diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml
index c0e8e9d..7c743d2 100644
--- a/.github/workflows/ci.yml
+++ b/.github/workflows/ci.yml
@@ -12,7 +12,7 @@ jobs:
- uses: BSData/check-datafiles@v1
id: check
- - uses: actions/upload-artifact@v1
+ - uses: actions/upload-artifact@v4
with:
name: artifact
path: ${{ steps.check.outputs.staging-path }}
diff --git a/Flames_of_War_v4.gst b/Flames_of_War_v4.gst
index 1dd0755..0a33beb 100644
--- a/Flames_of_War_v4.gst
+++ b/Flames_of_War_v4.gst
@@ -1,417 +1,422 @@
-
-
- Currently being maintained by Hav3rchuck, willus8888, Edavad42, and mdcooledge
-
-v17 - willus8888
-- added Bagration: Soviet publication
-- added Bulge: German publication
-- added Bulge: American publication
-- added Formation Support as per Rulebook page 99
-- changed from Support Platoons to Support Units as per Rulebook page 99
-- added One-man Turret Rule
-- added No MG Rule
-- added Command Card Profile Type
-
-v18 - willus8888
-- added Info field to Command Card Profile Types
-
-v19 - Edivad42
-- added Bulge: British publication
-- created Bulge: British data file
-
-v20 - mdcooledge
-- added Publications (Berlin: Soviet, Berlin: German, D-Day: Waffen-SS)
-- added/updated Bulge: German data file
-
-v21 - mdcooledge
-- created Berlin: German data file
-- bug fixes
-
-v22 - mdcooledge
-- removed Formation Support max 1 contraint to allow for mulitple different selection
-- added Berlin: German Command Cards and supporting logic
-
-v23 - mdcooledge
-- added Bagration: Axis-Alies data.
-
-
-v25 - mdcooledge
--added Late-War Leviathans data.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Updated in v20 by mdcooledge
-
-
- Updated info in v20 by mdcooledge
-
-
-
-
- added in v17 by willus8888
-
-
- added in v17 by willus8888
-updated info in v20 by mdcooledge
-
-
- added in v17 by willus8888
-
-
- added in v19 by Edivad42
-
-
- Added in v20 by mdcooledge
-
-
- Added in v20 by mdcooledge
-
-
- Added in v20 by mdcooledge
-
-
- Added in v20 by mdcooledge
-
-
- Added in v23 by mdcooledge
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
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-
-
-
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-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- v17 - willus8888
-- added
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- v17 - willus8888
-- changed Combat Formations to Formations as per Rulebook page 94
-
-
- v17 - willus8888
-- changed from Support Platoons to Support Units as per Rulebook page 99
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- v17 - willus8888
-- added Formation Support as per Rulebook page 99
-
-
- v17 - willus8888
-- added Wildcards as per Rulebook page 99
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- This is included into warrior upgrades so that there are no other warriors added to the force
-
-
-
-
-
-
-
-
-
-
-
-
- Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
-
-
- Intantry, Gun and Unarmoured Tank Teams re-roll successful Saves.
-
-
- Use full ROF when firing at Aircraft
-
-
- Weapons can only hit targets fully in front of the Team.
-
-
- A Gun Team with the Gun Shield is in Bulletproof Cover when Shot at from in front of the Team's base. A Gun Shield does not offer any protection against Artillery Bombardments or if the Team moved at Dash speed.
-
-
- A Heavy Weapon Team cannot Charge into Contact, but may be an Assaulting Team if in Contact with an enemy Team. Heavy Weapons have a worse Assault rating.
-
-
- Transports are part of the HQ Unit.
-
-
- Unit cannot Charge into Contact or take an Objective, an is ignored for Victory Points.
-
-
- Cannot be placed from Ambush within 16"/40cm of the enemy.
-
-
- A weapon with No HE targeting an Infantry or Gun Team, adds +1 to the score needed To Hit.
-
-
- Team can Spot for any friendly Artillery Unit
-
-
- Overworked weapons add +1 to the scort To Hit when moving.
-
-
- Reduce ROF to 1 when Pinned Down
-
-
- Weapons can only hit targets fully to the rear of the Team.
-
-
- Scouts are Gone to Ground unless they Shoot or Assault. This means that if they are Conseald, they enemy will suffer an additional +1 penelty to hit them.
-
-Scouts have a worse Last Stand rating, Open or Wheeled Scout tanks have a significantly worse Counterattack rating and a worse Assault rating as well.
-
-
- Self-Defence AA weapons can Shoot at Aircraft with ROF 1.
-
-
- +1 To Hit for Moving ROF.
-
-
- Smoke weapons can Shoot Smoke ammunition.
-
-
- Once per game can fire a Smoke Bombardment.
-
-
- SP Guns have a worse Counterattack rating and a worse Assault rating. If they are Open-topped they have a significantly worse Counterattack rating.
-
-
- Unit can move before the game to expand the Deployment Area.
-
-
- Tanks with Protected Ammo have a better Remount rating.
-
-
- Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
-
-
- Team can carry three Infantry Teams as Passangers
-
-
- Attachment are additional Teams associated with a Unit.
-Infantry and Gun Units containing Transport Teams as a Tank Attachment (ore vice versa) are split into two Units, an Infantry or Gun Unit and an Transport Unit (each with their Unit Leader). Both parts of the Unit operate independently as seperate Units, supporting each other, altough they deploy as a single Unit.
-
-
- Gun Teams has a worse Assault rating.
-
-
- No penalty for having only 1 or 2 weapons firing, Only Teams from this Unit can Spot for it.
-
-
- Grenade launchers and light mortars capable of Overhead Fire can fire over friendly teams.
-
-
- Weapons with this rule my fire at the same or a different target at the same time as another weapon at ROT 1 and +1 To Hit.
-
-
- Team can carry two Infantry Teams as Passangers
-
-
- Team can carry one Infantry Team as Passangers
-
-
- Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
-
-
- Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
-
-
- Reduce ROF to 2 when Pinned Down
-
-
- No penalty for having only 1 or 2 weapons firing, Only Teams from this Unit can Spot for it.
-
-
- Team can carry one Gun Team as Passangers.
-
-
- Weapons with a ROF of "salvo" are Artillery weapons and fire Artillery Bombardments, but use a 10”/25cm square Salvo Template rather than the normal 6”/15cm Artillery Template.
-
-A Salvo Template may not be placed within 6"/15cm of a friendly Team.
