From 463a61176c757c733e1c1a35c7a1e108e0ce9866 Mon Sep 17 00:00:00 2001
From: Mayegelt <20280410+Mayegelt@users.noreply.github.com>
Date: Thu, 5 Sep 2024 19:47:35 +0100
Subject: [PATCH] More fixes
more fixes
---
2022 - LA - Salamanders.cat | 28 +-
2022 - Mechanicum.cat | 4158 +++++++++++++++++++++++++++--------
2 files changed, 3311 insertions(+), 875 deletions(-)
diff --git a/2022 - LA - Salamanders.cat b/2022 - LA - Salamanders.cat
index 4d3eea47..6e5244e3 100644
--- a/2022 - LA - Salamanders.cat
+++ b/2022 - LA - Salamanders.cat
@@ -8196,7 +8196,11 @@
+<<<<<<< Updated upstream
+=======
+
+>>>>>>> Stashed changes
@@ -8206,7 +8210,11 @@
+<<<<<<< Updated upstream
+=======
+
+>>>>>>> Stashed changes
@@ -8216,7 +8224,11 @@
+<<<<<<< Updated upstream
+=======
+
+>>>>>>> Stashed changes
@@ -8226,7 +8238,11 @@
+<<<<<<< Updated upstream
+=======
+
+>>>>>>> Stashed changes
@@ -8236,7 +8252,11 @@
+<<<<<<< Updated upstream
+=======
+
+>>>>>>> Stashed changes
@@ -8246,7 +8266,11 @@
+<<<<<<< Updated upstream
+=======
+
+>>>>>>> Stashed changes
@@ -8258,7 +8282,9 @@
-
+
+
+
diff --git a/2022 - Mechanicum.cat b/2022 - Mechanicum.cat
index 8559804f..2b1cec0b 100644
--- a/2022 - Mechanicum.cat
+++ b/2022 - Mechanicum.cat
@@ -1,5 +1,5 @@
-
+
@@ -7,12 +7,16 @@
-
+
+
+
-
+
+
+
@@ -20,299 +24,404 @@
-
+
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -322,70 +431,97 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
@@ -395,28 +531,40 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
@@ -426,16 +574,23 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -443,13 +598,18 @@
-
+
+
+
-
+
+
+
+
@@ -459,15 +619,22 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -477,15 +644,22 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -495,41 +669,58 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
@@ -538,45 +729,65 @@
node_id_ba25-a4b2-4ba9-b023
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
node_id_ba25-a4b2-4ba9-b023
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
@@ -589,24 +800,41 @@
node_id_1cc8-5611-4d9a-9218
-
+
+
+
node_id_2e32-ca02-48f0-a8dd
-
+
+
+
-
+
+
+
+
-
+
+
+
+
template_id_0af1-d052-4bd7-aab6
-
+
+
+
template_id_45ce-e338-43c9-b63e
-
+
+
+
-
+
+
+
+
@@ -617,24 +845,41 @@
node_id_1127-c974-4663-874d
-
+
+
+
node_id_0843-bef2-4767-8307
-
+
+
+
-
+
+
+
+
-
+
+
+
+
template_id_28e0-91e7-4ada-9fac
-
+
+
+
template_id_4448-a712-4dd7-bf6d
-
+
+
+
-
+
+
+
+
@@ -648,17 +893,23 @@
-
+
+
+
-
+
+
+
-
+
+
+
Infantry (Cybertheurgist, Character)
@@ -673,19 +924,26 @@
10
2+
-
+
+
+
+
-
+
+
+
-
+
+
+
@@ -708,7 +966,11 @@
-
+
+
+
+
+
@@ -718,7 +980,10 @@
-
+
+
+
+
@@ -726,7 +991,10 @@
-
+
+
+
+
@@ -734,7 +1002,10 @@
-
+
+
+
+
@@ -742,9 +1013,15 @@
-
+
+
+
+
-
+
+
+
+
@@ -762,54 +1039,78 @@
-
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -819,60 +1120,85 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
+
-
+
+
+
@@ -882,39 +1208,53 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -922,9 +1262,17 @@
-
+
+
+
+
+
-
+
+
+
+
+
@@ -933,32 +1281,49 @@
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
+
@@ -978,14 +1343,18 @@
10
2+
-
+
+
+
-
+
+
+
@@ -1013,54 +1382,78 @@
-
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -1073,7 +1466,11 @@
-
+
+
+
+
+
@@ -1083,7 +1480,10 @@
-
+
+
+
+
@@ -1091,7 +1491,10 @@
-
+
+
+
+
@@ -1099,9 +1502,15 @@
-
+
+
+
+
-
+
+
+
+
@@ -1111,39 +1520,56 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -1153,24 +1579,35 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -1179,25 +1616,34 @@
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
