diff --git a/Afrika Korps (Revised).cat b/Afrika Korps (Revised).cat
new file mode 100644
index 0000000..5d284ae
--- /dev/null
+++ b/Afrika Korps (Revised).cat
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+ When your opponents would first roll for Air Support, they automatically fail to receive Air Support for that turn.
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+ At the start of a game, after deployment, reposition one of your opponent's Ranged In markers up to 6"/15cm in any direction.
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+ If this mission has Minefields, after Deployment, you may redeploy a Minefield marker anywhere outside your opponent's deployment area.
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+In Missions without Minefields, you may deploy a Minefield marker anywhere outside your opponent's deployment area before placing Objectives.
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+ All of your Formation Commanders have their Command Leadership range increase from 6"/15cm to 8"/20cm.
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+If you win the game, you gain one extra Victory Point; if you lose the game, you lose one extra Victory Point.
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+ This unit passes Blitz moves on 2+.
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+ The Unit Leader's Tiger tank has Halted ROF 3 with its 8.8cm gun.
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+ The Unit Leader may re-roll one failed Firepower Test during the Shooting Step.
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+ Tiger tanks in this Unit pass Cross tests on 2+.
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+ 4+ / 6 Counterattack / 3+ Last Stand
+ 3+ / 5+ Assault
+ 4+
+ 0
+ 0
+ 0
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 24"/60cm
+ 4+
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+ 28"/70cm
+ 2
+ 1
+ 11
+ 3+
+ Forward Firing
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+ 4+ / 6 Counterattack / 3+ Last Stand
+ 3+ / 5+ Assault
+ 4+
+ 2
+ 2
+ 0
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 3+
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+ 56"/140cm
+ ARTILLERY
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+ 3
+ 2+
+ Forward Firing
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+ 16"/140cm
+ 1
+ 1
+ 7
+ AUTO
+ Brutal, Forward Firing, Slow Firing
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+ 4+ / 2+ Last Stand / 2+ Remount
+ 3+
+ 4+
+ 9
+ 8
+ 2
+ 8"/20cm
+ 12"/30cm
+ 14"/35cm
+ 16"/40cm
+ 2+
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+ 40"/100cm
+ 2
+ 1
+ 14
+ 3+
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+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
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+ 32"/80cm
+ 2
+ 1
+ 12
+ 3+
+ Forward Firing
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+ 4+ / 3+ Last Stand
+ 3+ / 4+ Assault
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 5+
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+ Still need to write out all of these; I do not look forward to it. - Ursy
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+ Still need to write out all of these; I do not look forward to it. - Ursy
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+ 4+
+ 3+
+ 4+
+ 5+
+ -
+ 10"/25cm
+ 18"/45cm
+ 40"/100cm
+ 4+
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+ Team can carry two Infantry Teams as Passangers
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+ If a Transport is Destroyed, any Passangers it is carrying are also Destroyed, and all Tranports must be Sent to the Rear immediately. All Passangers must Dismount from this Unit at the same time. Empty Tranpost Teams must be Sent to the Rear
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+ Team can carry one Gun Team as Passangers.
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+ Tram cannot Charge into Contact and must Break Off if Assaulted
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+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ Still need to write out all of these; I do not look forward to it. - Ursy
+
+
+
+
+
+
+
+
+ 4+
+ 3+
+ 4+
+ 5+
+ -
+ 10"/25cm
+ 18"/45cm
+ 40"/100cm
+ 4+
+
+
+
+
+
+
+ Team can carry two Infantry Teams as Passangers
+
+
+ If a Transport is Destroyed, any Passangers it is carrying are also Destroyed, and all Tranports must be Sent to the Rear immediately. All Passangers must Dismount from this Unit at the same time. Empty Tranpost Teams must be Sent to the Rear
+
+
+ Team can carry one Gun Team as Passangers.
+
+
+ Tram cannot Charge into Contact and must Break Off if Assaulted
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ A Team's Armour rating is not increased by +1 if it is more than 16"/40cm away when hit by HEAT weapons.
+
+
+ A unit may attempt a second Movement Order after succeeding in its first Movement Order. The second Movement Order must be different from the first.
+
+
+ Troops of the Third Reich have a better Last Stand rating.
+
+
+ Tiger Aces have a better Last Stand rating and a significantly better Remount rating.
+
+
+ You may add one Escort Tank, either a Panzer III (Uparmoured) or a Panzer III (7.5cm), for each Tiger tank in a Heavy Panzer Platoon for the points shown in the unit organisation. Use the characteristics shown on the Panzer III Tank Platoon and Panzer III (uparmoured) Tank Platoon for these tanks.