-
-
- Infantry, Gun, and Unarmoured Tank Teams re-roll successful Saves when hit by a Flame-thrower and the Unit is automatically Pinned Down. Armoured Tank Teams use their Top armour for Armour Saves when hit by a Flame-thrower.
-Flame-throwers may shoot in Defensive Fire. However, while a Unit that is Hit by a Flame-thrower is Pinned Down, this does not automatically stop the assault. The defender still needs to score five (or eight) hits as normal to stop the assault as normal.
-
-
- Team can carry six Infantry Teams as Passangers
-
-
- This vehicle treats impassable water as Difficult Terrain
-
-
- If transport destroyed, passengers ddestroyed. the rest are sent to the rear and passengers must dismount.
-
-
- Team cannot charge into contact and must break off if assaulted
-
-
-
- added in v17 by willus8888
- Some tanks and armoured cars have tiny one-man turrets, leaving one man the job of commander, gunner, and loader.
-
-A One-man Turret main weapon adds +1 to the score needed To Hit when moving.
-
-
- v17 - willus8888
-- added
-
-
-
+
+
+ Currently being maintained by Hav3rchuck, willus8888, Edavad42, and mdcooledge
+
+v17 - willus8888
+- added Bagration: Soviet publication
+- added Bulge: German publication
+- added Bulge: American publication
+- added Formation Support as per Rulebook page 99
+- changed from Support Platoons to Support Units as per Rulebook page 99
+- added One-man Turret Rule
+- added No MG Rule
+- added Command Card Profile Type
+
+v18 - willus8888
+- added Info field to Command Card Profile Types
+
+v19 - Edivad42
+- added Bulge: British publication
+- created Bulge: British data file
+
+v20 - mdcooledge
+- added Publications (Berlin: Soviet, Berlin: German, D-Day: Waffen-SS)
+- added/updated Bulge: German data file
+
+v21 - mdcooledge
+- created Berlin: German data file
+- bug fixes
+
+v22 - mdcooledge
+- removed Formation Support max 1 contraint to allow for mulitple different selection
+- added Berlin: German Command Cards and supporting logic
+
+v23 - mdcooledge
+- added Bagration: Axis-Alies data.
+
+
+v25 - mdcooledge
+-added Late-War Leviathans data.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Updated in v20 by mdcooledge
+
+
+ Updated info in v20 by mdcooledge
+
+
+
+
+ added in v17 by willus8888
+
+
+ added in v17 by willus8888
+updated info in v20 by mdcooledge
+
+
+ added in v17 by willus8888
+
+
+ added in v19 by Edivad42
+
+
+ Added in v20 by mdcooledge
+
+
+ Added in v20 by mdcooledge
+
+
+ Added in v20 by mdcooledge
+
+
+ Added in v20 by mdcooledge
+
+
+ Added in v23 by mdcooledge
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ v17 - willus8888
+- added
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ v17 - willus8888
+- changed Combat Formations to Formations as per Rulebook page 94
+
+
+ v17 - willus8888
+- changed from Support Platoons to Support Units as per Rulebook page 99
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ v17 - willus8888
+- added Formation Support as per Rulebook page 99
+
+
+ v17 - willus8888
+- added Wildcards as per Rulebook page 99
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This is included into warrior upgrades so that there are no other warriors added to the force
+
+
+
+
+
+
+
+
+
+
+
+
+ Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
+
+
+ Intantry, Gun and Unarmoured Tank Teams re-roll successful Saves.
+
+
+ Use full ROF when firing at Aircraft
+
+
+ Weapons can only hit targets fully in front of the Team.
+
+
+ A Gun Team with the Gun Shield is in Bulletproof Cover when Shot at from in front of the Team's base. A Gun Shield does not offer any protection against Artillery Bombardments or if the Team moved at Dash speed.
+
+
+ A Heavy Weapon Team cannot Charge into Contact, but may be an Assaulting Team if in Contact with an enemy Team. Heavy Weapons have a worse Assault rating.
+
+
+ Transports are part of the HQ Unit.
+
+
+ Unit cannot Charge into Contact or take an Objective, an is ignored for Victory Points.
+
+
+ Cannot be placed from Ambush within 16"/40cm of the enemy.
+
+
+ A weapon with No HE targeting an Infantry or Gun Team, adds +1 to the score needed To Hit.
+
+
+ Team can Spot for any friendly Artillery Unit
+
+
+ Overworked weapons add +1 to the scort To Hit when moving.
+
+
+ Reduce ROF to 1 when Pinned Down
+
+
+ Weapons can only hit targets fully to the rear of the Team.
+
+
+ Scouts are Gone to Ground unless they Shoot or Assault. This means that if they are Conseald, they enemy will suffer an additional +1 penelty to hit them.
+
+Scouts have a worse Last Stand rating, Open or Wheeled Scout tanks have a significantly worse Counterattack rating and a worse Assault rating as well.
+
+
+ Self-Defence AA weapons can Shoot at Aircraft with ROF 1.
+
+
+ +1 To Hit for Moving ROF.
+
+
+ Smoke weapons can Shoot Smoke ammunition.
+
+
+ Once per game can fire a Smoke Bombardment.
+
+
+ SP Guns have a worse Counterattack rating and a worse Assault rating. If they are Open-topped they have a significantly worse Counterattack rating.
+
+
+ Unit can move before the game to expand the Deployment Area.
+
+
+ Tanks with Protected Ammo have a better Remount rating.
+
+
+ Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
+
+
+ Team can carry three Infantry Teams as Passangers
+
+
+ Attachment are additional Teams associated with a Unit.
+Infantry and Gun Units containing Transport Teams as a Tank Attachment (ore vice versa) are split into two Units, an Infantry or Gun Unit and an Transport Unit (each with their Unit Leader). Both parts of the Unit operate independently as seperate Units, supporting each other, altough they deploy as a single Unit.
+
+
+ Gun Teams has a worse Assault rating.
+
+
+ No penalty for having only 1 or 2 weapons firing, Only Teams from this Unit can Spot for it.
+
+
+ Grenade launchers and light mortars capable of Overhead Fire can fire over friendly teams.
+
+
+ Weapons with this rule my fire at the same or a different target at the same time as another weapon at ROT 1 and +1 To Hit.
+
+
+ Team can carry two Infantry Teams as Passangers
+
+
+ Team can carry one Infantry Team as Passangers
+
+
+ Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
+
+
+ Teams with the Assault # special rule uses # number for To Hit rolls in Assaults rather than the normal one shown on the card.