@@ -1211,11 +1657,24 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
+
+
@@ -1232,24 +1691,32 @@
9
3+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -1272,7 +1739,11 @@
-
+
+
+
+
+
@@ -1282,7 +1753,10 @@
-
+
+
+
+
@@ -1290,7 +1764,10 @@
-
+
+
+
+
@@ -1298,9 +1775,15 @@
-
+
+
+
+
-
+
+
+
+
@@ -1310,43 +1793,62 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
+
@@ -1356,34 +1858,49 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -1394,30 +1911,43 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -1429,7 +1959,10 @@
-
+
+
+
+
@@ -1439,19 +1972,30 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
@@ -1468,19 +2012,25 @@
9
3+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -1501,43 +2051,62 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
+
@@ -1548,30 +2117,43 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -1584,7 +2166,11 @@
-
+
+
+
+
+
@@ -1594,7 +2180,10 @@
-
+
+
+
+
@@ -1602,9 +2191,15 @@
-
+
+
+
+
-
+
+
+
+
@@ -1614,34 +2209,49 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -1653,7 +2263,10 @@
-
+
+
+
+
@@ -1663,13 +2276,17 @@
-
+
+
+
-
+
+
+
@@ -1682,18 +2299,32 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
+
-
+
+
+
@@ -1713,37 +2344,49 @@
10
3+
-
+
+
+
Calleb Decima Invictus and any friendly units that have at least one model within 6" of Caleb Decima Invictus have the Move Through Cover special rule.
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -1766,7 +2409,9 @@
2
Melee, Unwieldy, Master-crafted
-
+
+
+
@@ -1775,7 +2420,12 @@
-
+
+
+
+
+
+
@@ -1789,7 +2439,9 @@
5
Pistol 1, Master-crafted
-
+
+
+
@@ -1797,7 +2449,12 @@
-
+
+
+
+
+
+
@@ -1808,7 +2465,10 @@
-
+
+
+
+
@@ -1817,31 +2477,50 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1854,12 +2533,16 @@
-
+
+
+
-
+
+
+
@@ -1868,7 +2551,9 @@
Each Tech-Priest Auxilia unit must choose one of the following Techno-arcana. Only one selection may be made per Tech-Priest Auxilia unit. The Techno-arcana applies to the entire unit, providing it with additional special rules and wargear at no additional cost unless noted:
-
+
+
+
@@ -1877,14 +2562,20 @@
-
+
+
+
-
+
+
+
-
+
+
+
@@ -1892,18 +2583,26 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -1935,12 +2634,18 @@
8
3+
-
+
+
+
-
+
+
+
+
+
@@ -1957,14 +2662,22 @@
7
4+
-
+
+
+
-
+
+
+
+
-
+
+
+
+
@@ -1974,7 +2687,10 @@
-
+
+
+
+
@@ -1982,9 +2698,14 @@
-
+
+
+
+
-
+
+
+
@@ -1994,7 +2715,10 @@
-
+
+
+
+
@@ -2002,7 +2726,10 @@
-
+
+
+
+
@@ -2010,7 +2737,10 @@
-
+
+
+
+
@@ -2018,7 +2748,10 @@
-
+
+
+
+
@@ -2026,9 +2759,14 @@
-
+
+
+
+
-
+
+
+
@@ -2039,9 +2777,13 @@
-
+
+
+
-
+
+
+
@@ -2050,9 +2792,13 @@
-
+
+
+
-
+
+
+
@@ -2068,11 +2814,17 @@
-
+
+
+
-
+
+
+
-
+
+
+
@@ -2087,16 +2839,26 @@
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
@@ -2106,14 +2868,21 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -2123,33 +2892,51 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
+
+
@@ -2157,27 +2944,44 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
+
+
@@ -2198,7 +3002,9 @@
6
5+
-
+
+
+
@@ -2208,18 +3014,26 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -2235,44 +3049,68 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
+
+
+
+
+
@@ -2283,9 +3121,13 @@
-
+
+
+
-
+
+
+
@@ -2299,22 +3141,36 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
+
@@ -2330,9 +3186,13 @@
-
+
+
+
-
+
+
+
@@ -2340,17 +3200,26 @@
Tech-Priests and Magos Auxilia in the unit are each equipped with a servo-arm. While the unit contains any number of Servo-automata, Tech-Priests and Magos Auxilia in the unit improve their Battlesmith (X) special rule to Battlesmith (4+).
