diff --git a/Flames_of_War_v4.gst b/Flames_of_War_v4.gst
index 0a33beb..7621f66 100644
--- a/Flames_of_War_v4.gst
+++ b/Flames_of_War_v4.gst
@@ -418,5 +418,20 @@ A One-man Turret main weapon adds +1 to the score needed To Hit when moving.v17 - willus8888
- added
+
+ +1 To Hit for all Shooting. Move 6"/15cm when Charging into Contact. Cannot hit Armoured Tanks in Assaults. Not Concealed and friends cannot shoot over these teams when Stationary in Open. Cannot occupy Foxholes or Buildings.
+
+
+ Target Armour is not increased by +1 if it is more than 16"/40cm away.
+
+
+ Teams cross Minefields on 3+. If not Pinned Down, may clear the Minefield automatically next turn.
+
+
+ In missions with Deep Reserves, you may only field one Tank Unit with Armoured Reserve, one Tank Unit with Front Armour of 3 or more, or one Aircraft Unit on the table at the start of the game.
+
+
+ Unit may dismount at the start of the Movement Step. Once dismounted, may not remount for rest of the game and moves as Infantry.
+
\ No newline at end of file
diff --git a/MW_Hungarian Steel [HEAVILY WIP].cat b/MW_Hungarian Steel [HEAVILY WIP].cat
deleted file mode 100644
index 248e768..0000000
--- a/MW_Hungarian Steel [HEAVILY WIP].cat
+++ /dev/null
@@ -1,313 +0,0 @@
-
-
- Started Oct 2024
-
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\ No newline at end of file
diff --git a/MW_Afrika Korps (Revised).cat b/Mid-War - Afrika Korps.cat
similarity index 79%
rename from MW_Afrika Korps (Revised).cat
rename to Mid-War - Afrika Korps.cat
index a15e5cf..524eada 100644
--- a/MW_Afrika Korps (Revised).cat
+++ b/Mid-War - Afrika Korps.cat
@@ -8,6 +8,13 @@
+
+
+
+
+
+
+
@@ -278,19 +285,172 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ / Last Stand 3+
+ 3+ / Assault 4+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 80"/200cm
+ ARTILLERY
+
+ 3
+ 4+
+ Smoke Bombardment
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ Smoke
+
+
+
-
-
-
+
+
+
+
+
+
+
+
+
+
+
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+
@@ -308,9 +468,22 @@
+
+
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+
@@ -336,16 +509,109 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ / Last Stand 3+
+ 3+ / Assault 4+
+ 4+
+ 3+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+ Forward Firing, No HE
+
+
+
-
-
+
+
+
+
+
+
+
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+
-
+
@@ -361,9 +627,22 @@
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+
@@ -378,6 +657,9 @@
+
+
+
@@ -393,6 +675,9 @@
+
+
+
@@ -411,6 +696,9 @@
+
+
+
@@ -422,11 +710,30 @@
+
+
+
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+
@@ -434,16 +741,6 @@
-
-
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-
-
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-
-
@@ -466,6 +763,7 @@
+
@@ -477,6 +775,9 @@
+
+
+
@@ -583,6 +884,9 @@
+
+
+
@@ -630,19 +934,22 @@
+
+
+
-
+
-
+
@@ -653,11 +960,6 @@
-
-
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-
@@ -704,6 +1006,12 @@
+
+
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+
+
@@ -757,11 +1065,17 @@
+
+
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+
@@ -780,6 +1094,9 @@
+
+
+
@@ -849,6 +1166,9 @@
+
+
+
@@ -865,6 +1185,9 @@
+
+
+
@@ -885,6 +1208,9 @@
+
+
+
@@ -945,6 +1271,7 @@
+
@@ -975,6 +1302,9 @@
+
+
+
@@ -1007,11 +1337,17 @@
+
+
+
+
+
+
@@ -1025,6 +1361,9 @@
+
+
+
@@ -1060,6 +1399,9 @@
+
+
+
@@ -1088,6 +1430,7 @@
+
@@ -1102,6 +1445,9 @@
+
+
+
@@ -1135,6 +1481,9 @@
+
+
+
@@ -1189,6 +1538,9 @@
+
+
+
@@ -1227,6 +1579,9 @@
+
+
+
@@ -1240,6 +1595,9 @@
+
+
+
@@ -1265,6 +1623,9 @@
+
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+
@@ -1293,6 +1654,9 @@
+
+
+
@@ -1351,6 +1715,9 @@
+
+
+
@@ -1359,94 +1726,9 @@
-
-
-
-
-
-
-
-
-
-
-
-
-
- When your opponents would first roll for Air Support, they automatically fail to receive Air Support for that turn.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- At the start of a game, after deployment, reposition one of your opponent's Ranged In markers up to 6"/15cm in any direction.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- If this mission has Minefields, after Deployment, you may redeploy a Minefield marker anywhere outside your opponent's deployment area.