+
+Ignore Bailed Out or Destroyed Escort tanks when determining if the Unit is In Good Spirits, so if there are no Bailed Out or Destroyed Tiger tanks, the unit will be In Good Spritits.
+
+A Tiger Heavy Tanks Platoon has a Last Stand rating of 2+, whether or not it has Escort tanks.
+
+
+
+
+
+ 4+ / 3+ Last Stand / 3+ Remount
+ 3+
+ 4+
+ 5
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 4+ / 3+ Last Stand / 3+ Remount
+ 3+
+ 4+
+ 6
+ 3
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 8
+ 4+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 9
+ 3+
+ HEAT
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+
+ 4+
+ 3
+ 1
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+ 4+ Last Stand 3+ Remount 3+
+ 3+
+ 4+
+ 5
+ 3
+ 1
+ 10"/25cm
+ 14"/35cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 7
+ 3+
+ Smoke
+
+
+
+
+ 48"/120cm
+ ARTILLERY
+
+ 2
+ 4+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 10
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+
+
+
+ 4"/10cm
+ 3
+ 3
+ 1
+ 6
+ Pinned ROF 1
+
+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 2
+ 2
+ 6
+
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 7
+ 5+
+ Assault 4+, Heavy Weapon, No HE
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+ Assault 4+, Heavy Weapon
+
+
+
+
+ 40"/100cm
+ ARTILLERY
+
+ 1
+ 4+
+ Assault 4+, Heavy Weapon
+
+
+
+
+
+
+
+ 4+ Last Stand3+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+ Forward Firing
+
+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+
+ 4+
+ 4+
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 32"/80cm
+ 4+
+
+
+
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+ Dedicated AA
+
+
+
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 14
+ 3+
+
+
+
+
+
+ 16"/40cm
+ 4
+ 4
+ 2
+ 6
+
+
+
+
+
+
+
+
+ 4+ Last Stand 2+ Remount 2+
+ 3+
+ 4+
+ 9
+ 8
+ 2
+ 10"/25cm
+ 12"/30cm
+ 16"/40cm
+ 18"/45cm
+ 3+
+
+
+
+
+
+
+
+
+ 4+ Counterattack 6 Last Stand 3+
+ 3+ Assault 5+
+ 4+
+ 2
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+
+
+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 12
+ 3+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+ Forward Firing
+
+
+
+
+ 40"/100cm
+ 2
+ 1
+ 14
+ 3+
+ Self-defence AA
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+
+
+
+
+
+
+
+
+ 5+ Counterattack 6 Remount 4+
+ 3+ Assault 4+
+ 4+
+ 1
+ 0
+ 0
+ 10"/25cm
+ 10"/25cm
+ 16"/40cm
+ 40"/100cm
+ 4+
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+ Self-defence AA
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+ Self-defence AA
+
+
+
+
+ 20"/50cm
+ 1
+ 1
+ 7
+ 5+
+ Forward Firing, No HE, Slow Firing
+
+
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+
+
+
+
+
+
+
+
+ 5+ Counterattack 6 Remount 4+
+ 3+ Assault 4+
+ 4+
+ 3
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 40"/100cm
+ 4+
+
+
+
+
+
+ 4+ / 5+ Last Stand / 6 Counterattack
+ 3+
+ 4+
+ 3
+ 1
+ 1
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+
+
+
+ 20"/50cm
+ 1
+ 1
+ 5
+ 5+
+
+
+
+
+
+ 4+ Last Stand 3+
+ 3+ Assault 4+
+ 4+
+ 4+
+ -
+ 2"/5cm
+ 4"/10cm
+ 4"/10cm
+ 6
+
+
+
+
+
+ 72"/180cm
+ ARTILLERY
+
+ 3
+ 3+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 24"/60cm
+ 1
+ 1
+ 9
+ 2+
+ Brutal, Forward Firing, Slow Firing, Smoke
+
+
+
+
+ 4+ Counterattack 6 Last Stand 3+
+ 3+ Assault 5+
+ 4+
+ 1
+ 1
+ 0
+ 8"/20cm
+ 10"/25cm
+ 14"/35cm
+ 16"/40cm
+ 3+
+
+
+
+
+
+ 64"/160cm
+ ARTILLERY
+
+ 3