-
+
+
+
-
+
+
+
+
+
+
Tech-Priests, Magos Auxilia and Servo-automata in the unit have the Feel No Pain (5+) special rule. Friendly Adsecularis Tech-thrall units with at least one model within 6" of one or more Tech-Priest or Magos Auxilia with this special rule add +1 to their Feel No Pain Damage Mitigation rolls or gain the Feel No Pain (6+) special rule if they do not already possess the Feel No Pain (X) special rule.
-
+
+
+
@@ -2358,29 +3227,42 @@
-
+
+
+
+
+
Tech-Priests and Magos Auxilia in the unit are each equipped with a servo-arm, and all models in the unit gain the Sunder and Wrecker special rules. Magos Auxilia may exchange their servo-arm for either a conversion beamer or graviton imploder for +25 points each.
-
+
+
+
-
+
+
+
+
-
+
+
+
Tech-Priests and Magos Auxilia in the unit are each equipped with a prehensile data-spike. In addition, models in the unit gain the Scout special rule.
-
+
+
+
@@ -2391,19 +3273,35 @@
-
+
+
+
-
+
+
+
+
+
+
+
-
+
+
+
+
-
+
+
+
+
+
+
@@ -2415,7 +3313,9 @@
-
+
+
+
@@ -2436,7 +3336,9 @@
10
3+
-
+
+
+
@@ -2445,10 +3347,15 @@
-
+
+
+
A unit with this special rule may include up to two additional Arcuitor Magisterium for 110 points each. When deployed onto the battlefield (either at the start of the battle or when arriving from Reserves), all models with this special rule in a unit must be deployed within unit coherency, but afterwards operate independently and are not treated as a unit.
-
+
+
+
+
@@ -2457,31 +3364,43 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -2493,38 +3412,55 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
+
@@ -2536,9 +3472,14 @@
-
+
+
+
-
+
+
+
+
@@ -2548,14 +3489,21 @@
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -2563,40 +3511,54 @@
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -2607,7 +3569,17 @@
-
+
+
+
+
+
+
+
+
+
+
+
@@ -2616,7 +3588,9 @@
-
+
+
+
@@ -2627,26 +3601,42 @@
- An Arlatax Battle-automata Maniple (see page 40)
- A Vorax Battle-automata Maniple (see page 42)
This unit may be upgraded freely as described in their profile, though they may not take the Paragon of Metal upgrade. If taken in this manner, the unit forms a single unit with the Arcuitor Magisterium, and the Arcuitor Magisterium gains the Patris Cybernetica special rule. The Arcuitor Magisterium may not voluntarily leave this unit during the course of the battle. This unit counts as being part of the same Elites choice as the Arcuitor Magisterium and does not take up a separate Force Organisation slot.