-
-In Missions without Minefields, you may deploy a Minefield marker anywhere outside your opponent's deployment area before placing Objectives.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- All of your Formation Commanders have their Command Leadership range increase from 6"/15cm to 8"/20cm.
-
-If you win the game, you gain one extra Victory Point; if you lose the game, you lose one extra Victory Point.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
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+
+
+
@@ -1626,6 +1908,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -1653,6 +1938,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -1667,6 +1955,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -1692,6 +1983,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -1708,6 +2002,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -1735,6 +2032,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -1779,6 +2079,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
@@ -1869,71 +2170,10 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
-
-
-
-
-
-
-
-
- This unit passes Blitz moves on 2+.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- The Unit Leader's Tiger tank has Halted ROF 3 with its 8.8cm gun.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- The Unit Leader may re-roll one failed Firepower Test during the Shooting Step.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Tiger tanks in this Unit pass Cross tests on 2+.
-
-
-
-
-
-
-
-
-
+
+
+
@@ -2001,6 +2241,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -2061,6 +2304,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -2172,6 +2418,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -2229,6 +2478,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -2246,6 +2498,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -2269,16 +2524,16 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
-
+
@@ -2305,15 +2560,15 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
-
+
@@ -2354,11 +2609,17 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
+
+
+
@@ -2411,6 +2672,9 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
@@ -2422,350 +2686,692 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
-
- Still need to write out all of these; I do not look forward to it. - Ursy
+
-
+
-
+
+
+
+
+ When your opponent would first roll for Air Support, they automatically fail to receive Air Support for that turn.
+
+
+
-
+
-
+
-
+
+
+
+
+ If this mission has Minefields, after Deployment you may redeply a Minefield marker anywhere outside your opponent's deployment area.
+
+In Missions without Minefields, you may deploy a Minefield marker anywhere outside your opponent's deployment area before placing Objectives.
+
+
+
-
+
-
+
-
+
+
+
+
+ At the start of a game, after deployment, reposition one of your opponent's Ranged In markers up to 6"/15cm in any direction.
+
+
+
-
+
-
+
-
+
+
+
+
+
+ All of your Formation Commanders have their Commander Leadership range increased from 6"/15cm to 8"/20cm.
+
+If you win the game, you gain one extra Victory Point; if you lose the game, you lose one Victory Point.
+
+
+
-
+
-
+
-
+
+
+
+
+ Discard this card to re-roll any one die. The second result must be used.
+
+
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+
+
+ This Unit gains Scout.
+
+
+
+
+
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
-
-
+
+
+
+
+ This Unit Counterattacks on 3+.
+
+
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
+
+ In each Shooting Step, pick one Infantry Team from this Unit. This team may re-roll one failed To Hit roll.
+
+If this shot hits it target, that Team must re-roll their Save if it is successful.
+
+
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+ The Unit Leader in this Unit may re-roll one failed To Hit in each Shooting Step.
+
+
+
-
+
-
+
+
+
+
+
+
+
+
-
-
+
+
+
+
+ Tiger tanks in this Unit pass Cross tests on 2+.
+
+
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
+ The Unit Leader's Tiger tank has Halted ROF 3 with its 8.8cm gun.
+
+
+
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+ 4+
+ 3+
+ 4+
+ 5+
+ -
+ 10"/25cm
+ 18"/45cm
+ 40"/100cm
+ 4+
+
+
+
+
+
+ This Infantry or Gun Unit may add a Softskin Transport Attachment, The number of vehicles in the Unit is as follows:
+* Add one Softskin Transport for every two Infantry Teams in the Unit.