+
+
+ Reduce ROF to 2 when Pinned Down
+
+
+ No penalty for having only 1 or 2 weapons firing, Only Teams from this Unit can Spot for it.
+
+
+ Team can carry one Gun Team as Passangers.
+
+
+ Weapons with a ROF of "salvo" are Artillery weapons and fire Artillery Bombardments, but use a 10”/25cm square Salvo Template rather than the normal 6”/15cm Artillery Template.
+
+A Salvo Template may not be placed within 6"/15cm of a friendly Team.
+
+
+ Infantry, Gun, and Unarmoured Tank Teams re-roll successful Saves when hit by a Flame-thrower and the Unit is automatically Pinned Down. Armoured Tank Teams use their Top armour for Armour Saves when hit by a Flame-thrower.
+Flame-throwers may shoot in Defensive Fire. However, while a Unit that is Hit by a Flame-thrower is Pinned Down, this does not automatically stop the assault. The defender still needs to score five (or eight) hits as normal to stop the assault as normal.
+
+
+ Team can carry six Infantry Teams as Passangers
+
+
+ This vehicle treats impassable water as Difficult Terrain
+
+
+ If transport destroyed, passengers ddestroyed. the rest are sent to the rear and passengers must dismount.
+
+
+ Team cannot charge into contact and must break off if assaulted
+
+
+
+ added in v17 by willus8888
+ Some tanks and armoured cars have tiny one-man turrets, leaving one man the job of commander, gunner, and loader.
+
+A One-man Turret main weapon adds +1 to the score needed To Hit when moving.
+
+
+ v17 - willus8888
+- added
+
+
+
\ No newline at end of file
diff --git a/Bagration_Hungarian.cat b/LW_Bagration_Hungarian.cat
similarity index 57%
rename from Bagration_Hungarian.cat
rename to LW_Bagration_Hungarian.cat
index ee0e730..2fb2b6c 100644
--- a/Bagration_Hungarian.cat
+++ b/LW_Bagration_Hungarian.cat
@@ -1,3151 +1,3108 @@
-
-
- Bagration: Axis-Allies
-Hungarian, Romanian, and Finnish Forces On The Western Front, 1944-45
-
-*Lessons From The Front: FAQ - March 2024 updates included*
-*Command Cards not included*
-
-Support the creators, buy the book!
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
-
-
-
-
-
- 4+
- 3+
- 5+
- 3+
- UNLIMITED
- UNLIMITED
- UNLIMITED
- UNLIMITED
- AUTO
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
-
-
-
-
-
- 4+
-Follow Me 3+
- 4+
- 4+
- 9
- 5
- 1
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 2+
- Tank Formation
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Follow Me 3+
- 4+
- 4+
- 9
- 5
- 1
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 2+
-
-
-
-
-
-
-
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-
-
-
-
-
- 4+
-Follow Me 3+
-Remount 3+
- 4+
- 4+
- 6
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
- Bazooka Skirts
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Follow Me 3+
-Remount 3+
- 4+
- 4+
- 9
- 8
- 2
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 2+
- Tank Formation
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Follow Me 3+
-Remount 3+
- 4+
- 4+
- 9
- 8
- 2
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 2+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Follow Me 3+
-Remount 3+
- 4+
- 4+
- 6
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
- Bazooka Skirts
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 3+
-Counterattack 5+
- 3+
-Assault 4+
- 4+
- 7
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 4+
- Tank Formation, Bazooka Skirts
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Counterattack 5+
-Follow Me 3+
- 3+
-Assault 4+
- 4+
- 7
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 5+
- Tank Formation
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
- 4+
-Assault 5+
- 4+
- 3+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 6"/15cm
- 5+
- Gun Shield
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Follow Me 3+
-Remount 3+
- 4+
- 4+
- 5
- 2
- 1
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 2+
- Tank Formation
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Follow Me 3+
-Remount 3+
- 4+
- 4+
- 5
- 2
- 1
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 2+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 5+
-Remount 4+
-Follow Me 3+
- 4+
-Assault 5+
- 4+
- 1 (Toldi II)
-3 (Toldi IIa)
- 1
- 1
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 2+
- Armoured Reserve, Scout, Spearhead
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Follow Me 3+
-Remount 3+
- 4+
- 4+
- 6
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 3+
- Tank Formation, Bazooka Skirts
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
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-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Counterattack 6
-Follow Me 3+
- 4+
-Assault 6
- 4+
- 1
- 1
- 0
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 4+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 3+
-Counterattack 5+
- 3+
-Assault 4+
- 4+
- 7
- 2
- 1
- 10"/25cm
- 14"/35cm
- 18"/45cm
- 20"/50cm
- 3+
- Tank Formation, Bazooka Skirts
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 3+
-Counterattack 5+
- 3+
-Assault 4+
- 4+
- 7
- 2
- 1
- 10"/25cm
- 14"/35cm
- 18"/45cm
- 20"/50cm
- 3+
- Bazooka Skirts
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 3+
-Counterattack 5+
- 3+
-Assault 4+
- 4+
- 7
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 4+
- Bazooka Skirts
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Counterattack 5+
-Follow Me 3+
- 3+
-Assault 4+
- 4+
- 7
- 3
- 1
- 10"/25cm
- 12"/30cm
- 18"/45cm
- 20"/50cm
- 5+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Last Stand 3+
- 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
- Infantry Formation
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Last Stand 3+
- 4+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Last Stand 3+
- 4+
-Assault 5+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
- Heavy Weapon
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Last Stand 3+
- 4+
-Assault 5+
- 4+
- 3+
- 6"/15cm
- 8"/20cm
- 8"/20cm
- 8"/20cm
- AUTO
- Heavy Weapon
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Last Stand 3+
- 4+
-Assault 5+
- 4+
- 4+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- 3+
- Large Gun
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Last Stand 3+
- 4+
-Assault 5+
- 4+
- 3+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 6"/15cm
- 5+
- Gun Shield
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Last Stand 3+
- 4+
-Assault 5+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- 3+
- Gun Shield
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Last Stand 3+
- 4+
-Assault 5+
- 4+
- 3+
- 4"/10cm
- 4"/10cm
- 6"/15cm
- 8"/20cm
- 3+
- Gun Shield
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Follow Me 3+
-Counterattack 6
- 4+
-Assault 5+
- 4+
- 3+
- 8"/20cm
- 8"/20cm
- 12"/30cm
- 12"/30cm
- AUTO
- Scout, Spearhead
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Follow Me 3+
- 3+
- 4+
- 3+
- Mounted: 8"/20cm
-Dismounted: 8"/20cm
- Mounted: 10"/25cm
-Dismounted: 8"/20cm
- Mounted: 20"/50cm
-Dismounted: 12"/30cm
- Mounted: 20"/50cm
-Dismounted: 12"/30cm
- Mounted: 2+
-Dismounted: AUTO
- Cavalry, Dismount, Spearhead
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
- 4+
-Assault 5+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
- Gun Shield, Large Gun
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
- 4+
-Assault 5+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
- Gun Shield, Large Gun
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
- 4+
-Assault 5+
- 4+
- 4+
- 2"/5cm
- 2"/5cm
- 4"/10cm
- 6"/15cm
- 5+
- Large Gun
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
-Counterattack 6
-Follow Me 3+
-Last Stand 5+
- 3+
- 4+
- 1
- 1
- 1
- 10"/25cm
- 14"/35cm
- 20"/50cm
- 24"/60cm
- 4+
- Independent, Observer, Scout
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
- 4+
-Assault 5+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
- Large Gun
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 4+
- 4+
-Assault 5+
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 4"/10cm
- 6
- Large Gun
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 5+
-Counterattack 6
-Follow Me 3+
- 4+
-Assault 5+
- 4+
- 1
- 1
- 0
- 10”/25cm (LFTF)
- 10”/25cm (LFTF)
- 16”/40cm (LFTF)
- 40”/100cm (LFTF)
- 4+
- Scout, Spearhead
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- In missions with Deep Reserves, you may only field one Armoured Reserves Tank Unit, one Tank Unit with Front Armour of 4 or more, or one Aircraft Unit on the table at the start of the game.