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
-
+
+
+
+
+
+
@@ -2673,24 +3663,32 @@ This unit may be upgraded freely as described in their profile, though they may
8
3+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -2701,7 +3699,13 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
+
@@ -2722,24 +3726,32 @@ This unit may be upgraded freely as described in their profile, though they may
9
3+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -2751,7 +3763,13 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
+
@@ -2765,7 +3783,9 @@ This unit may be upgraded freely as described in their profile, though they may
2
Melee, Sunder, Two-handed, Unwieldy
-
+
+
+
@@ -2775,7 +3795,12 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
@@ -2792,25 +3817,38 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
@@ -2824,19 +3862,29 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
+
@@ -2844,18 +3892,28 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
@@ -2869,7 +3927,9 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
@@ -2890,7 +3950,9 @@ This unit may be upgraded freely as described in their profile, though they may
6
6+
-
+
+
+
@@ -2898,12 +3960,16 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
@@ -2914,7 +3980,14 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
+
+
@@ -2926,9 +3999,13 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
@@ -2936,7 +4013,11 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
@@ -2944,18 +4025,28 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
@@ -2983,7 +4074,9 @@ This unit may be upgraded freely as described in their profile, though they may
6
4+
-
+
+
+
@@ -3001,7 +4094,13 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
+
@@ -3021,7 +4120,9 @@ This unit may be upgraded freely as described in their profile, though they may
2
Melee, Cumbersome, Unwieldy
-
+
+
+
@@ -3030,7 +4131,12 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
@@ -3044,7 +4150,9 @@ This unit may be upgraded freely as described in their profile, though they may
5
Melee, Shred
-
+
+
+
@@ -3052,12 +4160,21 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
-
+
+
+
+
+
@@ -3068,9 +4185,13 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
@@ -3078,29 +4199,41 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -3118,14 +4251,20 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
-
+
+
+
@@ -3133,7 +4272,10 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
@@ -3141,7 +4283,10 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
@@ -3149,16 +4294,26 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
-
+
+
+
+
+
+
-
+
+
+
@@ -3171,7 +4326,10 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
@@ -3179,7 +4337,10 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
@@ -3187,7 +4348,10 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
@@ -3195,9 +4359,16 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
-
+
+
+
+
+
@@ -3205,18 +4376,28 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
@@ -3235,17 +4416,23 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
Automata (Cybernetica)
@@ -3260,14 +4447,19 @@ This unit may be upgraded freely as described in their profile, though they may
7
3+
-
+
+
+
+
-
+
+
+
@@ -3283,7 +4475,9 @@ This unit may be upgraded freely as described in their profile, though they may
* An Arlatax with two power blade arrays gains an additional Attack. This additional Attack is not included in the characteristics profile above.
-
+
+
+
@@ -3295,14 +4489,18 @@ This unit may be upgraded freely as described in their profile, though they may
4
Melee, Breaching (5+)
-
+
+
+
-
+
+
+
@@ -3311,7 +4509,12 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
@@ -3321,7 +4524,9 @@ This unit may be upgraded freely as described in their profile, though they may
4
Assault 2
-
+
+
+
@@ -3330,12 +4535,21 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
-
+
+
+
+
+
+
@@ -3348,14 +4562,25 @@ This unit may be upgraded freely as described in their profile, though they may
* An Arlatax with two power blade arrays gains an additional Attack. This additional Attack is not included in the characteristics profile above.
-
+
+
+
-
+
+
+
+
+
+
-
+
+
+
+
+
@@ -3363,31 +4588,42 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -3401,9 +4637,20 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
+
+
+
+
+
+
+
@@ -3413,9 +4660,16 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
+
+
+
@@ -3441,20 +4695,26 @@ This unit may be upgraded freely as described in their profile, though they may
7
4+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -3462,7 +4722,13 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
+
@@ -3472,12 +4738,16 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
@@ -3490,7 +4760,9 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
@@ -3498,7 +4770,9 @@ This unit may be upgraded freely as described in their profile, though they may
*An Ursarax with two power fists gains an additional Attack.
-
+
+
+
@@ -3508,7 +4782,13 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
+
@@ -3518,11 +4798,21 @@ This unit may be upgraded freely as described in their profile, though they may
An Ursarax with two lightning claws gains two additional Attacks. These additional Attacks are not included in the characteristics profile above.
-
+
+
+
-
+
+
+
+
-
+
+
+
+
+
+
@@ -3530,30 +4820,44 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
@@ -3572,17 +4876,23 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
-
+
+
+
Automata (Antigrav, Cybernetica)
@@ -3597,19 +4907,26 @@ This unit may be upgraded freely as described in their profile, though they may
7
3+
-
+
+
+
+
A model with this special rule and the Cybernetica Unit Sub-type may ignore the Programmed Behaviour provision described as part of that Sub-type during the Charge sub-phase.
-
+
+
+
-
+
+
+
@@ -3624,12 +4941,18 @@ This unit may be upgraded freely as described in their profile, though they may
A unit composed entirely of models with Stratos thrusters may set its Move Characteristic to a value of 16" for the duration of the controlling player’s turn. This allows the unit to move up to 16", regardless of the Movement Characteristic shown on its profile and gain any other benefits of a Movement Characteristic of 16" (including the bonus to Charge distance). In addition, Stratos thrusters allow units to hover above the battlefield and thus ignore the effects of Difficult Terrain and Dangerous Terrain at all times.