+* Add one Softskin Transport for each Gun Team in the Unit.
+
+
+
+
+
+ Team can carry two Infantry Teams or one Gun Team as Passengers.
+
+
+ If a Transport is Destroyed, any Passengers it is carrying are also Destroyed, and all Tranports must be Sent to the Rear immediately. All Passengers must Dismount from this Unit at the same time. Empty Tranpost Teams must be Sent to the Rear.
+
+
+ Team cannot Charge into Contact and must Break Off if Assaulted.
+
+
-
+
-
+
+
+
+
+
+
+
+
-
-
+
+
+
+
+ The Unit Leader may re-roll one failed Firepower Test during the Shooting Step.
+
+
+
-
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
+ This Unit passes Blitz Move tests on 2+.
+
+
+
-
+
-
+
+
+
+
+
+
+
+
-
-
+
+
+
+
+ Discard this card to give Infantry and Gun teams in this Unit Anti-tank 3 and Firepower 1+ against Top Armour in Assaults until the end of the turn.
+
+
+
-
- Still need to write out all of these; I do not look forward to it. - Ursy
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
+ The Formation Commander's Panzer III tank has Halted ROF 3 with its Short 5cm, Long 5cm, or 7.5cm gun.
+
+
+
-
+
-
+
+
+
+
+
+
+
+
-
-
+
+
+
+
+ The Formation Commander may re-roll one failed Firepower Test during the Shooting Step.
+
+
+
-
+
+
+
+
+
+
+
+
-
+
-
+
- 4+
- 3+
- 4+
- 5+
- -
- 10"/25cm
- 18"/45cm
- 40"/100cm
- 4+
-
+ Your HQ Unit has a Skill of 2+ when Ranging In its own Artillery Bombardment.
-
-
- Team can carry two Infantry Teams as Passangers
-
-
- If a Transport is Destroyed, any Passangers it is carrying are also Destroyed, and all Tranports must be Sent to the Rear immediately. All Passangers must Dismount from this Unit at the same time. Empty Tranpost Teams must be Sent to the Rear
-
-
- Team can carry one Gun Team as Passangers.
-
-
- Tram cannot Charge into Contact and must Break Off if Assaulted
-
-
-
+
-
+
+
+
+
+
+ Your Formation Commander may roll two dice instead of one To Hit during Assaults.
+
+
+
-
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
+ Your HQ Unit passes Tactics tests for Movement Orders on 2+.
+
+
+
-
+
-
-
+
+
+
+
+
+ Your HQ Unit is Concealed when Halted.
+
+
+
-
+
-
+
-
-
+
+
+
+
+
+ Hits by this Formation Commander may only be swapped using the Mistaken Target rule on 4+ instead of 3+.
+
+
+
-
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
+ Place this card next to a building that your HQ Unit is occupying. For the rest of the game, Infantry Teams in this building have a 2+ save.
+
+
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
+ Discard this card after you win in an assault in which you Destroyed an enemy Tank Team. Remove one adjacent Infantry Team and add the enemy Tank to your force as a Captured Tank unit.
+
+Use the captured Tank's normal stats apart from its Is Hit On which becomes 2+. The captured Tank must add +1 to the score needed To Hit when it shoots. A Captured Tank Unit may not Launch an Assault and must always Break Off when assaulted.
+
+
+
-
+
-
+
-
-
+
+
+
+
+
+ Thie Formation Commander may re-roll failed To Hit rolls when Shooting during Defensive Fire while being assaulted.
+
+
+
-
+
-
+
-
-
+
+
+
+
+
+ Discard this card before rolling to automatically pass an Armour or Infantry Save (including all re-rolls) made by this Formation Commander.
+
+
+
-
+
-
-
+
+
+
+
+
+ Discard this card to let Units in this Formation whose Unit Leader is within 8"/20cm of this Formation Commander pass Blitz Move Movement Orders on a 2+ until the end of the turn.
+
+
+
-
+
-
+
+
+
+
+
+
+
+
-
+
+
+
+
+ If the Unit Leader of a Tank Unit in this Formation is within 6"/15cm and in Line of Sight of the Formation Commander, the Unit passes Shoot and Scoot tests on 2+.
