mon, 16 Sep 2024 22:04:49 +0100
Subject: [PATCH] Dark Scions of the Questoris & Automata Malefica
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Checked the Dark Scions of the Questoris (All the same as before but updated the publication data.
Automata Malefica
Scions Of The Dark Forges Warlord Traits added,
The Corrupted Engine Unit Sub-type checked for changes Brass Scorpion now has a * about attacks included in profile. updated the publication data
Malefic Aegis (X) (remained the same, but updated the publication data)
The Ætheric Dominion (X) Special Rule updated the publication data but this one might be an odd one as it has left out the whole thing of having a max of 1 type in an army. Though it does acknowledge that it is being brief as there are only 2 of them listed.
---
2022 - Horus Heresy.gst | 8 +-
2022 - Mech Library.cat | 205 ++++++++++++++++++++++++++++++++++------
2022 - Mechanicum.cat | 20 +++-
3 files changed, 197 insertions(+), 36 deletions(-)
diff --git a/2022 - Horus Heresy.gst b/2022 - Horus Heresy.gst
index af49bd2e..ffbe8d0a 100644
--- a/2022 - Horus Heresy.gst
+++ b/2022 - Horus Heresy.gst
@@ -589,7 +589,7 @@ During Reactions made in any Phase, a unit equipped with Jump Packs may not acti
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• Models with the Corrupted Unit Sub-type gain the Fear (1) special rule.
• Any Hits inflicted on a model with the Corrupted Unit sub-type by a weapon with the Force or Psychic Focus special rules gain the Instant Death special rule.
• Any unit composed entirely of models with the Corrupted Unit Sub-type is immune to the effects of the Fear (X) special rule. When a unit composed entirely of models with the Corrupted Unit Sub-type fails a Morale check it does not Fall Back as per the standard rules, but instead suffers D3 automatic wounds with no saves or Damage Mitigation rolls of any kind allowed.
@@ -1286,7 +1286,7 @@ Brace - The Reacting unit must make a Morale check. If the Check is failed, the
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• All models with the Corrupted Engine Sub-type gain the Fear (1) special rule, or if it already has the Fear (X) special rule, it increases the value of X by 1 instead.
• Any rule, effect or modifier that would affect a model with the Corrupted Unit Sub-type also affects a model with the Corrupted Engine Unit Sub-type (e.g., the Anathema Sub-type special rules or the Inexorable special rule).
• Any unit composed entirely of models with the Corrupted Engine Unit Sub-type is immune to the effects of the Fear (X) special rule, automatically passes Regroup tests and cannot choose to fail a Morale check due to the Our Weapons Are Useless special rule. When a unit composed entirely of models with the Corrupted Engine Unit Sub-type fails a Morale check, it does not Fall Back as per the standard rules, but instead suffers D3 automatic Wounds with no saves or Damage Mitigation rolls of any kind allowed.
@@ -17713,11 +17713,11 @@ The penalty to Leadership is ignored by any unit with the Fearless or Stubborn s
A model may only attack with this weapon on a turn in which it makes a successful Charge, but does not gain a bonus attack for Charging or from any special rules that would normally grant additional Attacks.
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A unit may re-roll Charge Rolls when attempting to Charge an enemy unit that has suffered one or more Hits from a weapon with the Impale special rule caused by one or more models in the unit for which the Charge was declared in the same player turn. This takes effect even if no Wounds are caused by the Hits.
If one or more Wounds are caused by a weapon with this rule, the affected unit decreases its Initiative characteristic by 1 until the end of the subsequent Assault phase.
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Malefic Aegis confers an Invulnerable Save equal to the value of X. Invulnerable saves granted by Malefic Aegis do not stack with other Invulnerable Saves but can benefit from rules (such as cyber-familiar) that specifically increase existing saves.
diff --git a/2022 - Mech Library.cat b/2022 - Mech Library.cat
index 8dbe14cd..d97b8abb 100644
--- a/2022 - Mech Library.cat
+++ b/2022 - Mech Library.cat
@@ -52,6 +52,18 @@ When deployed onto the battlefield (either at the start of the battle or when ar
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@@ -6744,7 +6756,7 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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@@ -6754,7 +6766,7 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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Vehicle (Knight, Corrupted Engine)
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@@ -6771,9 +6783,9 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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36"
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@@ -6795,9 +6807,9 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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@@ -6854,7 +6866,7 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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@@ -6871,7 +6883,7 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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Vehicle (Knight, Corrupted Engine)
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@@ -6906,9 +6918,9 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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30"
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@@ -6926,9 +6938,9 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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24"
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@@ -6960,9 +6972,9 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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Template
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@@ -6985,7 +6997,7 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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@@ -6993,6 +7005,11 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
Melee, Brutal (2), Sunder
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+ "The additional attack for two Melee weapons is included in the Greater Brass Scorpion's profile.