-
+
+
+
-
+
+
+
+
+
@@ -3638,30 +4961,41 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -3676,9 +5010,21 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
@@ -3688,9 +5034,16 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
+
+
+
@@ -3717,14 +5070,18 @@ This unit may be upgraded freely as described in their profile, though they may
9
3+
-
+
+
+
-
+
+
+
@@ -3736,7 +5093,13 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
+
@@ -3757,14 +5120,18 @@ This unit may be upgraded freely as described in their profile, though they may
8
3+
-
+
+
+
-
+
+
+
@@ -3775,7 +5142,13 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
+
+
@@ -3787,9 +5160,13 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
@@ -3797,7 +5174,11 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
@@ -3805,12 +5186,16 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
@@ -3824,7 +5209,10 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
@@ -3832,7 +5220,10 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
@@ -3840,7 +5231,10 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
@@ -3848,14 +5242,23 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
-
+
+
+
-
+
+
+
+
+
@@ -3863,30 +5266,44 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
@@ -3901,12 +5318,16 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
If a model with this special rule suffers an Explodes result on the Vehicle Damage table as a result of a Melee or Shooting Attack, the Explodes result causes nearby units to suffer a Str 8, AP 4 Hit for each model within D6+6" instead of the usual damage and area of effect.
-
+
+
+
@@ -3924,9 +5345,14 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
+
@@ -3934,19 +5360,25 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
@@ -3955,7 +5387,10 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
@@ -3964,12 +5399,23 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
-
+
+
+
+
+
+
+
+
+
@@ -3988,7 +5434,9 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
Vehicle (Fast)
@@ -4001,7 +5449,10 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
@@ -4009,7 +5460,9 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
@@ -4027,9 +5480,14 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
+
@@ -4043,7 +5501,11 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
@@ -4056,9 +5518,16 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
+
-
+
+
+
+
@@ -4066,17 +5535,31 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
@@ -4091,19 +5574,25 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
@@ -4122,12 +5611,18 @@ This unit may be upgraded freely as described in their profile, though they may
For the duration of the first Game Turn, all Shooting Attacks made against a model with an Ordinatus dispersion shield that target the model’s Front or Side Armour values, or any indirect Shooting Attacks (such as those with the Barrage special rule) are reduced by -2 Strength, and any Explodes results on the Vehicle Damage table are ignored.
-
+
+
+
-
+
+
+
+
+
@@ -4144,12 +5639,16 @@ This unit may be upgraded freely as described in their profile, though they may
2
Destroyer 1, Large Blast (5"), Sonic Wave, Pinning, Armourbane (Ranged), Murderous Strike (5+), Ignores Cover
-
+
+
+
When making a Shooting Attack with this weapon, place the Large Blast (5") marker so that its edge touches the Front hull of the firing model. Instead of scattering this Blast marker, move the template in a direct line away from the firing model, travelling in any direction within the weapon’s 45° forward firing arc until its maximum range is reached or the template leaves the battlefield. All models the template passes over suffer a single automatic Hit. Flyers are also Hit if the template passes over their base. Should a model with the Knight, Titan, Super-heavy Vehicle, Building or Fortification Unit Type be Hit by this attack, increase the Strength of the attack to 10.
-
+
+
+
@@ -4158,19 +5657,30 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
@@ -4181,7 +5691,10 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
@@ -4190,12 +5703,22 @@ This unit may be upgraded freely as described in their profile, though they may
-
+
+
+
+
-
+
+
+
+
+
+
+
+
@@ -4210,7 +5733,9 @@ This unit may be upgraded freely as described in their profile, though they may
42
The Ordinatus Aktaeus has two Access Points, one on either side of the hull (in any orientation).
-
+
+
+
@@ -4218,19 +5743,25 @@ This unit may be upgraded freely as described in their profile, though they may
If the marker’s final position is within 1" of an enemy model, any battlefield edge or a piece of Impassable Terrain, then the controlling player’s opponent may move that model to any position within 18" that is more than 1" from any enemy model, battlefield edge or piece of Impassable Terrain. If there is no suitable position within 18", then the model may be repositioned by the controlling player’s opponent anywhere on the battlefield that is more than 1" from any enemy model, battlefield edge or piece of Impassable Terrain.