-Tanks with Armoured Reserve are BattleTanks for the purpose of the Deep Reservesand similar rules. (LFTF)
-
-
- Infantry Teams treat Snow, Woods, or Forests as Cross-country Dash instead of Terrain Dash.
-
-
- Each time this Unit shoots, one of its Teams may shoot as a Panzerfaust rather than its usual weapons.
-Each time this Unit rolls To Hit in an assault, one of its Teams may attack with a Panzerfaust rather than its usual weapons.
-
-
- A Tank Team with Bazooka Skirts increases its Side armour to 5 against weapons with Firepower 5+ or 6.
-
-
- A Team's Armour rating is not increased by +1 if it is more than 16"/40cm away when hit by HEAT weapons.
-
-
- Cavalry Teams are Infantry Teams with the following additional rules:
-Cavalry Teams add +1 to the score To Hit when Shooting while mounted. Cavalry Teams are not Concealed and friends cannot shoot over them when stationary in the Open.
-Cavalry Teams Move 6"/15cm when Charging into Contact.
-Cavalry Teams cannot hit Armoured Tank Teams in Assaults.
-Cavalry Teams cannot occupy Foxholes or Buildings while mounted.
-Like normal infantry heavy weapons Cavalry Heavy Weapons teams cannot Charge Into Contact.
-Cavalry Heavy Weapons teams and Panzerfaust weapons cannot shoot while mounted and must dismount to shoot.
-
-
- A Cavalry Team can dismount in the Movement Step as the equivalent Infantry Team armed with the same weapons.
-A Cavalry Team that dismounts at the start of the Movement Step can make an Infantry Team Tactical Move. Dismounting, whether the Team makes a Tactical move or not, counts as Movement.
-Once dismounted they are Infantry teams and cannot remount for the rest of the game. Dismounted teams lose all the Cavalry rules and move as normal Infantry teams.
-
-
-
-
-
- 16"/40cm
- 2
- 1
- 2
- 6
-
-
-
-
-
- 4"/10cm
- 1
- 1
- 12
- 5+
- Limited 1, Slow Firing
-
-
-
-
- 24"/60cm
- 6
- 2
- 2
- 6
- Assault 5+, Heavy Weapon
-
-
-
-
- 24"/60cm
- 6
- 2
- 2
- 6
-
-
-
-
-
- 40"/100cm
- ARTILLERY
- ARTILLERY
- 1
- 4+
- Smoke Bombardment
-
-
-
-
- 56"/140cm
- ARTILLERY
- ARTILLERY
- 2
- 3+
- Smoke Bombardment
-
-
-
-
- 24"/60cm
- 2
- 1
- 7
- 4+
- Forward Firing
-
-
-
-
- 10"/25cm
- 1
- 1
- 12
- 5+
- Forward Firing, Slow Firing
-
-
-
-
- 12"/30cm
- 1
- -
- 14
- 5+
- Forward Firing
-
-
-
-
- 16"/40cm
- 1
- 1
- 8
- 2+
- Brutal, Forward Firing, Slow Firing, Smoke
-
-
-
-
- 72"/180cm
- ARTILLERY
- ARTILLERY
- 3
- 3+
- Forward Firing, Smoke Bombardment
-
-
-
-
- 24"/60cm
- 3
- 2
- 7
- 4+
- Dedicated AA
-
-
-
-
- 6"/15cm
- ARTILLERY
- ARTILLERY
- 4
- 2+
- Bombs
-
-
-
-
- 40"/100cm
- 2
- 1
- 14
- 3+
-
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 32"/80cm
- 2
- 1
- 11
- 3+
-
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 40"/100cm
- 2
- 1
- 14
- 3+
-
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 28"/70cm
- 2
- 1
- 9
- 4+
-
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 32"/80cm
- 2
- 1
- 11
- 3+
- Forward Firing
-
-
-
-
- 16"/40cm
- 3
- 2
- 2
- 6
-
-
-
-
-
- 32"/80cm
- 2
- 1
- 11
- 3+
- Forward Firing, Overworked
-
-
-
-
- 16"/40cm
- 2
- 2
- 2
- 6
- Forward Firing
-
-
-
-
- 32"/80cm
- 2
- 1
- 12
- 3+
- Forward Firing
-
-
-
-
- 24"/60cm
- 2
- 1
- 7
- 4+
-
-
-
-
-
- 24"/60cm
- 2
- 1
- 9
- 3+
- HEAT
-
-
-
-
- 16"/40cm
- 4
- 4
- 2
- 6
-
-
-
-
-
- 20"/50cm
- 3 (LFTF)
- 2 (LFTF)
- 5
- 5+
-
-
-
-
-
- 24"/60cm
- 2
- 1
- 7
- 4+
-
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 24"/60cm
- 3
- 2
- 7
- 4+
- Dedicated AA
-
-
-
-
- 16"/40cm
- 3
- 2
- 2
- 6
-
-
-
-
-
- 24"/60cm
- 2
- 1
- 10
- 2+
- Brutal, Forward Firing, HEAT, Slow Firing
-
-
-
-
- 64"/160cm
- ARTILLERY
- ARTILLERY
- 3
- 3+
- Forward Firing
-
-
-
-
- 4"/10cm
- 3
- 3
- 1
- 6
- Pinned ROF 1
-
-
-
-
- 24"/60cm
- 1
- 1
- 9
- 2+
- Brutal, Forward Firing, Slow Firing, Smoke
-
-
-
-
- 72"/180cm
- ARTILLERY
- ARTILLERY
- 3
- 3+
- Forward Firing, Smoke Bombardment
-
-
-
-
- 64"/160cm
- SALVO
- SALVO
- 2
- 4+
- Forward Firing, Smoke Bombardment
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
- 32"/80cm
- 2
- 1
- 11
- 3+
- Self-defence AA
-
-
-
-
- 40"/100cm
- 2
- 1
- 14
- 3+
- Gun Shield, Self-defence AA
-
-
-
-
- 20"/50cm
- 3
- 2
- 5
- 5+
-
-
-
-
-
- 16"/40cm
- 3
- 3
- 2
- 6
-
-
-
-
-
+
+
+ Bagration: Axis-Allies
+Hungarian, Romanian, and Finnish Forces On The Western Front, 1944-45
+
+*Lessons From The Front: FAQ - March 2024 updates included*
+*Command Cards not included*
+
+Support the creators, buy the book!