+
+The Formation Commander's Tank Team may re-roll one failed roll To Hit in each Shooting Step. This does not apply if his tank fires an Artillery Bombardment.
+
+
+
-
+
-
+
-
+
+
+
+
+ Increase this Formation Commander's Command Leadership distance from 6"/15cm to 8"/20cm.
+
+Discard this card to automatically pass one Unit Last Stand Test for a Unit from this Formation whose Unit Leader is within 8"/20cm of the Formation Commander.
+
+
+
-
+
-
-
-
- Still need to write out all of these; I do not look forward to it. - Ursy
-
-
+
+
+
+
+
+
+
+
-
+
-
+
- 4+
- 3+
- 4+
- 5+
- -
- 10"/25cm
- 18"/45cm
- 40"/100cm
- 4+
-
+ Infantry Teams in Formation cross Minefields safely on a roll of 2+.
+Infantry and Gun Teams in this Formations Dig In on a roll of 2+.
-
-
- Team can carry two Infantry Teams as Passangers
-
-
- If a Transport is Destroyed, any Passangers it is carrying are also Destroyed, and all Tranports must be Sent to the Rear immediately. All Passangers must Dismount from this Unit at the same time. Empty Tranpost Teams must be Sent to the Rear
-
-
- Team can carry one Gun Team as Passangers.
-
-
- Tram cannot Charge into Contact and must Break Off if Assaulted
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
+
+
+
+ This Formation Commander Infantry Team Hits on 2+ in Assaults.
+
+
+
-
+
diff --git a/MW_Brave Romania [HEAVILY WIP].cat b/Mid-War - Brave Romania (HEAVILY WIP).cat
similarity index 100%
rename from MW_Brave Romania [HEAVILY WIP].cat
rename to Mid-War - Brave Romania (HEAVILY WIP).cat
diff --git a/MW_Fallschirmjager.cat b/Mid-War - Fallschirmjager.cat
similarity index 100%
rename from MW_Fallschirmjager.cat
rename to Mid-War - Fallschirmjager.cat
diff --git a/Mid-War - Hungarian Steel.cat b/Mid-War - Hungarian Steel.cat
new file mode 100644
index 0000000..228fa42
--- /dev/null
+++ b/Mid-War - Hungarian Steel.cat
@@ -0,0 +1,4034 @@
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+ Started Oct 2024
+Added Mid-War Dynamic Points 2024 11-13-24
+Added Command Cards & Dynamic Points 2025 11-21-2024
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+ Your Force may only contain up to one Panzer IV Heavy Tank Company.
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+ 4+ / Follow Me 3+
+ 5+
+ 3+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
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+ 4+ / Counterattack 6 / Follow Me 3+
+ 4+ / Assault 6
+ 4+
+ 1
+ 1
+ 0
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+
+ 24"/60cm
+ 3
+ 2
+ 7
+ 4+
+ Dedicated AA
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+ 4+ / Follow Me 3+
+ 4+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
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+
+
+ 4+ / Follow Me 3+
+ 5+
+ 3+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
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+ 4+ / Follow Me 3+
+ 5+ / Assault 6+
+ 3+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Heavy Weapon
+
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+ 4+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 4+
+ Forward Firing
+
+
+
+
+ 10"/25cm
+ 1
+ 1
+ 12
+ 5+
+ Forward Firing, Slow Firing
+
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+
+
+
+ 24"/60cm
+ 3
+ 2
+ 7
+ 4+
+ Dedicated AA
+
+
+
+
+ 4+
+ 4+ / Assault 5+
+ 3+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+ Large Gun
+
+
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+
+
+ 4+
+ 4+ / Assault 5+
+ 3+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ Forward Firing, HEAT
+
+
+
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+
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+ 4+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+ 64"/160cm
+ ARTILLERY
+
+ 2
+ 4+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 5
+ 3+
+ Forward Fire, Smoke
+
+
+
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+
+
+
+
+ 4+ / Follow Me 3+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Heavy Weapon
+
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+
+
+ 4+ / Follow Me 3+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Heavy Weapon
+
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+
+
+
+
+ 4+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+ Forward Firing
+
+
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+
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+
+
+
+ 4+ / Follow Me 3+
+ 5+ / Assault 6+
+ 3+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Heavy Weapon
+
+
+
+
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+
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+
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+
+
+ 4+
+ 5+ / Assault 6+
+ 3+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 4+
+ Forward Firing
+
+
+
+
+ 10"/25cm
+ 1
+ 1
+ 12