Once the final position of the marker has been determined, the controlling player may place the model with this special rule on the battlefield so long as the centre of the marker is underneath part of the model’s hull, and the model remains more than 1" away from any enemy model. After the model has been placed, each Fortification within 6" of it immediately suffers D6 Str 10, AP 2 Hits, and nearby units suffer one S10, AP 2 Hit for each model within 6" of the model. Any unit that suffers one or more Hits from this effect must take an immediate Pinning test.
The area under the Apocalyptic Blast marker (10") is treated as Difficult Terrain and Dangerous Terrain for the remainder of the battle.
-
+
+
+
-
+
+
+
-
+
+
+
@@ -4253,12 +5784,18 @@ The area under the Apocalyptic Blast marker (10") is treated as Difficult T
5
Heavy 12
-
+
+
+
-
+
+
+
+
+
@@ -4271,24 +5808,39 @@ The area under the Apocalyptic Blast marker (10") is treated as Difficult T
In addition, once per battle, at the end of the controlling player’s Movement phase, the Ordinatus Aktaeus may employ its seismic excavator macro-drill to cause a Seismic Shockwave. When this occurs, the Ordinatus Aktaeus cannot move for the rest of the battle and counts as a vehicle that has suffered an irreparable Immobilised result on the Vehicle Damage table (although no Hull Point loss is suffered). Units may not choose to Embark or Disembark from the Ordinatus Aktaeus in a turn in which the Seismic Shockwave ability is used, but may do so as normal in subsequent turns.
At the beginning of each of the controlling player’s Shooting phases for the rest of the battle after the Ordinatus Aktaeus has employed its seismic excavator macro-drill to cause a Seismic Shockwave, pick a point within 6" of the front of the hull of the Ordinatus Aktaeus (for the purposes of determining this point you should use the Front arc of the unit). All units, friendly or enemy (excluding the Ordinatus Aktaeus itself), within a number of inches equal to the current Game Turn number multiplied by 6 of this point suffer D6 Str 7, AP 4 Hits with the Pinning special rule. Models with the Vehicle Unit Type are hit on their weakest Armour Facing. Should a model with the Vehicle Unit Type suffer a Penetrating Hit from this attack, it immediately suffers from Crew Shaken in addition to any other effect.
-
+
+
+
-
+
+
+
+
+
-
+
+
+
+
+
+
+
+
-
+
+
+
@@ -4308,41 +5860,55 @@ At the beginning of each of the controlling player’s Shooting phases for the r
10
2+
-
+
+
+
Anacharis Scoria has the Artificia Machina, Artificia Cybernetica, and Ephemera Incursus Cybertheurgic Arcana, and has all Rites and weapons that are part of those Arcana.
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -4369,7 +5935,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
2
Melee, Two-handed, Armourbane (Melee), Exoshock (4+), Murderous Strike (5+)
-
+
+
+
@@ -4377,22 +5945,33 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
@@ -4403,12 +5982,18 @@ At the beginning of each of the controlling player’s Shooting phases for the r
Any friendly units made up entirely of models with the Automata Unit Type that have at least one model within 6" of this Warlord may make Reactions, ignoring the usual restriction in the Automata Unit Type. In addition, an army whose Warlord has this Trait may make an additional Reaction in the Movement phase as long as Anacharis Scoria has not been removed as a casualty.