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 3+
+ 5+
+ 3+
+ UNLIMITED
+ UNLIMITED
+ UNLIMITED
+ UNLIMITED
+ AUTO
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+ 4+
+ 4+
+ 9
+ 5
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 2+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+Remount 3+
+ 4+
+ 4+
+ 6
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+ Bazooka Skirts
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+Remount 3+
+ 4+
+ 4+
+ 9
+ 8
+ 2
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 2+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+Remount 3+
+ 4+
+ 4+
+ 6
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+ Bazooka Skirts
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+ Gun Shield
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+ 4+
+ 4+
+ 9
+ 5
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 2+
+ Tank Formation
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+Remount 3+
+ 4+
+ 4+
+ 9
+ 8
+ 2
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 2+
+ Tank Formation
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+Remount 3+
+ 4+
+ 4+
+ 5
+ 2
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 2+
+ Tank Formation
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+Remount 3+
+ 4+
+ 4+
+ 5
+ 2
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 2+
+ Tank Formation
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+Remount 3+
+ 4+
+ 4+
+ 5
+ 2
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 2+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5+
+Remount 4+
+Follow Me 3+
+ 4+
+Assault 5+
+ 4+
+ 1 (Toldi II)
+3 (Toldi IIa)
+ 1
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 2+
+ Armoured Reserve, Scout, Spearhead
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+Remount 3+
+ 4+
+ 4+
+ 6
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+ Tank Formation, Bazooka Skirts
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
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+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Counterattack 6
+Follow Me 3+
+ 4+
+Assault 6
+ 4+
+ 1
+ 1
+ 0
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+Counterattack 5+
+ 3+
+Assault 4+
+ 4+
+ 7
+ 2
+ 1
+ 10"/25cm
+ 14"/35cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+ Bazooka Skirts
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+Counterattack 5+
+ 3+
+Assault 4+
+ 4+
+ 7
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+ Bazooka Skirts
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Counterattack 5+
+Follow Me 3+
+ 3+
+Assault 4+
+ 4+
+ 7
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 5+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+ / Counterattack 5+
+ 3+/ Assault 4+
+ 4+
+ 7
+ 2
+ 1
+ 10"/25cm
+ 14"/35cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+ Tank Formation, Bazooka Skirts
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+Counterattack 5+
+ 3+
+Assault 4+
+ 4+
+ 7
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+ Tank Formation, Bazooka Skirts
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Counterattack 5+
+Follow Me 3+
+ 3+
+Assault 4+
+ 4+
+ 7
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 5+
+ Tank Formation
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 3+
+ 4+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 3+
+ 4+
+Assault 5+
+ 4+
+ 3+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+ Gun Shield
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+Counterattack 6
+ 4+
+Assault 5+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Scout, Spearhead
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Follow Me 3+
+ 3+
+ 4+
+ 3+
+ Mounted: 8"/20cm
+Dismounted: 8"/20cm
+ Mounted: 10"/25cm
+Dismounted: 8"/20cm
+ Mounted: 20"/50cm
+Dismounted: 12"/30cm
+ Mounted: 20"/50cm
+Dismounted: 12"/30cm
+ Mounted: 2+
+Dismounted: AUTO
+ Cavalry, Dismount, Spearhead
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ / Last Stand 3+
+ 4+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Infantry Formation
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 3+
+ 4+
+Assault 5+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 3+
+ 4+
+Assault 5+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 3+
+ 4+
+Assault 5+
+ 4+
+ 3+
+ 6"/15cm
+ 8"/20cm
+ 8"/20cm
+ 8"/20cm
+ AUTO
+ Heavy Weapon
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 3+
+ 4+
+Assault 5+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Heavy Weapon
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Last Stand 3+
+ 4+
+Assault 5+
+ 4+
+ 4+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Large Gun
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4+
+Assault 5+
+ 4+
+ 4+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+ Large Gun
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+Counterattack 6
+Follow Me 3+
+Last Stand 5+
+ 3+
+ 4+
+ 1
+ 1
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+ Independent, Observer, Scout
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4+
+Assault 5+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+ Large Gun
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4+
+Assault 5+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+ Large Gun
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 5+
+Counterattack 6
+Follow Me 3+
+ 4+
+Assault 5+
+ 4+
+ 1
+ 1
+ 0
+ 10”/25cm (LFTF)
+ 10”/25cm (LFTF)
+ 16”/40cm (LFTF)
+ 40”/100cm (LFTF)
+ 4+
+ Scout, Spearhead
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4+
+Assault 5+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+ Gun Shield, Large Gun
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 4+
+Assault 5+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+ Gun Shield, Large Gun
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ In missions with Deep Reserves, you may only field one Armoured Reserves Tank Unit, one Tank Unit with Front Armour of 4 or more, or one Aircraft Unit on the table at the start of the game.