+ 2+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 1
+ -
+ 9
+ AUTO
+ Brutal, Forward Firing
+
+
+
+
+ 4+
+ 3+
+ 5+
+ 3+
+ UNLIMITED
+
+
+
+ AUTO
+
+
+
+
+
+ 6"/15cm
+ ARTILLERY
+
+ 4
+ 2+
+ Bombs
+
+
+
+
+ 4+ / 3+ Last Stand / 3+ Remount
+ 3+
+ 4+
+ 5
+ 3
+ 1
+ 10"/25cm
+ 14"/35cm
+ 18"/45cm
+ 20"/50cm
+ 3+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Mid-War; Fallschirmjager.cat b/Mid-War; Fallschirmjager.cat
new file mode 100644
index 0000000..f1a68f9
--- /dev/null
+++ b/Mid-War; Fallschirmjager.cat
@@ -0,0 +1,985 @@
+
+
+
+
+
+
+
+ 3+
+ 3+ / 4+ Assault
+ 4+
+ 4+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+ 64"/160cm
+ ARTILLERY
+
+ 3
+ 3+
+ Recoilless
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 10
+ 2+
+ Brutal, Recoilless, Slow Firing, Smoke
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ / 4+ Assault
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 8"/20cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ / 4+ Assault
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 72"/180cm
+ ARTILLERY
+
+ 2
+ 4+
+ Forward Firing, Smoke Bombardment
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 6
+ 3+
+ Forward Firing, Smoke
+
+
+
+
+ 3+
+ 3+ / 4+ Assault
+ 4+
+ 3+
+ 2"/5cm
+ 2"/5cm
+ 4"/10cm
+ 6"/15cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+ / 5+ Counterattack
+ 3+ / 5+ Assault
+ 4+
+ 3
+ 1
+ 0
+ 10"/25cm
+ 12"/30cm
+ 18"/45cm
+ 20"/50cm
+ 4+
+
+
+
+
+
+ 32"/80cm
+ 2
+ 1
+ 12
+ 3+
+ Forward Firing
+
+
+
+
+ 16"/40cm
+ 3
+ 3
+ 2
+ 6
+ Self-defense AA
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+ / 4+ Last Stand / 5+ Counterattack
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 16"/40cm
+ 1
+ 1
+ 2
+ 6
+ Slow Firing
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ / 4+ Assault
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+ 20"/50cm
+ 3
+ 2
+ 5
+ 5+
+ Dedicated AA
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 4+
+ 3+
+ 5+
+ 3+
+ UNLIMITED
+
+
+
+
+ AUTO
+
+
+
+
+ 6"/15cm
+ ARTILLERY
+ 4
+ 2+
+ Bombs
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ / 4+ Assault
+ 4+
+ 3+
+ 4"/10cm
+ 4"/10cm
+ 6"/20cm
+ 6"/20cm
+ AUTO
+
+
+
+
+
+ 32"/80cm
+ ARTILLERY
+
+ 1
+ 4+
+ Smoke Bombardment
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ / 4+ Assault
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ 3+
+ 3+ / 4+ Assault
+ 4+
+ 4+
+ 4"/10cm
+ 4"/10cm
+ 6"/15cm
+ 8"/20cm
+ 3+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ A unit may attempt a second Movement Order after succeeding in its first Movement Order. The second Movement Order must be different from the first.
+
+
+ No idea what this does yet.
+
+
+ No idea what this does yet.
+
+
+
+
+
+ 3+
+ 3+
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 9
+ 3+
+ Forward Firing
+
+
+
+
+ 4"/10cm
+ 3
+ 3
+ 1
+ 6
+ Pinned ROF 1
+
+
+
+
+ 3+
+ 3+ / 4+ Assault
+ 4+
+ 3+
+ 8"/20cm
+ 8"/20cm
+ 12"/30cm
+ 12"/30cm
+ AUTO
+
+
+
+
+
+ 16"/40cm
+ 2
+ 1
+ 2
+ 6
+
+
+
+
+
+ 24"/60cm
+ 6
+ 2
+ 2
+ 6
+ Assault 4+, Heavy Weapon
+
+
+
+
+ 20"/50cm
+ 2
+ 1
+ 7
+ 5+
+ Assault 4+, Heavy Weapon, No HE
+
+
+
+
+ 6"/15cm
+ 2
+ 2
+ 2
+ AUTO
+ Assault 4+, Flame-thrower, Heavy Weapon, Pinned ROF 1
+
+
+
+
+ 24"/60cm
+ 2
+ 1
+ 6
+ 4+
+ Forward Firing
+
+
+
+
+ 10"/25cm
+ 1
+ 1
+ 12
+ 5+
+ Forward Firing, Slow Firing
+
+
+
+
+ 28"/70cm
+ 2
+ 1
+ 9
+ 4+
+ Forward Firing
+
+
+
+
\ No newline at end of file