-
+
+
+
-
+
+
+
+
+
@@ -4418,69 +6003,102 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
@@ -4497,7 +6115,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
3
9
-
+
+
+
@@ -4505,7 +6125,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
@@ -4521,7 +6143,10 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
@@ -4530,7 +6155,10 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
@@ -4539,7 +6167,10 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
@@ -4547,12 +6178,21 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
+
+
+
+
+
@@ -4572,7 +6212,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
4
8
-
+
+
+
@@ -4582,7 +6224,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
@@ -4601,7 +6245,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
@@ -4609,7 +6255,11 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
@@ -4622,7 +6272,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
@@ -4630,7 +6282,11 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
@@ -4638,18 +6294,30 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
+
@@ -4666,7 +6334,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
3
7
-
+
+
+
@@ -4675,7 +6345,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
@@ -4693,7 +6365,11 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
@@ -4707,9 +6383,14 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
+
@@ -4718,7 +6399,10 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
@@ -4726,18 +6410,30 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
+
@@ -4754,7 +6450,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
3
7
-
+
+
+
@@ -4763,7 +6461,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
@@ -4780,19 +6480,27 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
-
+
+
+
+
+
@@ -4806,9 +6514,14 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
+
@@ -4817,7 +6530,10 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
@@ -4828,15 +6544,27 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
+
@@ -4859,17 +6587,23 @@ At the beginning of each of the controlling player’s Shooting phases for the r
8
3+
-
+
+
+
This Advanced Reaction may be made whenever an enemy unit declares a Charge targeting a friendly unit with the Automata Unit Type or Knight Unit Sub-type which is within 12" of another friendly unit that includes at least one model with the Greuso Protocol special rule and is not itself locked in combat. The unit with the Greuso Protocol special rule may make a Shooting Attack, targeting the unit that triggered this Reaction and following all the usual rules for Shooting Attacks. A unit that makes a Shooting Attack as part of a Greuso Protocol Reaction may not make any attacks indirectly (without line of sight) including weapons with the Barrage special rule or other weapons or special rules that otherwise ignore line of sight, and Vehicles may only fire Defensive Weapons. Template weapons used as part of a Greuso Protocol Reaction use the Wall of Death rule instead of firing normally. The unit targeted by the Greuso Protocol Reaction may not take Cover Saves against Wounds inflicted as part of that Reaction.
-
+
+
+
A unit that includes one or more models with this special rule may make use of the Greuso Protocol Advanced Reaction.
-
+
+
+
@@ -4878,7 +6612,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
@@ -4894,20 +6630,29 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -4919,20 +6664,29 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -4940,13 +6694,17 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
@@ -4954,12 +6712,24 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
@@ -4967,18 +6737,25 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -4986,18 +6763,25 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -5011,7 +6795,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
@@ -5023,12 +6809,16 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
@@ -5040,7 +6830,13 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
+
+
@@ -5052,9 +6848,13 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
@@ -5062,7 +6862,11 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
@@ -5078,7 +6882,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
6
Assault 2, Shred
-
+
+
+
@@ -5086,12 +6892,20 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
-
+
+
+
+
+
@@ -5099,12 +6913,20 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
+
+
+
+
@@ -5113,9 +6935,13 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
@@ -5130,7 +6956,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
12
A Legion Termite Assault Drill has two Access Points, one on each side of the hull.
-
+
+
+
@@ -5150,7 +6978,11 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
@@ -5166,12 +6998,17 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
-
+
+
+
@@ -5179,9 +7016,15 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
-
+
+
+
+
@@ -5189,12 +7032,23 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
+
+
+
+
+
+
+
@@ -5202,13 +7056,17 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
-
+
+
+
@@ -5224,7 +7082,10 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
@@ -5233,9 +7094,14 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
-
+
+
+
@@ -5261,7 +7127,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
5
3+
-
+
+
+
@@ -5279,12 +7147,22 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
-
+
+
+
+
+
+
+
@@ -5306,7 +7184,11 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
@@ -5314,7 +7196,13 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
+
+
@@ -5333,7 +7221,9 @@ At the beginning of each of the controlling player’s Shooting phases for the r
3
Heavy 3, Skyfire
-
+
+
+
@@ -5341,7 +7231,11 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
@@ -5349,14 +7243,28 @@ At the beginning of each of the controlling player’s Shooting phases for the r
-
+
+
+
+
+
+
+
-
+
+
+
+
-
+
+
+
+
+
+
@@ -5376,21 +7284,27 @@ At the beginning of each of the controlling player’s Shooting phases for the r
10
2+
-
+
+
+
-
+
+
+
-
+
+
+
@@ -5414,12 +7328,18 @@ At the beginning of each of the controlling player’s Shooting phases for the r
Invulnerable Saves granted by a resulsion shield do not stack with other Invulerable Saves, but can benefit from rules (such as cyber-familier) that specifically incerase existing Saves. If a model has another Invulnerable Save then the controlling player must choose which one to use.
Additionally, each time Inar Satarael makes a successful Invulnable Save on a roll of a 6 against a Shooting Attack not made as part of a Reaction, the unit that made the Shooting Attack suffers a S6, Ap- wound.