+Tanks with Armoured Reserve are BattleTanks for the purpose of the Deep Reservesand similar rules. (LFTF)
+
+
+ Infantry Teams treat Snow, Woods, or Forests as Cross-country Dash instead of Terrain Dash.
+
+
+ Each time this Unit shoots, one of its Teams may shoot as a Panzerfaust rather than its usual weapons.
+Each time this Unit rolls To Hit in an assault, one of its Teams may attack with a Panzerfaust rather than its usual weapons.
+
+
+ A Tank Team with Bazooka Skirts increases its Side armour to 5 against weapons with Firepower 5+ or 6.
+
+
+ A Team's Armour rating is not increased by +1 if it is more than 16"/40cm away when hit by HEAT weapons.
+
+
+ Cavalry Teams are Infantry Teams with the following additional rules:
+Cavalry Teams add +1 to the score To Hit when Shooting while mounted. Cavalry Teams are not Concealed and friends cannot shoot over them when stationary in the Open.
+Cavalry Teams Move 6"/15cm when Charging into Contact.
+Cavalry Teams cannot hit Armoured Tank Teams in Assaults.
+Cavalry Teams cannot occupy Foxholes or Buildings while mounted.
+Like normal infantry heavy weapons Cavalry Heavy Weapons teams cannot Charge Into Contact.
+Cavalry Heavy Weapons teams and Panzerfaust weapons cannot shoot while mounted and must dismount to shoot.
+
+
+ A Cavalry Team can dismount in the Movement Step as the equivalent Infantry Team armed with the same weapons.
+A Cavalry Team that dismounts at the start of the Movement Step can make an Infantry Team Tactical Move. Dismounting, whether the Team makes a Tactical move or not, counts as Movement.
+Once dismounted they are Infantry teams and cannot remount for the rest of the game. Dismounted teams lose all the Cavalry rules and move as normal Infantry teams.
+
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 2
+ 6
+
+
+
+
+
+ 4"/10cm
+ 1
+ 1
+ 12
+ 5+
+ Limited 1, Slow Firing
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+ Assault 5+, Heavy Weapon
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+
+
+
+
+
+ 40"/100cm
+ ARTILLERY
+ ARTILLERY
+ 1
+ 4+
+ Smoke Bombardment
+
+
+
+
+ 56"/140cm
+ ARTILLERY
+ ARTILLERY
+ 2
+ 3+
+ Smoke Bombardment
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 4+
+ Forward Firing
+
+
+
+
+ 10"/25cm
+ 1
+ 1
+ 12
+ 5+
+ Forward Firing, Slow Firing
+
+
+
+
+ 12"/30cm
+ 1
+ -
+ 14
+ 5+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 8
+ 2+
+ Brutal, Forward Firing, Slow Firing, Smoke
+
+
+
+
+ 72"/180cm
+ ARTILLERY
+ ARTILLERY
+ 3
+ 3+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 24"/60cm
+ 3
+ 2
+ 7
+ 4+
+ Dedicated AA
+
+
+
+
+ 6"/15cm
+ ARTILLERY
+ ARTILLERY
+ 4
+ 2+
+ Bombs
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 14
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 11
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 14
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 11
+ 3+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 11
+ 3+
+ Forward Firing, Overworked
+
+
+
+
+ 16"/40cm
+ 2
+ 2
+ 2
+ 6
+ Forward Firing
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 12
+ 3+
+ Forward Firing
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 4+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ HEAT
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 20"/50cm
+ 3 (LFTF)
+ 2 (LFTF)
+ 5
+ 5+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 4+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 24"/60cm
+ 3
+ 2
+ 7
+ 4+
+ Dedicated AA
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 10
+ 2+
+ Brutal, Forward Firing, HEAT, Slow Firing
+
+
+
+
+ 64"/160cm
+ ARTILLERY
+ ARTILLERY
+ 3
+ 3+
+ Forward Firing
+
+
+
+
+ 4"/10cm
+ 3
+ 3
+ 1
+ 6
+ Pinned ROF 1
+
+
+
+
+ 24"/60cm
+ 1
+ 1
+ 9
+ 2+
+ Brutal, Forward Firing, Slow Firing, Smoke
+
+
+
+
+ 72"/180cm
+ ARTILLERY
+ ARTILLERY
+ 3
+ 3+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 64"/160cm
+ SALVO
+ SALVO
+ 2
+ 4+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 11
+ 3+
+ Self-defence AA
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 14
+ 3+
+ Gun Shield, Self-defence AA
+
+
+
+
+ 8"/10cm
+ 1
+ 1
+ 11
+ 5+
+ Assault 5+, Slow Firing
+
+
+
+
\ No newline at end of file
diff --git a/Afrika Korps (Revised).cat b/MW_Afrika Korps (Revised).cat
similarity index 90%
rename from Afrika Korps (Revised).cat
rename to MW_Afrika Korps (Revised).cat
index 5d284ae..a15e5cf 100644
--- a/Afrika Korps (Revised).cat
+++ b/MW_Afrika Korps (Revised).cat
@@ -1,5 +1,6 @@
-
+
+ Overhauled Oct 2024
@@ -13,17 +14,17 @@
-
+
-
+
-
+
@@ -36,19 +37,22 @@
-
+
-
+
+
+
+
-
+
@@ -56,30 +60,21 @@
-
+
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+
+
+
+
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-
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-
@@ -96,7 +91,7 @@
-
+
@@ -109,83 +104,59 @@
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+
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-
-
@@ -194,12 +165,15 @@
-
+
+
+
+
-
+
@@ -212,21 +186,33 @@
+
+
+
-
+
+
+
+
-
+
+
+
+
-
+
+
+
+
@@ -236,18 +222,56 @@
-
+
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
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+
+
+
+
+
@@ -329,12 +353,12 @@
-
+
-
+
@@ -345,9 +369,6 @@
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-
@@ -358,30 +379,15 @@
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+
@@ -787,7 +793,7 @@
-
+
@@ -795,7 +801,7 @@
-
+
@@ -804,7 +810,7 @@
-
+
@@ -820,7 +826,7 @@
-
+
@@ -828,7 +834,7 @@
-
+
@@ -837,7 +843,7 @@
-
+
@@ -868,12 +874,12 @@
-
+
-
+
@@ -945,6 +951,23 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -967,7 +990,7 @@
-
+
@@ -978,14 +1001,14 @@
-
+
-
+
@@ -1031,7 +1054,7 @@
-
+
@@ -1094,7 +1117,7 @@
-
+
@@ -1176,7 +1199,7 @@
-
+
@@ -1188,17 +1211,17 @@
-
+
-
+
-
+
@@ -1218,18 +1241,25 @@
-
+
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-
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+
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-
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-
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+
+
+
+
+
+
+
+
+
+
@@ -1240,6 +1270,23 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
@@ -1247,58 +1294,58 @@
-
+
-
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+
+
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+
+
-
+
-
+
-
+
-
-
+
+
-
+
@@ -1446,7 +1493,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1477,7 +1524,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1502,7 +1549,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1533,7 +1580,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1573,7 +1620,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1602,7 +1649,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1617,24 +1664,29 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
-
+
-
-
+
+
-
-
-
-
-
-
-
-
+
-
+
+
+
+
+
+
+
+
+
+
+
@@ -1644,7 +1696,90 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ / Last Stand 3+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Stormtroopers
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
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+
+
+
+
+
+
+
+
+
+
+
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+
+
@@ -1657,7 +1792,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1678,12 +1813,12 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
-
+
@@ -1716,7 +1851,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1729,7 +1864,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1805,7 +1940,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1813,7 +1948,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1847,18 +1982,20 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
-
-
+
+
-
-
-
-
+
-
+
+
+
+
+
+
@@ -1868,7 +2005,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -1913,21 +2050,17 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+