+ 5+
+ Forward Firing, Slow Firing
+
+
+
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+
+
+ 4+
+ 5+ / Assault 6+
+ 3+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+ Forward Firing
+
+
+
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+
+
+ 4+ / Follow Me 3+ / Remount 3+
+ 4+
+ 4+
+ 6
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
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+
+
+
+
+
+
+
+
+
+ 4+
+ 4+ / Assault 5+
+ 3+
+ 4+
+
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+ Gun Shield, Large Gun
+
+
+
+
+ 72"/180cm
+ ARTILLERY
+
+ 3
+ 3+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 8
+ 2+
+ Brutal, Forward Firing, Slow Firing, Smoke
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+ 4+
+ 4+ / Assault 5+
+ 3+
+ 4+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+ Gun Shield, Large Gun
+
+
+
+
+ 64"/160cm
+ ARTILLERY
+
+ 2
+ 4+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 8
+ 3+
+ Forward Firing, Smoke
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+ 4+ / Follow Me 3+
+ 4+ / Dig In 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Pioneers
+
+
+
+
+ 16"/40cm
+ 2
+ 2
+ 2
+ AUTO
+ Flame-thrower, Pinned ROF 1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4+ / Assault 5+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+ Gun Shield, Large Gun
+
+
+
+
+ 72"/180cm
+ ARTILLERY
+
+ 3
+ 3+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 24"/60cm
+ 1
+ 1
+ 9
+ 2+
+ Brutal, Forward Firing, Slow Firing, Smoke
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 3+
+ 5+
+ 3+
+ UNLIMITED
+
+
+
+ AUTO
+
+
+
+
+
+ 6"/15cm
+ ARTILLERY
+
+ 4
+ 2+
+ Bombs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ / Last Stand 5+ / Counterattack 6+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Observer, Scout
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ / Counterattack 6 / Follow Me 3+
+ 4+ / Assault 6
+ 4+
+ 3
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 12
+ 3+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+ Self-defence AA
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 12
+ 3+
+ Forward Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 5+ / Assault 6+
+ 3+
+ 4+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+ Gun Shield, Large Gun
+
+
+
+
+ 64"/160cm
+ ARTILLERY
+
+ 2
+ 4+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 8
+ 3+
+ Forward Firing, Smoke
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ The HQ Unit in this Formation Digs In on a roll of 3+.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ / Follow Me 3+
+ 4+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ The Formation Commander's Panzer III tank has Halted ROF 3 with its Short 5cm, Long 5cm, or 7.5cm gun.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Your Formation Commander may roll two dice instead of one To Hit during Assaults.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Your HQ Unit passes Tactics tests for Movement Orders on 2+.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Your HQ Unit is Concealed when Halted.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Hits by this Formation Commander may only be swapped using the Mistaken Target rule on 4+ instead of 3+.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Place this card next to a building that your HQ Unit is occupying. For the rest of the game, Infantry Teams in this building have a 2+ save.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry Units in this Formation Dig In on a roll of 3+.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Thie Formation Commander may re-roll failed To Hit rolls when Shooting during Defensive Fire while being assaulted.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Discard this card before rolling to automatically pass an Armour or Infantry Save (including all re-rolls) made by this Formation Commander.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Increase this Formation Commander's Command Leadership distance from 6"/15cm to 8"/20cm.
+
+Discard this card to automatically pass one Unit Last Stand Test for a Unit from this Formation whose Unit Leader is within 8"/20cm of the Formation Commander.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry Teams in Formation cross Minefields safely on a roll of 2+.
+Infantry and Gun Teams in this Formations Dig In on a roll of 2+.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Formation Commander Infantry Team Hits on 2+ in Assaults.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ The Formation Commander may re-roll one failed Firepower Test during the Shooting Step.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ In each Shooting Step, pick one Infantry Team from this Unit. This team may re-roll one failed To Hit roll.