-
+
+
+
-
+
+
+
+
+
@@ -5430,12 +7350,18 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
When Inar Satarael lose his last Wound, but before he is removed as a casualty, all models both friendly and enemy within D6", suffer an automatic Hit at Str 6, Ap -. In addition, in any battle in which Inar Satarael loses his last Wound, or is otherwise removed from play as a casualty, the controlling player must immediately roll a D6. On a result of a 4+, the opposing player scores no Victory points from destroying Inar Satarael in applicable mission objectives or secondary objectives.
-
+
+
+
-
+
+
+
+
+
@@ -5449,7 +7375,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
5
Assault 3, Twin-linked
-
+
+
+
@@ -5457,7 +7385,12 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
+
@@ -5465,42 +7398,62 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
+
+
+
+
+
@@ -5515,7 +7468,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
12
One on each side of the hull and one at the front
-
+
+
+
@@ -5537,54 +7492,77 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -5594,7 +7572,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -5605,9 +7586,15 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
-
+
+
+
@@ -5618,12 +7605,16 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
-
+
+
+
@@ -5631,7 +7622,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -5639,7 +7633,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -5647,7 +7644,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -5655,7 +7655,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -5663,9 +7666,15 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
+
@@ -5676,7 +7685,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
@@ -5684,7 +7695,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -5692,19 +7706,29 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -5712,12 +7736,21 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
-
+
+
+
+
+
+
+
+
@@ -5732,7 +7765,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
26
One Access Point on each side of the hull.
-
+
+
+
@@ -5752,7 +7787,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -5760,9 +7798,14 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -5773,12 +7816,16 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
-
+
+
+
@@ -5786,7 +7833,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -5794,9 +7844,15 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
+
@@ -5810,29 +7866,42 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
-
+
+
+
+
@@ -5840,12 +7909,21 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
-
+
+
+
+
+
+
+
+
@@ -5877,7 +7955,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
-
+
+
+
@@ -5898,7 +7978,11 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
@@ -5909,9 +7993,16 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
-
+
+
+
+
@@ -5921,7 +8012,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -5929,7 +8023,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -5937,9 +8034,14 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -5950,13 +8052,18 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -5965,17 +8072,30 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
@@ -5996,7 +8116,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
-
+
+
+
@@ -6017,7 +8139,11 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
@@ -6028,9 +8154,16 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
-
+
+
+
+
@@ -6040,7 +8173,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6048,7 +8184,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6056,9 +8195,14 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6069,13 +8213,18 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6084,17 +8233,30 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
@@ -6115,7 +8277,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
-
+
+
+
@@ -6136,7 +8300,11 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
@@ -6147,9 +8315,16 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
-
+
+
+
+
@@ -6159,7 +8334,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6167,7 +8345,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6175,9 +8356,14 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6188,13 +8374,18 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6203,17 +8394,30 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
@@ -6234,7 +8438,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
-
+
+
+
@@ -6255,7 +8461,11 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
@@ -6266,9 +8476,16 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
-
+
+
+
+
@@ -6278,7 +8495,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6286,7 +8506,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6294,9 +8517,14 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6307,13 +8535,18 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6322,17 +8555,30 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
@@ -6353,7 +8599,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
-
+
+
+
@@ -6374,7 +8622,11 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
@@ -6385,9 +8637,16 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
-
+
+
+
+
@@ -6397,7 +8656,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6405,7 +8667,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6413,9 +8678,14 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6426,13 +8696,18 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6441,17 +8716,30 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
@@ -6472,7 +8760,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
-
+
+
+
@@ -6493,7 +8783,11 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
@@ -6504,9 +8798,16 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
-
+
+
+
+
@@ -6516,7 +8817,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6524,7 +8828,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6532,9 +8839,14 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6545,13 +8857,18 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6560,17 +8877,30 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
@@ -6591,7 +8921,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
-
+
+
+
@@ -6612,7 +8944,11 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
@@ -6623,9 +8959,16 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
+
-
+
+
+
+
@@ -6635,7 +8978,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6643,7 +8989,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6651,9 +9000,14 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6664,13 +9018,18 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6679,24 +9038,44 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
-
+
+
+
+
-
+
+
+
+
+
@@ -6720,7 +9099,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
-
+
+
+
@@ -6740,7 +9121,10 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
@@ -6748,9 +9132,14 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
@@ -6758,7 +9147,9 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
@@ -6767,21 +9158,40 @@ Additionally, each time Inar Satarael makes a successful Invulnable Save on a ro
-
+
+
+
+
-
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
+
+
+
+