+
+
@@ -1987,7 +2120,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -2020,7 +2153,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -2033,63 +2166,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 32"/80cm
- 2
- 1
- 12
- 3+
- Forward Firing
-
-
-
-
- 4+ / 3+ Last Stand
- 3+ / 4+ Assault
- 4+
- 4+
- -
- 2"/5cm
- 4"/10cm
- 6"/15cm
- 5+
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
+
@@ -2107,7 +2184,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -2136,17 +2213,17 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
-
+
-
+
@@ -2200,7 +2277,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -2217,7 +2294,7 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
@@ -2266,12 +2343,12 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
-
+
-
+
@@ -2281,6 +2358,74 @@ If you win the game, you gain one extra Victory Point; if you lose the game, you
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 12
+ 3+
+ Forward Firing
+
+
+
+
+ 4+ / Last Stand 3+
+ 3+ / Assault 4+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+ Gun Shield, Large Gun
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/MW_Brave Romania [HEAVILY WIP].cat b/MW_Brave Romania [HEAVILY WIP].cat
new file mode 100644
index 0000000..fdf2544
--- /dev/null
+++ b/MW_Brave Romania [HEAVILY WIP].cat
@@ -0,0 +1,628 @@
+
+
+ File started Oct 2024
+
+
+
+
+
+
+
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+
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+
+
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+
+
+
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+
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+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
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+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Mid-War; Fallschirmjager.cat b/MW_Fallschirmjager.cat
similarity index 98%
rename from Mid-War; Fallschirmjager.cat
rename to MW_Fallschirmjager.cat
index f1a68f9..d044dae 100644
--- a/Mid-War; Fallschirmjager.cat
+++ b/MW_Fallschirmjager.cat
@@ -1,5 +1,5 @@
-
+
@@ -55,12 +55,12 @@
-
+
-
+
@@ -179,17 +179,17 @@
-
+
-
+
-
+
@@ -205,7 +205,7 @@
72"/180cm
ARTILLERY
-
+
2
4+
Forward Firing, Smoke Bombardment
@@ -252,12 +252,17 @@
-
+
-
+
+
+
+
+
+
@@ -330,7 +335,7 @@
-
+
@@ -353,7 +358,7 @@
12"/30cm
12"/30cm
AUTO
-
+
@@ -384,6 +389,9 @@
+
+
+
@@ -645,6 +653,9 @@
+
+
+
@@ -742,9 +753,6 @@
-
-
-
@@ -798,6 +806,9 @@
+
+
+
@@ -874,7 +885,7 @@
12"/30cm
12"/30cm
AUTO
-
+
@@ -908,7 +919,7 @@
12"/30cm
12"/30cm
AUTO
-
+
diff --git a/MW_Hungarian Steel [HEAVILY WIP].cat b/MW_Hungarian Steel [HEAVILY WIP].cat
new file mode 100644
index 0000000..248e768
--- /dev/null
+++ b/MW_Hungarian Steel [HEAVILY WIP].cat
@@ -0,0 +1,313 @@
+
+
+ Started Oct 2024
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
+
+
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+
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+
+
+
+
+
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+
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+
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+
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+
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+
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+
+
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+
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+
+
+
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+
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+
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+
+
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+
+
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+
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+
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+
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+
+
+
+
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+
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+
+
+
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+
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+
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+
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+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/MW_White_Death.cat b/MW_White_Death.cat
new file mode 100644
index 0000000..59a7214
--- /dev/null
+++ b/MW_White_Death.cat
@@ -0,0 +1,2826 @@
+
+
+ Started Oct 2024
+V1.1 finished 10-28-24
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Tactics 3+
+ 4+
+ 6
+ 5
+ 1
+ 12"/30cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ Overworked
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ Overworked
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 3+
+ 4+ / Assault 3+ / Tactics 3+
+ 4+
+ 9
+ 8
+ 2
+ 8"/20cm
+ 10"/25cm
+ 12"/30cm
+ 14"/35cm
+ 2+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+ / Counterattack 5+
+ 4+ / Assault 6 / Tactics 3+
+ 4+
+ 1
+ 1
+ 0
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 24"/60cm
+ 4+
+
+
+
+
+
+ 24"/60cm
+ 3
+ 2
+ 7
+ 4+
+ Dedicated AA
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 3+ / Tactics 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Hunters
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Tactics 3+ / Assault 5+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Heavy Weapon, Hunters
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Hunters
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Tactics 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Hunters, Pioneers
+
+
+
+
+ 6"/15cm
+ 2
+ 2
+ 2
+ AUTO
+ Assault 5+, Flame-thrower, Heavy Weapon, Pinned ROF 1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+
+ 5+
+ 3
+ UNLIMITED
+
+
+
+ AUTO
+
+
+
+
+
+ 6"/15cm
+ ARTILLERY
+
+ 3
+ 3+
+ Bomb
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+ / Counterattack 5+
+ 4+ / Assault 5+ / Tactics 3+
+ 4+
+ 1
+ 1
+ 0
+ 8"/20cm
+ 8"/20cm
+ 10"/25cm
+ 24"/60cm
+ 6
+ Scout, Spearhead
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 7
+ 4+
+ Overworked
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 4+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Large Gun
+
+
+
+
+ 56"/140cm
+ ARTILLERY
+
+ 2
+ 3+
+ Smoke Bombardment
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+ / Counterattack 6
+ 4+ / 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Independent, Observer, Scout
+
+
+
+
+
+ Unit cannot Charge into Contact or take an Objective and is ignored for Victory Points.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 2
+ 6
+ Slow Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 16"/40cm
+ 5
+ 5
+ 2
+ 6
+
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 7
+ 3+
+ Overworked
+
+
+
+
+ 3+
+ 4+ / Assault 3+ / Tactics 3+
+ 4+
+ 4
+ 3
+ 2
+ 8"/20cm
+ 10"/25cm
+ 12"/30cm
+ 12"/30cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Hunters
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 2
+ 6
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Tactics 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Hunters
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 3+ / Tactics 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Hunters
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 6"/15cm
+ 8"/20cm
+ 8"/20cm
+ 8"/20cm
+ AUTO
+ Hunters
+
+
+
+
+ 40"/100cm
+ ARTILLERY
+ -
+ 1
+ 4+
+ Heavy Weapon, Smoke Bombardment
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Hunters
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 5
+ 5+
+ Assault 5+, No HE
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 2
+ 4+
+ Assault 5+, Overhead Fire, Slow Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ God forbid anyone else ever see this, but I put the cost here so it doesn't do some weird formatting shenanigans that make it seem like the unit has options when it doesn't. Send me a DM if you're curious.