+
+If this shot hits it target, that Team must re-roll their Save if it is successful.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ The Unit Leader in this Unit may re-roll one failed To Hit in each Shooting Step.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 3+
+ 4+
+ 5+
+ -
+ 10"/25cm
+ 18"/45cm
+ 40"/100cm
+ 4+
+
+
+
+
+
+ This Infantry or Gun Unit may add a Softskin Transport Attachment, The number of vehicles in the Unit is as follows:
+* Add one Softskin Transport for every two Infantry Teams in the Unit.
+* Add one Softskin Transport for each Gun Team in the Unit.
+
+
+
+
+
+ Team can carry two Infantry Teams or one Gun Team as Passengers.
+
+
+ If a Transport is Destroyed, any Passengers it is carrying are also Destroyed, and all Tranports must be Sent to the Rear immediately. All Passengers must Dismount from this Unit at the same time. Empty Tranpost Teams must be Sent to the Rear.
+
+
+ Team cannot Charge into Contact and must Break Off if Assaulted.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ The Unit Leader may re-roll one failed Firepower Test during the Shooting Step.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Discard this card to give Infantry Teams in this Unit Anti-tank 3 and Firepower +1 against Top Armour in Assaults until the end of this turn.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Unit gains Scout.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ -
+ -
+ -
+ 4+
+ -
+ 10"/25cm
+ 16"/40cm
+ 40"/100cm
+ 4+
+
+
+
+
+
+ Infantry Teams from this Unit become Unarmoured Tank Teams with a Save of 4+ and the movement and special rules above. Discard this card at the start of any Movement Step to revert them to Infantry Teams.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Unit Counterattacks on 3+.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ At the start of a game, after deployment, reposition one of your opponent's Ranged In markers up to 6"/15cm in any direction.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Discard this card to re-roll any one die. The second result must be used.
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+
+
+
+
+
+ 16"/50cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 4+ / Remount 3+ / Follow Me 3+
+ 4+
+ 4+
+ 4
+ 2
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 4+ / Follow Me 3+
+ 4+
+ 4+
+ 1
+ 1
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 6
+ 4+
+ Overworked
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+
+
+
+
+
+ 24"/70cm
+ 2
+ 1
+ 9
+ 3+
+ HEAT
+
+
+
+
+ 24"/70cm
+ 2
+ 1
+ 9
+ 3+
+ HEAT, Smoke
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 10
+ 3+
+
+
+
+
+
+ 4+ / Follow Me 3+ / Remount 3+
+ 4+
+ 4+
+ 5
+ 3
+ 1
+ 10"/25cm
+ 14"/35cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 4+ / Remount 3+ / Follow Me 3+
+ 4+
+ 3+
+ 5
+ 2
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 2+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ HEAT
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 4+
+ HEAT
+
+
+
+
+ 3+ / Counterattack 5+
+ 4+ / Assault 5+
+ 3+
+ 7
+ 2
+ 1
+ 10"/25cm
+ 14"/35cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 11
+ 3+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+ 4+ / Follow Me 3+
+ 4+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 4+ / Follow Me 3+
+ 4+
+ 4+
+ 3+
+ 8"/20cm
+ 10"/25cm
+ 20"/50cm
+ 20"/50cm
+ 2+
+ Cavalry, Dismount
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 2
+ 6
+ Slow Firing
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+ Assault 5+, Heavy Weapon
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 2
+ 6
+
+
+
+
+
+ 4"/10cm
+ 3
+ 3
+ 1
+ 6
+ Assault 3+, Pinned ROF 1
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 2
+ 4+
+ Assault 5+, Overhead Fire, Slow Firing
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 5
+ 5+
+ Assault 5+, Heavy Weapon
+
+
+
+
+ 40"/100cm
+ ARTILLERY
+
+ 1
+ 4+
+ Smoke Bombardment
+
+
+
+
+ 5+ / Counterattack 6 / Last Stand 5+
+ 4+ / Assault 5+
+ 4+
+ 1
+ 1
+ 0
+ 10”/25cm
+ 10”/25cm
+ 16”/40cm
+ 40”/100cm
+ 4+
+ Scout, Spearhead
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
\ No newline at end of file
diff --git a/MW_White_Death.cat b/Mid-War - White Death.cat
similarity index 100%
rename from MW_White_Death.cat
rename to Mid-War - White Death.cat