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@@ -7020,8 +7037,6 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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@@ -7033,7 +7048,7 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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Dreadnought (Corrupted Engine)
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@@ -7077,6 +7092,11 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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@@ -7104,9 +7124,9 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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User
@@ -7123,9 +7143,9 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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12"
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@@ -7135,7 +7155,7 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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@@ -7157,6 +7177,29 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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@@ -7164,9 +7207,14 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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@@ -7186,7 +7234,7 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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Dreadnought (Heavy, Corrupted Engine)
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@@ -7238,9 +7286,9 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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User
@@ -7265,9 +7313,9 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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48"
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@@ -7288,12 +7336,12 @@ A unit composed entirely of models with Utan jump boosters may not Run. During R
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24"
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@@ -8048,6 +8096,101 @@ Preceptor: Any units of Armiger Warglaives or Armiger Helverins that have at lea
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+ When rolling to determine the effect of a weapon with the Haywire special rule against a model with the Corrupted Engine Unit Sub-type in an army whose Warlord has this trait, use the following Haywire Dampening table instead of that found on page z40 of the Warhammer Horus Heresy: Age of Darkness rulebook. In addition, an army whose Warlord has this Trait may make an additional Reaction during their opponent's Movement phase as long as the Warlord has not been removed as a casualty.
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+Haywire Dampening Table
+When a weapon with this special rule Hits a model with the Vehicle, Dreadnought or Automata Unit Type, roll a D6 to determine the effect rather than rolling To Wound or for armour penetration normally. AP has no effect on this roll:
+D6 | Result
+1-3: No Effect.
+4-5: Vehicles suffer a Glancing Hit, whilst other models suffer 1 Wound. Only Invulnerable Saves or Damage Mitigation rolls may be taken against Wounds inflicted by this result.
+6: Vehicles suffer a Penetrating Hit, whilst Dreadnoughts and Automata suffer 1 Wound. No Saves or Damage Mitigation rolls may be taken against Wounds inflicted by this result.
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+ An army that includes a Warlord that has this Trait gains
+the following Advanced Reaction: Xanite Artifice
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+ This Advanced Reaction may be made once per battle during the opposing player's Shooting phase, when an enemy unit makes a Shooting Attack targeting a unit that includes any models with the Corrupted Engine Unit Sub-type controlled by the Reactive player. Improve the value in brackets of the Malefic Aegis (X) on all models in the targeted unit that already have a variant of that special rule by 1, to a maximum of 4+, until the end of the Shooting phase. This takes effect before any Armour Saves are rolled for models in the targeted unit (this Reaction does not grant the Malefic Aegis (X) special rule to any models that do not already have that special rule).
+In addition, an army whose Warlord has this Trait may make an additional Reaction during their opponent's Shooting phase as long as the Warlord has s not been removed as a casualty.
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+ An army that includes a Warlord that has this Trait may select Blood Slaughterers as Troops and/or Fast Attack choices in the Detachment which includes the Warlord only. Any Blood Slaughterer units taken as Compulsory Troops choices gain the Line Unit Sub-type. In addition, an army whose Warlord has this Trait may make an additional Reaction during their opponent's Movement phase as long as the Warlord has not been removed as a casualty.
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+ When a model with the Corrupted Engine Unit Sub-type that is part of the same Detachment as a Warlord with this Trait loses its last Wound or Hull Point, it is not immediately removed as a casualty. Instead, resolve a Strength 5+D3, AP 5 Hit against every model, friendly or enemy, within 3+D;" of the model or the Vehicle's Hull. Any unit that suffers one or more Hits due to this Warlord Trait must also take an immediate Pinning test (no unit may take more than a single Pinning test from the effects of this Warlord Trait). If another rule or effect would cause a similar set of attacks when a model controlled by this Warlord's controlling player is removed from play, such as taking Catastrophic Damage or rolling on the Vehicle Damage table, the model's controlling player chooses one of those effects to resolve and may not inflict more than a single set of Hits due to the removal of a single model.
+In addition, an army whose Warlord has this Trait may make an additional Reaction during their opponent's Shooting phase as long as
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diff --git a/2022 - Mechanicum.cat b/2022 - Mechanicum.cat
index 520cf635..464090f4 100644
--- a/2022 - Mechanicum.cat
+++ b/2022 - Mechanicum.cat
@@ -577,7 +577,12 @@
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@@ -635,6 +640,19 @@
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