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+ Gun Shield
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 12
+ 3+
+ Forward Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 24"/70cm
+ 2
+ 1
+ 9
+ 3+
+ Forward Firing, HEAT
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+ Forward Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+ / Counterattack 4+
+ 4+ / Assault 5+ / Tactics 3+
+ 4+
+ 2
+ 1
+ 1
+ 10"/25cm
+ 14"/35cm
+ 20"/50cm
+ 20"/50cm
+ 4+
+ Armoured Reserve
+
+
+
+
+ 48"/120cm
+ ARTILLERY
+
+ 3
+ 3+
+ Smoke Bombardment
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 7
+ 2+
+ Brutal, Slow Firing, Smoke
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 4+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
+ Gun Shield
+
+
+
+
+ 64"/160cm
+ ARTILLERY
+
+ 2
+ 4+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 8
+ 3+
+ Forward Firing, Smoke
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+ Gun Shield, Large Gun
+
+
+
+
+ 80"/200cm
+ ARTILLERY
+
+ 3
+ 3+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 9
+ 2+
+ Brutal, Forward Firing, Slow Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 4+
+
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+ Gun Shield, Large Gun
+
+
+
+
+ 72"/180cm
+ ARTILLERY
+
+ 3
+ 3+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 24"/60cm
+ 1
+ 1
+ 9
+ 2+
+ Brutal, Forward Firing, Slow Firing, Smoke
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+ Dedicated AA
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+ Large Gun
+
+
+
+
+ 24"/50cm
+ 3
+ 2
+ 7
+ 4+
+ Dedicated AA
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+ Gun Shield
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 6
+ 4+
+ Forward Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 10"/60cm
+ 1
+ 1
+ 12
+ 5+
+ Forward Firing, Slow Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ God forbid anyone else ever see this, but I put the cost here so it doesn't do some weird formatting shenanigans that make it seem like the unit has options when it doesn't. Send me a DM if you're curious.
+
+
+
+ 3+
+ 4+ / Assault 5+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 10"/25cm
+ 3+
+ Gun Shield
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 7
+ 4+
+ Forward Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Infantry Units in the Formation Dig In on a roll of 2+.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 4+ / Assault 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+ Hunters
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Discard this card to re-roll any one die you rolled. The second result must be used.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ At the start of the game, after deployment, reposition one of your opponent's Ranged In Markers up to 6"/15cm in any direction.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Discard this card before rolling to automatically pass an Armour or Infantry Save (including all re-rolls) made by this Formation Commander.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Increasse this Formation Commander's Command Leadership distance from 6"/15cm to 8"/20cm.
+Discard this card: Automatically pass one Unit Last Stand Test for a Unit from this Formation whose Unit Leader is within 8"/20cm of the Formation Commander.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Hits by this Formation Commander may only be swapped using the Mistaken Target rule on 4+ instead of 3+.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Formation HQ is Concealed when Halted.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Formation Commander rolls two dice instead of one To Hit during Assaults.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Formation COmmander may re-roll failed To Hit rolls when Shooting during Defensive Fire while being assaulted.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Discard this card: Units in Formation whose Unit Leader is within 8"/20cm of this Formation Commander pass Blitz Movement Orders on a 2+ until the end of the turn.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Formation HQ Unit passes Tactics tests for Movement Orders on 2+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Place this card next to a building that your Formation HQ Unit is occupying. For the rest of the game, Infantry Teams in this building have a 2+ Save.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Formation Commander HIts on 2+ in Assaults.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ If the Unit Leader of a Unit in this Formation is within 6"/15cm and in Line of Sight of the Formation Commander, the Unit passes Blitz tests and Last Stand checks on 2+.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ In each Shooting Step, pick one INfantry Team from this Unit. This Team may re-roll one failed To Hit Roll.
+
+If this shot hits its target, target Team must re-roll a successful Save.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Discard this card to give Infantry and Gun Teams in this Unit Anti-tank 3 and Firepower 1+ against Top Armour in Assault until the end of this turn.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Unit gains Scout.
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ This Unit Leader may re-roll one failed Firepower Test during the Shooting Step.
+
+
+
+
+
+
+
+
+
+
+
+
+ In missions with Deep Reserves, you may only field one Tank Unit with Armoured Reserve, one Tank Unit with Front Armour of 3 or more, or one Aircraft Unit on the table at the start of the game.
+
+
+ Infantry Teams treat Snow, Woods, and Forests as Cross-country Dash instead of Terrain Dash.
+
+
+ Teams cross Minefields on 2+.
+
+
+ Target Armour is not increased by +1 if it is more than 16"/40cm away.
+
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 7
+ 4+
+ Overworked
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 3+
+ 4+ / Tactics 3+
+ 4+
+ 1
+ 1
+ 1
+ 8"/20cm
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 3+
+ Armoured Reserve
+
+
+
+
+ 4"/10cm
+ 3
+ 3
+ 1
+ 6
+ Pinned ROF 1
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+ Assault 5+, Heavy Weapon
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 2
+ 6
+ Slow Firing
+
+
+
+
\ No newline at end of file